
## Description - Made sure the titles are identical between the index and each of the page's headers. - Removed "Joypad" as it's not a proper word used on N64's public-facing reference documents. - Added some of the writing included on the main branch. - Added code tags to some button names I missed out. - Other uppercasing fixes and nitpicks. ## Motivation and Context Typo fixing, leaving the docs polished to the Nth degree. ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [ ] Improvement (non-breaking change that adds a new feature) - [ ] Bug fix (fixes an issue) - [ ] Breaking change (breaking change) - [x] Documentation Improvement - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: <!--- Go over all the following points, and put an `x` in all the boxes that apply. --> <!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! --> - [ ] My code follows the code style of this project. - [x] My change requires a change to the documentation. - [x] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed.
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Game Art Images
To use N64 game box art images, place your PNG files within the sd:/menu/boxart/
folder.
Supported images
Files must be in PNG
format and use the following dimensions:
- American/European N64 box art sprites: 158x112
- Japanese N64 box art sprites: 112x158
- 64DD box art sprites: 129x112
Images will be loaded by directories using each character (case-sensitive) of the full 4-character Game Code (as identified in the menu ROM information):
i.e. for GoldenEye NTSC USA (NGEE), this would be sd:/menu/boxart/N/G/E/E/boxart_front.png
.
i.e. for GoldenEye PAL (NGEP), this would be sd:/menu/boxart/N/G/E/P/boxart_front.png
.
To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3-character IDs instead:
i.e. for GoldenEye, this would be sd:/menu/boxart/N/G/E/boxart_front.png
.
Warning: Excluding the region ID may show a box art of the wrong region.
Note: For future support, box art sprites should also include:
boxart_back.png
boxart_top.png
boxart_bottom.png
boxart_left.png
boxart_right.png
gamepak_front.png
gamepak_back.png
As a starting point, here is a link to a box art pack, that has boxart_front.png
: