Commit Graph

5410 Commits

Author SHA1 Message Date
Cameron Gutman
f499168c2c x11: Use SDL_IOReady() instead of calling select() directly
SDL_IOReady() properly handles EINTR and can use poll() if available.
2021-10-24 15:54:57 -05:00
Alex Szpakowski
ba4ef461ea macOS: Fix implicit integer downcast warnings 2021-10-23 17:45:27 -04:00
Ryan C. Gordon
d9d8f51eec
wikiheaders.pl: Add support for deprecated functions. 2021-10-23 14:41:23 -04:00
David Gow
a76b73dd2c kmsdrm: Use SDL_PremultiplySurfaceAlphaToARGB8888() for cursor surface
Instead of taking a direct copy of the mouse cursor surface, and then
premultiplying on every BO upload (using the custom
legacy_alpha_premultiply_ARGB8888 function), use the new
SDL_PremultiplySurfaceAlphaToARGB8888() function, which converts a whole
surface at a time, once and save the result.

The already-premultiplied data is then copied from that to the BO on
each upload, adjusting for the stride (which the previous implementation
required to be equal to the width), thereby making the extra copy
slightly useful..

This also adds support for non-SDL_PIXELFORMAT_ARGB8888 surfaces.
2021-10-22 05:50:00 -07:00
David Gow
b528d48446 wayland: Wayland cursors should use premultiplied alpha
It turns out that Wayland's WL_SHM_FORMAT_ARGB8888 format (and, indeed,
all wayland RGBA formats) should be treated as premultiplied. SDL
surfaces tend not to be premultiplied, and this is assumed by other
backends when dealing with cursors.

This change premultiplies the cursor surface in Wayland_CreateCursor()
using the new SDL_PremultiplySurfaceAlphaToARGB8888(). In so doing, it
also adds support for a wider range of input surfaces, including those
with non-ARGB8888 pixel formats, and those which don't have
pitch==width.

This should fix #4856
2021-10-22 05:50:00 -07:00
David Gow
84808ea4bb video: Add SDL_PremultiplySurfaceAlphaToARGB8888()
A number of video backends need to get ARGB8888 formatted surfaces with
premultiplied alpha, typically for mouse cursors. Add a new function to
do this, based loosely on legacy_alpha_premultiply_ARGB8888() from the
KMSDRM backend.

The new function, SDL_PremultiplySurfaceAlphaToARGB8888() takes two
arguments:
- src: an SDL_Surface to be converted.
- dst: a buffer which is filled with premultiplied ARGB8888 data of the
  same size as the surface (assuming pitch = w).

This is not heavily optimised: it just repeatedly calls SDL_GetRGBA() to
do the conversion, but should do for now.
2021-10-22 05:50:00 -07:00
uyjulian
007b5463e8 video/uikit: Do not use setNeedsUpdateOfPrefersPointerLocked on iOS SDKs older than 14 2021-10-21 21:21:57 -07:00
Sam Lantinga
b360965d0d Added a hint for alternate OpenGL NV12 data format 2021-10-21 20:48:05 -07:00
Cacodemon345
19dee1cd16
Add SDL_GetWindowICCProfile(). (#4314)
* Add SDL_GetWindowICCProfile

* Add new SDL display events

* Implement ICC profile change event for macOS

* Implement ICC profile notification for Windows

* Fix SDL_GetWindowICCProfile() for X11

* Fix compile errors
2021-10-21 17:37:20 -07:00
Sam Lantinga
a34fe8161f Added the ability to bind NV12 textures in the OpenGL renderer 2021-10-21 12:28:35 -07:00
Sam Lantinga
f3fd1ffb99 Fixed crash if SDL API functions are called on a disconnected controller on iOS 2021-10-20 15:18:03 -07:00
Sam Lantinga
a43d3f6931 Don't detect the ROG Chakram mouse as a joystick 2021-10-20 15:19:22 -07:00
Sam Lantinga
bfd2f8993f Fixed grab handling when focus changes between windows in the same application 2021-10-19 17:29:23 -07:00
James Howard
d9c44b6537 Allow Cocoa_VideoInit to succeed when current display mode has invalid flags
This fixes a specific issue seen on macOS 10.14.6 where a DELL E248WFP
Display connected to a 2014 Mac Mini with a scaled 1920x1080 resolution
selected and SDL_Init(SDL_INIT_VIDEO) failed with the error: "The video
driver did not add any displays".

The underlying cause was that the current 1080p display mode did not
have the flag kDisplayModeSafeFlag, the check for which was added in
a963e36, with the idea that certain display modes should not be
candidates for switching to in fullscreen exclusive mode. That may well
be the right thing to do for filtering down a list of candidate modes,
but it doesn't pay to be so picky about the current mode. After all,
this current mode was set by System Preferences, the picture does appear
correctly on screen, and other non-SDL based applications launch and run
correctly in this mode.

Therefore the fix is to have GetDisplayMode only filter out a mode based
on flags if it's part of a candidate list, but if it's the current mode
and it can possibly be converted to an SDL_DisplayMode, do so.
2021-10-19 15:50:21 -07:00
Sylvain
649a33ae47
X11: remove redundant 'wakeup_lock' mutex creation 2021-10-18 23:00:43 +02:00
Ozkan Sezer
c4bac66b74 os2, geniconv: replaced many uses of libc calls with SDL_ counterparts.
FIXME: figure out a way to handle errno checks properly.
2021-10-18 14:11:20 +03:00
Ozkan Sezer
0a0f685473 SDL_os2video.c: missed replacing a use of libc function 2021-10-18 14:10:56 +03:00
Ozkan Sezer
8e9ea2e362 SDL_os2joystick.c: missed replacing a use of libc function 2021-10-18 14:10:37 +03:00
Sylvain
8b1a2fe860
backout SDL_AndroidSetInputType() 2021-10-17 23:47:59 +02:00
Sylvain
6ef3bc5688
Add Dynapi for SDL_AndroidSetInputType() 2021-10-17 23:40:36 +02:00
Sylvain
ccb12457f9
Fixed bug #4843 - Can not get the ime candidatelist like chinese/japaness input method 2021-10-17 23:17:54 +02:00
Sam Lantinga
7fb4364391 Don't process WM_INPUT when handling relative mode by warping the mouse cursor 2021-10-17 13:56:31 -07:00
DomGries
06824b18fd Cleanup windows events after recent changes
Improves clarity without any functional changes
2021-10-17 13:36:42 -07:00
Sylvain
50f969c1b2
Fixed bug #4841 - Out of bounds read (by 1 byte) in yuvnv12_rgb24_sseu 2021-10-17 22:02:19 +02:00
shaquan-omari
ea97ab6164 Add mapping for HORI Fighting Commander OCTA controller on Linux 2021-10-16 15:25:38 -07:00
Sam Lantinga
1c5b3e0e16 Don't center the mouse when gaining focus unless we're using relative mode warping
This is necessary now that we actually change the mouse position when calling SDL_WarpMouseInWindow() in relative mode.
2021-10-15 18:12:18 -07:00
Sam Lantinga
a70a94e0b3 Don't send a mouse leave event if the mouse is outside the window when gaining focus and in relative mode. 2021-10-15 18:11:19 -07:00
Ozkan Sezer
c583055acb SDL_windowsevents.c (WIN_WindowProc): remove SAFE_AREA_X and SAFE_AREA_Y
Not used since commit a1fabca162
2021-10-15 10:11:24 +03:00
Sam Lantinga
d5700ed20b Don't log SDL_POLLSENTINEL, it's purely for internal bookkeeping 2021-10-15 00:01:39 -07:00
Sam Lantinga
dd5d89505d Fixed whitespace 2021-10-14 23:53:41 -07:00
Brick
8bf32e12d8
Improved SDL_PollEvent usage (#4794)
* Avoid unnecessary SDL_PumpEvents calls in SDL_WaitEventTimeout

* Add a sentinel event to avoid infinite poll loops

* Move SDL_POLLSENTINEL to new internal event category

* Tweak documentation to indicate SDL_PumpEvents isn't always called

* Avoid shadowing event variable

* Ignore poll sentinel if more (user) events have been added after

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2021-10-14 22:26:10 -07:00
Sam Lantinga
88e9f7765c Fixed relative mouse mode using warping after 82793ac279 2021-10-14 18:37:27 -07:00
Sam Lantinga
a1fabca162 Removed mouse warping for local mice and improved warp handling for mouse over RDP 2021-10-14 16:52:21 -07:00
Sam Lantinga
82793ac279 Fixed mouse warping while in relative mode
We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all
2021-10-14 14:26:21 -07:00
Sylvain
072e3fdfc4
Fixed bug #4534: NEON implementation of Convert51ToStereo (Thanks Ryan!) 2021-10-14 23:17:08 +02:00
Sam Lantinga
5e89b3c89e Don't need to use raw input to track the mouse during mouse capture (thanks Brick!) 2021-10-14 11:46:07 -07:00
Brick
0b6a821188 Messages posted on the same tick are not new 2021-10-14 09:05:38 -07:00
Rémy Tassoux
0789610cfb Add SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN 2021-10-14 08:39:48 -07:00
Sam Lantinga
1fa154fda3 Fix weak enforcement of timeouts in SDL_WaitEventTimeout_Device. This will loop pumping events and waiting for a system event to come in. However not all system events will turn into an SDL event. It's not unusual for a Windows message to be some internal thing that SDL doesn't convert into a message. In that case the loop will simple circle but not exit. As long as such messages are coming in the loop will continue to run regardless of the timeout. When messages finally stop it'll still wait for the full timeout so you can have arbitrarily long delays.
Instead do an absolute elapsed time check since the start of the wait.  If that is exceeded during any iteration the routine exits as the timeout has elapsed.
2021-10-13 09:33:54 -07:00
Sam Lantinga
2423c51471 Work around hang in AAudioStream_write() during extended shared object loading while running in a debugger. Observed on a OnePlus 8T (KB2005) running Oxygen OS 11.0.10.10.KB05AA.
The observed behavior is that any nonzero timeout value would hang until the device was paused and resumed. And a zero timeout value would always return 0 frames written even when audio fragments could be heard. Making a manual timeout system unworkable.
None of the straightforward systems imply that there's a detectable problem before the call to AAudioStream_write(). And the callback set within AAudioStreamBuilder_setErrorCallback() does not get called as we enter the hang state.
I've found that AAudioStream_getTimestamp() will report an error state from another thread. So this change codifies that behavior a bit until a better fix or more root cause can be found.
2021-10-13 09:33:51 -07:00
Erik Soma
0e294e90ae
Ensure that SDL_InitSubSystem quits subsystems after an error. (#4834)
* Ensure that SDL_InitSubSystem quits subsystems after an error.

* Fix unnecessary change.
2021-10-12 15:55:31 -07:00
Ozkan Sezer
6149e60136 remove IsWin10FCUorNewer() -- not used since commit 40ed9f75c9 2021-10-13 00:03:56 +03:00
Ozkan Sezer
311671a029 fixed build after commit 6e356e20ad 2021-10-12 23:50:02 +03:00
Rémy Tassoux
6e356e20ad Fix mouse focus being set to null when a captured mouse cursor leaves the window. 2021-10-12 13:30:46 -07:00
Cameron Cawley
9ee6942e79 Improve RISC OS implementations of SDL_GetBasePath and SDL_GetPrefPath 2021-10-12 13:07:52 -07:00
Cameron Cawley
3db898c5b6 riscos: Implement SDL_GetPrefPath() 2021-10-12 13:07:52 -07:00
Sam Lantinga
40ed9f75c9 Workaround for Windows occasionally ignoring SetCursorPos() calls
Also, since we're flushing mouse motion before and including the warp, we don't need the isWin10FCUorNewer hack to simulate mouse warp motion.

Fixes https://github.com/libsdl-org/SDL/issues/4339 and https://github.com/libsdl-org/SDL/issues/4165
2021-10-08 10:05:27 -07:00
Sam Lantinga
373216ae5b Added support for touchpads in the Linux evdev code (thanks Francisco!) 2021-10-07 18:14:16 -07:00
Sam Lantinga
16aeb8d0f5 Guarantee that we don't dispatch any mouse motion from before or including the last mouse warp 2021-10-07 15:04:06 -07:00
Sam Lantinga
649466f491 Flush any pending mouse motion when warping the mouse cursor
Fixes https://github.com/libsdl-org/SDL/issues/4165
2021-10-07 13:28:44 -07:00
Väinö Mäkelä
ad5205739e wayland: Only dispatch frame events in Wayland_GLES_SwapWindow
Dispatching all events in Wayland_GLES_SwapWindow leads to resizes being
acked before the program has a chance to handle the resize. This change
reduces jumping on fullscreen transition with apps that call
SDL_PollEvent before issuing any render calls.
2021-10-07 05:12:00 -04:00
Sam Lantinga
dd95c9c8a2 Moved focus click check into WIN_UpdateFocus() so we have the correct state when setting keyboard focus
Fixes https://github.com/libsdl-org/SDL/issues/4817
2021-10-06 09:09:39 -07:00
Sam Lantinga
1ec409c214 Don't warp the mouse within a window while it's minimized 2021-10-06 09:09:09 -07:00
DomGries
0d541e5a88 Revert "Fixed relative mode mouse events stopping if you click on the title bar"
This has been better fixed by b28ed02 or another related relative mouse mode change of @slouken in SDL 2.0.17 and as such can be reverted to reduce unneeded processing in WM_MOUSEMOVE
2021-10-05 15:46:12 -07:00
Sam Lantinga
c542de9213 React to WM_NCACTIVATE instead of WM_SETFOCUS or WM_ACTIVATE for focus changes
See https://github.com/libsdl-org/SDL/pull/4293 and https://github.com/libsdl-org/SDL/issues/4450 for details
2021-10-05 14:09:52 -07:00
Sylvain
f080273acd
PSP: add implementation for RenderGeometry 2021-10-04 22:01:11 +02:00
Ozkan Sezer
e92a639b23 replaced many uses of libc calls with SDL_ counterparts in os2 sources.
TODO: core/os2 and geniconv sources _must_ be updated, as well..
2021-10-04 23:00:28 +03:00
Sylvain
dd9b2daf8d
PSP: fixed build 2021-10-04 21:56:42 +02:00
Ozkan Sezer
3ea35fe5bb fix SDL_atoi()
fixes https://github.com/libsdl-org/SDL/issues/4811
2021-10-04 21:32:00 +03:00
Sam Lantinga
c501d159a9 Fixed range for Steam Controller sensor values 2021-10-03 14:10:21 -07:00
Sam Lantinga
ea1a2b94f2 Use the correct update rate for Steam Controller sensors 2021-10-02 09:13:29 -07:00
David Gow
eadc8f9355 wayland: Cleanup some SDL_TryLockMutex() calls.
Check the result of these against 0 explicitly, so that it's obvious
we're bailing out on failure, not success.
2021-10-02 11:14:52 -04:00
David Gow
25f9e32b0e wayland: Don't let multiple threads dispatch wayland events at once
wl_display_dispatch() will block if there are no events available, and
while we try to avoid this by using SDL_IOReady() to verify there are
events before calling it, there is a race condition between
SDL_IOReady() and wl_display_dispatch() if multiple threads are
involved.

This is made more likely by the fact that SDL_GL_SwapWindow() calls
wl_display_dispatch() if vsync is enabled, in order to wait for frame
events. Therefore any program which pumps events on a different thread
from SDL_GL_SwapWindow() could end up blocking in one or other of them
until another event arrives.

This change fixes this by wrapping wl_display_dispatch() in a new mutex,
which ensures only one thread can compete for wayland events at a time,
and hence the SDL_IOReady() check should successfully prevent either
from blocking.
2021-10-02 11:03:20 -04:00
Sam Lantinga
8b74575267 Added support for the gyro and accelerometer on Steam Controllers
Fixes https://github.com/libsdl-org/SDL/issues/4577
2021-10-01 21:32:21 -07:00
Sam Lantinga
db18764e41 Use correct relative include path 2021-10-01 16:27:59 -07:00
Sam Lantinga
632aca2945 Window input focus is based on WM_SETFOCUS and WM_KILLFOCUS as WM_ACTIVATE doesn't necessarily imply focus.
Hopefully resolves https://github.com/libsdl-org/SDL/issues/4450 and https://github.com/libsdl-org/SDL/pull/4293
2021-10-01 16:17:38 -07:00
Sam Lantinga
9706feacae Update length after shortening string (thanks mayraud705!)
Closes https://github.com/libsdl-org/SDL/pull/4698
2021-10-01 15:11:25 -07:00
Sylvain
77acd44f28
DirectFB: fixed creation of palette textures 2021-10-01 22:30:51 +02:00
Sylvain
83d600904b
DirectFB: add partial support for RenderGeometry
allow to fill triangles with color or texture
but only uniform vertex color is handled (not per vertex color)
2021-09-30 23:47:37 +02:00
Cameron Cawley
c270949b5e Add a fast path for ARGB888->(A)BGR888 blending with pixel alpha 2021-09-28 11:27:56 -07:00
Ryan C. Gordon
114d1d46ac
direct3d: Remove unnecessary render target support check.
Direct3D 9 dictates that caps.NumSimultaneousRTs must always be at least 1,
which is to say that Direct3D 9 level hardware must always support render
targets.

(caps.NumSimultaneousRTs is meant to show if you can draw to multiple render
targets in a single draw call.)

We had already hardcoded SDL_RENDERER_TARGETTEXTURE as available earlier in
the function anyhow.

Fixes #4781.
2021-09-27 23:18:25 -04:00
Ethan Lee
0fc43504a0 wayland: Add support for XCURSOR_THEME/SIZE 2021-09-27 16:41:43 -04:00
Martin Mauersics
7c050aa60a egl: Don't fail to create a context if KHR_create_context_no_error is unsupported 2021-09-27 13:53:16 -04:00
David Gow
35d045584d video: wayland: Support displays with a 0 refresh rate
Some wayland compositors report the refresh rate as 0. Since we want to
force a minimum refresh rate of 10 frames worth, we were dividing by the
reported refresh rate, causing a divide-by-zero.

If the refresh rate is 0, instead force a frame every second if no frame
callbacks are received.

This fixes bug #4785
2021-09-27 09:26:40 -04:00
Sam Lantinga
9672d58119 Need to check structure version before setting xdg_toplevel to NULL 2021-09-26 14:22:11 -07:00
Northfear
14f225198d Use SDL_calloc for allocation of gxm_texture 2021-09-26 14:16:35 -07:00
Cacodemon345
b592e78f93 wayland: Expose xdg_toplevel to SysWM 2021-09-26 05:53:21 -04:00
Sam Lantinga
477fcf52e9 Fixed whitespace 2021-09-24 10:49:46 -07:00
Sam Lantinga
db68af8032 Reduce the likelyhood that the mouse will hover over the taskbar or toast notification while in relative mode, which causes a mouse leave event.
This will still happen occasionally as the mouse is whipped around, if there is a window overlapping the game window, but it should happen less often now. This could even happen with the original code that warped the mouse every frame, so this should be a good compromise where we don't warp the mouse continously and we still keep the mouse in the safe area of the game window.

Note that notifications can be any size, so the safe area may need to be adjusted or even dynamically defined via a hint.
2021-09-24 10:49:44 -07:00
Ethan Lee
7ed415d2ed wayland: Reuse KeySymToUcs4 to replicate X11 keymap behavior 2021-09-23 11:50:47 -07:00
Ethan Lee
1a4e2e5ef7 wayland: For text, ignore key events when Ctrl is held
Fixes #4695
2021-09-23 14:34:39 -04:00
Ryan C. Gordon
0aff42a159
egl: Group data fields before function pointers in SDL_EGL_VideoData. 2021-09-23 00:03:26 -04:00
Ryan C. Gordon
0ad4956c06
egl: explicitly call eglBindAPI during SDL_GL_MakeCurrent.
The EGL API binding must be specified per-thread, per the docs.

Fixes #1820.
2021-09-23 00:03:25 -04:00
Ryan C. Gordon
3147716022
egl: make an int into an SDL_bool. 2021-09-23 00:03:25 -04:00
Sam Lantinga
4ec259a784 Fixed building on Visual Studio 2013 and older 2021-09-22 19:06:11 -07:00
Sam Lantinga
287571fb46 Limit effect of in_title_click and focus_click_pending to only blocking cursor warping; without this all relative mouse motion was getting ignored when a window was activated via a mouse button 2021-09-22 17:40:57 -07:00
Northfear
5292156398 End Scene on RunCommandQueue on Vita 2021-09-22 11:54:26 -07:00
Cameron Cawley
08ae790497 Replace calls to asprintf with SDL_asprintf 2021-09-22 11:53:46 -07:00
Cameron Cawley
25a614bc3e Add SDL_asprintf and SDL_vasprintf 2021-09-22 11:53:46 -07:00
Sam Lantinga
79b0aae86c The return value of SDL_snprintf is the number of characters that would have been written.
Fixes https://github.com/libsdl-org/SDL/issues/4762
2021-09-22 11:46:24 -07:00
Ethan Lee
9b74623be9 wayland: Woops, forgot to assign cursor theme size... 2021-09-22 13:52:36 -04:00
Ethan Lee
8e54698aa6 wayland: Add support for high-DPI cursors 2021-09-22 10:37:42 -07:00
Sam Lantinga
432ee7d8ad Fixed building SDL_dynapi.c without stdio support 2021-09-22 09:29:21 -07:00
Sam Lantinga
345c161feb Fixed some accidental uses of external C runtime functions 2021-09-22 09:06:45 -07:00
Sam Lantinga
5d455cabf9 Don't process raw input when the window is being dragged or clicked on. 2021-09-21 18:15:11 -07:00
Sam Lantinga
0fd54f91f4 Fixed using a tablet with raw input relative motion
Tested with a Wacom Cintiq Pro 16"
2021-09-21 18:15:11 -07:00
Sam Lantinga
8fee82d1fd Improve relative motion handling over RDP
CR and research: @danielj
2021-09-21 18:15:09 -07:00
Sam Lantinga
eb3bf80f9c Fixed compiler warnings using Visual Studio 2019 2021-09-21 18:15:09 -07:00
Ryan C. Gordon
ce11caa80f
alsa: Map 7.1 audio channels to match what Windows and macOS expect.
This matches what we did a long time ago for 5.1 audio.

Fixes #55.

(FIFTY FIVE. Bug reported 15 years, 3 months, and 11 days ago! lol)
2021-09-21 16:49:44 -04:00
pkubaj
9886d897e2 Fix AltiVec detection on FreeBSD
The previous code was not correct, because there's no PPC_FEATURE_HAS_ALTIVEC MIB.
Instead, elf vector check should be done.
2021-09-21 09:57:10 -07:00
Ryan C. Gordon
c45facf2ca
alsa: clean up macro salsa a little. 2021-09-21 11:13:46 -04:00
Northfear
3b2fbb1cb7 End current scene before destroying the texture on Vita 2021-09-20 15:55:36 -07:00
Northfear
fc4296c114 Use aligned stride in sceGxmColorSurfaceInit 2021-09-20 13:23:42 -07:00
Northfear
7080bc2a91 Fallback to SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE if CDRAM texture allocation fails 2021-09-20 13:23:42 -07:00
Ivan Epifanov
512355d7aa Vita: fix thread detach. Remove leftover KillThread 2021-09-20 11:03:02 -07:00
Ivan Epifanov
ddcd847c8e Vita: fix thread priority Add support for thread name and stack size 2021-09-20 08:59:25 -07:00
Ryan C. Gordon
478f9eed28
x11: Don't include X11/extensions/extutil.h
We don't use it, it was a leftover from 1.2, I think, and it doesn't exist
on Solaris, so this should hopefully fix the build there.

This also means we don't need the configure/cmake checks for
SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY, so that was removed also.

Fixes #1666.
2021-09-20 10:22:50 -04:00
Ryan C. Gordon
ca9a321715
render: GL/GLES now draw lines almost perfectly matching software renderer.
One place known to differ in a significant way is a single line segment that
starts and ends on the same point; the GL renderers will light up a single
pixel here, whereas the software renderer will not. My current belief is this
is a bug in the software renderer, based on the wording of the docs:

"SDL_RenderDrawLine() draws the line to include both end points."

You can see an example program that triggers that difference in Bug #2006.

As it stands, the GL renderers might _also_ render diagonal lines differently,
as the the Bresenham step might vary between implementations (one does three
pixels and then two, the other does two and then three, etc). But this patch
causes those lines to start and end on the correct pixel, and that's the best
we can do, and all anyone really needs here.

Not closing any bugs with this patch (yet!), but here are several that it
appears to fix. If no other corner cases pop up, we'll call this done.

Reference Bug #2006.
Reference Bug #1626.
Reference Bug #4001.
...and probably others...
2021-09-19 15:47:24 -04:00
Ryan C. Gordon
857cc7c0c9
render: constified some local variables in SDL_AllocateRenderVertices. 2021-09-19 00:38:06 -04:00
Ryan C. Gordon
5faea84c63
render: Mark viewport/cliprect dirty when window is resized.
Fixes #4751.
2021-09-18 11:54:25 -04:00
Cameron Gutman
5dccffd7e4 Allow usage of the new Condition Variable code with Critical Sections
Vista and later provide the SleepConditionVariableCS() function for this.

Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to
SDL_syscond_cv.c which better reflects the implementation of condition
variables rather than the implementation of mutexes.

Fixes #4051.
2021-09-17 19:38:09 -04:00
Alex R
ebdfd0e175 atomic: detect clang separately 2021-09-16 17:33:52 -07:00
Ivan Epifanov
8d1e0ca324 Vita: add support for disabling 'screensaver' (screen dimming and suspend) 2021-09-16 09:03:17 -07:00
Ivan Epifanov
79ec8986d3 Vita: refactor gxm texture render and add SDL_RenderGeometry support 2021-09-16 09:03:17 -07:00
Zach Reedy
2a8938f2bf
Fixed: Whitespace being striped from the end of IME strings incorrectly + Regression with SDL_SetTextInputRect (#4752)
* Fixed: Whitespace being striped from the end of IME strings incorrectly

* Fixed: Google IME Candidate Window not placing correctly

* Why are PostBuild events stored in the vcxproj and not a user file?

* Revert SDL.vcxproj properly...

* Remove whitespace as per code review

* Fix Werror=declaration-after-statement error in code
2021-09-15 09:40:22 -07:00
Ivan Epifanov
ce177049f7 Vita: Allow completely skipping pvr init to override apphint from app 2021-09-14 16:20:50 -07:00
Misa
4a9947336c SDL_RenderSetVSync(): Restrict vsync to 0 or 1
In the future, we might want to support special swap intervals. To
prevent applications from expecting nonzero values of vsync to be the
same as "on", fail with SDL_Unsupported() if the value passed is neither
0 nor 1.
2021-09-14 16:18:02 -07:00
Misa
4549769d7d Add SDL_RenderSetVSync()
Currently, if an application wants to toggle VSync, they'd have to tear
down the renderer and recreate it. This patch fixes that by letting
applications call SDL_RenderSetVSync().

This is the same as the patch in #3673, except it applies to all
renderers (including PSP, even thought it seems that the VSync flag is
disabled for that renderer). Furthermore, the renderer flags also change
as well, which #3673 didn't do. It is also an API instead of using hint
callbacks (which could be potentially dangerous).

Closes #3673.
2021-09-14 09:56:29 -07:00
Ivan Epifanov
b2504b5da6 Fix typos 2021-09-11 20:40:50 +03:00
Jaylon Gowie
e455659467 Simplify Backspace and Enter 2021-09-10 19:49:47 -07:00
Jaylon Gowie
f162d9ee23 Fix Indentation 2021-09-10 19:49:47 -07:00
Jaylon Gowie
058c4d36b2 Add envvar to disable touchpads independently 2021-09-10 19:49:47 -07:00
Jaylon Gowie
4435543db1 Add PVR On Screen Keyboard Support 2021-09-10 19:49:47 -07:00
Ivan Epifanov
10d3df44f1 Vita: fix copyright dates 2021-09-09 07:22:01 -07:00
Ivan Epifanov
2a83686071 Fix default path 2021-09-09 07:22:01 -07:00
Ivan Epifanov
134dd46819 Add pvr gles/gles2 context support 2021-09-09 07:22:01 -07:00
Sam Lantinga
ff85d4fbe5 Fixed Xbox Series X controller being detected by both IOKit and GCController on macOS 2021-09-08 17:51:47 -07:00
Sam Lantinga
9f8552588d Added mapping for Xbox One S controller with newer firmware on macOS 2021-09-08 17:50:17 -07:00
Sam Lantinga
bf97c5a22f Make sure SDL file descriptors don't leak into child processes 2021-09-08 14:47:40 -07:00
Ryan C. Gordon
d49d955d73
render: SDL_RenderGeometry should still render when hidden, in most cases.
(otherwise render targets may fail, etc...the check is a legacy helper for
iOS apps that crash if you try to use OpenGL while in the background.)
2021-09-08 11:44:17 -04:00
Sam Lantinga
7d66fa209a Fixed double-copy of the report in BlueZ >= 5.56 2021-09-07 17:38:26 -07:00
Sam Lantinga
7ed7644a26 Fixed compiling HIDAPI Steam Controller support with C89 compiler 2021-09-07 17:37:47 -07:00
Sam Lantinga
27a48b142b Check the pathname first, as that's a faster check for XInput devices 2021-09-07 15:50:21 -07:00
Zach Reedy
6f97205229 Added: Support for showing the IME Candidate Window on Windows 2021-09-02 02:28:54 -10:00
Sylvain
183eb0673b
Fixed bug #4711: prevent opengl SDL_renderer from crashing if GL_ARB_multitexture isn't supported 2021-09-01 15:46:32 +02:00
Rokas Kupstys
515b7e93b5 Fix horizontal wheel scroll direction of X11. 2021-09-01 03:25:49 -10:00
David Gow
a1ffeda0ed Add SDL_HINT_APP_NAME and DBUS inhibition hint
See SDL bug #4703. This implements two new hints:
- SDL_APP_NAME
- SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME

The former is the successor to SDL_HINT_AUDIO_DEVICE_APP_NAME, and acts
as a generic "application name" used both by audio drivers and DBUS
screensaver inhibition. If SDL_AUDIO_DEVICE_APP_NAME is set, it will
still take priority over SDL_APP_NAME.

The second allows the "activity name" used by
org.freedesktop.ScreenSavver's Inhibit method, which are often shown in
the UI as the reason the screensaver (and/or suspend/other
power-managment features) are disabled.
2021-08-30 09:15:11 -04:00
Lee Salzman
9fae8f7088 Treat empty SDL_VIDEODRIVER var to check all video drivers. 2021-08-30 05:00:51 +03:00
Lee Salzman
7d90df0ece Restore previous behavior of empty SDL_AUDIODRIVER trying all drivers.
The recent change to make SDL_AUDIODRIVER support comma-separated lists
broke the previous behavior where an SDL_AUDIODRIVER that was empty
behaved the same as if it was not set at all. This old behavior was
necessary to paper over differences in platforms where SDL_setenv may
or may not actually delete the env var if an empty string is specified.
This patch just adds a simple check to ensure SDL_AUDIODRIVER is not
empty before using it, restoring the old interpretation of the empty
var.
2021-08-30 05:00:51 +03:00
Sam Lantinga
8b1f8b6ec5 Use the high speed alternate setting on new Microsoft Xbox controllers 2021-08-27 11:14:09 -07:00
Sylvain
1fe9ad04be
SDL_ConvertSurface: add an intermediate variable to remove static analysis false positive (see bug #4600) 2021-08-27 14:09:47 +02:00
Sylvain
be6bee0b5a
SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:47:28 +02:00
Sylvain
54ca1d190e
SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600) 2021-08-27 07:44:03 +02:00
Sylvain
b17aa5d080
SW_RenderGeometry: remove a few static analysis false positives (see bug #4600) 2021-08-27 07:16:40 +02:00
David Gow
3261f7f6ce audio: Support "pulse" as an alias for "pulseaudio"
Originally, SDL 1.2 used "pulse" as the name for its PulseAudio driver.
While it now supports "pulseaudio" as well for compatibility with SDL
2.0 [1], there are still scripts and distro packages which set
SDL_AUDIODRIVER=pulse [2]. While it's possible to remove this in most
circumstances or replace it with "pulseaudio" or a comma-separated list,
this may still conflict if the environment variable is set globally and
old binary builds of SDL 1.2 (e.g. packaged with older games) are being
used.

To fix this on SDL 2.0, add a hardcoded check for "pulse" as an audio
driver name, and replace it with "pulseaudio". This mimics what SDL 1.2
does (but in reverse). Note that setting driver_attempt{,_len} is safe
here as they're reset correctly based on driver_attempt_end on the next
loop.

[1] d951409784
[2] https://bugzilla.opensuse.org/show_bug.cgi?id=1189778
2021-08-25 22:43:32 -10:00
Sam Lantinga
503ea8e89f Don't modify the Nintendo Switch home LED state by default 2021-08-25 14:42:16 -07:00
Vanfanel
b1e492d1fc Search for an appropiate plane instead of simply using the first one. 2021-08-25 10:51:26 -10:00
Eric Engestrom
23ffa3d914 Update SDL's copy of the EGL headers from Khronos 2021-08-25 10:50:21 -10:00
Ethan Lee
524964f966 Add SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY 2021-08-25 16:40:02 -04:00
Eric Engestrom
5113fedfa0 video/wayland: use EGL_EXT_present_opaque when available 2021-08-25 16:40:02 -04:00
Sam Lantinga
130b6bebae Manually scan for Linux joysticks before udev scan runs
This allows us to have joysticks sorted by insert time at startup, fixing https://github.com/libsdl-org/SDL/issues/4688
2021-08-24 17:03:19 -07:00
Sam Lantinga
cbccf5bb50 Use SDL_GetHint() instead of SDL_getenv() for Linux joystick hints 2021-08-24 17:03:19 -07:00
Shawn Ellis
0ae2a9f8c3 Fixed the Atari gamecontroller mappings and added Atari Xbox 360
This change corrects the mappings for the Atari gamecontroller and
adds support for the Atari Xbox 360 compatible gamecontroller. The Atari
game controller can switch between Atari and Xbox 360 mappings.
2021-08-24 13:06:27 -10:00
Ryan C. Gordon
d5fe9c308a x11: Log a warning if we decide to use XVidMode.
Reference issue #1782.
2021-08-24 14:29:39 -04:00
Ryan C. Gordon
9504bb121d
pulseaudio: Fix some function signatures that expect const pointers.
This might have changed at some point in the Pulse API, or this might have
always been wrong, but we didn't notice because the dynamic loading code
hides it by casting things to void *. The static path, where it
assigns the function pointer directly, puts out a clear compiler warning,
though.
2021-08-23 00:47:25 -04:00
Sylvain
e426bb80cb
Fixed bug #4671 - D3D_QueueGeometry: use "count / 3" (Thanks alittlesail!) 2021-08-20 07:50:30 +02:00
Oschowa
70c23b25f0 audio: pipewire: Reset hotplug atomic variables on deinit. 2021-08-19 22:26:25 -04:00
Sylvain
ae5336a3d2
Fixed bug #4669: D3D_QueueGeometry: -0.5f offset position of vertexs
This similar to D3D_QueueCopy positions
2021-08-19 14:03:10 +02:00
Ozkan Sezer
8270172e74 fix -Wshorten-64-to-32 warnings in android builds.
see: https://github.com/libsdl-org/SDL/pull/4195#issuecomment-901506386
2021-08-19 12:11:10 +03:00
Ozkan Sezer
ccb06296b9 SDL_windowsevents.c: fix build against older SDKs. 2021-08-19 03:15:02 +03:00
Sylvain
154384a776 Add (uintptr_t) casts 2021-08-19 00:10:59 +02:00
Sylvain
08d6a4653e Fix dynapi prototypes 2021-08-19 00:10:59 +02:00
Sylvain
1670104ad8 Change 'size_indice' to 'size_indices' 2021-08-19 00:10:59 +02:00
Sylvain
a8f89a01aa Change 'size_indice' to 'size_indices' 2021-08-19 00:10:59 +02:00
Sylvain
47db47c1cc Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support 2021-08-19 00:10:59 +02:00
Sylvain
b9bd9da78f OpenGLES2: transfert color as 4 bytes, instead of 4 floats 2021-08-19 00:10:59 +02:00
Sylvain Becker
c6ceaaeb4b METAL: use Uchar4Normalized format to transfert color as 4 bytes, instead of 4 floats 2021-08-19 00:10:59 +02:00
Sylvain
eff840bb9b Add OpenGLES implementation 2021-08-19 00:10:59 +02:00
Sylvain
32e7910135 Fix warnings 2021-08-19 00:10:59 +02:00
Sylvain
6e47f53869 Fix warnings 2021-08-19 00:10:59 +02:00
Sylvain
4869a3d294 Add Direct3D9 implementation (not tested) 2021-08-19 00:10:59 +02:00
Sylvain
4ba3763897 Save and restore SDL renderer state after transforming triangles to rect 2021-08-19 00:10:59 +02:00
Sylvain
cd0663e053 Fix declaration-after-statement and remove tabs 2021-08-19 00:10:59 +02:00
Sylvain Becker
cd4663dfcb Update D3D11 for SDL_RenderGeometryRaw 2021-08-19 00:10:59 +02:00
Sylvain Becker
9f59170743 Update METAL backend for SDL_RenderGeometryRaw 2021-08-19 00:10:59 +02:00
Sylvain
61d9e9164f For the software renderer, try to reinterpret triangles as SDL_Rect
With Dear ImGui + software renderer, it draws:
- by default at 250 fps
- drops to 70 fps if you show the color picker
- drops to 10 fps if put the color picker fullscreen
2021-08-19 00:10:59 +02:00
Sylvain
cc37c38e30 Add SDL_RenderGeometry based on SDL_RenderGeometryRaw 2021-08-19 00:10:59 +02:00
Sylvain
e481261173 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters 2021-08-19 00:10:59 +02:00
Sylvain
111c70e141 Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles 2021-08-19 00:10:59 +02:00
Sylvain
f73c1eff10 Use normalized texture coordinates 2021-08-19 00:10:59 +02:00
Sylvain
5828cc415a Update METAL backend: fix a typo in drawline 2021-08-19 00:10:59 +02:00
Sylvain
9eab5195fe Update dynapi files 2021-08-19 00:10:59 +02:00
Sylvain Becker
9a8a8e65b8 Update SDL_render_d3d11.c
Fix D3D11 compilation
2021-08-19 00:10:59 +02:00
Sylvain Becker
121114d061 Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
Sylvain Becker
2d01573bb9 Add METAL shaders 2021-08-19 00:10:59 +02:00
Sylvain Becker
1e77dae7b7 Add METAL implementation 2021-08-19 00:10:59 +02:00
Sylvain
1ebef0732a Add D3D11 implementation (not yet tested) 2021-08-19 00:10:59 +02:00
Sylvain
3ee511d71c Add software renderer implementation 2021-08-19 00:10:59 +02:00
Sylvain
37f78fc1cc Add OpenGL implementation 2021-08-19 00:10:59 +02:00
Sylvain
faded41ab1 Add OpenGLES2 implementation 2021-08-19 00:10:59 +02:00
Sylvain
6e26d320c6 Add sysrender interface 2021-08-19 00:10:59 +02:00
Sylvain
53a2608bd2 Renderer opengles2: turn color Uniform into Attribute.
all attributes are copied interleaved (based on rmg-nik initial patch+
+ minor clean up of data structure
+ add check for colorswap
2021-08-19 00:10:59 +02:00
Oschowa
bfa159313b audio: pipewire: Set PW_KEY_NODE_RATE to suggest a rate.
This can be used by recent pipewire to avoid resampling.
2021-08-18 12:40:13 -04:00
Aleksey Rybalkin
402b86f2a8 waylandevents: prevent segfault if xkb compose table is not found
this can happen e.g. on pure wayland system where there is no X11
locales for xkbcommon to find.
2021-08-15 10:11:19 -04:00
Jānis Rūcis
454943cf3e emscripten: Don't flag window fullscreen on external requests
Also, the condition was always true.
2021-08-14 17:04:46 +01:00
Joseph Kogut
55af8dcad9 emscripten: use emscripten_set_window_title api 2021-08-14 17:04:46 +01:00
Joseph Kogut
d8baad7e48 emscripten: use emscripten_get_screen_size api 2021-08-14 17:04:46 +01:00
Charlie Birks
abc04270b7 emscripten: Fix framebuffer array creation optimisation 2021-08-14 17:04:46 +01:00
Charlie Birks
b4f11a3669 emscripten: Drop commented out code from the dummy driver 2021-08-14 17:04:46 +01:00
David Gow
fbc364908a Use the new SDL_clamp() macro where sensible
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
2021-08-14 09:01:14 -07:00
Charlie Birks
07a2d71e90 emscripten: Feed silence to device when paused 2021-08-14 12:24:35 +01:00
Sam Lantinga
dcc5eef0e2 Clarify that one of the PIDs of the Xbox Elite Series 2 controller is used in Bluetooth mode 2021-08-14 00:31:46 -07:00
Sam Lantinga
91a55a02de Relative mouse motion is delivered to the window with keyboard focus
This was the original intent (note SDL_UpdateWindowGrab() in SDL_OnWindowFocusGained() and SDL_OnWindowFocusLost()) and fixes a bug where relative motion unexpectedly stops if the task bar is covering the bottom of the game window and the mouse happens to move over it while relative mode is enabled.

Another alternative would be to confine the mouse when relative mode is enabled, but that generates mouse motion which would need to be ignored, and it's possible for the user moving the mouse to combine with the mouse moving into the confined area so you can't easily tell whether to ignore the mouse motion. See https://github.com/libsdl-org/SDL/issues/4165 for a case where this is problematic.
2021-08-14 00:00:57 -07:00
Sam Lantinga
694771513c Get the window size for the window receiving the mouse motion
This is the mouse focus except in the case where relative motion is enabled and the mouse is over a window floating on top of the application window (e.g. the taskbar)
2021-08-14 00:00:57 -07:00
Sam Lantinga
6a1e1ed9ae Relative mouse mode grab is based on the window with the input focus
This fixes restoring the cursor clip rectangle after the mouse has moved off of the window.

Also try to better synchronize cursor visibility with mouse position changes when changing relative mode. This doesn't work perfectly, but it seems to improve things on Windows.
2021-08-14 00:00:57 -07:00
Sam Lantinga
e42e9a12de Fixed build 2021-08-13 20:48:56 -07:00
Sam Lantinga
441fbcaa3d Added HIDAPI support for the Xbox Adaptive Controller 2021-08-13 20:48:54 -07:00
Sam Lantinga
b5e5c1ef48 Added Ctrl-T to toggle topmost mode in test programs 2021-08-13 17:53:39 -07:00
Sam Lantinga
4d9efcb55c Fixed flag test for boolean correctness 2021-08-13 11:52:25 -07:00
Sam Lantinga
b28ed02803 Don't warp the mouse for relative mode when the window doesn't have focus 2021-08-13 11:39:41 -07:00
Sam Lantinga
629e9f820a Fixed return value of SDL_GetGrabbedWindow() when we have an internal grab because of mouse relative mode 2021-08-13 11:06:43 -07:00
Sam Lantinga
6aa1498b98 This assert wasn't correct, we set the internal grab for mouse relative mode as well. 2021-08-13 11:03:19 -07:00
Sam Lantinga
907943a236 Added support for the Xbox One S Controller with 5.x series firmware 2021-08-12 17:51:08 -07:00
Joshua Root
1e92135297 Improve portability of SDL_Convert51ToStereo_AVX
Don't rely on checking __clang_major__ since it is not comparable
between different vendors. Don't use "#pragma clang attribute" since it
is only available in relatively recent versions, there's no obvious way
to check if it's supported, and just using __attribute__ directly (for
gcc as well) results in simpler code anyway.
2021-08-12 16:04:35 -07:00
Ozkan Sezer
7aec0b90ee SDL_hidapi_xboxone.c: fix bogus 'uninitialized' warning from clang.
The last 'size == 50' check is always true anyway.
2021-08-13 01:56:56 +03:00
Sam Lantinga
cec5a129f5 Fixed libudev hotplug notifications in the HIDAPI driver 2021-08-12 15:49:33 -07:00
Sam Lantinga
6eb4ebb502 Simplified the HIDAPI Xbox One controller initialization 2021-08-12 15:49:33 -07:00
Simon McVittie
25cd749adb x11: Don't change mode if we are already in the correct mode
If we are already in the desired mode, changing it is a no-op at best,
and harmful at worst: on Xwayland, it sometimes happens that we disable
the crtc and cannot re-enable it.

Resolves: https://github.com/libsdl-org/SDL/issues/4630
Signed-off-by: Simon McVittie <smcv@collabora.com>
2021-08-12 12:23:40 -07:00
Sam Lantinga
584b89abe6 Added support for the color LED on the Xbox Elite Series 2 controller 2021-08-12 08:17:10 -07:00
Sam Lantinga
64882b2466 Added support for the Xbox One Elite 2 Controller with 5.x series firmware 2021-08-12 08:17:08 -07:00
Ozkan Sezer
ed6eb07e79 SDL_wasapi.c: fixed build against older SDKs. 2021-08-12 01:40:50 +03:00
Andrei Alexeyev
68ca35c318 wayland: fix memleak in output listener 2021-08-11 14:11:52 -07:00
Andrei Alexeyev
e9179314c4 joystick/linux: fix memleaks; streamline joylist item removal 2021-08-11 14:11:52 -07:00
Ozkan Sezer
44a76710d1 Don't disable clang avx instrinsics on win32 if __AVX__ is defined.
C.f.: https://github.com/libsdl-org/SDL/issues/4533
2021-08-11 08:47:52 -07:00
Ethan Lee
ae7ee2a59c wayland: Ignore stateless/sizeless configs when starting in fullscreen mode 2021-08-11 11:02:33 -04:00
Sam Lantinga
ac32c522ad Try using the built-in WASAPI audio rate conversion
Fixes https://github.com/libsdl-org/SDL/issues/4608
2021-08-10 18:11:09 -07:00
Sam Lantinga
cb1e20b058 Added KMOD_SCROLL to track the scroll lock state
Fixes https://github.com/libsdl-org/SDL/issues/4566
2021-08-10 17:50:17 -07:00
Sam Lantinga
f5794f9eeb Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture 2021-08-10 15:17:59 -07:00
Sam Lantinga
a0af7ce731 OSS is no longer the preferred audio backend on modern UNIX systems
Fixes https://github.com/libsdl-org/SDL/issues/4207
2021-08-10 15:05:49 -07:00
Sam Lantinga
3f6ebffff4 Updated to version 2.0.17 for development 2021-08-10 15:02:36 -07:00
Sam Lantinga
016b02f24c Fixed build, C89 doesn't allow non-constant static initializers 2021-08-10 12:17:37 -07:00
Ozkan Sezer
77c8d11137 configuration updates for dlopen:
- cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history..
  detach the dl api discovery from SDL_LOADSO_DLOPEN functionality.
  define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is
  called only for relevant platforms.)
- update SDL_config.in and SDL_config.cmake accordingly.
- SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is
  defined, but HAVE_DLOPEN is not.
- pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN
- SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely
  on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN.
- SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h,
  SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN.

Closes: https://github.com/libsdl-org/SDL/pull/4351
2021-08-10 12:07:32 -07:00
hgs3
cb0fd05eeb Adding a clarifying comment in case a programmer unfamiliar with UTF-16 and UTF-32's relationship chances upon the code. 2021-08-10 12:07:11 -07:00
Henry G. Stratmann III
3470112969 Optimizing the implementation. 2021-08-10 12:07:11 -07:00
Henry G. Stratmann III
712e0d1f06 Fixing WM_CHAR event handling for Unicode characters outside the Basic Multilingual Plane. 2021-08-10 12:07:11 -07:00
Sam Lantinga
fcfd19db86 Added support for SDL_RENDERER_PRESENTVSYNC to the software renderer
This fixes https://github.com/libsdl-org/SDL/issues/4612
2021-08-10 12:02:59 -07:00
Sebastian Krzyszkowiak
25f9ed87ff audio: Fix false positives in driver name comparison
Without this change, driver names don't get matched correctly;
for example "a" can get matched with "alsa" since it only checks
whether the string matches up to the length of the requested
driver name.
2021-08-10 08:34:07 -07:00
Sebastian Krzyszkowiak
b3a989d0df video: Fix false positives in driver name comparison
Without this change, driver names don't get matched correctly;
for example "x" can get matched with "x11" since it only checks
whether the string matches up to the length of the requested
driver name.
2021-08-10 08:34:07 -07:00
Sam Lantinga
de6ba40d9e Added support for the Flydigi Vader 2 controller in 2.4G Android mode 2021-08-09 11:38:22 -07:00
Sam Lantinga
3f440daad9 Added support for the Flydigi Vader 2 controller in Bluetooth mode 2021-08-09 10:40:36 -07:00
Cameron Gutman
6ae227d011 x11/wayland: fix screensaver suspension via D-Bus
b08b1bde introduced a subtle bug. Despite not using D-Bus types directly,
the code used the SDL_USE_LIBDBUS definition set by SDL_dbus.h to conditionally
compile calls SDL_DBus_ScreensaverTickle() and SDL_DBus_ScreensaverInhibit().
As a result, it still compiled without SDL_dbus.h included, but screensaver
suspension silently failed to work.

The D-Bus stuff could probably use some tweaks to be harder to accidentally
break, but for now just restore the header includes.
2021-08-08 23:47:42 -05:00
Sebastian Krzyszkowiak
2e6dac870f wayland: Add a hint to allow disabling libdecor use
Useful for testing xdg-shell path with compositors like Weston.
2021-08-08 18:05:47 -07:00
Cameron Gutman
092a20d945 wayland: Avoid busy waiting for vsync 2021-08-08 18:04:08 -07:00
Cameron Gutman
791d9d3ff6 Fixed DInput mapping for NVIDIA Virtual Gamepad 2021-08-07 14:20:43 -07:00
Ethan Lee
7be970db31 wayland: Avoid setting floating width/height when re-entering fullscreen 2021-08-06 19:51:27 -04:00
Sam Lantinga
bec783571b Better fix for compiling using clang on Windows
This fixes https://github.com/libsdl-org/SDL/issues/4533
2021-08-06 14:20:55 -07:00
Sam Lantinga
a91ab883e9 Fixed building on Windows with cmake, ninja, and clang 2021-08-06 12:28:24 -07:00
Ryan C. Gordon
dd683073bb
hidapi: Patched to compile on QNX.
Fixes #4591.
2021-08-06 15:13:40 -04:00
Sam Lantinga
cae7bd9b65 Don't use AVX with clang if the compiler isn't building with AVX instructions
Fixes https://github.com/libsdl-org/SDL/issues/4533
2021-08-06 12:01:24 -07:00
Ethan Lee
10979d37fb wayland: Always assume configure is wrong for non-resizable windows.
Configure events from compositors have an extremely annoying habit of giving us
completely bogus sizes, from all sorts of places. Thankfully, the protocol
gives us the ability to completely ignore the width/height and just stick with
what we know, so for all windows that are not meant to be resized, pretend we
never even got the width/height at all, the compositor is required to respect
our dimensions whether they match configure's suggestion or not.
2021-08-05 17:19:11 -04:00
Sam Lantinga
88674b4a0e Fixed build 2021-08-04 13:17:35 -07:00
Sam Lantinga
c14813a879 Fixed spacing 2021-08-04 13:00:14 -07:00
Sam Lantinga
3cad447ee7 Only update the window size if setting the display mode succeeded 2021-08-04 12:57:51 -07:00
Daniel Gibson
0eb6f79190 SDL_SetWindowDisplayMode(): If already fullscreen, adjust window size
Otherwise only the display resolution is changed, but the SDL window size
(and for example the window-surface size) aren't adjusted accordingly
and thus don't fill the whole screen.
See #3313
2021-08-04 12:48:48 -07:00
Daniel Gibson
72d8128520 Improve SDL_CreateWindow() fullscreen support on Windows
.. and maybe other platforms as well (though X11 was not affected)?

The issue was that passing a higher resolution than the current desktop
resolution to SDL_CreateWindow() with SDL_WINDOW_FULLSCREEN didn't switch
to that resolution (even though it did switch to lower resolutions).

When creating a fullscreen window, window->fullscreen wasn't even set
at all (only zeroed out), setting it only happened if the user explicitly
called SDL_SetWindowDisplayMode(). So without that, SDL_CreateWindow()
-> SDL_UpdateFullscreenMode() -> SDL_GetWindowDisplayMode() used the
resolution from window->windowed.w/h which were limited to the desktop size
due to some weird combination of WIN_AdjustWindowRectWithStyle() and
WIN_WindowProc() being called after a call to SetWindowPos().

fixes #3313
2021-08-04 12:48:48 -07:00
Sam Lantinga
9fdb06450d Added support for the Joy-Con Charging Grip when SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is enabled 2021-08-04 11:34:06 -07:00
Ryan C. Gordon
d483970262
dbus: Wrap init in a spinlock.
This prevents a race if two threads that need d-bus try to init it at the
same time. Note that SDL_Init will likely handle this from a single thread
at startup, but there are places outside of init where one might trigger
D-Bus init, like setting thread priority (a common first thing for a new
thread to do) resulting in SDL trying to use RTKit.

Fixes #4587.
2021-08-04 13:30:12 -04:00
Cameron Gutman
b08b1bde66 linux: remove d-bus lazy init dead code
Lazy init in X11/Wayland is dead code since dbdbae4
2021-08-04 13:14:57 -04:00
Ryan C. Gordon
5fc13fcb21 direct3d: Commit viewport state before clearing, attempt 2.
This reintroduces the fix from 0e16ee8330, but just marks
the viewport state as dirty after a clear that needs to expand the
viewport to fill the render target, as we'll need to also reset
the orthographic projection state elsewhere, and that won't
happen if we clear the dirty flag here.

Fixes #4210.
(again.)
(...sorry...!)
2021-08-04 07:00:17 -04:00
Ryan C. Gordon
ed6ce5ccb0
log: Fixed compiler warnings on 64-bit Visual Studio. 2021-08-04 02:34:09 -04:00
Ryan C. Gordon
7e88e772d7
winrt: Fixed incorrect code in a Windows Phone #ifdef. 2021-08-04 02:30:47 -04:00
Ethan Lee
32f909f7e3 wayland: Remove redundant waylanddyn.h includes.
All files including waylanddyn.h already include waylandvideo.h first.
2021-08-03 14:57:22 -04:00
Ethan Lee
124405a0bc wayland: Fix building without Vulkan support 2021-08-03 14:57:22 -04:00
David Gow
4077f7a2d9 Update the Renderer dpi_scale on SIZE_CHANGED event (fix #4580)
The Renderer logical scaling code scales mouse coordinates, and needs to
take the window DPI into account on HIGHDPI windows. However, the
variable which tracks this, renderer->dpi_scale, is set once when the
renderer is created, and then not updated. In the event that the window
is moved to another screen, or the screen DPI otherwise changes, this
will be outdates, and potentially the coordinates will be all wrong.

So let's update the dpi_scale on the SIZE_CHANGED event: it's at least a
possibility that this will be issued on some OSes when DPI changes, and
it's otherwise already handled by SDL_Renderer's event filter.
2021-08-03 09:30:43 -07:00
Sam Lantinga
9b4884d58a Warn if you're building a partially functional RAWINPUT driver without device notifications 2021-08-03 09:25:14 -07:00
Sam Lantinga
886eb02eba Fixed detection of Steam Virtual Gamepad with the WGI driver 2021-08-03 09:25:14 -07:00
Sam Lantinga
7c63e1d37a Added WGI mappings for the Amazon Luna and Google Stadia controllers 2021-08-03 09:25:14 -07:00
Sam Lantinga
99c8972b25 Added WGI mappings for PS4 and PS5 controllers 2021-08-03 09:25:14 -07:00
Sam Lantinga
2dfc92ca1e Added default mapping for WGI game controllers 2021-08-03 09:25:13 -07:00
Sam Lantinga
9d64e6b442 Revert "direct3d: Commit dirty viewport state before clearing."
This reverts commit 0e16ee8330.
2021-08-03 00:29:33 -07:00
Sam Lantinga
993a56766d Only use the default Xbox mapping on Linux
On Windows, this is already covered by XInput and is the wrong mapping if we try to use it with DirectInput/RAWINPUT/WGI controllers
2021-08-03 00:15:24 -07:00
Ryan C. Gordon
0e16ee8330 direct3d: Commit dirty viewport state before clearing.
Otherwise you might have set the viewport to the full size of
the render target in SDL's API but this change hasn't been
transmitted to Direct3D yet by the time we attempt to clear.

Fixes #4210.
2021-08-03 02:32:56 -04:00
Sam Lantinga
7edc7d5392 Added a mapping for the Steam Virtual Gamepad when it's detected in DirectInput mode 2021-08-02 22:45:07 -07:00
Ryan C. Gordon
350ca0f908 winrt: Don't register orientation hint callback in startup code.
SDL_AddHintCallback() uses SDL_malloc(), which means this would
run before main(), so the app wouldn't be able to supply its own
replacement SDL_malloc() implementation in time.

This code was moved to under SDL_Init. Since the hint callback
already makes efforts to not override the app manifest's
orientation settings, this is safe to move until after pre-main()
startup.

Fixes #4449.
2021-08-03 05:07:39 -04:00
Ryan C. Gordon
834a84fabb winrt: Don't use LoadLibraryA on WinRT.
This removes the CM_Register_Notification code on WinRT. Note
that this API _is_ available to UWP apps as of Windows 10.0.17763
(version 1809, released October 2018), according to:

https://docs.microsoft.com/en-us/uwp/win32-and-com/win32-apis#apis-from-api-ms-win-devices-config-l1-1-1dll

So it might be worth readding with some sort of preprocessor check
for minimum targeted version, or whatever is appropriate for WinRT
development.
2021-08-03 05:07:39 -04:00
Ethan Lee
7082fb04af wayland: Only dispatch on fullscreen set when the window is visible.
Fixes hang-on-startup described in #4572.
2021-08-02 22:42:30 -04:00
Ethan Lee
0f5b8a99f0 wayland: For libdecor, dispatch immediately after setting fullscreen
Reference: #4578
2021-08-02 19:48:31 -04:00
Sam Lantinga
022235012c Fixed crash if WGI didn't give us the name for a controller 2021-08-02 16:40:58 -07:00
Ethan Lee
4562da622c wayland: Make libdecor configure match xdg_toplevel 2021-08-02 18:56:14 -04:00
Ethan Lee
1fb1aa1983 wayland: Keep the fullscreen check for maximize/restore events 2021-08-02 12:57:28 -04:00
Ethan Lee
584673a5a1 wayland: Don't ignore configs for non-fullscreen, non-resizable windows.
This was causing configure events to not inform SDL of window size
changes, even when they were based on resizes that we fully expected. The
result was fullscreen->windowed not working at all, because it would
retain the desktop resolution instead of reverting to the floating size
that it had before moving to fullscreen mode.

Fixes Super Hexagon fullscreen toggling.
2021-08-02 12:54:39 -04:00
Sebastian Krzyszkowiak
2506729893 wayland: Flush in SetWindowFullscreen
The flush has been removed in e5f9fae034.
Unfortunately, even though ideally the flush shouldn't be necessary,
our resize sequence isn't... well, perfect, and removing that flush causes
tons of troubles.

We're also still flushing in other paths where the window size can be
changed by the compositor and where we may potentially have to obey that
change, like in Wayland_MaximizeWindow.

This also removes the hack introduced in 7f261d3b76,
which introduces problems with protocol violations and seems to not be
necessary when flushing.
2021-08-02 12:18:23 -04:00
Sebastian Krzyszkowiak
ea28187cd5 wayland: Hack surface resize into compliance with set_window_geometry
We have issues with correct resize sequence and happen to commit old-sized
buffers even after configure event for the new size has been already
acknowledged. While the reason for that stays unknown, let's at least
workaround the problem by faking window geometry into expected size.
This does not fix visual glitch on e.g. fullscreen toggling, but having
a split-second glitch is still a much better outcome than being
terminated by the compositor for protocol violation.
2021-08-02 12:18:23 -04:00
Sebastian Krzyszkowiak
b5210cac44 wayland: Initialize floating size at window creation
This allows the windowed size to be restored for windows initially
created already in non-floating state.
2021-08-02 12:11:06 -04:00
Ethan Lee
dab33844e3 wayland: Fix a warning in handle_configure_xdg_toplevel 2021-08-02 12:05:13 -04:00
Ethan Lee
754aa2d321 Mostly revert cfcdfb7be9.
This was causing window changes to completely break, resulting in broken
decorations and bizarre frame timing, I don't know what exactly it's doing
but it's not good. Kept the libdecor_frame_is_floating logic, at least.
2021-08-02 12:05:10 -04:00
Ethan Lee
8803589fc3 wayland: Avoid redundant SetWindowBordered for libdecor 2021-08-02 12:05:06 -04:00
Sebastian Krzyszkowiak
b4c4060ad2 wayland: Clean up Wayland_HandlePendingResize
Commit 871c11191b removed delayed
resize handling, but it left the whole structure untouched that
now became unnecessary. To help with code clarity, get rid
of the structure where pending resize state used to be stored
and pass all the data directly to Wayland_HandlePendingResize
(now renamed to Wayland_HandleResize, since it's not "pending"
anymore but applied immediately)
2021-08-01 21:07:51 -07:00
Sebastian Krzyszkowiak
9bb24ad0cf wayland: Always call Wayland_SetWindowBordered when showing the window
Otherwise our windows have no window decoration on compositors that
support xdg-decoration-unstable-v1, but default to client-side mode.

Contrary to what the comment was stating, there is nothing in the protocol
that would make redundant calls to zxdg_toplevel_decoration_v1::set_mode
problematic.
2021-08-01 21:07:14 -07:00
Christian Rauch
cfcdfb7be9 libdecor: use same fullscreen/maximised restore logic as for xdg-toplevel 2021-08-01 15:14:44 -07:00
Christian Rauch
42452f8ca5 wayland: store and restore floating states
Some Wayland compositors send (0,0) as "suggested" configure event sizes to
indicate that the client has to decide on its own which sizes to used. This
is commonly done when restoring from maximised, fullscreen or tiles states
to fullscreen.
We now store the last known floating states in a new set of variables and
restore them when we receive such a (0,0) configure event.
2021-08-01 15:14:44 -07:00
Sebastian Krzyszkowiak
d4e1b4974a unix: OpenURL: Move unsetenv above vfork
From the vfork manpage:

> The  vfork()  function has the same effect as fork(2), except that
> the behavior is undefined if the process created by vfork() either
> modifies any data other than a variable of type pid_t used to store
> the return value from vfork(), or returns from the function in which
> vfork() was called, or calls any other function before successfully
> calling _exit(2) or one of the exec(3) family of functions.

unsetenv is still called inside a child process, so it does not
influence the rest of the application.
2021-08-01 03:58:49 -07:00
Sam Lantinga
9b7b928765 Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam
This fixes https://github.com/libsdl-org/SDL/issues/4565
2021-07-31 23:28:59 -07:00
Sebastian Krzyszkowiak
54aea2446e wayland: Disable key repeat when repeat rate equals 0
This fixes a crash on pressing keyboard button when compositor sends
zero as repeat rate, indicating that key repeat should be disabled.

From Wayland protocol spec:

> Negative values for either rate or delay are illegal. A rate of zero
> will disable any repeating (regardless of the value of delay).
2021-07-31 21:40:27 -07:00
Sam Lantinga
b033cd0d2e Fixed XSync sequence to match other cases where we set the X11 error handler 2021-07-31 16:01:48 -07:00
Ryan C. Gordon
4c7825f6bd
x11: XSync while trying to catch XRRSetScreenSize error.
Reference issue #4561
2021-07-31 18:27:14 -04:00
Sam Lantinga
cb1fd30e9a Updated to version 2.0.16 for release 2021-07-31 13:28:54 -07:00
Ryan C. Gordon
d0effadf68
x11: Don't let XRRSetScreenSize fire a BadMatch error.
This is a workaround and not a proper fix, but this is possibly complicated,
and possibly a corner case, so this will do for 2.0.16, if not the
foreseeable future.

Reference issue #4561
2021-07-31 15:58:31 -04:00
Sam Lantinga
3a4b217d6c Allow defining SDL_MAIN_HANDLED on iOS if you're using another runtime that provides an application delegate 2021-07-31 12:44:29 -07:00
Sam Lantinga
deed21a83d Removed useless forward declaration 2021-07-31 12:44:11 -07:00
Ethan Lee
e5594e6677 wayland: Prefer our SSD implementation if available 2021-07-30 22:19:48 -07:00
Sam Lantinga
2d0075eff8 Updated comments for third party Nintendo Switch controllers 2021-07-30 18:23:43 -07:00
Sam Lantinga
16010f7561 Added support for the PowerA Nintendo Switch Fusion Arcade Stick 2021-07-30 18:23:43 -07:00
Sam Lantinga
b33f470901 Fixed detection of the PDP Afterglow Wireless Switch Controller over Bluetooth 2021-07-30 18:23:42 -07:00
Sam Lantinga
6af6950dbc Added support for the Victrix Gambit Tournament Controller 2021-07-30 18:23:42 -07:00
Sam Lantinga
243a8836af The PowerA Nintendo Switch Fusion Pro Controller has a working USB mode, enabled via the switch on the underside of the controller. 2021-07-30 18:23:41 -07:00
Ethan Lee
71897cc1c9 wayland: Always trigger a resize when handling a configure event.
When we removed the OpenGL resize workaround it introduced a problem for
fullscreen windows in particular: When leaving fullscreen we tried to send a
resize event, but UpdateFullscreenMode would send a SIZE_CHANGED immediately
after, deleting our resize event and causing the following configure event's
resize to be ignored. This timing issue resulted in fullscreen windows not
being resized at all when becoming a floating window.

By always forcing resize events from configure events, we ensure that RESIZED
always makes it through. SetWindowSize-type changes should be unaffected as
they do not fire configure events.
2021-07-30 16:05:06 -04:00
David Gow
8f06a629aa render: Fix -Wmaybe-uninitialized warning in RenderDrawLinesWithRects{,F}
The RenderDrawLinesWithRects and RenderDrawLinesWithRectsF functions can
sometimes call QueueCmdFillRects() with the data pointed to by frects
uninitialised. This can occur if none of the lines can be replaced with
rects, in which case the frects array is empty, and nrects is 0.

gcc 10.3.0 will detect this possibility, and print a warning like:
/home/david/Development/SDL/src/render/SDL_render.c: In function 'RenderDrawLinesWithRectsF':
/home/david/Development/SDL/src/render/SDL_render.c:2725:15: warning: '<unknown>' may be used uninitialized [-Wmaybe-uninitialized]
 2725 |     retval += QueueCmdFillRects(renderer, frects, nrects);
      |               ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/david/Development/SDL/src/render/SDL_render.c:499:1: note: by argument 2 of type 'const SDL_FRect *' to 'QueueCmdFillRects' declared here
  499 | QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int count)
      | ^~~~~~~~~~~~~~~~~

This is harmless, because when this is uninitialised, nrects is always
0, so QueueCmdFillRects() does nothing anyway. We therefore can work
around this by only calling QueueCmdFillRects() when nrects is nonzero.
Somewhat impressively, gcc recognises that this is now safe.
2021-07-30 10:53:49 -04:00
Ethan Lee
c20ab7dae9 wayland: Fix GetWindowWMInfo for <2.0.15 2021-07-30 00:16:52 -07:00
Ryan C. Gordon
585c11c5ae
direct3d: Fix possibly-incorrect scissor test when clearing.
Thanks to @JayFoxRox who did the detective work on this!

Fixes #3357.
2021-07-30 00:33:15 -04:00
Cameron Gutman
6f684f674e cocoa: Add keyboard grab support
CGSSetGlobalHotKeyOperatingMode() is not a public API, so we will only
compile this in if SDL_MAC_NO_SANDBOX=1 is defined during compilation.
2021-07-29 19:06:43 -07:00
Sam Lantinga
69518b9ecc Make sure we don't send a resize event while a window is being destroyed
This fixes https://github.com/libsdl-org/SDL/issues/3669
2021-07-29 17:09:24 -07:00
Ryan C. Gordon
659e1f0a3f
audiocvt: The to-5.1 converters now soften FL and FR channels more.
This is experimental and might be tweaked further.

Reference #4104.

Also reference:

https://github.com/Keriew/augustus/issues/194#issuecomment-847655049
2021-07-29 17:55:59 -04:00
Christian Rauch
f20a85818c commit after setting/unsetting limits 2021-07-29 14:55:03 -07:00
Sam Lantinga
9984891ba8 Use the wl_touch object as a touch ID on Wayland (thanks @russelltg!)
This fixes https://github.com/libsdl-org/SDL/issues/4517
2021-07-29 14:46:24 -07:00
Ethan Lee
74162b7401 wayland: Add support for text-input-unstable-v3 2021-07-29 14:43:46 -07:00
Jessica Clarke
02daab8736 Fix pointer provenance in SDL_SIMDRealloc
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.

The C standard does not guarantee that if two pointers compare equal
they are the same pointer, as C pointers have a notion of provenance,
and compilers have been known to exploit this during optimisation. For
CHERI, this becomes even more important, as in-place expansion can
result in realloc returning a capability to the same address but with
increased capability bounds, and so reusing the old capability will trap
trying to access outside the bounds of the original allocation.

In the case that ptr == mem, memdiff and ptrdiff should still be equal,
so the only overhead is a small amount of pointer arithmetic and a store
of the new pointer (which is required per the C standard in order to not
be undefined behaviour when next loaded).

This also fixes the calculation of oldmem to use uintptr_t rather than
size_t as casting the pointer to size_t on CHERI will strip the
capability metadata, including the validity tag, with the subsequent
cast back to void * resulting in a null-derived capability whose
validity tag is clear and thus cannot be dereferenced without trapping.
2021-07-29 14:42:15 -07:00
Jessica Clarke
8f38ba4d68 Fix casts that should be using uintptr_t
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.

On most systems (anything with a flat memory hierarchy rather than using
segment-based addressing), size_t and uintptr_t are the same type.
However, on CHERI, size_t is just an integer offset, whereas uintptr_t
is still a capability as described above. Casting a pointer to size_t
will strip the metadata and validity tag, and casting from size_t to a
pointer will result in a null-derived capability whose validity tag is
not set, and thus cannot be dereferenced without faulting.

The audio and cursor casts were harmless as they intend to stuff an
integer into a pointer, but using uintptr_t is the idiomatic way to do
that and silences our compiler warnings (which our build tool makes
fatal by default as they often indicate real problems). The iconv and
egl casts were true positives as SDL_iconv_t and iconv_t are pointer
types, as is NativeDisplayType on most OSes, so this would have trapped
at run time when using the round-tripped pointers. The gles2 casts were
also harmless; the OpenGL API defines this argument to be a pointer type
(and uses the argument name "pointer"), but it in fact represents an
integer offset, so like audio and cursor the additional idiomatic cast
is needed to silence the warning.
2021-07-29 14:42:15 -07:00
Sam Lantinga
9d457aa446 Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting.
This fixes https://github.com/libsdl-org/SDL/issues/4488
2021-07-29 14:25:13 -07:00
Sam Lantinga
b3a0174b26 Scale the values correctly based on the sensor type (thanks @meyraud705) 2021-07-29 14:25:13 -07:00
Sam Lantinga
a186a503e7 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller. 2021-07-29 06:43:39 -07:00
Brick
53987e9b4f Optimized SDL_Convert51ToStereo_AVX 2021-07-28 16:11:04 -07:00
Sam Lantinga
8e35ff5cb3 By default minimize real fullscreen windows when they lose focus so the desktop video mode is restored.
This fixes https://github.com/libsdl-org/SDL/issues/4039
2021-07-28 14:20:29 -07:00
Aaron Plattner
1e07dba09b x11: Use glXChooseFBConfig when available in X11_GL_GetVisual
When choosing an X11 Visual for a window based on its GLX capabilities, first
try glXChooseFBConfig (if available) before falling back to glXChooseVisual.
This normally does not make a difference because most GLX drivers create a
Visual for every GLXFBConfig, exposing all of the same capabilities.

For GLX render offload configurations (also know as "PRIME") where one GPU is
providing GLX rendering support for windows on an X screen running on a
different GPU, the GPU doing the offloading needs to use the Visuals that were
created by the host GPU's driver rather than being able to add its own. This
means that there may be fewer Visuals available for all of the GLXFBConfigs the
guest driver wants to expose. In order to handle that situation, the NVIDIA GLX
driver creates many GLXFBConfigs that map to the same Visual when running in a
render offload configuration.

This can result in a glXChooseVisual request failing to find a supported Visual
when there is a GLXFBConfig for that configuration that would have worked. For
example, when the game "Unnamed SDVX Clone" [1] tries to create a configuration
with multisample, glXChooseVisual fails because the Visual assigned to the
multisample GLXFBConfigs is shared with the GLXFBConfigs without multisample.

Avoid this problem by using glXChooseFBConfig, when available, to find a
GLXFBConfig with the requested capabilities and then using
glXGetVisualFromFBConfig to find the corresponding X11 Visual. This allows the
game to run, although it doesn't make me any better at actually playing it...

Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Fixes: https://forums.developer.nvidia.com/t/prime-run-cannot-create-window-x-glxcreatecontext/180214

[1] https://github.com/Drewol/unnamed-sdvx-clone
2021-07-28 13:48:16 -07:00
Ozkan Sezer
cf85710cf8 SDL_audiocvt.c: disable AVX for clang < 5 and gcc < 4.9
See: https://github.com/libsdl-org/SDL/issues/4533
2021-07-28 22:55:10 +03:00
Ryan C. Gordon
cc4ab10195
windows: convert "//" comment to "/**/", add a FIXME.
Reference #4129
Reference #4177
2021-07-28 14:37:33 -04:00
Adam
a203194893
Added in a MIME-type to the X11 clipboard. (#4385) 2021-07-28 14:06:51 -04:00
Ethan Lee
ad310d3900 wayland: libdecor support for SetWindowModalFor 2021-07-28 09:45:10 -07:00
Ethan Lee
93976ade3b wayland: libdecor support for GetWindowWMInfo 2021-07-28 09:45:10 -07:00
David Gow
1fb4429bc0 wayland: Avoid a pointer→TouchID cast warning
As of [1], SDL now compiles with a warning in SDL_waylandevents.c on
32-bit systems under gcc 10.3.0:

/tmp/SDL/src/video/wayland/SDL_waylandevents.c: In function 'seat_handle_capabilities':
/tmp/SDL/src/video/wayland/SDL_waylandevents.c:958:22: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
  958 |         SDL_AddTouch((SDL_TouchID)seat, SDL_TOUCH_DEVICE_DIRECT, "wayland_touch");
      |                      ^
/tmp/SDL/src/video/wayland/SDL_waylandevents.c:964:22: warning: cast from pointer to integer of different size [-Wpointer-to-int-cast]
  964 |         SDL_DelTouch((SDL_TouchID)seat);
      |                      ^

This is due to SDL_TouchID always being 32-bit, but seat being a pointer
which is (obviously) only 32-bit on 32-bit systems. The conversion is
therefore harmless, so silence it with an extra cast via intptr_t.

This is what the cocoa backend does (and is similar to what the Win32
backend does, except with size_t).

Fixes: 03c19efbd1 ("Added support for multiple seats with touch input on Wayland")

[1]: 03c19efbd1
2021-07-28 09:05:23 -07:00
David Gow
18303c92bc Wayland: Fix building with --disable-wayland-shared with libdecor.
When wayland is not dynamically loaded (--enable-wayland-shared=no)
libdecor.h is not included unless SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
is set, so it fails to build.  We can't simply move the libdecor.h
include above the #ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC block, as
libdecor.h itself #includes wayland headers we need to replace with
#defines. Instead, duplicate the #include.

Fixes https://github.com/libsdl-org/SDL/issues/4543

Note that this doesn't fix any of the underlying issues of libdecor
being treated as part of wayland, it just fixes the build. A better
solution would probably be to decouple the wayland dynamic loading
from the libdecor dynamic loading completely, though that is a lot
more work...
2021-07-28 17:01:02 +03:00
David Gow
21cba92423 wayland: Don't create zxdg toplevel decoration twice
Each window can have at most one zxdg toplevel decoration, but as of
[1], we accidentally create two. (If libdecor is not in use). This
causes wayland windows with server-side decorations (e.g. on KDE/KWin)
to crash with the message:

zxdg_decoration_manager_v1@7: error 1: decoration has been already constructed

This extra zxdg_decoration_manager_v1.get_toplevel_decoration() call was
introduced while deprecating wl-shell and xdg-shell-stable[1] support,
and possibly was a bad interaction with [2], which moved the decoration
creation around.

Fixes: 6aae5b44f8 ("Remove wl-shell and xdg-shell-unstable-v6 support (#4323)")

[1]: https://github.com/libsdl-org/SDL/pull/4323
[2]: https://github.com/libsdl-org/SDL/pull/4374
2021-07-28 04:12:39 -07:00
Ethan Lee
7b239edb83 wayland: Assign frame_callback on window creation.
Fixes a crash when creating and destroying a window without calling SwapWindow.
2021-07-28 00:48:05 -07:00
Sam Lantinga
41e1a2360f Correct the maximized size and position for borderless resizable windows
This fixes bug https://github.com/libsdl-org/SDL/issues/4043
2021-07-27 16:51:08 -07:00
Ethan Lee
03185e748b wayland: Tag/Check wl_output objects as well, fixes crashes when libdecor is in use 2021-07-27 16:05:53 -07:00
Ryan C. Gordon
871c11191b wayland: handle pending resizes immediately, not on SwapWindow.
This was originally a workaround for an old Mesa bug, since fixed, apparently,
and causes other problems.

Fixes #4326.
2021-07-27 18:24:09 -04:00
Sam Lantinga
51c61d7cdf Run the entire Cocoa messagebox function on the main thread.
This fixes bug https://github.com/libsdl-org/SDL/issues/4420
2021-07-27 14:57:18 -07:00
Sam Lantinga
dfd3f30e88 Make Cocoa_HandleTitleButtonEvent() static since it's not used anywhere else 2021-07-27 14:27:37 -07:00
Ethan Lee
a3eb297ec2 wayland: Rework enter/leave and update_scale_factor to avoid bogus wl_output data.
Also remove get_window_scale_factor() which was just pointless indirection.
2021-07-27 14:21:32 -07:00
Simon Zeni
6aae5b44f8
Remove wl-shell and xdg-shell-unstable-v6 support (#4323)
* wayland-protocol: update wayland.xml to 1.19.0

* wayland: remove shell_surface field from SDL_SysWMinfo

* wayland: remove wl_shell support

* waypand-protocols: update xdg-shell.xml to 1.20

* wayland: remove xdg-shell-unstable-v6 support

* wayland: deprecate wl shell surface syswm info, add xdg surface
2021-07-27 14:12:26 -07:00
Sam Lantinga
88e4755c26 Make sure we don't try to turn on relative mouse mode while clicking on the window title bar.
This fixes bug https://github.com/libsdl-org/SDL/issues/4469
2021-07-27 12:43:45 -07:00
Splamy
c72aef2664 Fixed microphone randomly stop working
WASAPI_WaitDevice is used for audio playback and capture, but needs to
behave slighty different.
For playback `GetCurrentPadding` returns the padding which is already
queued, so WaitDevice should return when buffer length falls below the
buffer threshold (`maxpadding`).
For capture `GetCurrentPadding` returns the available data which can be
read, so WaitDevice can return as soon as any data is available.

In the old implementation WaitDevice could suddenly hang. This is
because on many capture devices the buffer (`padding`) wasn't filled
fast enough to surpass `maxpadding`. But if at one point (due to unlucky
timing) more than maxpadding frames were available, WaitDevice would not
return anymore.

Issue #3234 is probably related to this.
2021-07-27 14:19:11 -04:00
Ryan C. Gordon
4ef8674df1
Revert "wasapi: Open capture devices the way we used to."
This reverts commit 0d0fee7569.
2021-07-27 14:18:44 -04:00
Ryan C. Gordon
0d0fee7569
wasapi: Open capture devices the way we used to.
This should work around the regression in #3234, since it basically reverts
the problem change, but only for capture devices.

Fixes #3234.
2021-07-27 14:13:31 -04:00
Ryan C. Gordon
f4eb7f329e
spinlock: Favor gcc-style atomics over MSVC interfaces.
This resolves a problem when using Clang on Windows.

Fixes #4346.
2021-07-27 13:45:33 -04:00
Ryan C. Gordon
736a424ff4
pulseaudio: Optionally add "monitor" sources to device list.
There's a new hint to enable this.

Fixes #2917.
2021-07-27 13:12:57 -04:00
Ryan C. Gordon
8d790b10f8
audiocvt: stereo-to-mono SSE3 now uses unaligned accesses.
On modern CPUs, there's no penalty for using the unaligned instruction on
aligned memory, but now it can vectorize unaligned data too, which even if
it's not optimal, is still going to be faster than the scalar fallback.

Fixes #4532.
2021-07-27 12:23:46 -04:00
Sam Lantinga
2a53f8315a Fixed controllers showing up under both MFI and HIDAPI drivers
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers.

This fixes bug https://github.com/libsdl-org/SDL/issues/4209
2021-07-26 23:29:20 -07:00
Sam Lantinga
46869db01c Fixed controller rumble on macOS
Needed to add a strong reference to the haptics engine
2021-07-26 23:27:13 -07:00
Sam Lantinga
a850fec733 Added missing mapping for the Xbox Elite Controller on Linux
This fixes https://github.com/ValveSoftware/steam-for-linux/issues/7826
2021-07-26 15:05:02 -07:00
Ozkan Sezer
d80ef3e5f5 SDL_VideoInit: silence 'may be used uninitialized' warning
src/video/SDL_video.c:475: warning: 'i' may be used uninitialized in this function
2021-07-26 22:51:24 +03:00
Luis Cáceres
45de0a1d13 Support comma-separated lists in SDL_AUDIODRIVER 2021-07-26 15:14:54 -04:00
Luis Cáceres
5ec69285fa Support comma-separated lists in SDL_VIDEODRIVER 2021-07-26 15:14:54 -04:00
Sam Lantinga
ba8bc143c1 Sort joystick entries in /dev/input
This fixes https://github.com/libsdl-org/SDL/issues/4430
2021-07-26 12:09:33 -07:00
Sam Lantinga
8d527def81 Revert "hidapi_switch: Implement HD rumble effect (#4538)"
This reverts commit 19082b115b, which broke rumble on the Nintendo Switch Pro controller
2021-07-26 10:18:18 -07:00
Narr the Reg
19082b115b
hidapi_switch: Implement HD rumble effect (#4538) 2021-07-26 10:00:53 -07:00
Christian Rauch
ac904b8e95 wayland: ignore resize in fullscreen or maximised mode 2021-07-25 14:54:12 -07:00
Christian Rauch
ee062c644a wayland: implement toggling decorations 2021-07-25 14:54:12 -07:00
Christian Rauch
2b3cf36fd9 wayland: forward window events 2021-07-25 14:54:12 -07:00
Christian Rauch
48066984b7 wayland: enable/disable ACTION_RESIZE for fullscreen 2021-07-25 14:54:12 -07:00
Christian Rauch
9e6fcbe72c wayland: client-side decoration 2021-07-25 14:54:12 -07:00
Christian Rauch
e5f9fae034 wayland: don't flush after setting fullscreen 2021-07-25 14:54:12 -07:00
Mathieu Eyraud
8e604a5f12 Fix error handling in X11_SetWindowTitle
X11_XChangeProperty return 1 on success.
2021-07-25 14:51:33 -07:00
Jaylon Gowie
bc3b98f3ed Replace with SDL_SendKeyboardKeyAutoRelease 2021-07-25 07:41:30 -07:00
Jaylon Gowie
5cd37c0a7b Add Enter Key support to PSVita IME keyboard 2021-07-25 07:41:30 -07:00
Sam Lantinga
10ec4c8671 Added support for the PowerA Nintendo Switch Spectra Controller 2021-07-24 22:11:22 -07:00
Sam Lantinga
3c9559f765 Don't try to rumble third-party Nintendo Switch Pro controllers
Sending rumble to the PowerA Spectra Nintendo Switch controller hangs input reports for a couple of seconds.
2021-07-24 19:43:56 -07:00
Sam Lantinga
cc19b13bc3 Fixed missing return statement 2021-07-24 19:21:29 -07:00
Sam Lantinga
d4ac6b5ed9 Detect buffer overflow when getting DirectInput device state
This fixes bug https://github.com/libsdl-org/SDL/issues/4528
2021-07-24 15:58:33 -07:00
Sam Lantinga
3b85e3fdfc Fixed internal Windows key state when using Windows+Space or Windows+G shortcuts
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4369
https://github.com/libsdl-org/SDL/issues/4500
2021-07-24 15:47:11 -07:00
Sam Lantinga
03c19efbd1 Added support for multiple seats with touch input on Wayland
This fixes bug https://github.com/libsdl-org/SDL/issues/4517
2021-07-24 15:25:50 -07:00
Sam Lantinga
ff1b5e1bf7 Implemented the window flash operations for X11 2021-07-24 15:11:36 -07:00
Ryan C. Gordon
5ae0dd4b52
joystick: Split out Linux opening code for reuse by querying code.
This prevents an assertion whem LINUX_JoystickGetGamepadMapping tried to
open the stick temporarily and messed with global state by doing so. Now
the global state is only set in LINUX_JoystickOpen, but the common code
is shared by both interfaces.

Fixes #4198.
2021-07-24 17:48:26 -04:00
Sam Lantinga
f1633127d1 Added a window flash operation to be explicit about window flash behavior 2021-07-24 13:42:19 -07:00
Joel Linn
b2c8d3e9e4 audiocvt: 5.1 to Stereo conversion utilizing AVX 2021-07-24 15:39:17 -04:00
Joel Linn
638befc1a9 audiocvt: 5.1 to Stereo conversion utilizing SSE 2021-07-24 15:39:17 -04:00
Joel Linn
db56526f14 audiocvt: Replace divisions
Division is expensive and the compiler can not replace it themselves.
Though we now we will be ok in terms of floating point edge behaviour.
2021-07-24 15:39:17 -04:00
Sam Lantinga
e1c3a25034 Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows 2021-07-24 12:11:27 -07:00
Sam Lantinga
09d1cea733 Use the new controller type for the Luna and Stadia controllers 2021-07-24 11:15:09 -07:00
Sam Lantinga
808c3ae612 Allow mapping Android controllers that just have a D-PAD and face buttons
This fixes bug https://github.com/libsdl-org/SDL/issues/4327
2021-07-24 10:37:42 -07:00
Sam Lantinga
94b7a87645 Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers
Fixes bug https://github.com/libsdl-org/SDL/issues/4019
2021-07-24 09:10:18 -07:00
german77
e6e8fe6d4e hidapi_switch: Implement analog rumble 2021-07-24 01:06:05 -07:00
Sam Lantinga
669714cafe Added the ThrustMaster T.16000M as a flightstick 2021-07-23 23:51:35 -07:00
Sam Lantinga
384d86b584 Fixed compile warnings with Visual Studio 2021-07-23 23:48:23 -07:00
Sam Lantinga
adb75d642c Fixed hotplug detection not working on UWP or when SDL isn't pumping Windows events
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4321
https://github.com/libsdl-org/SDL/issues/4147

Thanks to DJm00n for the suggestion!
2021-07-23 23:45:18 -07:00
Sebastian Krzyszkowiak
7b0092db6a vita: touch: Mark the back panel as an indirect absolute touch device
It's not a touchscreen, but an additional touch panel on the back of
the device.
2021-07-23 16:40:34 -07:00
Sam Lantinga
422b053b96 Added support for the full line of current PowerA Xbox Series X controllers 2021-07-23 16:32:35 -07:00
Jaylon Gowie
48bbe31bc6 Add PreSwapCallback for updating SceCommonDialog 2021-07-21 09:41:10 -07:00
Jaylon Gowie
9c1306bc5e Add elgext.h header 2021-07-21 09:41:10 -07:00
meyraud705
4ada14a267 Replace libc functions to SDL equivalent in wayland video subsystem
Wayland video subsystem uses a mix of libc and SDL function.
This patch switches libc functions to SDL ones and fixes a mismatch in memory
allocation/dealoccation of SDL_Cursor in SDL_waylandmouse.c (calloc on line 201
and SDL_free on line 313) which caused memory corruption if custom memory
allocator where provided to SDL.
2021-07-21 09:28:38 -07:00
Ivan Epifanov
f806064e7e Remove 'support' for rgb/bgr textures, that was causing issues with them 2021-07-19 10:14:13 -04:00
Niklas Haas
d6641d7123 kmsdrm: Explicitly set the surface transform and alpha mode
This is required by the specification. Set these to sensible defaults.
Fixes a validation layer error that occurs otherwise.
2021-07-19 10:12:54 -04:00
Niklas Haas
760074270a kmsdrm: Properly zero-initialize CreateInfo structs
As written, these contain undefined stack contents, which in practice
causes crashes/hangs and/or triggers the validation layers (they
complain about `pNext` and `flags` not being NULL).
2021-07-19 10:12:54 -04:00
Ivan Epifanov
817976da69 VITA: Rewrite and fix RenderCopyEx rotation 2021-07-13 08:45:33 -07:00
Sam Lantinga
dc6f044309 Added mapping for the Xbox Series X controller on tvOS 2021-07-12 17:57:21 -07:00
Sam Lantinga
947ad6e13a Added support for the Xbox Series X controller on iOS and tvOS 2021-07-12 17:57:21 -07:00
Brick
7fe6dbafa3 Reset rawInputEnableCount when RawInput is not supported 2021-07-11 14:51:31 -07:00
Sam Lantinga
24059a19c5 The RAWINPUT driver is no longer tied to HIDAPI in any way 2021-07-09 18:11:42 -07:00
Sam Lantinga
f93e9047eb Implemented the timeout in hid_read_timeout() on Android
This fixes detecting PS5 controllers connected over USB
2021-07-08 18:44:50 -07:00
Hanseul Jun
557d0f827f Commenting a false alarm in WIN_GLES_SetupWindow.
When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), assertion due to !_this->gl_config.driver_loaded can be causes while EGL is available.
2021-07-08 14:49:40 -07:00
Sam Lantinga
d135c0762f Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
2021-07-08 13:22:41 -07:00
Ozkan Sezer
3da6d2cdde WIN_SetErrorFromHRESULT: kill CR/LF that FormatMessage sticks at the end
Fixes: https://github.com/libsdl-org/SDL_mixer/issues/320
2021-07-08 20:33:50 +03:00
Dean Herbert
8fb95034e8 Avoid warping the cursor to the center of the window when not in relative_warp_mode
When relative mode is enabled and not using warp mode, the cursor is
being clipped to the window. Therefore there is no reason to restore the
cursor position to the center.

Avoiding the warp to center simplifies mouse position event flow, as we
are no longer potentially receiving mouse events for the automated
movement of the cursor and can be (mostly) assured that an incoming
event from the windowing system is that of external means.
2021-07-08 09:27:09 -07:00
Dean Herbert
4359a47b3e Simplify ClipCursor behaviour when RelativeMouseMode is enabled
The implementation of clip logic for relative mode seemed to
unnecessarily limit the usable area to the middle of the window, in a
2x2 pixel region. This has the adverse side effect of moving the
operating system cursor to that location, even if it is in a valid
location in the window.

While in most scenarios this is handled correctly (by storing the
original position of the cursor in the window and restoring when leaving
relative mode), there are edge cases where this clip operation can cause
WM_MOUSEMOVE to fire at a point in time where it counts as a relative
delta from SDL's perspective.
2021-07-08 09:27:09 -07:00
Dean Herbert
3720e254c4 Trim some stray whitespace 2021-07-08 09:27:09 -07:00
Austin Shafer
16e3bfe807 SetDisplayMode: Call XRRSetScreenSize before setting CRTC config
X11_SetDisplayMode currently calls X11_XRRSetCrtcConfig alone. This results
in the monitor's viewport getting changed, but the underlying screen dimensions
stay the same.

The spec indicates that RRSetCrtcConfig only changes the crtc mode and has no effect
on the screen dimensions, only mentioning that the new crtc must fit entirely within the
screen size. For the size to change, RRSetScreenSize also needs to be called.

This affects Metro Exodus on Linux, when changing the resolution in the in-game settings
Metro gets stuck in a loop waiting for the size of its vulkan surface to change. Because
XRRSetScreenSize is not called the screen size is never changed, the vulkan surface dimensions
do not change, and Metro hangs forever watching for a surface size update that will
never come.

This change disables the CRTC, calls XRRSetScreenSize, and then updates the
CRTC configuration. This fixes changing the resolution from the Metro settings.

Tested with:
Metro Exodus, Portal 2
2021-07-08 08:41:29 -07:00
Sam Lantinga
4a20dd3e54 Removed unnecessary comment, the mic button is in byte 16 on all firmware versions 2021-07-08 07:38:18 -07:00
Sam Lantinga
46f19c311d Implemented mouse relative mode for iOS 14.1 and newer 2021-07-08 07:23:29 -07:00
Sam Lantinga
430bbcb87f Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode 2021-07-07 09:49:33 -07:00
Sam Lantinga
863f566941 Fixed reading thumbstick axes and mic button on the Amazon Luna Controller firmware version 305164320 2021-07-07 08:55:16 -07:00
Dimitriy Ryazantcev
17ed8d8085 Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.

It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T

With that driver installed it mimics Xbox One controller and works via XInput under Windows.

Under DInput this controller is not usable at all.
2021-07-07 08:31:12 -07:00
Sam Lantinga
00d67620da Added the SteelSeries manufacturer to the Nimbus+ entry on macOS 2021-07-06 11:32:11 -07:00
Sam Lantinga
24e836b0db Added controller mapping for the Nimbus+ controller on macOS when MFi support is not available 2021-07-06 10:00:09 -07:00
Ivan Epifanov
0994a75879 Don't hardcode message length 2021-07-01 15:14:49 -07:00
Ivan Epifanov
3b6e999244 Vita: remove unused variable and allow Razor perf analysis 2021-07-01 15:14:49 -07:00
Ivan Epifanov
656eb7df35 Vite: return system installed memory 2021-07-01 15:14:49 -07:00
Ivan Epifanov
b55ee12f69 Vita: fix clip rectangle 2021-07-01 15:14:49 -07:00
Ivan Epifanov
e41d3e617e VIta: fix render clearing 2021-07-01 15:14:49 -07:00
Ivan Epifanov
6b12280510 Vita: proper syntax 2021-07-01 15:14:49 -07:00
Ivan Epifanov
32deb6f70c Vita: fix point size 2021-07-01 15:14:49 -07:00
Ivan Epifanov
9d4527193d Vita: append messagebox title 2021-07-01 15:14:49 -07:00
Dimitriy Ryazantcev
39302c9214 Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See  https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
2021-06-30 08:48:13 -07:00
Sam Lantinga
0c4ac33a09 Added support for the Razer Wolverine Tournament Edition controller 2021-06-28 14:31:27 -07:00
Joshua Ashton
ca383599b5 Fix Anne Pro II keyboard showing up as a joystick
Having used this for a couple years, I can definitely confirm that it is not a joystick.
2021-06-26 21:23:26 -07:00
Joshua Ashton
c90bd3bf79 Add missing PS5 DualSense GUIDs
Fixes my DualSense controller not being recognised as a SDL GameController which breaks Steam Input filtering causing SDL to fight for input.
2021-06-26 21:21:46 -07:00
Sam Lantinga
205b951b46 SDL_DINPUT_JoystickPresent() needs to do the full device enumeration
It is called from WGI before the normal joystick detection has been run, so it needs to actually enumerate currently connected devices.

