Commit Graph

6650 Commits

Author SHA1 Message Date
Sam Lantinga
5bc85d6788 Only advertise the SDL_PIXELFORMAT_EXTERNAL_OES format if we can build the shader for it 2022-09-16 06:15:45 -07:00
Sam Lantinga
6de15ffcd6 Fixed building offscreen video driver without EGL support
Also did miscellaneous style cleanup for consistency with other code
2022-09-15 12:04:08 -07:00
Sam Lantinga
2970710b5d Pretty print shaders for debugging purposes 2022-09-15 07:41:29 -07:00
Sam Lantinga
bc57d3e35c Fixed OpenGL ES shader compilation on Linux 2022-09-15 06:57:41 -07:00
Sam Lantinga
8a15a738f3 Fixed uninitialized variable warning 2022-09-15 06:21:19 -07:00
DS
ac5b9bc4ee
Add support for X11 primary selection (#6132)
X11 has a so-called primary selection, which you can use by marking text and middle-clicking elsewhere to copy the marked text.

There are 3 new API functions in `SDL_clipboard.h`, which work exactly like their clipboard equivalents.

## Test Instructions

* Run the tests (just a copy of the clipboard tests): `$ ./test/testautomation --filter Clipboard`
* Build and run this small application:
<details>
```C
#include <SDL.h>
#include <unistd.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void print_error(const char *where)
{
	const char *errstr = SDL_GetError();
	if (errstr == NULL || errstr[0] == '\0')
		return;
	fprintf(stderr, "SDL Error after '%s': %s\n", where, errstr);
	SDL_ClearError();
}

int main()
{
	char text_buf[256];

	srand(time(NULL));

	SDL_Init(SDL_INIT_VIDEO);
	print_error("SDL_INIT()");
	SDL_Window *window = SDL_CreateWindow("Primary Selection Test", SDL_WINDOWPOS_UNDEFINED,
			SDL_WINDOWPOS_UNDEFINED, 400, 400, SDL_WINDOW_SHOWN);
	print_error("SDL_CreateWindow()");
	SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
	print_error("SDL_CreateRenderer()");

	bool quit = false;
	unsigned int do_render = 0;
	while (!quit) {
		SDL_Event event;
		while (SDL_PollEvent(&event)) {
			print_error("SDL_PollEvent()");
			switch (event.type) {
			case SDL_QUIT: {
				quit = true;
				break;
			} case SDL_KEYDOWN: {
				switch (event.key.keysym.sym) {
				case SDLK_ESCAPE:
				case SDLK_q:
					quit = true;
					break;
				case SDLK_c:
					snprintf(text_buf, sizeof(text_buf), "foo%d", rand());
					SDL_SetClipboardText(text_buf);
					print_error("SDL_SetClipboardText()");
					printf("clipboard: set_to=\"%s\"\n", text_buf);
					break;
				case SDLK_v: {
					printf("clipboard: has=%d, ", SDL_HasClipboardText());
					print_error("SDL_HasClipboardText()");
					char *text = SDL_GetClipboardText();
					print_error("SDL_GetClipboardText()");
					printf("text=\"%s\"\n", text);
					SDL_free(text);
					break;
				} case SDLK_d:
					snprintf(text_buf, sizeof(text_buf), "bar%d", rand());
					SDL_SetPrimarySelectionText(text_buf);
					print_error("SDL_SetPrimarySelectionText()");
					printf("primselec: set_to=\"%s\"\n", text_buf);
					break;
				case SDLK_f: {
					printf("primselec: has=%d, ", SDL_HasPrimarySelectionText());
					print_error("SDL_HasPrimarySelectionText()");
					char *text = SDL_GetPrimarySelectionText();
					print_error("SDL_GetPrimarySelectionText()");
					printf("text=\"%s\"\n", text);
					SDL_free(text);
					break;
				} default:
					break;
				}
				break;
			} default: {
				break;
			}}
		}
		// create less noise with WAYLAND_DEBUG=1
		if (do_render == 0) {
			SDL_RenderPresent(renderer);
			print_error("SDL_RenderPresent()");
		}
		do_render += 1;
		usleep(12000);
	}

	SDL_DestroyRenderer(renderer);
	SDL_DestroyWindow(window);
	SDL_Quit();
	print_error("quit");
	return 0;
}
```
</details>

* Use c,v,d,f to get and set the clipboard and primary selection.
* Mark text and middle-click also in other applications.
* For wayland under x:
  * `$ mutter --wayland --no-x11 --nested`
  * `$ XDG_SESSION_TYPE=wayland SDL_VIDEODRIVER=wayland ./<path_to_test_appl_binary>`
2022-09-14 09:28:35 -07:00
Sam Lantinga
72fe6cc8f1 Updated to the latest version of OpenGL and Vulkan headers from the Khronos registry
Fixes https://github.com/libsdl-org/SDL/issues/6193
2022-09-14 09:14:47 -07:00
Sam Lantinga
b5102a551b Fixed OpenGLES shaders failing after renderer has been created
Cache all the shaders up front, so we can verify that they won't silently fail at runtime.

If compiling the fragment shaders with the precision hint fails, try again without specifying precision.

Fixes https://github.com/libsdl-org/SDL/issues/6166
Fixes https://github.com/libsdl-org/SDL/issues/6174
2022-09-14 08:03:46 -07:00
xeonmc
228b9fb517
Update SDL_windowswindow.c (#6225)
Clip rectangle set to int(left+width/2) , int(top+height/2) , int(left+width/2)+1 , int(top+height/2)+1
a 1x1 box
On even-valued resolution, cursor is stable at bottom-right central pixel
On odd-valued resolution, cursor is stable at exact central pixel.
this is the desired behaviour
2022-09-13 12:43:16 -07:00
Frank Praznik
929d5b80c6 wayland: Use the backbuffer size for determining if a resize event is required
In some cases, a backbuffer size update may not be accompanied by a resize event if the window size and/or scale were updated before the new backbuffer size was recomputed. Instead of the scale, use the old/new backbuffer sizes to determine if a resize event is required so that a backbuffer size change will always be followed by a resize event.
2022-09-13 10:54:35 -07:00
Sam Lantinga
4f1b408a72 Fixed button mapping for PS5 controllers 2022-09-12 18:19:02 -07:00
Amir
7f415ce587 android: fix some compiler warnings 2022-09-12 10:06:08 -07:00
Frank Praznik
edfb00c25e wayland: Only commit on move if the display was changed
Only commit on a move event if the display was changed for a fullscreen window and the compositor has returned bad dimensions.
2022-09-09 17:14:49 -07:00
Frank Praznik
97a5e74449 wayland: Remove duplicate code
Wayland_SetWindowSize() can be simplified with the common CommitWindowGeometry() function.
2022-09-09 08:17:27 -07:00
Frank Praznik
78f843f741 wayland: Remove unnecessary function parameter
SetFullscreen() is never called in a case where the commit parameter is false anymore, so the parameter is unnecessary.
2022-09-09 08:17:27 -07:00
Frank Praznik
69e4c770f3 video: Make the mode switching function a NOP if mode switching is disabled
Instead of wrapping individual calls to SDL_SetDisplayModeForDisplay(), just check the flag in the function itself and make it a NOP that cannot fail if the flag is set. Silences some errant "SDL video driver doesn't support changing display mode" log errors.
2022-09-09 08:17:27 -07:00
Frank Praznik
768b6728bd wayland: Compare against the old scale when resizing
Compare against the old scale instead of the new or the conditional will always be true.
2022-09-09 08:17:27 -07:00
Frank Praznik
07aea476ba wayland: Ignore content sizes from libdecor when hiding a window
When hiding a window, libdecor can report bogus content region sizes that are +/- the height of the title bar. Ignore any size values from libdecor when hiding a window, or the size may be incorrect when restored.
2022-09-09 08:17:27 -07:00
Frank Praznik
6de12b4a0d wayland: Update the internal state when the compositor moves a fullscreen window
The compositor can arbitrarily move windows between displays, including fullscreen windows. Update the internal state when a fullscreen window is moved so the internal SDL state accurately reflects the window location, and resize the window to fit the new display.

This also fixes an edge case where the compositor can make a window fullscreen on a different display than SDL thinks it will be on (usually when a window is made fullscreen by the compositor while straddling multiple displays), which can result in the window being incorrectly sized.
2022-09-09 08:17:27 -07:00
Frank Praznik
a7d345958d wayland: Trigger a commit on fullscreen update
If additional fullscreen requests are received when the window is already fullscreen, it is typically due to the fullscreen flags or emulated video mode being changed. A commit must be explicitly triggered or the requested changes won't take effect until some other event, such as a resize or focus change, causes the changes to be committed.
2022-09-09 08:17:27 -07:00
Frank Praznik
707b561f97 wayland: Enable compositor fullscreen toggling
The compositor can toggle the fullscreen state (via a hotkey or otherwise), so the internal SDL state must be updated accordingly when it does.

When toggling fullscreen via the compositor, SDL will attempt to use the last fullscreen flag explicitly set. If no flag was previously set, SDL_WINDOW_FULLSCREEN will be used if a window video mode was set, otherwise SDL_WINDOW_FULLSCREEN_DESKTOP will be used. If the previous flag was SDL_WINDOW_FULLSCREEN and the window video mode was cleared, it will revert to SDL_WINDOW_FULLSCREEN_DESKTOP.
2022-09-09 08:17:27 -07:00
Frank Praznik
31979e2d98 wayland: Add missing static qualifiers 2022-09-09 08:17:27 -07:00
Taiko2k
1c88a0522f Update Wayland cursors to match X11 cursors 2022-09-09 08:59:37 -04:00
Sam Lantinga
9f4baeea53 Clean up thread local storage when quitting SDL
SDL_Quit() should be the last SDL API that you call before exiting your application, and is intended to clean up all internal state.

If real-life applications are relying on thread-local storage after SDL_Quit() we could potentially add a hint to control this behavior.

Fixes https://github.com/libsdl-org/SDL/issues/6200
2022-09-08 20:08:20 -07:00
Sam Lantinga
a3900a751e Lock joysticks when removing a controller on the WGI thread 2022-09-08 13:59:25 -07:00
Sam Lantinga
12413ab31f Lock joysticks while attaching a virtual one 2022-09-08 13:33:21 -07:00
Ozkan Sezer
787cd580ee silence unused function warning for SDL_endswith() on non-linux. 2022-09-08 23:00:04 +03:00
Sam Lantinga
4071573241 Don't try to second guess DS4Windows, let it remap things as expected.
DS4Windows can create both emulated Xbox and emulated PS4 controllers, and we don't know which the user has it doing, so don't try to second guess it, just let it do it's thing. Users should follow the remapping software recommendations on when to enable/disable it for various situations.

Fixes https://github.com/libsdl-org/SDL/issues/6167
2022-09-08 11:50:56 -07:00
Sam Lantinga
a0f169603d Fixed the CRC in the mappings for PS2, PSP, and Vita controllers 2022-09-08 09:53:51 -07:00
Sylvain
90a480a100
Fixed bug #6199 - Broken clip behaviour on a render target (metal) 2022-09-08 05:44:39 +02:00
Sam Lantinga
0ad8d9d292 SDL_IsXInputDevice() shouldn't return true if XInput isn't enabled 2022-09-07 15:31:24 -07:00
Sam Lantinga
d93f9a778b The new Wii Remote shares the same VID/PID as the Wii U Pro controller 2022-09-07 12:33:43 -07:00
Sam Lantinga
f398d8a424 Note that the Logitech Extreme 3D is a flight stick 2022-09-07 11:53:13 -07:00
Sam Lantinga
0a05b281f2 Make sure we hold the joystick lock when updating the device state while opening it 2022-09-07 11:51:51 -07:00
Sam Lantinga
d4e0d27c1c Added Wii Remote controller mappings for Linux 2022-09-07 02:02:04 -07:00
Sam Lantinga
42cf6d6c56 Don't treat the Wii extension controls as a separate game controller on Linux 2022-09-07 01:41:11 -07:00
Sam Lantinga
87f8b6ff0f Don't mess with the state of the Motion Plus extension on Linux 2022-09-07 01:21:01 -07:00
Sam Lantinga
c28da4892a Fixed build 2022-09-07 00:52:40 -07:00
Sam Lantinga
638452ecf7 Assert that continuous reporting is enabled, so input timeout is a reliable way of detecting Bluetooth connection problems. 2022-09-07 00:44:13 -07:00
Sam Lantinga
8dfe0e4beb Removed checks not needed for the Wii U Pro Controller 2022-09-07 00:41:29 -07:00
Sam Lantinga
4018f35ef2 Added left and right sensors for Nintendo Joy-Con and Wii controllers 2022-09-07 00:00:27 -07:00
Sam Lantinga
30f55a5d59 Added initial support for the Wii Motion Plus extension
This adds a gyro sensor to the Wii controller, and is enabled in standalone and nunchuk mode
2022-09-06 23:33:55 -07:00
Sam Lantinga
29f4a5ba0e Add GLES2 shader prologue infrastructure. (by @eloj)
There is supposedly an OpenGL ES2 target that does not support precision specifiers. However, the existing logic to detect this is currently broken in two ways:

1) There's a typo of the `#ifdef` as `#if`.
2) Checking for `GL_FRAGMENT_PRECISION_HIGH` can not be the correct way to detect this platform. Other targets, including some desktops, will also not have this defined (for various reasons).

Because some of the shader code is missing precision specifiers, and because a default is ONLY provided if `GL_FRAGMENT_PRECISION_HIGH` is set, these other targets break.

Instead of 'hard-coding' the prologue string into shaders in the C source, use our ability to provide a list of strings to `glShaderSource` instead, leaving the determination to run-time.

This commit closes https://github.com/libsdl-org/SDL/pull/6182
2022-09-06 15:55:27 -07:00
Sam Lantinga
4fd6bba257 Refactored for similarity to surrounding code 2022-09-06 12:29:42 -07:00
Ozkan Sezer
5ffede35d9 Fix https://github.com/libsdl-org/SDL/issues/6191 2022-09-06 19:56:29 +03:00
Cameron Cawley
10e1ef00e2 Fix compatibility with Windows XP 2022-09-06 08:55:35 -04:00
Sam Lantinga
d1fea10c0f Added support for the accelerometer in the Wii Remote 2022-09-05 16:08:15 -07:00
Sam Lantinga
a61b823da8 Added support for the Wii Remote with the Classic Controller Pro extension
Also changed event order to: buttons, triggers, axes, for consistency with other drivers
2022-09-05 14:32:45 -07:00
Ozkan Sezer
612a86ebad HIDAPI_DriverPS3_UpdateEffects: kill bad use of & operator on effects[] 2022-09-05 20:47:00 +03:00
Sam Lantinga
b00e1b1b62 Added support for a ShanWan PS2 -> PS3 USB converter to the HIDAPI driver 2022-09-05 10:01:51 -07:00
Cameron Cawley
fd93f817ba Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008 2022-09-05 09:01:31 -07:00
Sylvain
03485db0a3
Android: understand HAL_PIXEL_FORMAT_BGR_565 as a returned value from ANativeWindow_getFormat() (see #6016) 2022-09-03 23:40:14 +02:00
Sam Lantinga
1b4e08b89e Added an entry for the Hori Fighting Stick mini 4 kai
This is a PS3/PS4 arcade stick which becomes an Xbox 360 controller on PC
2022-09-02 17:04:53 -07:00
Sam Lantinga
47f2373dc1 Added locking for Android joystick events 2022-09-02 16:52:55 -07:00
Sam Lantinga
e8f6b7503a Added mappings for the ASUS ROG Kunai 3 Gamepad 2022-09-02 15:06:13 -07:00
Sam Lantinga
5770e87cb2 Fixed regression handling touchpad input with PS5 controllers using the original shipping firmware 2022-09-02 13:57:59 -07:00
Sam Lantinga
253f6a913d Variable renaming for consistency 2022-09-02 11:49:06 -07:00
Sam Lantinga
5002624e8a Fixed crash when extension controllers are hotplugged 2022-09-02 11:41:19 -07:00
Sam Lantinga
7df571ffc6 HIDAPI_DumpPacket() takes a const memory pointer 2022-09-02 11:37:16 -07:00
Sam Lantinga
b6d23d21db Fixed interactions with the Linux Wiimote driver 2022-09-02 11:21:51 -07:00
Ozkan Sezer
0c984360d1 SDL_hidapi_wii.c: fix a -Wshadow warning 2022-09-02 20:02:56 +03:00
Sam Lantinga
b6b3fb0023 This was intended to be Uint8 2022-09-02 09:59:32 -07:00
Ozkan Sezer
5be157b3a2 SDL_hidapi_wii.c: fix -Wpointer-sign warnings 2022-09-02 19:33:40 +03:00
Sam Lantinga
54356f41a9 Wii: fixed trigger axis reporting for the Wii U Pro Controller 2022-09-02 09:03:44 -07:00
Sam Lantinga
a35642fa3e Wii: don't bother reading the extension type for the Wii U Pro controller, we already know what it is 2022-09-02 08:58:52 -07:00
Sam Lantinga
c3ecb9d099 Wii: re-request the status if we get a communication error 2022-09-02 08:58:52 -07:00
Ozkan Sezer
0c24b46e9f SDL_hidapi_wii.c: fix build in c89 mode. 2022-09-02 18:55:00 +03:00
Sam Lantinga
9874fc4e6a Reconnect as a different controller if the Wii extension hardware changes 2022-09-02 08:47:15 -07:00
Sam Lantinga
5f3cb54972 Updated Wii support with @tellowkrinkle's changes in 2f288e9d5b 2022-09-02 08:28:28 -07:00
Sam Lantinga
785d784a93 Set the output value for ParseExtensionResponse() in all return cases 2022-09-01 22:30:05 -07:00
Sam Lantinga
046aaa2d21 Use auto calibration for the Wii Nunchuk thumbstick axis values 2022-09-01 21:37:26 -07:00
Sam Lantinga
8381e008ea Handle hotplugging of Wii controller extensions 2022-09-01 21:13:16 -07:00
Sam Lantinga
396411c090 Added mapping for the Wii Nunchuk extension 2022-09-01 20:27:34 -07:00
Sam Lantinga
e19b36d871 Initial support for the Wii Remote with Nunchuk extension 2022-09-01 19:29:20 -07:00
Sam Lantinga
c887cb02af Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
Also fixed the Y axes on the Wii U Pro controller, and various formatting cleanup
2022-09-01 16:30:55 -07:00
Ozkan Sezer
0ffaf5b871 SDL_hidapi_wii.c: fix build in c89 mode and builds using watcom compiler 2022-09-02 02:04:20 +03:00
Sam Lantinga
c72e14e8f4 Added initial support for Wii controllers (thanks @tellowkrinkle!) 2022-09-01 15:29:41 -07:00
Ozkan Sezer
2847696338 hidapi: really fix dynamic / non-dynamic libusb loading. 2022-09-01 22:55:00 +03:00
Ozkan Sezer
9d77945d36 fixed linkage libusb not dynamicaly loaded after commit 3f89d1704d
build/.libs/SDL_hidapi.o: In function `SDL_EnableGameCubeAdaptors':
src/hidapi/SDL_hidapi.c:1593: undefined reference to `libusb_init'
src/hidapi/SDL_hidapi.c:1594: undefined reference to `libusb_get_device_list'
src/hidapi/SDL_hidapi.c:1596: undefined reference to `libusb_get_device_descriptor'
src/hidapi/SDL_hidapi.c:1604: undefined reference to `libusb_open'
src/hidapi/SDL_hidapi.c:1608: undefined reference to `libusb_kernel_driver_active'
src/hidapi/SDL_hidapi.c:1614: undefined reference to `libusb_claim_interface'
src/hidapi/SDL_hidapi.c:1623: undefined reference to `libusb_close'
src/hidapi/SDL_hidapi.c:1626: undefined reference to `libusb_free_device_list'
src/hidapi/SDL_hidapi.c:1628: undefined reference to `libusb_exit'
src/hidapi/SDL_hidapi.c:1609: undefined reference to `libusb_detach_kernel_driver'
src/hidapi/SDL_hidapi.c:1620: undefined reference to `libusb_attach_kernel_driver'
src/hidapi/SDL_hidapi.c:1615: undefined reference to `libusb_control_transfer'
src/hidapi/SDL_hidapi.c:1616: undefined reference to `libusb_release_interface'
build/.libs/SDL_hidapi.o: In function `SDL_hid_init_REAL':
src/hidapi/SDL_hidapi.c:1086: undefined reference to `libusb_init'
src/hidapi/SDL_hidapi.c:1087: undefined reference to `libusb_exit'
src/hidapi/SDL_hidapi.c:1088: undefined reference to `libusb_get_device_list'
src/hidapi/SDL_hidapi.c:1089: undefined reference to `libusb_free_device_list'
src/hidapi/SDL_hidapi.c:1090: undefined reference to `libusb_get_device_descriptor'
src/hidapi/SDL_hidapi.c:1091: undefined reference to `libusb_get_active_config_descriptor'
src/hidapi/SDL_hidapi.c:1092: undefined reference to `libusb_get_config_descriptor'
src/hidapi/SDL_hidapi.c:1093: undefined reference to `libusb_free_config_descriptor'
src/hidapi/SDL_hidapi.c:1094: undefined reference to `libusb_get_bus_number'
src/hidapi/SDL_hidapi.c:1095: undefined reference to `libusb_get_device_address'
src/hidapi/SDL_hidapi.c:1096: undefined reference to `libusb_open'
src/hidapi/SDL_hidapi.c:1097: undefined reference to `libusb_close'
src/hidapi/SDL_hidapi.c:1098: undefined reference to `libusb_claim_interface'
src/hidapi/SDL_hidapi.c:1099: undefined reference to `libusb_release_interface'
src/hidapi/SDL_hidapi.c:1100: undefined reference to `libusb_kernel_driver_active'
src/hidapi/SDL_hidapi.c:1101: undefined reference to `libusb_detach_kernel_driver'
src/hidapi/SDL_hidapi.c:1102: undefined reference to `libusb_attach_kernel_driver'
src/hidapi/SDL_hidapi.c:1103: undefined reference to `libusb_set_interface_alt_setting'
src/hidapi/SDL_hidapi.c:1104: undefined reference to `libusb_alloc_transfer'
src/hidapi/SDL_hidapi.c:1105: undefined reference to `libusb_submit_transfer'
src/hidapi/SDL_hidapi.c:1106: undefined reference to `libusb_cancel_transfer'
src/hidapi/SDL_hidapi.c:1107: undefined reference to `libusb_free_transfer'
src/hidapi/SDL_hidapi.c:1108: undefined reference to `libusb_control_transfer'
src/hidapi/SDL_hidapi.c:1109: undefined reference to `libusb_interrupt_transfer'
src/hidapi/SDL_hidapi.c:1110: undefined reference to `libusb_handle_events'
src/hidapi/SDL_hidapi.c:1111: undefined reference to `libusb_handle_events_completed'
collect2: ld returned 1 exit status
2022-09-01 21:56:50 +03:00
Sam Lantinga
3f89d1704d Fixed building with libusb not dynamicaly loaded 2022-09-01 11:30:02 -07:00
Sam Lantinga
7708bf0f8a Try matching game controller mappings on CRC and version and fall back to no CRC and no version, in that order.
We do exact match when adding mappings, but loose matching everywhere else we look up a mapping for a GUID.
2022-09-01 08:18:58 -07:00
Sam Lantinga
7861f924ea Removed debug print statements 2022-08-31 13:34:43 -07:00
Sam Lantinga
62f2379e4c Try up to 20 times to read the controller type
It takes a while for Joy-Cons to initialize when plugged in via the Nintendo Joy-Con Charging Grip.
2022-08-31 13:24:23 -07:00
Sam Lantinga
e5f161bda4 Restored accidentally removed code to guess XInput device 2022-08-30 19:12:22 -07:00
Ozkan Sezer
973a677a2d SDL_xinputjoystick.c: commented out GuessXInputDevice()
Not used since commit 277b033e78.
2022-08-31 02:32:28 +03:00
Shawn Hoffman
42d09a8f42 wgi: refcount the delegate objects 2022-08-30 15:01:31 -07:00
Shawn Hoffman
ca915b1884 WGI_JoystickUpdate: bounds-check array sizes 2022-08-30 14:59:38 -07:00
Sam Lantinga
cdaafcec0d The Kinvoca Joy-Cons are handled by the Joy-Con driver, not the Switch Pro driver. 2022-08-30 14:56:11 -07:00
Sam Lantinga
b2c3237b75 Added support for the Kinvoca Joy-Cons
These report their VID/PID as a Nintendo Switch Pro controller, but they are actually left/right Joy-Cons. We'll fix up the joystick GUID so applications can handle them appropriately.
2022-08-30 14:14:38 -07:00
Sam Lantinga
92d3fc4883 Fixed deadlock when shutting down the Windows joystick system 2022-08-30 12:59:02 -07:00
Brad Smith
371735e95b Silence unused variable warning
SDL_x11dyn.c:123:17: warning: unused variable 'i' [-Wunused-variable]
            int i;
                ^
2022-08-30 12:52:01 -07:00
Sam Lantinga
0e4baf1c4e Don't crash if SDL functions are passed a closed joystick or gamecontroller 2022-08-30 12:39:23 -07:00
Sam Lantinga
675d90c708 Revert "wgi: refcount the delegate objects"
This reverts commit ff233fe306.

This doesn't compile cleanly with Visual Studio and I don't want to introduce any subtle issues because we're passing the wrong types of pointers to WGI functions.
2022-08-30 12:09:57 -07:00
Sam Lantinga
40bd4feedc Revamped joystick locking
This makes the joystick locking more robust by holding the lock while updating joysticks.

The lock should be held when calling any SDL joystick function on a different thread than the one calling SDL_PumpEvents() and SDL_JoystickUpdate().

It is now possible to hold the lock while reinitializing the joystick subsystem, however any open joysticks will become invalid and potentially cause crashes if used afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/6063
2022-08-30 11:42:13 -07:00
Shawn Hoffman
ff233fe306 wgi: refcount the delegate objects
assert if calls become unbalanced.
2022-08-30 10:48:10 -07:00
Francisco Javier Trujillo Mata
f1e4685806 Adding specific SDL_Hint for the dynamic VSYNC 2022-08-30 07:20:36 -04:00
Sam Lantinga
2f08bf2313 Added the share button to the Linux mapping for the third party Nintendo Switch Pro controllers 2022-08-29 22:15:35 -07:00
Sam Lantinga
b2ac758f61 Added support for the Hori Fighting Stick Alpha to the HIDAPI driver 2022-08-29 17:33:00 -07:00
Ludovico de Nittis
3c78ba570b dbus: Use xdg-desktop-portal Inhibit when running under Flatpak or Snap
In order to inhibit the screen saver, SDL currently uses
`org.freedesktop.ScreenSaver.Inhibit()` and, as a fallback, a protocol
specific method for X11 or Wayland.

Accessing `org.freedesktop.ScreenSaver` is usually not allowed when
inside a sandbox like Flatpak, unless the permission has been explicitly
granted to the application.

Another issue is that the Wayland protocol "Idle inhibit" is relatively
new and not yet widely adopted. For example Mutter still doesn't support
it.

For those reasons, when running under Flatpak or Snap, we should try to
inhibit the screen saver by using xdg-desktop-portal instead. This
should give us an higher chance of success.

Fixes: https://github.com/libsdl-org/SDL/issues/6075

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Ludovico de Nittis
e8cb4da71f Add utility function to detect if SDL is inside a sandbox
Refactor the previous sandbox check in a standalone function that also
includes Snap support.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Ludovico de Nittis
a3ce700ded dbus: Add generic internal function to send messages with reply
SDL_DBus_CallWithBasicReply() allows us to send a DBus message and get
its result, if it is a basic type, e.g. integer or string.

With this function we avoid duplicating code.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Sam Lantinga
1153aaae0d Fixed compiling with USB_GET_DEVICEINFO on DragonFly BSD
Although the ioctl() currently fails on this platform...
2022-08-29 00:15:56 -07:00
Sam Lantinga
57cbec1095 Added controller mappings for Xbox 360, PS4, and PS5 controllers on OpenBSD
Removed the axis flipping hack for Xbox controllers which would actually apply to any controller with a full 16-bit range.

Fixes https://github.com/libsdl-org/SDL/issues/6143
2022-08-28 23:18:40 -07:00
Sam Lantinga
0b8b321f9e Allow the product version to be different when trying to find a controller mapping
This is in the hope that revving the product version doesn't change the mapping, which is the case for some devices. In cases where it does, we just need to provide a mapping for each version of the product.
2022-08-28 23:01:30 -07:00
Sam Lantinga
761b9d1e49 Use the HID usage for the button as the button number 2022-08-28 22:33:17 -07:00
Sam Lantinga
a9d3935a84 Improved code to get the name and guid for joysticks on OpenBSD and NetBSD
Also dynamically allocate joysticks to reduce static memory usage
2022-08-28 18:20:54 -07:00
Sam Lantinga
32700294e2 Don't crash if SDL_CreateJoystickGUID() is passed a NULL name 2022-08-28 18:20:54 -07:00
Sam Lantinga
bac8df4abd Fixed memory leak when out of memory 2022-08-28 18:20:54 -07:00
Sam Lantinga
ffbad3617c Use the correct type for the device_instance 2022-08-28 18:20:54 -07:00
Sam Lantinga
4a800ae149 Created a consolidated define enabling BSD gameport joystick support 2022-08-28 18:20:54 -07:00
Sam Lantinga
42f90c6292 Removed unused path variable 2022-08-28 18:20:54 -07:00
Cameron Gutman
b7c1fbf9f0 WGI: Fix a couple of reference leaks 2022-08-28 17:38:02 -05:00
Sam Lantinga
0db1813049 Applied OpenBSD patch
http://cvsweb.openbsd.org/cgi-bin/cvsweb/~checkout~/ports/devel/sdl2/patches/patch-src_joystick_bsd_SDL_bsdjoystick_c?rev=1.5&content-type=text/plain&hideattic=1
2022-08-28 07:27:01 -07:00
Mathieu Eyraud
b8af865f18 Fix candidate list size for Windows IME
Adjust candidate count so list is not draw bigger that needed. This also fix potential uninitialised read of variable `candsize[i]` if `vertical` is false.
2022-08-28 06:27:24 -07:00
Sam Lantinga
3cbfd75d0f Re-added the CRC to the joystick guid
This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL.

Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings.

sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings.

Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
2022-08-27 19:00:31 -07:00
Francisco Javier Trujillo Mata
b9e3cae572 Add more valid configurations to PS2 audio driver 2022-08-27 18:34:33 -07:00
Sam Lantinga
b188a916ff Fixed uhid device name for non-OpenBSD platforms 2022-08-27 09:46:28 -07:00
Brad Smith
3f93ec470a Add support for OpenBSD's ujoy(4) 2022-08-27 09:45:08 -07:00
Sam Lantinga
9a01eac57d Temporarily disable joystick GUID CRCs 2022-08-26 13:45:05 -07:00
Sam Lantinga
f6c2c22d38 Don't try to use the charging port for the PowerA wireless controller as an input device 2022-08-25 22:25:25 -07:00
Sam Lantinga
f1aa843415 Don't report rumble capability for Nintendo Online controllers 2022-08-25 21:51:43 -07:00
Steven Noonan
9ce9c2530a SDL_windowsmodes: fix WIN_GetDisplayNameVista source identifier number
This was getting the wrong monitor's name because the source identifier
was not being included in the DisplayConfigGetDeviceInfo request.
2022-08-25 18:44:46 -07:00
Anonymous Maarten
ce227aa69e wayland: fix build with SDL_WAYLAND_SHARED=OFF/--enable-wayland-shared=no 2022-08-25 17:15:54 -07:00
Sam Lantinga
679582e702 Fixed crash if there are no devices available 2022-08-25 11:07:20 -07:00
DomGries
40b2499273 Fix building with SDL_DISABLE_WINDOWS_IME
Regression of f317d619cc (diff-bff8f3e638d51e86cb6f0f42e2c527549d649951b7aa5ec4a539e865a5b57027R398)
2022-08-25 06:59:24 -07:00
Sam Lantinga
babaa7d2bd Fixed PS3 accelerometer values on little endian systems 2022-08-24 16:10:47 -07:00
Julio C. Rocha
05983fb8ee Add Mayflash PC043 adapter 2022-08-24 15:34:46 -07:00
Sam Lantinga
e7332cd814 Fixed zero CRC matching in the controller mapping database 2022-08-24 15:28:56 -07:00
Francisco Javier Trujillo Mata
a4f84803c4 Disable fileXio and patch fio 2022-08-24 12:23:56 -07:00
Noel Berry
00452e47fa
Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 2022-08-24 11:25:13 -07:00
Sam Lantinga
70c781c803 Fixed build warning because of redefining string functions 2022-08-24 10:25:56 -07:00
antonino
5f79cd1600 Fixed spacing 2022-08-24 10:10:49 -07:00
antonino
dd68eb5c01 free drm prop before returning 2022-08-24 10:10:49 -07:00
Sam Lantinga
970344719a Fixed the Nintendo Switch Pro mappings on iOS/tvOS 2022-08-24 09:39:01 -07:00
Sam Lantinga
1fc7f68118 Document that it's not possible to use the HIDAPI driver for PS3 controllers on Windows 2022-08-24 06:38:36 -07:00
Sam Lantinga
645b0f6abf Enable HIDAPI PS3 support by default on macOS 2022-08-24 01:30:29 -07:00
Sam Lantinga
3ed8e219a5 Fixed building HIDAPI libusb support on Windows 2022-08-24 01:25:14 -07:00
Sam Lantinga
3d62ebdbf6 Fixed HIDAPI PS3 support on macOS 2022-08-24 00:34:30 -07:00
Sam Lantinga
aaee6e242c Added missing file 2022-08-23 22:56:48 -07:00
Sam Lantinga
b6f96b69aa Initial HIDAPI driver support for the PS3 controller 2022-08-23 22:45:37 -07:00
Sam Lantinga
50c5d23f7d Round coordinates so very small floating point values don't turn into 0x80000000
e.g. SDL_RenderDrawLineF(renderer, -1e20, -1e20, 10, 10);

Fixes https://github.com/libsdl-org/SDL/issues/6116
2022-08-23 07:42:48 -07:00
Sam Lantinga
b6a3d76225 Look up mappings by GUID in two passes: first with CRC, second without 2022-08-23 07:24:21 -07:00
Sam Lantinga
277b033e78 Refactor joystick GUID creation 2022-08-22 19:44:14 -07:00
antonino
aae566e196 Use SDL_bool 2022-08-22 18:43:43 -07:00
antonino
e3ea9b5b7c restore vrr state on exit 2022-08-22 18:43:43 -07:00
antonino
450e9857cc Use SDL_TRUE and SDL_FALSE 2022-08-22 18:43:43 -07:00
antonino
605b50fcd9 kmsdrm: added missing checks 2022-08-22 18:43:43 -07:00
Sam Lantinga
c1e0873940 Added the CRC of the joystick name to the GUID
This will make it possible to have mappings for different controllers
that have the same VID/PID. This happens frequently with some generic
controller boards that have been reused in many products.

Fixes https://github.com/libsdl-org/SDL/issues/6004
2022-08-22 18:22:35 -07:00
Sam Lantinga
20715fa014 Fixed build errors 2022-08-22 17:09:42 -07:00
Sam Lantinga
92b3c53c92 Added a hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether to use system mouse acceleration on raw relative motion.
This is currently only implemented on Windows, and "Enhanced pointer
precision" mode is not quite correct.
2022-08-22 16:48:09 -07:00
Sam Lantinga
d166f5ef76 Fixed uninitialized variable warning 2022-08-22 14:10:54 -07:00
Sam Lantinga
b2819e43a7 Send SDL_CONTROLLERDEVICEREMOVED for all joysticks because we don't know after the fact whether it was a game controller.
Fixes https://github.com/libsdl-org/SDL/issues/2092
2022-08-22 13:10:57 -07:00
Sam Lantinga
0e61c106f5 Don't calculate relative mouse motion if we don't have a valid position
Fixes https://github.com/libsdl-org/SDL/issues/1928
2022-08-22 12:49:41 -07:00
slime
b204db1e6b cocoa: change Shape data to use ObjC objects instead of C structs.
Fixes #6089
2022-08-21 14:49:00 -07:00
Frank Praznik
057086e389 wayland: Add high resolution scroll wheel support
Update the Wayland core protocol spec file and add support for the new axis_value120 event to handle high resolution scroll wheels.

The axis_value120 replaces the axis_discrete event, which is no longer sent as of version 8 of the protocol.  Note that unlike the axis_discrete event, no mention in the spec is made regarding how many axis_value120 events may occur per-axis per-frame, so the values are accumulated and committed when the pointer frame event occurs.
2022-08-21 08:54:58 -07:00
Frank Praznik
d731ad769d wayland: Fix include order when building with libdecor
The libdecor header internally includes wayland-client.h, which pulls in the wayland-client-protocol.h file from the system include path and overrides the local one generated from the included Wayland protocol spec files. Move the Wayland protocol header inclusion above the libdecor header inclusion to ensure that the locally generated protocol header is used instead.
2022-08-21 08:54:58 -07:00
Ryan C. Gordon
4ca7b378c5
x11: Specify windowed dimensions when creating fullscreen windows.
This lets the window manager adjust the window correctly if it ever
leaves fullscreen mode.

Fixes #5725.
2022-08-21 11:35:14 -04:00
Sam Lantinga
ffab139646 Fixed minimized window detection when handling WM_WINDOWPOSCHANGED
When minimizing a window, we get this sequence of events:
WM_WINDOWPOSCHANGING
WM_GETMINMAXINFO
WM_NCCALCSIZE
WM_WINDOWPOSCHANGED - IsIconic() is true
WM_MOVE
WM_SIZE - SDL sees minimized state here

When restoring a window, we get this sequence of events:
WM_WINDOWPOSCHANGING
WM_GETMINMAXINFO
WM_NCCALCSIZE
WM_NCPAINT
WM_ERASEBKGND
WM_WINDOWPOSCHANGED - IsIconic() is false
WM_MOVE
WM_SIZE - SDL sees restored state here

On Windows 10 a minimized window has a non-empty client rect, so we were delivering a minimized size before SDL knows that the window is minimized, and then ignoring the restored size when handling the restore message.

The fix is to use IsIconic() which returns the correct window state when WM_WINDOWPOSCHANGED is actually delivered.
2022-08-19 17:28:31 -07:00
Sam Lantinga
5a3adbfdb2 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LED is set on Xbox 360 controllers 2022-08-19 11:11:25 -07:00
Sam Lantinga
52b6899a6b Added hints for more fine grained control over HIDAPI Xbox controller support 2022-08-19 11:11:23 -07:00
Luke Street
2b93f6e148 cocoa/uikit: Use VK_EXT_metal_surface in Vulkan_GetInstanceExtensions
Replaces VK_MVK_macos_surface and VK_MVK_ios_surface
2022-08-19 09:48:22 -07:00
Luke Street
029a9b2fa1 cocoa/uikit: Support VK_EXT_metal_surface
Uses VK_EXT_metal_surface (vkCreateMetalSurfaceEXT)
when possible, otherwise falls back to the obsoleted
VK_MVK_macos_surface and VK_MVK_ios_surface.

