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N64FlashcartMenu/docs/19_gamepak_boxart.md

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## Game Art Images
To use N64 game boxart images, place your PNG files within the `sd:/menu/metadata/` folder.
> [!WARNING]
> ** PRE-RELEASE ONLY**
Game Boxart is now stored in `sd:/menu/metadata/`, rather than the previous `sd:/menu/boxart/` folder, please update your folder name and structure/content to ensure compatibility.
#### Supported images
Files must be in `PNG` format and use the following dimensions:
* American/European N64 boxart sprites: 158x112
* Japanese N64 boxart sprites: 112x158
* 64DD boxart sprites: 129x112
Images will be loaded by directories using each character (case-sensitive) of the full 4-character Game Code (as identified in the menu ROM information):
i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png`.
i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png`.
To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3-character IDs instead:
i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png`.
ROMs that use the ["Advanced Homebrew ROM Header"](https://n64brew.dev/wiki/ROM_Header) Game ID (`xEDx`) are matched using the "Game Title" (not the Game Code):
e.g. `sd:/menu/metadata/homebrew/{game title}/boxart_front.png`
**Warning**: Excluding the region ID may show a box art of the wrong region.
**Note**: For future support, box art sprites should also include:
- `boxart_back.png`
- `boxart_top.png`
- `boxart_bottom.png`
- `boxart_left.png`
- `boxart_right.png`
- `gamepak_front.png`
- `gamepak_back.png`
As a starting point, here is a link to a box art pack, that has `boxart_front.png`:
- [Third party box art](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link)