We can skip the logic checking for other drivers also supporting this device, because that logic is duplicated from the call site.
2021-06-25 14:20:08 -07:00
Sam Lantinga
ae6d9e343b Correcting the name of the Amazon Luna Controller 2021-06-25 11:09:46 -07:00
Sam Lantinga
5042ab6f24 Added Linux and macOS mappings for the DirectInput mode of the Amazon Luna Controller 2021-06-24 18:09:06 -07:00
Sam Lantinga
5b051459ed Fixed warnings on Windows 2021-06-24 18:09:04 -07:00
Sam Lantinga
99700a5c52 SDL: add Windows mappings for Luna controllers for USB DirectInput mode and BT. Note: the triggers do not seem to work in BT mode. 2021-06-24 18:09:01 -07:00
Ozkan Sezer
33b84c8d15 s/memcmp/SDL_memcmp/ for conistency 2021-06-24 23:10:56 +03:00
Ethan Lee
56b77b12bc cocoa: Implement FlashWindow 2021-06-24 13:08:26 -07:00
scribam
c2e8a791bb SDL_windowsevents: add support for multiple mice 2021-06-24 12:15:54 -07:00
Cameron Gutman
7948c16df2 Pump events each time through the loop in SDL_WaitEventTimeout_Device()
Not only is it more efficient to batch process pending events, it is
necessary for correctness with the Win32 backend. WIN_PumpEvents() runs
periodic updates of the cursor clip region and disambiguation of
left and right shift keys in addition to standard event processing.
2021-06-24 12:14:17 -07:00
Cameron Gutman
105de64c2d Only queue one wakeup event per wait
Queuing more than one can lead to a spurious wakeup on the next wait.
2021-06-24 12:14:17 -07:00
Anthony Pesch
c262569cd8 kmsdrm: fix KMSDRM_SetDisplayMode being called for the default desktop mode doing nothing 2021-06-24 12:12:29 -07:00
Anthony Pesch
98bda39186 kmsdrm: sync the display's current mode with what's set in KMSDRM_CreateSurfaces 2021-06-24 12:12:29 -07:00
Anthony Pesch
d031a24e00 kmsdrm: defer surface recreation inside of KMSDRM_SetWindowSize and
KMSDRM_SetWindowFullscreen as is done in KMSDRM_SetWindowDisplayMode
2021-06-24 12:12:29 -07:00
Anthony Pesch
5a296e2589 kmsdrm: avoid overriding the mode requested by SDL_SetWindowDisplayMode
when recreating surfaces
2021-06-24 12:12:29 -07:00
Sam Lantinga
814285d6e3 Workaround for crash on Apple Mac M1 hardware 2021-06-23 09:19:02 -07:00
Sam Lantinga
41fab8532d ControllerList: set the default deadzone for Ps5 controller back to same one as Xbox controllers. Too many users complained about drift. 2021-06-18 18:10:24 -07:00
Sam Lantinga
a8b28939a6 ControllerList: add more Xbox controllers from minidumps 2021-06-18 18:10:23 -07:00
Sam Lantinga
08eff56a5b ControllerList: add Brooks Mars controller to PS4 controller list 2021-06-18 18:10:22 -07:00
Sam Lantinga
afd100f02b Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers 2021-06-18 17:37:46 -07:00
Ryan C. Gordon
839387ed0a
video/dummy: Don't zero out the fake display mode before adding it.
The SDL_zero call was in the wrong place as a historical accident, I think.
2021-06-17 22:11:10 -04:00
Sam Lantinga
268fbcd460 Fixed compiler warning on Visual Studio 2021-06-17 11:23:47 -07:00
Sam Lantinga
d8dba5bcf3 Added support for the Logitech G923 racing wheel 2021-06-17 11:22:08 -07:00
Ethan Lee
7f261d3b76 wayland: Fix returning to a window from fullscreen without calling SetWindowSize 2021-06-15 09:00:18 -07:00
Ivan Epifanov
8da0dd17a1 Oops. Renderer already queues viewport change 2021-06-15 08:58:53 -07:00
Ivan Epifanov
1fc519880d Reset/re-apply viewport on frame start/target change. Fixes SDL_RenderSetLogicalSize on PSVita 2021-06-15 08:58:53 -07:00
Phillip Trudeau
bc7ac134db Windows: Fix SDL_GetBasePath() truncating paths
SDL_GetBasePath grows its path buffer for long paths, but GetModuleFileNameExW always truncates and succeeds,
so `len` was always equal to (buflen - 1) which is 127. This is easily fixed by checking for (buflen - 1) instead of buflen.
For paths longer than MAX_PATH, this problem sometimes got hidden by Windows path shortening ("C:\PROGRA~1\" etc.).

Tested on Windows 10 x64 19041 and 10586.
2021-06-12 23:07:46 -04:00
Paul Cercueil
db5cd8c694 joystick: virtual: Fix event injection for axes/hats
SDL_JoystickSetVirtualAxisInner() and SDL_JoystickSetVirtualHatInner()
did not properly sanitize the 'axis' and 'hat' parameters.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 17:55:03 +03:00
Paul Cercueil
f3cf019ecb joystick: Add missing comma in joystick drivers list
Without this comma it is impossible to enable both the Vita and Dummy
drivers at the same time.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-06-12 15:50:02 +03:00
Ozkan Sezer
bc9888c9b5 OS2_GetDisplayModes: malloc a new copy of mode's driver data.
Based on a patch by Jochen Schäfer <josch1710@live.de> :

The problem is, that in the initialization code uses the same structure for
desktop_mode and current_mode.  See SDL_os2video.c:OS2_VideoInit():

  stSDLDisplay.desktop_mode = stSDLDisplayMode;
  stSDLDisplay.current_mode = stSDLDisplayMode;
  ...
  stSDLDisplayMode.driverdata = pDisplayData;

Then, if you call GetDisplayModes, current_mode will added to the modes
list, with the same driverdata pointer to desktop_mode.

  SDL_AddDisplayMode( display, &display->current_mode );

When VideoQuit gets called, first the modes list gets freed including the
driverdata, the desktop_mode gets freed.  See SDL_video.c:SDL_VideoQuit():

  for (j = display->num_display_modes; j--;) {
      SDL_free(display->display_modes[j].driverdata);
      display->display_modes[j].driverdata = NULL;
  }
  SDL_free(display->display_modes);
  display->display_modes = NULL;
  SDL_free(display->desktop_mode.driverdata);
  display->desktop_mode.driverdata = NULL;

So, the display_modes[j].driverdata gets freed, but desktop_mode->driverdata
points to the same memory, but is not NULL'ed. When desktop_mode->driverdata
gets freed the memory is already freed, and libcx crashes the application on
SDL_Quit.
2021-06-12 14:55:24 +03:00
Ozkan Sezer
d28437de3c SDL_keyboard.c: Add bounds guards when assigning to the scancode array.
Based on a patch by Jochen Schäfer <josch1710@live.de> :
On a T420 pressing the ACPI button for volume control, big scancodes
were emitted. This was causing an overflow, because missing guards.
2021-06-12 08:00:50 +03:00
Ethan Lee
eb15b4e962 wayland: Drop SwapWindow calls for hidden windows 2021-06-11 21:50:18 -07:00
Ryan C. Gordon
37d35a3e34
kmsdrm: hook up KMSDRM_GLES_DefaultProfileConfig for use.
Fixes #3678.
2021-06-11 21:03:35 -04:00
Ivan Epifanov
bbdd08e0b2 Build without PIB support by default and add flag to enable it 2021-06-11 13:21:07 -04:00
Ivan Epifanov
a4442476df Cleanup dead and duplicate code 2021-06-11 13:21:07 -04:00
Ivan Epifanov
c2b8b55634 Older api, not needed 2021-06-11 13:21:07 -04:00
Ivan Epifanov
dd2a285825 Remove leftovers 2021-06-11 13:21:07 -04:00
Ozkan Sezer
2f248a2a31 SDL_cocoaevents.m: fix build against SDK < 10.12 after commit 0dd7024d. 2021-06-11 04:00:32 +03:00
Dimitriy Ryazantcev
f5122377c9 Move SDL_IsXInputDevice check above actual joystick allocation 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
766d81ec86 Rewrite SDL_DINPUT_JoystickPresent method to avoid costly IDirectInput8_CreateDevice calls 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
a6da2fbf73 Rename haptic methods to avoid confusion with joystick:
`SDL_DINPUT_MaybeAddDevice`->`SDL_DINPUT_HapticMaybeAddDevice`
`SDL_DINPUT_MaybeRemoveDevice`->`SDL_DINPUT_HapticMaybeRemoveDevice`
`SDL_XINPUT_MaybeAddDevice`->`SDL_XINPUT_HapticMaybeAddDevice`
`SDL_XINPUT_MaybeRemoveDevice`->`SDL_XINPUT_HapticMaybeRemoveDevice`
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
73dc68a7ae Simplify and cleanup DirectInput joystick backend code:
- Do not call IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8,...) on DIRECTINPUTDEVICE8 device
- Get joystick VendorID and ProductID via IDirectInputDevice8_GetProperty(.., DIPROP_VIDPID, ..) call instead of messing with DIDEVICEINSTANCE.guidProduct
- Normalize HID device interface path to upper case for stable operation of XInput check
- Remove useless RawInput calls in SDL_IsXInputDevice() - just check for "IG_" string in HID device interface path that we already have

There shouldn't be any observable behavior changes.
2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
f2f759dca3 Remove not used DirectInput ignored_devices list 2021-06-10 16:41:09 -07:00
Dimitriy Ryazantcev
adc2d362ba Remove outdated and not used WIN_IsXInputDevice code 2021-06-10 16:41:09 -07:00
Sam Lantinga
0e62926ec5 Fixed crash if vendor or product strings are empty 2021-06-10 16:28:32 -07:00
Ryan C. Gordon
e65a658320
x11: Add a hint to force override-redirect.
Fixes #3776.
2021-06-09 22:10:20 -04:00
Sam Lantinga
cb5e86353b Fixed crash after reinitializing libusb HID support 2021-06-08 13:15:24 -07:00
Eric Wasylishen
c33e3c15fb testwm2: draw various debug logging into the window itself
Renderer output size, window position/size, display bounds, etc.
Uses new SDLTest_CommonDrawWindowInfo function in test_common.
2021-06-08 05:29:29 +03:00
Cameron Gutman
e13b43ac21 Don't skip sending wakeups for the current thread
We can be in a situation where we receive a win32 hook callback on the same
thread that is currently waiting. In that case, we do still need to trigger
a wakeup when an event is pushed because the hook itself won't necessarily
do that (depending on what we return from the hook).
2021-06-05 14:35:21 -07:00
Cameron Gutman
b992b915e5 Optimize SDL_WaitEventTimeout() for the SDL_PollEvent() case
There's no sense in doing all the setup for waiting if we're just polling.
2021-06-05 14:35:21 -07:00
Cameron Gutman
85b51e6c92 Fall back to polling normally if not operating the win32 message loop
In this condition, we cannot safely wait/wake on events.
2021-06-05 14:35:21 -07:00
Cameron Gutman
e13d5df00b Call SDL_SendWakeupEvent() directly from SDL_PeepEvent()
SDL_PeepEvent() is a documented public API, so we must properly support
waking a waiting thread in SDL_WaitEventTimeout() with SDL_PeepEvent().
2021-06-05 14:35:21 -07:00
Ethan Lee
d956636c85 wayland: Implement FlashWindow 2021-06-04 16:26:03 -07:00
Jupeyy
64724db0a1 Implement bare minimum for SDL_FlashWindow 2021-06-04 15:07:55 -07:00
Francesco Abbate
0dd7024d55 Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.

The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.

The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.

To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.

The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.

Two new optional video device methods are introduced:

WaitEventTimeout
SendWakeupEvent

in addition the mutex

wakeup_lock

which is defined and initialized but only for the drivers supporting the
methods above.

If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.

The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
2021-06-04 13:50:50 -07:00
Sam Lantinga
40e5ce7fe5 This delay is no longer needed on Steam Link hardware 2021-06-04 13:23:54 -07:00
Andrew Murray
cd67f42d8f
add Linux mapping for brook fighting board (#4416)
* added controller mapping for Brook fighting board

* fixed formatting on Brook Universal Fighting Board controller mapping entry
2021-06-04 09:20:47 -07:00
Sjoerd Simons
89fd9821de Add controller mapping for Atari vcs controllers
This add controller mappings for the Atari vcs (modern) controller as
well as the classic controller, for both bluetooth and USB connectivity.

Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
2021-06-03 11:43:41 -07:00
Sjoerd Simons
de4ba6ebc0 Ignore the device version for Atari vcs controllers
At least on bluetooth the guid user the version reported by the
bluetooth device. Which for Atari vcs controllers is the firmware
version. However the mapping will stay the same regardless of firmware
version, so ignore the version entirely to avoid needing a new mapping
entry for each firmware version.

Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
2021-06-03 11:43:41 -07:00
Sam Lantinga
6de33c0945 Clarify why we're skipping Game Controller framework supported devices in hid.c 2021-06-03 09:05:33 -07:00
Patrick Hogan
28da6c5ddb Have HIDAPI skip MFI supported HID devices on macOS to avoid duplicate devices. 2021-06-03 09:03:11 -07:00
Ethan Lee
2af3f64ecf wayland: Activate the window on first ShowWindow, if possible 2021-06-02 12:59:07 -07:00
Ethan Lee
151f953815 wayland: Implement RaiseWindow with xdg-activation 2021-06-02 12:59:07 -07:00
Ozkan Sezer
f498c281e1 fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f
See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
2021-06-02 14:10:50 +03:00
Kyle Schaefer
4522cb1df9 Changing variable from float to int, this way we can check it's value without having to do an unnecessary conversion. Then do explicit conversions later on if we need. 2021-06-01 16:53:39 -07:00
Kyle Schaefer
c289bad900 In x11, GetDisplayDPI can give incorrect or unusable DPI information. Using XGetDefaults to get the Xft DPI if it's available and returning that. This could allow you to figure out DPI scale. 2021-06-01 16:53:39 -07:00
Ethan Lee
d32440359a wayland: Add support for maximized/restored events 2021-06-01 15:33:45 -07:00
Anthony Pesch
fc508eabe2 kmsdrm: remove redundant modeset_pending flag
this variable was added in commit 2067a7db8e and
ultimately tracks if this is a surface's first present. checking if the current
bo is NULL provides the same functionality and cuts down on a redundant piece
of state potentially getting out of sync in the future
2021-06-01 15:32:02 -07:00
Anthony Pesch
4c965b7a8d kmsdrm: fix SetDisplayMode binding the the wrong surface / context
SetDisplayMode needs to recreate the EGL surfaces, which then need to be
bound along with the correct context in each rendering thread

commit 3a1d7d9c9a removed this behavior which
has broken using SetDisplayMode when rendering with multiple contexts

the commit message was rather vague, but if the surfaces do need to be
created immediately, this process probably needs to be split such that
surface is created immediately, but the binding is deferred
2021-06-01 15:32:02 -07:00
Anthony Pesch
0219928dd5 kmsdrm: honor mode previously set by SDL_SetWindowDisplayMode when enabling fullscreen
and remove duplicate SDL_WINDOWEVENT_RESIZED event

commit 2067a7db8e made SDL_SetWindowSize and
SDL_SetWindowFullscreen modify the display mode previously set by a call to
SDL_SetWindowDisplayMode

as far as I understand the SDL API, calling SDL_SetWindowDisplayMode followed
by calling SDL_SetWindowFullscreen(..., SDL_WINDOW_FULLSCREEN) is the correct
way to mode set / switch to fullscreen

this change restores that functionaliy when switching to SDL_WINDOW_FULLSCREEN,
but other cases are still modifying the display mode set by the user. rather
than modifying the display mode set by the user, it seems this logic inside of
KMSDRM_ReconfigureWindow should be pushed further down into KMSDRM_CreateSurfaces
(as it was originally) to only modify the final mode that's set (based on the
fullscreen flags), but not override the mode requested by the user
2021-06-01 15:32:02 -07:00
Anthony Pesch
fd5de93a02 kmsdrm: fix gbm surface dimensions not matching the mode being set
commit 2067a7db8e introduced new surface_w and surface_h
variables which were passed to gbm_surface_create rather than the dimensions from the
drmModeModeInfo structure. commit 5105ecf8b1 further
refactored this code and no longer synchronized these variables inside
KMSDRM_SetDisplayMode, breaking it

this change removes the variables since they're seemingly redundant to begin with
2021-06-01 15:32:02 -07:00
Timo Gurr
b63cb822bf Added T500RS to known wheel list 2021-06-01 09:54:58 -07:00
Dimitriy Ryazantcev
b81969d46f Be more explicit about Xbox 360/One device ids.
When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller.