Fixes #3906
2022-08-19 09:48:22 -07:00
antonino
ad874536a4 kmsdrm: enable vrr on displays that support it 2022-08-19 09:45:03 -07:00
Sam Lantinga
6e9c14e550 Updated to version 2.25.0 for development 2022-08-19 09:38:42 -07:00
Sam Lantinga
8c9beb0c87 Updated to version Updated to version 2.24.0 for release 2022-08-19 08:44:09 -07:00
Sam Lantinga
6e007c36e7 Add null termination to Wayland_data_source_get_data() if requested
Fixes https://github.com/libsdl-org/SDL/issues/6083
2022-08-18 19:05:55 -07:00
Sam Lantinga
948dbe7d3f Don't include the null terminator in Wayland clipboard text
Fixes https://github.com/libsdl-org/SDL/issues/6083
2022-08-18 16:24:20 -07:00
Frank Praznik
3bae2d57da wayland: Set the libdecor app ID after visibility calls
Set the frame app ID after toggling visibility or the name displayed in window manager task switchers may not display correctly.
2022-08-18 10:58:32 -07:00
Sam Lantinga
8acb4e45b3 Fixed interactions between mouse capture and grab on X11
Fixes https://github.com/libsdl-org/SDL/issues/6072
2022-08-17 14:26:34 -07:00
Frank Praznik
7da74eb5be wayland: Never commit with an undefined window title
If libdecor performs a commit with the frame title being undefined, a crash can occur within the library or its plugins. Always ensure that the title is set to a valid string to avoid this.
2022-08-17 12:40:16 -07:00
Cameron Cawley
09b6956dcc opengl: Support NV12 textures on GPUs with only 2 texture units 2022-08-16 07:30:13 -07:00
Cameron Cawley
2fcd8f889c Handle SDL_PIXELFORMAT_EXTERNAL_OES in SDL_GetPixelFormatName() 2022-08-16 07:29:45 -07:00
Sam Lantinga
9670d2bb9e Make sure we hold the joystick lock when disconnecting a HIDAPI joystick
This prevents crashes when calling SDL joystick API functions from a different thread while disconnection is happening.

See https://github.com/libsdl-org/SDL/issues/6063 for a more thorough review of joystick locking.
2022-08-15 17:28:50 -07:00
Ryan C. Gordon
26948f01a3 cocoa: Make SDL_MinimizeWindow() work with borderless windows.
Fixes #6046.
2022-08-15 20:09:09 -04:00
Frank Praznik
650612fdcb wayland: Eliminate excessive calls to SetFullscreen
Eliminate excessive calls to SetFullscreen by removing the calls in the libdecor and xdg-toplevel config callbacks.

These calls were being made there in case something explicitly called the window minimization function from within SDL, which unsets fullscreen, and as minimizing a window in Wayland is just a suggestion to the compositor and doesn't actually change the window state or communicate anything back to the application, it was necessary to call SetFullscreen in every call to the config functions just in case something minimized a window via SDL_MinimizeWindow() and later needed to restore it.  GNOME in particular had issues when fullscreen set/unset operations were being hammered, leading to overlapping acks and commits when switching to fullscreen.

With the new video system flag to disable unsetting fullscreen when minimizing a window, these calls in the configuration functions are no longer needed and can be removed. This significantly reduces calls to the SetFullscreen() function, reverts #6044 while fixing the issue, and fixes a similar problem when hiding and showing a window initially created with fullscreen flags.
2022-08-15 11:16:20 -07:00
Frank Praznik
cc9cc2028d video: Add video device quirk flags and apply them to the video subsystem
Add quirk flags to the video device struct and add flags to allow video backend drivers to disable mode switching and disable unsetting the fullscreen mode when minimizing a window. As certain platforms can have multiple video backends compiled in at once, #ifdefs, as used by other platforms, aren't suitable as different backends on the same platform may not need the same quirks.

This replaces the formerly dedicated 'disable_display_mode_switching' boolean as additional quirks are needed by the Wayland backend.  Helper functions have also been added to simplify reading the flag states.
2022-08-15 11:16:20 -07:00
Sam Lantinga
0cc8dfdb58 Added SDL_system.h for the declaration of SDL_iPhoneSetAnimationCallback() and SDL_iPhoneSetEventPump() 2022-08-15 07:44:56 -07:00
Mathieu Eyraud
c6c688ab01 Add SDL_JOYBATTERYUPDATED event to SDL_JoystickEventState() 2022-08-14 07:00:12 -07:00
Frank Praznik
b72cf207fb core: linux: Don't cache the RealtimeKit D-Bus connection
If the D-Bus subsystem is shutdown and restarted mid-execution, the cached connection will be invalid. Fetch it each time that it is used to ensure that the connection is always from the current context.
2022-08-14 06:59:18 -07:00
Francisco Javier Trujillo Mata
7d5ccae22d Fix memory leak when destroying texture 2022-08-14 08:13:37 -04:00
Francisco Javier Trujillo Mata
5b4b4fa1ff Decrease audio thread priority when created 2022-08-14 08:13:17 -04:00
Sam Lantinga
cb46e1b3f0 Removed unused variable 2022-08-12 20:51:44 -07:00
Sam Lantinga
67cb3874ef Fixed potential uninitialized variable usage 2022-08-12 20:51:28 -07:00
Frank Praznik
74bdb2115d wayland: Don't roundtrip in ShowWindow unless restoring a hidden window
Don't call the roundtrip in ShowWindow unless restoring a previously hidden window.  This fixes a regression in GNOME when creating a window with the fullscreen flag set, as the fullscreen window will be positioned down the screen by the height of the top bar if the window is made fullscreen on the primary display and the roundtrip is called when initially displaying the window.
2022-08-12 23:34:47 -04:00
Cameron Gutman
3046d55d0e cocoa: Return an error if GetWindowDisplayIndex() is called too early
SDL_CreateWindow() may call GetWindowDisplayIndex() to compute the position
of a new window that the caller has requested to be placed on a certain
display. Since we haven't fully constructed the window yet, our driverdata
will be nil and we will fail to get the NSScreen (which is fine). However,
we need to return an error (not 0, which is a valid display index) for
SDL_GetWindowDisplayIndex() to know to figure out the display index itself.

Fixes positioning new windows on secondary displays when using
SDL_WINDOWPOS_CENTERED_DISPLAY() and SDL_WINDOWPOS_UNDEFINED_DISPLAY().
2022-08-12 20:30:59 -07:00
Sam Lantinga
f1416ef2ba Updated to version 2.23.2 for release candidate 2022-08-12 20:27:22 -07:00
Sam Lantinga
08d17f47b3 Removed unused variable 2022-08-12 20:26:23 -07:00
Sam Lantinga
be0cf257fe Only force the resize event in the DPI changed case
OpenGL windows don't actually get the WM_WINDOWPOSCHANGED event in the SetWindowPos() call in WIN_SetWindowFullscreen(), so setting the window size to zero never gets reset and we're stuck with a zero sized window.

Instead, just force the resize event in WM_DPICHANGED handling, where we know we need it. If we end up needing to force it in WIN_SetWindowFullscreen(), just set a flag in the window data and respond to that in WM_WINDOWPOSCHANGED, but that's a fairly risky behavior change as suddenly all applications would start getting SDL_WINDOWEVENT_SIZE_CHANGED when going fullscreen, and they may respond to that in expensive and potentially disruptive ways.

For later we'll probably create a DPI changed event and respond to that in the renderer instead of this window size changed hack.

This fixes https://github.com/libsdl-org/SDL/issues/6033 @ericwa
2022-08-12 18:21:00 -07:00
Sam Lantinga
b880709e9c Added libusb hack for Gamesir-G3w which needs the same adjustment as the Hori controllers 2022-08-12 18:21:00 -07:00
Cameron Gutman
1b08cd20b3 wayland: Add roundtrip in SetWindowFullscreen() to get new size
The video core assumes that window->w/h will be updated before returning
from SetWindowFullscreen(). This is needed to generate a resize event
with the correct window size when exiting fullscreen.

The roundtrip allows us to receive the configure callback that informs
us of the new window size before returning.

Fixes #6043
2022-08-12 19:03:18 -05:00
Cameron Gutman
780b031b1b wayland: Avoid duplicate resize events when entering fullscreen 2022-08-12 18:47:09 -05:00
Ethan Lee
a28f426acb render: Only update size/scale/viewport when moving to a new display, rather than all window movement.
We really only care about DPI changes here, so this both reduces work and also avoids weird cases where viewport state can be corrupted by trivial window events. This doesn't _completely_ get rid of the issue but this is somewhat intentional, since apps will definitely want to do a full reset when changing displays anyhow (otherwise DPI/adapter changes will screw things up, and that's out of our control as long as both window size and drawable size are exposed at the same time.

Note that OpenGL still captures window events because of weird platform-specific issues like macOS and viewport stretching!

Fixes #5949
2022-08-12 16:13:24 -04:00
Your Name
cfbeb438c1 fix a bug if XINPUTGETBATTERYINFORMATION is nullptr 2022-08-12 10:07:35 -04:00
Sam Lantinga
f42291ce68 Don't change mouse capture based on touch events
Fixes https://github.com/libsdl-org/SDL/issues/5652
2022-08-11 16:13:14 -07:00
Sam Lantinga
bf925b9ecd Fixed build 2022-08-11 14:41:48 -07:00
Sam Lantinga
24f97dd700 Added an SDL error to SDL_GameControllerMapping* functions 2022-08-11 14:39:49 -07:00
Sam Lantinga
9f30d4981e Added note about CRC algorithm compatibility 2022-08-11 14:27:08 -07:00
Sam Lantinga
3861c557da Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION
This hint controls whether mouse warping generates motion events in relative mode, and defaults off.

Fixes https://github.com/libsdl-org/SDL/issues/6034
Fixes https://github.com/libsdl-org/SDL/issues/5741
2022-08-11 14:02:03 -07:00
Sam Lantinga
b4c4dd84c2 Added SDL_crc16() to be used in joystick GUIDs after 2.24.0 2022-08-11 09:53:25 -07:00
Sam Lantinga
a1e34b5e35 Don't send a resize event when the window is resized to the dock icon
Partially addresses https://github.com/libsdl-org/SDL/issues/6033
2022-08-11 08:55:31 -07:00
Sam Lantinga
879af7b5c8 Fixed mapping for paired Joy-Con controllers on iOS 2022-08-10 14:01:23 -07:00
Guldoman
5f682e77cb wayland: Remove freed display from SDL_WaylandOutputData->output_list 2022-08-10 15:57:47 -04:00
Sam Lantinga
e49321cec5 Fixed double-free in combined HIDAPI controller code 2022-08-10 08:21:15 -07:00
Sam Lantinga
d4192850c1 Added SDL_ResetHint() to reset a hint to the default value
Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
2022-08-10 08:01:24 -07:00
Ryan C. Gordon
3119d58ff5
cocoa: Change the new sync_dispatch hint to async_dispatch.
This is so the default is safer.
2022-08-10 10:48:23 -04:00
Ryan C. Gordon
c6c0a8394e
windows: If a display's friendly name is blank, try the generic name.
Fixes #6031.
2022-08-10 09:54:49 -04:00
Sam Lantinga
9ff498e78e Make HIDAPI_JoystickOpen() more robust against internal logic errors
Fixes https://github.com/libsdl-org/SDL/issues/6030
2022-08-10 06:00:30 -07:00
Ryan C. Gordon
bdc7f958fd cocoa: Added hint to treat MacBook trackpads as touch devices, not mice.
Fixes #5511.
2022-08-10 00:42:31 -04:00
Sam Lantinga
8e782876bb Fixed spamming the controller with reset IMU commands when they are failing 2022-08-09 21:30:11 -07:00
Sam Lantinga
eab27b9049 Make sure Switch controller initialization is synchronous and start the input timeout then 2022-08-09 17:59:44 -07:00
Salman Ahmed
b4660e9d8b
macOS: Add hint for blocking thread on OpenGL context update dispatch (#5708) 2022-08-09 20:40:00 -04:00
pionere
7eb13c21c6
improve behavior of SDL_SetHint(WithPriority) (#5309) 2022-08-09 20:27:25 -04:00
Sam Lantinga
1db7d33dc4 Recover from Bluetooth devices temporarily out of range 2022-08-09 17:04:26 -07:00
Sam Lantinga
6d012b2a5d Better fix for rescanning devices after read failure 2022-08-09 16:54:11 -07:00
Sam Lantinga
483a010f0c Fixed accidentally deadlocking the rumble thread with combined Joy-Cons
Also added more accurate check for sensor data. At least one axis will always have acceleration because of gravity.
2022-08-09 15:39:39 -07:00
Sam Lantinga
5d63a3d435 Re-enumerate devices if a read fails
This allows combined Joy-Con devices to immediately separate if one of them is disconnected
2022-08-09 14:06:49 -07:00
Sam Lantinga
da50f1bd3e Bluetooth devices can recover from over a second of dropped reports 2022-08-09 14:05:43 -07:00
Sam Lantinga
824f2d4650 Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers 2022-08-09 13:41:58 -07:00
Sam Lantinga
8aa6922fec Fixed detecting Bluetooth disconnection on Nintendo Switch controllers 2022-08-09 13:26:10 -07:00
Ryan C. Gordon
a346c4bbef
egl: Add support for SDL_GL_FLOATBUFFERS.
Fixes #6001.
2022-08-09 15:41:02 -04:00
Sam Lantinga
201484ff6f Don't duplicate the serial number twice if a child doesn't set one 2022-08-09 09:03:28 -07:00
Sam Lantinga
d90c0d41cc Include the child serial numbers in the serial number for a HIDAPI combined device 2022-08-09 09:00:56 -07:00
Ryan C. Gordon
b599205d0c
x11: Don't look up xinput2 devices unless we're in relative mode. 2022-08-09 09:50:55 -04:00
Ryan C. Gordon
2dd7659884
test: Fixed wrong arguments to SDL_SetWindowFullscreen. 2022-08-09 09:29:30 -04:00
Sam Lantinga
55882e43c4 Fixed invalid read when SDL_GameControllerSetPlayerIndex() is passed a negative player_index 2022-08-09 00:19:02 -07:00
Sam Lantinga
df537a7c0e SDL_GameControllerSetPlayerIndex(gamecontroller, -1) means turn off the player LED if possible 2022-08-09 00:18:19 -07:00
Sam Lantinga
5545be8530 The player LED index wraps for PS5 controllers, like it does for other controller types 2022-08-08 23:44:50 -07:00
Sam Lantinga
593d20d9cc Removed debug logging 2022-08-08 20:11:43 -07:00
Sam Lantinga
6204ae5002 Restart the IMU if the controller stops sending gyro/accel data 2022-08-08 20:10:12 -07:00
Ryan C. Gordon
56c1481cab cocoa: Don't mark fullscreen-desktop windows as non-resizable.
Otherwise, we can't tile SDL apps in Spaces.

