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## Description - Made sure the titles are identical between the index and each of the page's headers. - Removed "Joypad" as it's not a proper word used on N64's public-facing reference documents. - Added some of the writing included on the main branch. - Added code tags to some button names I missed out. - Other uppercasing fixes and nitpicks. ## Motivation and Context Typo fixing, leaving the docs polished to the Nth degree. ## Types of changes <!--- What types of changes does your code introduce? Put an `x` in all the boxes that apply: --> - [ ] Improvement (non-breaking change that adds a new feature) - [ ] Bug fix (fixes an issue) - [ ] Breaking change (breaking change) - [x] Documentation Improvement - [ ] Config and build (change in the configuration and build system, has no impact on code or features) ## Checklist: <!--- Go over all the following points, and put an `x` in all the boxes that apply. --> <!--- If you're unsure about any of these, don't hesitate to ask. We're here to help! --> - [ ] My code follows the code style of this project. - [x] My change requires a change to the documentation. - [x] I have updated the documentation accordingly. - [ ] I have added tests to cover my changes. - [ ] All new and existing tests passed.
30 lines
1.4 KiB
Markdown
30 lines
1.4 KiB
Markdown
[Return to the index](./00_index.md)
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## Game Art Images
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To use N64 game box art images, place your PNG files within the `sd:/menu/boxart/` folder.
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#### Supported images
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Files must be in `PNG` format and use the following dimensions:
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* American/European N64 box art sprites: 158x112
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* Japanese N64 box art sprites: 112x158
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* 64DD box art sprites: 129x112
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Images will be loaded by directories using each character (case-sensitive) of the full 4-character Game Code (as identified in the menu ROM information):
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i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png`.
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i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png`.
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To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3-character IDs instead:
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i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png`.
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**Warning**: Excluding the region ID may show a box art of the wrong region.
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**Note**: For future support, box art sprites should also include:
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- `boxart_back.png`
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- `boxart_top.png`
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- `boxart_bottom.png`
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- `boxart_left.png`
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- `boxart_right.png`
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- `gamepak_front.png`
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- `gamepak_back.png`
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As a starting point, here is a link to a box art pack, that has `boxart_front.png`:
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- [Third party box art](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link)
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