N64FlashcartMenu/docs/19_gamepak_boxart.md
Víctor "IlDucci 214fbabc4b
[develop] Additional proofread of the docs (#209)
## Description
- Made sure the titles are identical between the index and each of the
page's headers.
- Removed "Joypad" as it's not a proper word used on N64's public-facing
reference documents.
- Added some of the writing included on the main branch.
- Added code tags to some button names I missed out.
- Other uppercasing fixes and nitpicks.

## Motivation and Context
Typo fixing, leaving the docs polished to the Nth degree.

## Types of changes
<!--- What types of changes does your code introduce? Put an `x` in all
the boxes that apply: -->
- [ ] Improvement (non-breaking change that adds a new feature)
- [ ] Bug fix (fixes an issue)
- [ ] Breaking change (breaking change)
- [x] Documentation Improvement
- [ ] Config and build (change in the configuration and build system,
has no impact on code or features)

## Checklist:
<!--- Go over all the following points, and put an `x` in all the boxes
that apply. -->
<!--- If you're unsure about any of these, don't hesitate to ask. We're
here to help! -->
- [ ] My code follows the code style of this project.
- [x] My change requires a change to the documentation.
- [x] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
2025-01-22 13:38:16 +00:00

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[Return to the index](./00_index.md)
## Game Art Images
To use N64 game box art images, place your PNG files within the `sd:/menu/boxart/` folder.
#### Supported images
Files must be in `PNG` format and use the following dimensions:
* American/European N64 box art sprites: 158x112
* Japanese N64 box art sprites: 112x158
* 64DD box art sprites: 129x112
Images will be loaded by directories using each character (case-sensitive) of the full 4-character Game Code (as identified in the menu ROM information):
i.e. for GoldenEye NTSC USA (NGEE), this would be `sd:/menu/boxart/N/G/E/E/boxart_front.png`.
i.e. for GoldenEye PAL (NGEP), this would be `sd:/menu/boxart/N/G/E/P/boxart_front.png`.
To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3-character IDs instead:
i.e. for GoldenEye, this would be `sd:/menu/boxart/N/G/E/boxart_front.png`.
**Warning**: Excluding the region ID may show a box art of the wrong region.
**Note**: For future support, box art sprites should also include:
- `boxart_back.png`
- `boxart_top.png`
- `boxart_bottom.png`
- `boxart_left.png`
- `boxart_right.png`
- `gamepak_front.png`
- `gamepak_back.png`
As a starting point, here is a link to a box art pack, that has `boxart_front.png`:
- [Third party box art](https://drive.google.com/file/d/1IpCmFqmGgGwKKmlRBxYObfFR9XywaC6n/view?usp=drive_link)