Fixes #4883.
2022-08-08 20:35:11 -04:00
Sam Lantinga
d58bec72a0 Fixed Joy-Con gyro axes in mini-gamepad mode 2022-08-08 17:19:33 -07:00
Shawn Hoffman
5aa438e80a WGI: fix interop with applications that have their own WGI code
QI for Added/Removed events need to handle IAgileObject
2022-08-08 15:53:57 -07:00
Sam Lantinga
ada55c690d Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip 2022-08-08 15:38:19 -07:00
Sam Lantinga
a547c185ce Fixed crash if uevent info isn't available 2022-08-08 12:21:40 -07:00
Sam Lantinga
7530bd74b3 Fix right, bottom computation in SDL_GetClosestPointOnRect which should be exclusive, not inclusive 2022-08-08 11:26:55 -07:00
Sam Lantinga
98bac00dcc Add SDL_GetPointDisplayIndex and SDL_GetRectDisplayIndex and re-implement SDL_GetWindowDisplayIndex in terms of SDL_GetRectDisplayIndex
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.

- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
  closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
  practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
2022-08-08 11:26:52 -07:00
Francisco Javier Trujillo Mata
20f9a1b8a4 Implement SetTextureScaleMode 2022-08-08 09:34:08 -07:00
Sam Lantinga
47ebf0087a Fixed shadow variable warning 2022-08-08 08:36:17 -07:00
Francisco Javier Trujillo Mata
d355ea9981 Add a way to avoid IOP reset 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata
c5fe234d53 Improve SDL main adding usb drivers 2022-08-08 08:32:38 -07:00
Francisco Javier Trujillo Mata
0a307628e6 Fix wrong mapping in some ps2 controller keys 2022-08-08 08:32:11 -07:00
Adam Butcher
0bcbdfe2bd video: dummy: Support evdev psuedo-device with no video. 2022-08-08 08:31:04 -07:00
Sam Lantinga
8f05b4f833 Fixed iOS/tvOS build 2022-08-08 08:26:21 -07:00
Sam Lantinga
878259722f Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers 2022-08-08 08:22:20 -07:00
Sam Lantinga
4f19421ed8 Fixed build 2022-08-07 20:17:40 -07:00
Sam Lantinga
29265d0738 Use SDL_GetStringBoolean() to parse the hint value 2022-08-07 18:49:30 -07:00
Adam Butcher
8f5932dc2e evdev: Support user-provided devices via SDL_EVDEV_DEVICES in non-udev mode. 2022-08-07 16:37:07 -07:00
Sam Lantinga
198d62d813 joystick: remove unused Xbox Controller Keyboard VID/PID.
0x045e, 0x0b02 - is actually virtual keyboard that is generated by XboxGip drivers for Xbox One Controllers.

Closes https://github.com/libsdl-org/SDL/pull/5121
2022-08-06 23:53:18 -07:00
Frank Praznik
dd2e318211 wayland: Use libdecor visibility toggle for hiding/showing the window
The current method of toggling the libdecor window visibility by destroying and recreating the frame results in a race where a use-after-free bug can manifest itself within libdecor when window visibility is toggled quickly. Instead, use the libdecor function for toggling visibility instead of destroying and recreating the frame every time.
2022-08-06 12:12:21 -07:00
Francisco Javier Trujillo Mata
fbb440d167 Invalidate texture in the UnlockTextureMethod 2022-08-06 12:11:34 -07:00
Sam Lantinga
52bf5b1de9 Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers 2022-08-06 10:34:19 -07:00
Sam Lantinga
f810dede16 Fixed comment so script processing works correctly 2022-08-06 09:50:13 -07:00
Ryan C. Gordon
f600364b8a
wayland: Mark window as MOUSE_CAPTURE while a mouse button is down.
Wayland works like SDL's "auto capture" feature already, tracking the mouse
globally only while a drag is occuring, and this is the only way to get mouse
input outside the window.

Setting this flag ourselves lets SDL_CaptureMouse() work in the most common
use case without actually implementing CaptureMouse for the backend, including
SDL's auto capture feature.

Fixes #6010.
2022-08-06 09:19:52 -04:00
Ryan C. Gordon
a6179e85c0
wayland: Don't double-free clipboard sources if ours gets cancelled.
Fixes #6007.
2022-08-05 21:25:00 -04:00
Francisco Javier Trujillo Mata
3da131c1c6 Check if port if closed and open it again 2022-08-05 17:44:59 -07:00
Sam Lantinga
5858c7dfce Fixed OpenGL ES Shaders for systems that don't understand precision keywords 2022-08-05 16:17:10 -07:00
Frank Praznik
3685c64ed1 wayland: Round trip after window show/hide operations.
Perform a round trip after showing/hiding the window to avoid protocol errors when ShowWindow() is called immediately after HideWindow().
2022-08-05 15:03:54 -07:00
Sam Lantinga
d6a8b43cf7 Added support for the HORIPAD FPS for Nintendo Switch 2022-08-05 10:37:38 -07:00
Francisco Javier Trujillo Mata
a2d3be904b Implement create windows method 2022-08-04 15:41:43 -07:00
Sam Lantinga
4a9ceb7be9 The HORIPAD S uses the Xbox 360 protocol on all platforms and shows up as multiple styles of controller, depending on what model you have. 2022-08-04 11:33:36 -07:00
Sam Lantinga
28c01955bc Fixed button mapping for the HORIPAD S
This controller actually comes in at least two flavors: a GameCube controller and an arcade pad, neither of which should have the face buttons remapped.
2022-08-04 10:46:37 -07:00
Sam Lantinga
40b7143180 Fixed button mapping for the HORIPAD S controller
This controller looks like a GameCube controller, is actually a Nintendo Switch controller, and shows up as an XInput device on Windows with the buttons already in the correct location.
2022-08-04 10:26:10 -07:00
David Carlier
16e699a761 Proposing exposing as public api the various arch dependent
pause instructions so could be used in app infinite loops.
A handful of games do already so we unify it in one place.
2022-08-04 08:47:39 -07:00
Sam Lantinga
43b90484c9 Retry a little longer when writing to the Nintendo Joy-Con Charging Grip 2022-08-04 00:40:38 -07:00
Ozkan Sezer
293d29b78a SDL_x11xinput2.c: fix build for macOS 2022-08-04 10:11:02 +03:00
Ryan C. Gordon
5907db56f1
x11: Attempt to deal with XInput2 devices with absolute coordinates.
This is untested!

Reference Issue #1836.
2022-08-04 02:12:46 -04:00
Sam Lantinga
dfd2c574d7 Removed unused variable 2022-08-03 22:27:43 -07:00
Sam Lantinga
a2b4f4406f The Nintendo Wii Remote Pro Controller respects the SDL_GAMECONTROLLER_USE_BUTTON_LABELS hint 2022-08-03 22:27:42 -07:00
Sam Lantinga
c84dea0943 Fixed detecting the controller type of controllers over USB 2022-08-03 22:12:21 -07:00
Sam Lantinga
ba297f12cd Use the Nintendo controller type to determine whether to always use button labels 2022-08-03 21:46:01 -07:00
Sam Lantinga
946f4777f6 Don't set Bluetooth controllers to wired power level 2022-08-03 21:33:38 -07:00
Sam Lantinga
57c3b2c950 Don't rely on the device VID/PID to get the Nintendo controller type
The Nintendo Online Sega Genesis controller reports the SNES VID/PID over Bluetooth. This is a more robust way of handling future controllers as well, so let's go with this instead.

Also use full reports over Bluetooth, and don't report gyro for Nintendo Online classic controllers.
2022-08-03 21:31:12 -07:00
Sam Lantinga
b6aadb16b9 Added k_eSwitchDeviceInfoControllerType_N64 to ESwitchDeviceInfoControllerType 2022-08-03 20:38:33 -07:00
Sam Lantinga
bdfb32de3c Added some additional Nintendo controller types to ESwitchDeviceInfoControllerType 2022-08-03 20:30:58 -07:00
Sam Lantinga
ea7fbf7947 Update in-flight SDL_CONTROLLERDEVICEADDED messages when a device is removed
This fixes the application trying to open the wrong device index when a device is removed and another has just been added
2022-08-03 19:39:37 -07:00
Sam Lantinga
5d50fa52df Fixed timeout opening the Nintendo Joy-Con Charging Grip
Sometimes opening the right Joy-Con takes a little longer for some reason
2022-08-03 19:39:36 -07:00
Sam Lantinga
29cdb2c9c9 Added support for the Nintendo Switch Joy-Con Charging Grip 2022-08-03 18:01:10 -07:00
Sam Lantinga
a8120104ad The Nintendo Online classic controllers and Joy-Cons shouldn't show up as Switch Pro controllers 2022-08-03 13:53:49 -07:00
Sam Lantinga
6e1ee1d4a5 sort the controller names 2022-08-03 13:51:25 -07:00
Sam Lantinga
8ab9dc8b2b Fixed crash if Joy-Cons are disabled while a combined Joy-Cons controller is open 2022-08-03 13:18:00 -07:00
Sam Lantinga
bcdef4aaf9 Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
2022-08-03 13:07:47 -07:00
Shootfast
60d1944e46 SDL_video: Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR 2022-08-02 15:45:30 -07:00
Frank Praznik
0b9868b026 wayland: Use D-Bus to retrieve the cursor size and theme on GNOME
GNOME exposes the cursor size and theme via the org.freedesktop.portal.Settings interface of the xdg-desktop portal, so query these values via D-Bus, if available.

The XCURSOR_SIZE/XCURSOR_THEME envvars will be tried first, so as not to override any user specified sizes or themes, then D-Bus, then, failing that, it will fall back to default values.
2022-08-02 14:52:01 -07:00
Francisco Javier Trujillo Mata
944111dbcf Cleaning up video driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
3f7dda8c72 Remove deinit of video driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
83c1179744 Adding SetViewPortCommand 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
a9f4cda3f9 Adding setcliprect command 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
fb1a205e70 Implement blend modes 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
075f9016fa Remove some unnecessary comments 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
ed301b123b Updating supported format 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
1d1965b6ee Removing the BGR_888 from texture supported 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f75c35c071 Add invalidate texture when it changes 2022-08-02 11:40:31 -07:00
Daniel Santos
5bb965be3d Implement RenderLines 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
0f0e5b44dc Increase size of pool for gsKit events 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f758cad81a Remove non needed FillRects function 2022-08-02 11:40:31 -07:00
Daniel Santos
3cb124b98e Implement RenderPoints 2022-08-02 11:40:31 -07:00
Daniel Santos
df6ebc2562 Implement FillRect 2022-08-02 11:40:31 -07:00
Daniel Santos
a152e467b1 Fix "implicit declaration" with memalign 2022-08-02 11:40:31 -07:00
Daniel Santos
33cbf9acbe Fix some mixed declaration warnings 2022-08-02 11:40:31 -07:00
Daniel Santos
acf48f14ac Vertex pointer revision
Now triangles are fully working
2022-08-02 11:40:31 -07:00
Daniel Santos
726180445e Add textured triangle prim 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
2a70d492f0 Destroy texture properly 2022-08-02 11:40:31 -07:00
Daniel Santos
7b0486d490 Try triangles 2022-08-02 11:40:31 -07:00
Daniel Santos
d5305ee098 Do properly color assign 2022-08-02 11:40:31 -07:00
Daniel Santos
b48c74a316 Add GeometryQueue 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
3bfc8f554e Removing some of the QueueCopy functions because they are legacy 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
be1219bd4e Implement setDrawColor 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
f1699ce735 Implementing Clear command and texture Update 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
c472b8dd45 Whole clean around render and video driver 2022-08-02 11:40:31 -07:00
Daniel Santos
cdf89fde91 Add triangle prim support
Improve line support
Add initial texture support
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
88e64f9ae1 Add natively supported colors 2022-08-02 11:40:31 -07:00
Daniel Santos
90e0e5c29d Add point, line and rect support 2022-08-02 11:40:31 -07:00
Daniel Santos
147a71b976 Finish dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos
2660449c6c Add dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos
a81aa99298 Add prim video support 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
46f95a7a5f Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
Mathieu Eyraud
f1390780ca Fix use after free when removing Windows audio device 2022-08-02 10:24:11 -04:00
Mathieu Eyraud
59a104b803 Do not pass NULL to memcpy
ReadJoyConControllerType calls WriteSubcommandSync with pbuf=NULL
2022-08-02 06:38:51 -07:00
Mathieu Eyraud
42b2320756 Fix memory leak of children for combined JoyCon 2022-08-02 06:33:18 -07:00
Sam Lantinga
602b7dd0f4 Made the window ICMProfile filename per-window
The event no longer spams each time a window gets focus if there are windows on monitors with different color profiles.

This also has the side effect that you no longer get a color profile event at window creation, which is consistent with other events that communicate state changes.
2022-08-01 17:47:26 -07:00
Sam Lantinga
cb107bef58 Fixed crash if all displays have been disconnected
Fixes https://github.com/libsdl-org/SDL/issues/5867
2022-08-01 14:23:50 -07:00
Sam Lantinga
12aa4d5653 Added header needed for SDL_Delay() 2022-08-01 11:11:25 -07:00
Sam Lantinga
aeb275149a Poll DirectInput devices to get their initial state
Fixes https://github.com/libsdl-org/SDL/issues/3816
2022-08-01 10:39:56 -07:00
Sam Lantinga
3a6cb7e7c5 Convert XLookupString Latin-1 text to UTF-8
Fixes bug https://github.com/libsdl-org/SDL/issues/4699
2022-08-01 10:28:29 -07:00
Sam Lantinga
0cd5b08bfe Fixed infinite loop when SDL_SendKeyboardText() is passed invalid UTF-8 text 2022-08-01 09:55:53 -07:00
Sam Lantinga
15bcf58d77 Fixed memory leak in the Windows driver 2022-08-01 08:14:54 -07:00
Ryan C. Gordon
cf63af8ae2
events: Don't lose window RESIZED events during SIZED_CHANGED processing.
Previously, calling SDL_SendWindowEvent for a SIZED_CHANGED event would
filter the queue to remove RESIZED and SIZED_CHANGED events, so you don't
overflow the queue with obsolete data, but any RESIZED events would be
lost in this process.

Now we note if there was a RESIZED pending and replace it with a new
event using the same dimensions as the new SIZED_CHANGED event. This fixes
cases where an app is only listening for RESIZED events and thus might
lose important information in some cases.

Fixes #5925.
2022-07-31 22:10:45 -04:00
Cameron Gutman
17f36c105c keyboard: Remove no-op calls to SDL_SetKeymap() 2022-07-31 15:46:35 -07:00
Cameron Gutman
9515fb2501 keyboard: Use SDL_SetKeymap() to set the default keymap
This ensures the AZERTY workaround is applied for backends that
never call SDL_SetKeymap() themselves.
2022-07-31 15:46:35 -07:00
Cameron Gutman
8b438f7b51 keyboard: Only send SDL_KEYMAPCHANGED when the keymap actually changes 2022-07-31 14:02:28 -07:00
Cameron Gutman
a10c57dfe4 evdev: Report touchpad events with the correct device type 2022-07-31 14:18:44 -05:00
Cameron Gutman
9a33c62e13 evdev: Use SDL_bool for boolean types 2022-07-31 14:06:59 -05:00
Cameron Gutman
f9d1f34b6c evdev: Report a unique ID for each mouse device 2022-07-31 13:10:43 -05:00
Cameron Gutman
574db63c8e evdev: Batch mouse axis updates until SYN_REPORT
This is necessary for consistent position reports with absolute mice
and improves application performance with relative mice by cutting the
number of reported mouse motion events roughly in half.
2022-07-31 12:36:11 -05:00
Sam Lantinga
7f42fb54ad Applied DragonFly BSD patch
https://github.com/DragonFlyBSD/DeltaPorts/blob/master/ports/devel/sdl20/dragonfly/patch-src_stdlib_SDL__malloc.c
2022-07-30 16:34:40 -07:00
Sam Lantinga
21100006ad Don't conflict with usage of stdout as a stdio macro
Patch inspired by http://cvsweb.netbsd.org/bsdweb.cgi/~checkout~/pkgsrc/devel/SDL2/patches/patch-src_video_wayland_SDL__waylandmessagebox.c?rev=1.1&content-type=text/plain
2022-07-30 16:22:24 -07:00
Frank Praznik
22f25b03d9 core: linux: Favor xdg-desktop-portal for elevating thread priority
Use the xdg-desktop-portal interface to RealtimeKit1, when available, to set realtime scheduling and elevated priority for threads.  This portal allows for the use of rtkit within containers such as Flatpak.  It will fall back to using RealtimeKit1 directly if the xdg-desktop-portal interface is too old or not available.
2022-07-30 08:38:22 -07:00
Sam Lantinga
2241bd669f Added a command line option --info event_motion to show mouse and finger motion events 2022-07-29 20:37:38 -07:00
Sam Lantinga
13e0c40ec2 Added mapping for the 8BitDo Pro 2 controller in DirectInput mode over Bluetooth on Linux 2022-07-29 17:28:36 -07:00
Sam Lantinga
62c831661c Added mapping for the 8BitDo Pro 2 controller in DirectInput mode 2022-07-29 17:14:55 -07:00
Sam Lantinga
41c363f7d6 Note that the PDP Versus Fighting Pad is an arcade fighting pad 2022-07-29 16:29:25 -07:00
Anonymous Maarten
36dfbe5d66 stdlib: exclude mslibc functions using SDL_STATIC_LIB macro 2022-07-29 15:05:19 +02:00
Sam Lantinga
f3c1194c0f Removed obsolete comment 2022-07-28 21:50:41 -07:00
Sam Lantinga
aee179e46f Removed debug output 2022-07-28 21:50:20 -07:00
Sam Lantinga
d8fd78736b Added entry for the Nintendo Switch Joy-Con controller pair 2022-07-28 21:44:23 -07:00
Sam Lantinga
875b737c64 Added support for the Nintendo Online NES Controllers to the HIDAPI driver 2022-07-28 21:40:01 -07:00
Sam Lantinga
ab967475c6 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:38:38 -07:00
Sam Lantinga
dfed862a66 Fixed variable shadow warning 2022-07-28 19:35:46 -07:00
Sam Lantinga
2fa2f9ff77 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00
Sam Lantinga
def60ce6fe Fixed the name of the HIDAPI Joy-Con controller for consistency with other drivers 2022-07-27 19:20:42 -07:00
Sam Lantinga
0f1be9401f Updated mapping for Joy-Con controllers using hid-nintendo
This matches the mapping on iOS 16 and will match the HIDAPI
implementation.
2022-07-27 17:32:51 -07:00
Sam Lantinga
756978a236 Left and right single Joy-Con controllers are mapped as individual mini controllers 2022-07-27 16:17:32 -07:00
Sam Lantinga
4990bd0517 Added debug code to show available inputs on iOS/tvOS controllers 2022-07-27 16:17:32 -07:00
Sam Lantinga
dbf7940541 Enable capturing raw Xinput2 touch events and use to flag global mouse state as dirty
- Touch events may be translated to mouse movement events without the normal Xinput2 raw motion events
  being sent. Not all touch events will necessarily move the mouse but this ensures we update the global
  mouse state just in case.

- Fix up some formatting

CR: saml
2022-07-27 10:31:24 -07:00
Ryan C. Gordon
42165fe8d1
kmsdrm: slightly better device index hint parsing. 2022-07-27 12:12:36 -04:00
Anonymous Maarten
5da85376b9 stdlib: move all mslibc functions to SDL_mslibc.c
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Sam Lantinga
a169259f62 Actually we don't need to unlock to send k_eSwitchProprietaryCommandIDs_ForceUSB since we don't wait for reply 2022-07-27 09:05:02 -07:00
Sam Lantinga
c51464d9d8 Put the Nintendo Switch Pro controller back into enhanced mode as needed
Fixes https://github.com/libsdl-org/SDL/issues/3450
2022-07-27 09:00:39 -07:00
Sam Lantinga
613ce7850e Fixed interpreting SDL_KMSDRM_DEVICE_INDEX="" as index 0 2022-07-26 13:34:27 -07:00
Ryan C. Gordon
cc982ea7a7 kmsdrm: let device indexes be > 2 digits. 2022-07-26 15:43:34 -04:00
diddily
1f276a5148 Fix Main Thread Checker warning on macOS
Cache off NSWindow's windowNumber in SDL_WindowData on setup and use that in `Cocoa_SendWakeupEvent` to prevent accessing windowNumber off the main  thread.
2022-07-26 15:17:44 -04:00
Ryan C. Gordon
542a4da3d6
kmsdrm: check SDL_HINT_KMSDRM_DEVICE_INDEX hint in dri_getindex().
Otherwise, it would work for Init but not Available.
2022-07-26 15:11:19 -04:00
Ryan C. Gordon
218c3dbb34
cocoa: Don't crash if moving a message box created before SDL_Init.
Fixes #5928.
2022-07-26 14:45:26 -04:00
Ryan C. Gordon
8ff738f234
audio: Report SDL_AUDIODEVICEREMOVED for unopened devices.
Unopened devices, if removed, now send SDL_AUDIODEVICEREMOVED events with
a `which` field set to zero. Apps can use this to decide if they need to
refresh a list of devices being shown in an options menu, etc.

It's safe to call SDL_CloseAudioDevice(0), so even if they try to clean
up this bogus id, it should be safe.

Fixes #5199.
2022-07-26 12:40:47 -04:00
Ryan C. Gordon
5d85c7d300
kmsdrm: Added a hint to specify device index.
Fixes #2811.
2022-07-26 00:19:54 -04:00
Ryan C. Gordon
20a76b0e3e
video: removed unused devindex argument from bootstrap's create method. 2022-07-26 00:19:52 -04:00
pionere
12211df669 hide SDL_GenerateAssertionReport in case SDL_ASSERT_LEVEL is 0
otherwise SDL_PromptAssertion (and SDL_GenerateAssertionReport) can not be eliminated
2022-07-25 14:26:46 -07:00
Sam Lantinga
a423848ea0 Allow floating point values for SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED
This allows setting the brightness of the home LED on Nintendo Switch Pro controllers, in the range 0.0 - 1.0.

This can be updated at runtime by setting the hint dynamically.

Fixes https://github.com/libsdl-org/SDL/issues/3787
2022-07-25 11:26:18 -07:00
diddily
1e492b2f6d Improve behavior of SDL_events_need_periodic_poll() and SDL_events_need_polling()
SDL_events_need_periodic_poll() and SDL_events_need_polling() are intended to allow the event loop to update joysticks and/or sensors if needed, however those systems only update when the SDL_update_joysticks and/or SDL_update_sensors variables are true. This change brings the behavior of these functions in line with if work will actually need to be performed.

This change allows the hints for AUTO_UPDATE to influence the polling behavior of the event loop such that an app can choose to update joysticks/sensors itself and avoid the expense of constantly sleeping and waking the event loop. Additionally in makes these functions marginally faster in some situations by not searching the active events.
2022-07-25 09:00:31 -07:00
diddily
d9bda89fce Fix updating SDL_update_joysticks and SDL_update_sensors in response to hint changes
Hint callbacks are called before the actual value in the hint is changed, so the functions SDL_AutoUpdateJoysticksChanged and SDL_AutoUpdateSensorsChanged were not actually properly updating their respective variables in repsonse to their auto update hint changing.

Instead, we pull the new hint value out of the value passed into the callback and use that to update the variables. Assume true on a null value as that was the previous behavior and it matches with the default values of SDL_update_joysticks/SDL_update_sensors.
2022-07-25 09:00:31 -07:00
diddily
0ec5bb4e6d Add missing controller events to SDL_GameControllerEventState()
Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
2022-07-25 08:55:17 -07:00
Sam Lantinga
4d66501736 Fixed building with 10.9 SDK
Fixes https://github.com/libsdl-org/SDL/issues/5954
2022-07-24 18:04:26 -07:00
Cameron Gutman
3ab1e303ec joystick: Refactor and fix a few bugs in Shield HIDAPI driver
- CMD_CHARGE_STATE was checking the seqnum instead of the payload
- Off-by-one error in size validation for command payload
- Unused payload space was left uninitialized in output report
2022-07-24 15:36:30 -05:00
Sam Lantinga
4d8bb89c46 Fixed mouse clip rect bounds on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5946
2022-07-24 11:50:14 -07:00
Dean Herbert
6bcde52d88 Further adjust implementation of Cocoa_GetWindowDisplayIndex
As discussed in PR review, there may be an off-chance that the index
returned doesn't match up with SDL's display indexing.

This change ensures that the indices match and adds a safety check for
off-screen windows.
2022-07-24 09:25:16 -07:00
Dean Herbert
ce8aae1419 Fix Cocoa_GetWindowDisplayIndex failing and causing a catastrophic crash
With the introduction of this function, it is possible that for certain
monitor and window configurations, creating an SDL window will cause a
native crash.

```
Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000000000050
Exception Codes:       0x0000000000000001, 0x0000000000000050
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process:   exc handler [56627]

VM Region Info: 0x50 is not in any region.  Bytes before following region: 140737486737328
      REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
      UNUSED SPACE AT START
--->
      VM_ALLOCATE              7fffffe75000-7fffffe76000 [    4K] r-x/r-x SM=ALI

Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   libSDL2.dylib                            0x10247f665 SDL_UpdateFullscreenMode + 357
1   libSDL2.dylib                            0x10247ec70 SDL_CreateWindow_REAL + 1504
2   ???                                      0x111262de8 ???
3   ???                                      0x110c39fff ???
4   libcoreclr.dylib                         0x101fdf2a9 CallDescrWorkerInternal + 124
```

Tracking thread from our end: https://github.com/ppy/osu-framework/issues/5190
Regressed with: https://github.com/libsdl-org/SDL/pull/5573

In testing, the window would not find a valid screen if created
"hanging" off a primary display with a secondary display below it. In
checking why this was the case, the `display_centre` was being
calculated with a negative y origin, causing a final negative value
falling outside all display bounds:

```
SDL error log [debug]: display_centre.y = -1296 + 1296 / 2

SDL error log [debug]: Display rect 0: 0 0 2560 1440
SDL error log [debug]: Display rect 1: 2560 -625 1080 2560
SDL error log [debug]: Display rect 2: 0 1440 1728 1296
```

The method that was being used to find the current window using the frame
origin/size seems unreliable, so I have opted to replace it with with a
tried method (https://stackoverflow.com/a/40891902).

Initial testing shows that this works with non-standard DPI screens, but
further testing would be appreciated (cc @sezero / @misl6 from the
original PR thread).
2022-07-24 09:25:16 -07:00
Sebastian Krzyszkowiak
041666e6c3 video: wayland: Don't switch to libdecor path for borderless windows
We actually request CSD mode with xdg-decoration for borderless
windows, so we get what we wanted there and there's no point in going
into fallback paths.
2022-07-24 10:59:42 -04:00
Sebastian Krzyszkowiak
405d1f6598 video: wayland: Roundtrip after falling back to libdecor in xdg-decoration handler
Otherwise libdecor doesn't have a chance to acquire xdg-toplevel after
libdecor_new before we attempt to use it in Wayland_ShowWindow.

Fixes #5952
2022-07-24 10:57:51 -04:00
Ozkan Sezer
8c51cae784 audio/aaudio, audio/openslES: fix -Wdeclaration-after-statement errors
Fixes https://github.com/libsdl-org/SDL/issues/5950
2022-07-23 14:56:04 +03:00
slime
65647b3417 SDL_Render: use high precision texcoords in ES2 shaders, when possible
Fixes #5884
2022-07-22 19:03:53 -07:00
Sam Lantinga
f9beef760a Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16 2022-07-22 18:58:29 -07:00
Sam Lantinga
aad7ef6eaf Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16 2022-07-22 10:58:34 -07:00
Sam Lantinga
20f51b1fd7 Fixed crash if debug text wasn't drawn during a session 2022-07-22 10:58:29 -07:00
Ethan Lee
f3008e4aab
audio: 3- and 5-channel formats are now supported 2022-07-20 19:08:31 -04:00
Ryan C. Gordon
45c3b59d4b audio: Turn off DEBUG_CONFIG logging again. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
bec721f08a audio: Fixed dst pointer on channel conversions that grow in-place. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
9f56c7cf02 audio: Remove 5.1->X SIMD converters, add SSE mono->stereo.
The 5.1 versions didn't use the new algorithm, and making that new
algorithm work took so many permutes that it was significantly slower
than just using the scalar versions.

However, mono-to-stereo is an extremely common conversion, and it's
trivial to accelerate it with plain SSE, so that was added!
2022-07-20 18:41:53 -04:00
Ryan C. Gordon
b83ae9f24c audio: Replaced some debug-printfs with debug-SDL_Logs. :) 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
49ec8db5f8 audio: Generate the channel converter code from a program. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
f06cc3e945 audio: "SL" means "surround left" not "side left", etc. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
5a0c819863 audio: Add channel convert filter _after_ choosing an SIMD version. 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
fe16084075 audio: LOG_DEBUG_CONVERT should use SDL_Log, not fprintf(stderr). 2022-07-20 18:41:53 -04:00
Ryan C. Gordon
257277903e audio: first attempt at rewriting the channel converters.
This is not ready for production use!
2022-07-20 18:41:53 -04:00
Sam Lantinga
be3a945a8b Added support for the 8BitDo Ultimate Wired Controller for Xbox 2022-07-20 11:05:55 -07:00
Ozkan Sezer
b700a32630 audio, pipewire: fix signatures of pw_get_library_version and pw_init.
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
Ozkan Sezer
6e210d3797 audio, pipewire: pipewire_version_xx globals out of dynamic loading
Fixes build with --disable-pipewire-shared
Reference issue: https://github.com/libsdl-org/SDL/issues/5938
2022-07-20 07:01:10 +03:00
David Gow
78bad66773 video: wayland: Resize the window before sending the SDL_RESIZE event
Currently, the SDL_WINDOWEVENT_RESIZED event is sent before the actual
window is resized (and various internal state, such as the desired
GL/Vulkan backbuffer size, are updated). This makes sense, as SDL will
discard a no-op resize, which would be the case if we had resized before
sending the event (indeed, there are existing hacks to prevent this).

However, this means that SDL_{GL,Vulkan}_GetDrawableSize() will still
use the old size in the SDL_WINDOWEVENT_RESIZED handler. In the case of
SDL_Renderer, this means the drawable size it uses will be wrong, and
the viewport will get "updated" to the old value.

This then results in bug #5899.
2022-07-18 09:21:15 -07:00
Sam Lantinga
53e685168d Fixed declaration-after-statement warning 2022-07-18 07:31:23 -07:00
Sam Lantinga
6ad7fdecce Fixed infinite loop for values bigger than 0x40000000
Fixes https://github.com/libsdl-org/SDL/issues/5930
2022-07-18 07:26:29 -07:00
Sam Lantinga
2be9301410 Fixed comment (thanks @pionere!) 2022-07-18 07:18:56 -07:00
Sam Lantinga
cef1514b01 Fixed some Xcode warnings 2022-07-17 09:07:04 -07:00
Sam Lantinga
b299cb3d3c Added a utility function to calculate the next power of 2 for a value 2022-07-17 08:31:16 -07:00
Ethan Lee
90b86b132a audio: Handle non-power-of-two spec.samples when unsupported
Fixes #3685
2022-07-17 10:36:15 -04:00
Ethan Lee
a09d62e4d8
directsound: Remove redundant SubFormat copy 2022-07-15 23:45:56 -04:00
Ethan Lee
c5e408ae98 directsound: For channel counts > 2, generate a dwChannelMask for CreateSoundBuffer 2022-07-15 13:59:46 -04:00
Ethan Lee
fff34f6304 windows: SDL_IMMDevice needed more deinit code from the Win32 path.
Fixes #5919
2022-07-15 09:49:29 -04:00
Frank Praznik
37aecda2c1 pipewire: Use PW_KEY_TARGET_OBJECT to specify stream connection nodes
Pipewire 0.3.44 introduced PW_KEY_TARGET_OBJECT, which is to be used to specify target connection nodes for streams.  This parameter takes either a node path (PW_KEY_NODE_NAME) or serial number (PW_KEY_OBJECT_SERIAL) to specify a target node.  The former is used in this case since the path is already being retrieved and stored for other purposes.

The target_id parameter in pw_stream_connect() is now deprecated and should always be PW_ID_ANY when PW_KEY_TARGET_OBJECT is used.
2022-07-14 12:23:50 -04:00
Ozkan Sezer
2201d80255 avoid -Werror=declaration-after-statement after last commit. 2022-07-14 02:40:00 +03:00
freebsd
24b3efd08d (OpenBSD) Exe Path: Use PWD instead of CWD and use CWD as fallback 2022-07-13 16:24:20 -07:00
Sam Lantinga
883409ea07 Added support for the misc1 button on the Nintendo Switch Pro Controller
when using hid_nintendo kernel driver
2022-07-13 11:26:42 -07:00
SuperSamus
9a4f200d44 gamecontrollerdb: Linux, add mappings for hid-nintendo driver and more
Taken from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
2022-07-13 11:23:15 -07:00
Sam Lantinga
06c7d22653 Added mappings for the HORI Fighting Stick mini 4 on Linux and macOS 2022-07-12 18:53:53 -07:00
Sam Lantinga
e24b971a34 Added support for the NVIDIA Shield controller guide button 2022-07-12 17:53:03 -07:00
Cameron Gutman
b321eae51a joystick: Fix spurious battery empty events when opening a Shield controller 2022-07-11 19:43:25 -05:00
Cameron Gutman
a0d8848baa joystick: Plumb SDL_JoystickSendEffect() for the Shield HIDAPI driver
The effect data format consists of one command byte followed by zero or more
payload bytes.
2022-07-11 19:38:26 -05:00
Frank Praznik
36d8460c9e pipewire: Dynamically allocate the buffer for node strings
Calculate and allocate the buffer for the IO node name and path strings dynamically instead of using arbitrary sized static buffers.
2022-07-11 18:03:56 -04:00
Frank Praznik
996cea31ee pipewire: Update default audio devices during runtime
Make the default device metadata node persist for the lifetime of the hotplug loop so the default source/sink devices will be updated if they change during runtime.
2022-07-11 18:03:56 -04:00
Frank Praznik
60da11f0e2 pipewire: Remove deprecated configuration key
With Pipewire now requiring a minimum version 0.3.24, the PW_KEY_CONTEXT_PROFILE_MODULES value is no longer required for legacy compatability and can be safely removed.
2022-07-11 18:03:56 -04:00
Ozkan Sezer
4fa2653394 SDL_GetJoystickGUIDInfo: byte-swap vendor, product and version values.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
2022-07-12 00:55:00 +03:00
Ethan Lee
ecfbdce64b pipewire: Require version 0.3.24 or newer at runtime 2022-07-11 13:34:35 -04:00
Ethan Lee
2f0816adb7 Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.

Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
2022-07-11 13:34:35 -04:00
Ethan Lee
15d0618083 SDL_IMMDevice: Fix a WASAPI-specific leak, clean up Add() 2022-07-11 12:54:34 -04:00
Ethan Lee
ae105ae1c7 windows: Move IMMDevice work to common file, implement DirectSound enumeration support 2022-07-11 12:54:34 -04:00
Sam Lantinga
2373da5d94 Exposed SDL_ResetKeyboard() as a public function
This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
2022-07-11 09:49:00 -07:00
Cameron Gutman
6e712d2440 joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
2022-07-10 10:53:26 -07:00
Cameron Gutman
3242265ff1 joystick: Fix endianness issues in Xbox HIDAPI drivers 2022-07-10 10:49:38 -07:00
Ozkan Sezer
2f21648528 SDL_os2video.c: silenced -Wempty-body warning, along with minor tidy-up. 2022-07-08 20:56:40 +03:00
285424336
4aad594a8b Update SDL_qsa_audio.c
Fix qnx platform compile error, change SDL_Bool to SDL_bool.
2022-07-08 12:15:00 +03:00
Eric Curtin
c0eada2019
Fix assumption that DRI_DEVNAME begins at 0 (#5865)
* Fix assumption that DRI_DEVNAME begins at 0

The existing logic of the code was to count every possible entry in
KMSDRM_DRI_PATH. After this a for loop would start trying to open
filename0, filename1, filename2, etc. In recent Linux kernels (say
5.18) with simpledrm, the lowest KMSDRM_DRI_DEVNAME is often
/dev/dri/card1, rather than /dev/dri/card0, causing the code to fail
once /dev/dri/card0 has failed to open. Running:

modprobe foodrm && modprobe bardrm && rmmod foodrm

before you try to run an application with SDL KMSDRM would have also
made this fail.

* Various changes from review

- Removed newline and period from SDL error
- Explicitely compare memcmp to zero (also changed to SDL_memcmp)
- Changed memcpy to strncpy
- Less aggressive line wrapping

* Various changes from review

- strncpy to SDL_strlcpy
- removed size hardcodings for KMSDRM_DRI_PATHSIZE and
  KMSDRM_DRI_DEVNAMESIZE
- made all KMSDRM_DRI defines, run-time variables to reduce bugs caused
  by these defines being more build-time on Linux and more run-rime on
  OpenBSD
- renamed openbsd69orgreater variable to moderndri
- altered comment from "if on OpenBSD" to add difference in 6.9

* Various changes from review

- Use max size of destination, rather than max size of source
- Less hardcodings
2022-07-06 09:00:16 -07:00
Sam Lantinga
adf3ce7c01 Don't drop mouse focus on WM_MOUSELEAVE if the mouse is in relative mode; mouse-level is not meaningful for that case.
Do drop mouse focus when keyboard focus is lost if the mouse is in relative mode.
2022-07-05 21:42:24 -07:00
Sam Lantinga
0253a45029 Fix format specifiers for WPARAM/LPARAM values, they are UINT_PTR. 2022-07-05 21:42:20 -07:00
Eddy Jansson
ad0b91302d android: Add missing entries to SDL_category_prefixes table.
Add static assert so this shouldn't happen in the future.

Fixes #5883
2022-07-05 17:50:19 -07:00
Chris Mumford
98411c0d33 Added include: libkern/OSAtomic.h
When building on macOS without gcc (e.g. clang) where HAVE_GCC_ATOMICS
is not defined, `SDL_AtomicTryLock` will call
`OSAtomicCompareAndSwap32Barrier` which is not yet declared.
Including OSAtomic.h on OSX resolves this error/warning:

    SDL_spinlock.c:125:12: error: implicit declaration of function
      'OSAtomicCompareAndSwap32Barrier' is invalid in
      C99 [-Werror,-Wimplicit-function-declaration]
        return OSAtomicCompareAndSwap32Barrier(0, 1, lock);

This was reported in issue #3885 but marked Invalid and closed - possibly
because the default CMake build uses gcc instead of clang.
2022-07-05 07:50:57 -07:00
Ryan C. Gordon
fdb86b8266
x11: Don't try to use XInput2 multitouch if not supported.
Fixes #5889.
2022-07-04 12:48:32 -04:00
rohlem
b085c18251 make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
2022-07-04 09:38:01 -07:00
Dav999-v
51f75b8b30 Fix fallback implementations of SDL_strchr and SDL_strrchr for '\0'
strchr and strrchr return a pointer to the first/last occurrence of a
character in a string, or NULL if the character is not found. According
to the C standard, the final null terminator is part of the string, and
it should thus be possible to get a pointer to the final null with
these functions. The fallback implementations of SDL_strchr and
SDL_strrchr would always return NULL if trying to find '\0', and this
commit fixes that.
2022-07-04 11:10:26 -04:00
chalonverse
85bbf8eec9 Fixed coment after #endif 2022-07-03 15:22:30 -04:00
Francisco Javier Trujillo Mata
7d7c5b803c Improving mkdir creating parents folder 2022-07-03 09:23:34 -07:00
chalonverse
f317d619cc
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Sam Lantinga
89624485cc Updated the test bitmap font to cover the Latin-1 character set
Based on Marcel Sondaar's font8_8.asm, in the public domain
2022-07-01 13:32:56 -07:00
Sam Lantinga
e9d5060c4c checkkeys will now render text that is input
Also added test functions for multi-line debug text display

Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
2022-07-01 12:56:47 -07:00
Sam Lantinga
bdbf90e3fc on-screen keyboard newline is reported as an Enter key 2022-07-01 09:17:30 -07:00
Sam Lantinga
7ac5d616f3 Fixed backspace being delivered after committed text on Android 12
Testing:
Enter "hello ", followed by "?" - the events generated are:
: commitText hello
: Key pressed :  scancode 11 = H, keycode 0x00000068 = H  modifiers: (none)
: Key released:  scancode 11 = H, keycode 0x00000068 = H  modifiers: (none)
: Key pressed :  scancode 8 = E, keycode 0x00000065 = E  modifiers: (none)
: Key released:  scancode 8 = E, keycode 0x00000065 = E  modifiers: (none)
: Key pressed :  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key released:  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key pressed :  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key released:  scancode 15 = L, keycode 0x0000006C = L  modifiers: (none)
: Key pressed :  scancode 18 = O, keycode 0x0000006F = O  modifiers: (none)
: Key released:  scancode 18 = O, keycode 0x0000006F = O  modifiers: (none)
: Key pressed :  scancode 44 = Space, keycode 0x00000020 = Space  modifiers: (none)
: Key released:  scancode 44 = Space, keycode 0x00000020 = Space  modifiers: (none)
: INPUT Text (\x68\x65\x6c\x6c\x6f\x20): "hello "
: finishComposingText
: deleteSurroundingText 1 / 0
: Key pressed :  scancode 42 = Backspace, keycode 0x00000008 = Backspace  modifiers: (none)
: Key released:  scancode 42 = Backspace, keycode 0x00000008 = Backspace  modifiers: (none)
: commitText ?
: Key pressed :  scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift  modifiers: LSHIFT
: Key pressed :  scancode 56 = /, keycode 0x0000002F = /  modifiers: (none)
: Key released:  scancode 56 = /, keycode 0x0000002F = /  modifiers: (none)
: Key released:  scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift  modifiers: (none)
: INPUT Text (\x3f): "?"
: setComposingText , at 1
: EDIT Text (): ""

Previously, the backspace would be delivered after the "?"
2022-07-01 08:58:08 -07:00
Cameron Cawley
78089e6598 Remove unused internal header SDL_sysevents.h 2022-07-01 07:39:48 -07:00
Cameron Gutman
3e114872e8 joystick: Fix redetection of HIDAPI joysticks after reinitializing
The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.

The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
2022-06-30 20:43:14 -07:00
chalonverse
4f73219794 Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit 2022-06-30 03:41:17 -07:00
Sam Lantinga
0ad65277ce Refactored code to send scancodes for an ASCII on-screen keyboard key 2022-06-29 17:26:09 -07:00
Francisco Javier Trujillo Mata
a054a5f7f2 Improve SDL2 main, adding memory card and usb drivers 2022-06-29 03:15:00 +03:00
Jade Macho
6a2e6c82a0 Add SDL_HINT_DIRECTINPUT_ENABLED (on by default) 2022-06-28 15:59:05 -07:00
Sam Lantinga
1d1fb95a61 Removed double va_end() 2022-06-28 06:21:45 -07:00
Sylvain
f815580dde
Fix SIGSEV in SDL_error. Re-apply same pattern on this uncompiled code (see #5795) 2022-06-28 13:09:38 +02:00
Sylvain
d4e6047e3c
Fix SIGSEV in SDL_error (After removing the limit on the size of the SDL error message) (see #5795) 2022-06-28 09:46:12 +02:00
Sourcery AI
cddf095a16 'Refactored by Sourcery' 2022-06-27 17:55:47 -07:00
Sam Lantinga
b6f1c91862 Fixed Watcom C build 2022-06-27 17:44:55 -07:00
Sam Lantinga
cbd0187475 Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()

Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Pierre Wendling
f25b4b2774 Style: Flip if statement. 2022-06-27 15:19:40 -07:00
Pierre Wendling
6c536afdb7 Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
2022-06-27 15:19:40 -07:00
Francisco Javier Trujillo Mata
e4a8087551 Initial Audio driver 2022-06-27 15:18:48 -07:00
Brad Smith
9723917637 Use proper header for OpenBSD PPC CPU detection 2022-06-27 11:01:34 -07:00
chalonverse
3b191580c3
Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sylvain
314bb5a1ed
Fixed bug #5850: Android EGL_BAD_ACCESS because of viewport command while turning the screen off/on. 2022-06-27 14:45:14 +02:00
Francisco Javier Trujillo Mata
7fd46ec581 Initial PS2_Joystick implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
84d69da4e1 Initial SDL_ps2_main implementation 2022-06-27 00:32:43 -07:00
Ivan Epifanov
b2f07d94d2 Vita: create rendertarget color surface with same format as texture. Fixes #5844 2022-06-26 15:41:14 -07:00
unknown
ebe4f47f2b Fixed __VA_ARGS__ in gcc when no args 2022-06-26 15:35:18 -07:00
unknown
51c6488f97 Add support for SDL_render_d3d12.c to compile in C++ mode 2022-06-26 15:35:18 -07:00
Francisco Javier Trujillo Mata
2b41f497db Improve Joystick removing semaphores 2022-06-22 15:08:41 +02:00
Francisco Javier Trujillo Mata
c3a5e4aa7b Adding GetGamepadMapping to Vita Joystick driver 2022-06-22 02:23:00 +03:00
Ozkan Sezer
7adb08a79a fixed SDL_BlitMap typedef redefinition errors 2022-06-22 01:37:00 +03:00
Ryan C. Gordon
12b371ee0f
x11: Don't send diplay-add events for displays connected at init time.
Reference Issue #4977.
2022-06-21 14:49:21 -04:00
Frank Praznik
c11bdeeb69 wayland: Round fractional backbuffer sizes halfway away from zero
Use SDL_lroundf() to round fractional backbuffer sizes halfway away from zero, as this is the rounding method recommended by the forthcoming Wayland fractional scaling protocol.
2022-06-21 14:01:29 -04:00
Pieter-Jan Briers
9914e87faa Also send DPI change when expected resize. 2022-06-20 06:54:40 -07:00
Pieter-Jan Briers
af733c7a32 Fix DPI-raised SDL_WINDOWEVENT_SIZE_CHANGED with event callback.
Move the sending of this event down so stuff like calling SDL_GL_GetDrawableSize() from a callback reports the new size instead of the old one.
2022-06-20 06:54:40 -07:00
Ozkan Sezer
2316e5682e SDL_windows.h: match WINVER value to _WIN32_WINNT. 2022-06-19 08:33:28 -07:00
Ozkan Sezer
22a29321e9 tweak _WIN32_WINNT value for shellscalingapi.h present but no d3d12 2022-06-19 08:33:28 -07:00
Sam Lantinga
abe38bca3e Support SDL_AUDIODRIVER set to "dsound", which was used by SDL 1.2
Fixes https://github.com/libsdl-org/SDL/issues/5818
2022-06-18 13:08:58 -07:00
Ozkan Sezer
a8d41b3b45 check for shellscalingapi.h presence instead of WINVER >= 0x0603 2022-06-18 13:00:44 -07:00
Sam Lantinga
5f6d0abebe SDL_SendEditingText() has int parameters, so use that type for parameter calculation
We might want to use ssize_t as @Guldoman suggested, but that's a larger internal API change, and still requires casting of the SDL_utf8strnlen() result.

Fixes https://github.com/libsdl-org/SDL/pull/5821
2022-06-18 12:59:28 -07:00
Mathieu Eyraud
00b95e989b Fix read of uninitialised variable
If the condition (dbus->message_iter_get_arg_type(&sub) == DBUS_TYPE_STRING) is false, subtext is not initialised.
2022-06-18 18:23:50 +03:00
Sam Lantinga
12f14bdbeb Fixed digit count in sscanf, e.g. "%1x" 2022-06-18 07:02:38 -07:00
Sam Lantinga
53e307050b List the available tests if the filter didn't match 2022-06-18 06:52:16 -07:00
Sam Lantinga
eb7e29a8b2 Fixed crash when the joystick product name isn't available 2022-06-17 17:43:14 -07:00
Sam Lantinga
adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Sam Lantinga
b0e827fb65 Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer 2022-06-17 07:55:53 -07:00
Sam Lantinga
1eb247fa2e Fixed building D3D12 renderer with latest mingw-64 2022-06-16 15:44:18 -07:00
Sam Lantinga
b004133f08 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Sam Lantinga
a5949d7b03 Fixed crash on Windows
These functions really are WINAPI
2022-06-15 23:00:28 -07:00
Sam Lantinga
16f55fbdb4 Separate the controller protocol from the controller style
This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
2022-06-15 20:46:01 -07:00
Sam Lantinga
017e237005 Removed the Qanba Obsidian Arcade Joystick from the unknown controller list 2022-06-15 17:32:46 -07:00
Sam Lantinga
a9cf313eef Added the Qanba Obsidian and Dragon Arcade Sticks to the arcade stick list 2022-06-15 17:28:29 -07:00
Sam Lantinga
bfe81a0c05 Added the name of the Qanba Obsidian Arcade Joystick in PC mode 2022-06-15 17:28:20 -07:00
Sam Lantinga
a6a2cdbd7c Added the name of the Qanba Dragon Arcade Joystick in PC mode 2022-06-15 17:28:18 -07:00
Francisco Javier Trujillo Mata
6b03c1adf6 Add filesystem driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f00833b0 Add Thread drivers 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
217d3a6dab Add systimer support 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
7343ece806 Define available PS2 RAM 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
e4409f6733 Include SDL_Log driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
f0a05ed476 Add some PS2 flags 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
273d9e4640 Fix atomic support for PS2 2022-06-15 15:15:26 -07:00
Anonymous Maarten
ae7446a959 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
This is done such that we can disable LTO for these 2 functions when
building with MSVC.

This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00