On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller.

Also fixed Xbox One Series X Controller comment.
2021-06-01 09:54:13 -07:00
Per Nyblom
86ee383fdd Removed duplicate SDL_AtomicGet() 2021-05-28 12:29:54 -04:00
Ryan C. Gordon
fed8465085
loadbmp: Attempt to handle small palettes better.
Only adjust the biClrUsed field if it is set to zero in the bitmap, and make
some effort to make sure we don't overflow a buffer in any case.

This was triggering an issue with the sailboat bmp used for testpalette.c in
SDL 1.2, which is an 8-bit paletted image with 66 palette entries instead of
256. See discussion at https://github.com/libsdl-org/sdl12-compat/issues/63

This change might be a problem, but there's no indication this code, which
originally landed in SDL_image 17 years ago with a large rewrite, is actually
fixing a specific issue. I'm also not sure we should actually make an effort
to accept a bmp that has a biClrUsed field that is both non-zero and _also_
incorrect.
2021-05-27 10:49:25 -04:00
Sam Lantinga
db146e66c6 Fixed warnings building with Visual Studio 2021-05-25 10:34:04 -07:00
Sam Lantinga
3fcaf5b4b3 Fixed incorrect axis scaling for Nintendo Switch controllers 2021-05-25 10:33:30 -07:00
Sam Lantinga
157c3f8097 [SDL] Minimize number of system calls when handling WM_INPUT raw input messages.
Details:
Currently doing 4 system calls per WM_INPUT message, which can cause the thread handling the message loop to be swapped out several times:
* GetProp - to get window data from the window handle
* GetRawInputData - to retrieve the raw input data
* 2 calls to GetMessageExtraInfo - to ignore synthetic mouse events generated for touchscreens

In this change:
* Replaced GetProp by iterating the list of windows maintained by SDL (with a fallback to GetProp). Note that this will affect all messages and not just WM_INPUT
* only calling GetMessageExtraInfo if a touchscreen has been detected

Fix for https://jira.valve.org/browse/CSGO-4855
@saml
2021-05-21 09:45:08 -07:00
Cacodemon345
dbbc725f5e Remove WSCONS mouse scaling 2021-05-19 21:09:19 -04:00
Cacodemon345
2aa14b3806 Add missing key to WSCONS-to-SDL conversion table 2021-05-19 21:09:19 -04:00
Sam Lantinga
333c8e75f1 The PS5 driver supports Joystick LED 2021-05-17 11:54:05 -07:00
Ethan Lee
be5356af93 winrt: Fix support for multiple simultaneous mouse button presses 2021-05-14 13:33:59 -07:00
Sylvain
62a562dea2
X11: use x11sym loaded functions (see bug #3978) 2021-05-12 23:37:18 +02:00
Sylvain
531d83bf6a
X11: allow using touchscreen, while pointer is grabbed (see bug #3978) 2021-05-12 23:13:48 +02:00
Kimplul
9e1d7baef1 Added T300RS to known wheel list 2021-05-12 09:25:57 -07:00
Ryan C. Gordon
e1db4b82ec
egl: Don't crash if we failed halfway through SDL_CreateWindow. 2021-05-11 14:08:17 -04:00
Ethan Lee
f2f451a59d wayland: Call SetWindowBordered at the end of ShowWindow 2021-05-10 11:11:38 -07:00
Fredrick Brennan
c5dd9964c1 Copied X11 error handler code from SDL_x11opengl.c
Avoids needing to malloc to hold the error string.
2021-05-10 13:31:39 -04:00
Fredrick Brennan
b3b4677e32 (X11) Set _NET_WM_NAME properly, fixes Unicode window titles
Removes deprecated code meant to support extremely ancient, pre-UTF-8
versions of Xorg. Uses new xlib API's for doing this same thing.

Closes #4288.
2021-05-10 13:31:39 -04:00
Ryan C. Gordon
f4ab1c94f9
gamecontrollerdb: Add entry for the 8BitDo Receiver for Linux.
Fixes #3048.
2021-05-10 13:08:34 -04:00
Ryan C. Gordon
bedc509afc
gamecontrollerdb: added entry for PowerA XBox One Controller for Linux.
Fixes #3910.
2021-05-10 13:04:59 -04:00
Ethan Lee
efbb6ff9d7 wayland: Create the server decorations after the toplevel has been configured 2021-05-10 12:49:26 -04:00
Ryan C. Gordon
9dc97afa71 cocoa: Report an error if SDL_SetClipboardText() isn't using UTF-8 encoding.
Fixes #4110.
2021-05-08 12:39:50 -04:00
Sam Lantinga
9231f1f1cf Added support for the PS5 controller on iOS and tvOS 2021-05-07 12:29:03 -07:00
Henk Kalkwater
889cebb7c2 Wayland touch inputs send normalized coords
Resolves #4361
2021-05-05 15:20:42 -07:00
Nicolas Caramelli
31637ddeea Generic check for desktop GL and EGL on Linux systems 2021-05-05 15:19:55 -07:00
Ozkan Sezer
58884e4c1b SDL_audiocvt.c: fixed MSVC double->float conversion warnings. 2021-05-04 00:23:40 +03:00
Ethan Lee
c69fde348f wayland: Maximize/Restore should set the relevant window flags.
Also, Maximize should be ignored for fixed-size windows.
2021-05-02 19:03:32 -04:00
Christian Rauch
006378b921 fix NULL frame_callback access 2021-05-02 14:07:40 -04:00
Christian Rauch
424bbaec06 wayland: destroy frame callback when window is destroyed 2021-05-01 14:19:25 -04:00
Ethan Lee
2092855035 wayland: Guard surface_frame_listener for OpenGL, document why it exists 2021-05-01 13:27:12 -04:00
Ethan Lee
3d47ddc422 wayland: Use refresh_rate to calculate max_wait in SwapWindow 2021-05-01 13:27:12 -04:00
Sylvain
7b284dbb34
EglChooseConfig: choose an accelerated configuration
- especially because we can be promoted to true color 888
  make sure we don't select a potentially software implementation

- hopefully fix bug #1482 (EGL ChooseConfig selects software renderer on Android)
2021-04-30 22:01:48 +02:00
Ethan Lee
9161f95166 egl: Reject attempts to set negative swap intervals 2021-04-30 13:24:01 -04:00
Ryan C. Gordon
c54c16d353
wayland: don't hang in SDL_GL_SwapBuffers if the compositor is ghosting us.
If you hide a window on Mutter, for example, the compositor never requests
new frames, which will cause Mesa to block forever in eglSwapBuffers to
satisfy the swap interval.

We now always set the swap interval to 0 and manage this ourselves, handing
the frame to Wayland when it requests a new one, and timing out at 10fps just
to keep apps moving if the compositor wants no frames at all.

My understanding is that other protocols are coming that might improve upon
this solution, but for now it solves the total hang.

Fixes #4335.
2021-04-30 13:20:35 -04:00
Ozkan Sezer
227021b647 SDL_windowsmessagebox.c (MessageBoxDialogProc): fix calling convention. 2021-04-30 11:25:20 +03:00
Sylvain
a74f888ff9
Fixed bug #4337 - compilation of 'SDL_vulkan_utils' fails with 'VK_ERROR_INCOMPATIBLE_VERSION_KHR' undeclared 2021-04-29 22:25:00 +02:00
Sylvain
8ac0fb52cb
OpenSLES: CloseDevice() is called at higher level, if OpenDevice() fails
- explicit initialization of static variables
2021-04-29 09:29:02 +02:00
Sylvain
1f3df900f9
Error missing 'flags' initialization (see bug #2881) 2021-04-28 23:40:26 +02:00
Sylvain
fcbf19b764
AAudio: make sure stream is not null to prevent crash in RequestStop (see #3710) 2021-04-28 21:04:47 +02:00
Sylvain
c93e3b3607
Fixed bug #2881 - SDL_RLEsurface may encode RGB888 if it has no color key (Thanks Simon Hug)
To encode with BLEND mode, it needs a valid alpha channel
2021-04-28 10:43:28 +02:00
Sylvain
b626429745
Merge remote-tracking branch 'refs/remotes/origin/main' 2021-04-27 11:10:41 +02:00
Sylvain
f869518533
Audio: normalize conversion Stereo to 5.1, Quad to 7.1, 5.1 to 7.1 (bug #4104) 2021-04-27 11:07:51 +02:00
Sylvain
21349901ea
Audio: convert 5.1 to 7.1, use right-surround for r-front and r-back (see #4104) 2021-04-27 10:57:48 +02:00
Ryan C. Gordon
8527c583f4 cocoa: Fix recreated windows that are both borderless and resizable.
These would accidentally get a titlebar because the "borderless" style mask
is zero but the resizable attribute adds a bit. I assume this happens because
you used to need window decoration to resize a window in macOS, but this
changed in later releases.

This only caused problems when recreating a window (you had an
SDL_WINDOW_OPENGL window and tried to create a Metal SDL_Renderer on it, etc).

Fixes #4324.
2021-04-27 01:36:23 -04:00
Ethan Lee
40210f8945 winrt: Always use a thread for joystick support 2021-04-26 21:29:56 -04:00
Ryan C. Gordon
2fdbae22cb cocoa: Remove mouse event tap.
It doesn't appear to work anymore, and was disabled by default anyhow, since
the needed APIs are forbidden on the Mac App Store.

A better solution to lock the mouse to the window on macOS would still be
welcome. CGAssociateMouseAndMouseCursorPosition() works fine for relative
mouse mode, this was just a question of SDL_SetWindowGrab(). As it stands
now, a grabbed mouse can briefly break out of the window, causing varying
degrees of chaos.
2021-04-26 18:43:28 -04:00
Sylvain
9727655b89
SDL_test_common: add other window flags: --shown, --hidden, --input-focus, --mouse-focus 2021-04-26 14:22:19 +02:00
Sylvain
d62ebec260
SDL_test_common: replace 'resize' by 'resizable' 2021-04-26 14:10:39 +02:00
Ryan C. Gordon
1f482174b5
x11: Mark backing_store as NotUseful when creating windows.
This can give some performance boost, and save some resources, as there's no
reason to keep a copy of an SDL window's contents on the server: most SDL
apps are redrawing completely every frame, and the API allows for expose
events to tell an app a redraw is needed anyhow.

(And compositors are free to ignore this setting if it makes sense to do so,
according to the Xlib docs.)

Reference Issue #3776.
2021-04-25 12:44:35 -04:00
Ryan C. Gordon
9c063468d6
x11: call XSync before XSetInputFocus during SDL_ShowWindow.
This only happens when using a non-NET_WM window manager, as we might try to
set the focus before the window is mapped.

Fixes #3949.
2021-04-24 19:55:41 -04:00
Ivan Epifanov
ca969eb2be Remove gles2 vita render 2021-04-24 14:13:09 -07:00
Ivan Epifanov
058bbe0286 Set volume on device open 2021-04-24 14:13:09 -07:00
Ivan Epifanov
e3ea5b6468 Migrate to lightweight mutexes 2021-04-24 14:13:09 -07:00
Steven Noonan
f1ad942a11 SDL_windows_main: use HeapAlloc/HeapFree for command line arguments
If a developer uses SDL_SetMemoryFunctions, we can't rely on SDL_free()
working when SDL_main() returns.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 17:26:13 -07:00
Steven Noonan
17d8479d98 hidapi/libusb: maintain in-memory cache of vendor/product strings
The get_usb_string call is rather expensive on some USB devices, so we
cache the vendor/product strings for future lookups (e.g. when
hid_enumerate is invoked again later).

This way, we only need to ask libusb for strings for devices we haven't
seen since before we started.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:23 -07:00
Steven Noonan
4535d65491 HIDAPI_UpdateDiscovery: only treat "add" and "remove" events as relevant
I have a buggy system which reports a udev "change" event for an empty
USB-C port every 0.14 seconds, which causes annoying frame hitches
because SDL decides that means it needs to do a libusb hid_enumerate,
which is slow (~25ms!) because of the get_usb_string() calls in there.

We only need to re-enumerate if we've seen a device added or removed, so
let's filter out the change event first.

Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:40:16 -07:00
Steven Noonan
b15bbd4e3f SDL_udev: check for NULL return value from udev_device_get_action
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
2021-04-22 16:39:22 -07:00
Sylvain
cf05a5eb0c
eglChooseConfig: only add EGL_DEPTH_SIZE if non 0
and fix static / shadowed variables warnings for dump configs
2021-04-22 21:40:57 +02:00
Sylvain
98a966d1c2
Android: don't need to set the SurfaceHolder format from java code
It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface.
 - avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken:
   calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen.
 - re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
2021-04-22 18:06:17 +02:00
Ethan Lee
8e3ec34d34 wayland: Refactor toplevel mapping, implement HideWindow 2021-04-21 13:11:47 -04:00
Cacodemon345
0838f53d5a Implement SDL_SetWindowAlwaysOnTop for X11 2021-04-21 13:09:10 -04:00
Mathieu Eyraud
a5825576fb Fix error handling of wayland message box
Zenity return a small integer on success which may be the same as EXIT_FAILURE. Use a bigger integer for error reporting from child process.
2021-04-21 09:53:39 -04:00
Mathieu Eyraud
12dd412b0b Fix icon of wayland message box
Also add some comments and silence a warning.

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2021-04-21 09:53:39 -04:00
meyraud705
d0cf3b7555 Return correct button id 2021-04-21 09:53:39 -04:00
meyraud705
1fd95c53b6 Disable pango markup in wayland massage box
Zenity support pango markup, add --no-markup to disable it.
2021-04-21 09:53:39 -04:00
meyraud705
0cd0e9ba98 Reimplement wayland message box function with execvp.
Previous version used 'popen' which required to sanitize user provided text. Not
sanitizing text could cause failure if user provided text included a " or command
injection with `cmd`.
2021-04-21 09:53:39 -04:00
Cacodemon345
99ef03b96e KMSDRM: Only use OpenBSD-specific defines on pre-6.9 releases 2021-04-20 19:44:55 -07:00
Joseph Lyncheski
a0a5da5d91 Add SDL_SetWindowAlwaysOnTop() 2021-04-20 08:45:28 -07:00
Sylvain
6be9c00970
Android: prevent error EGL_BAD_DISPLAY while getting egl version without display
There is an error "E libEGL  : validate_display:91 error 3008 (EGL_BAD_DISPLAY)"
that occurs when calling "eglQueryString(display, EGL_VERSION)", with EGL_NO_DISPLAY.

Khronos says "EGL_BAD_DISPLAY is generated if display is not an EGL display connection, unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS."
but this was added in SDL with "EGL 1.5 allows querying for client version"
( 56363ebf61 )

In fact:
- it actually doesn't work on Android that has 1.5 egl client
- it works on desktop X11 (using SDL_VIDEO_X11_FORCE_EGL=1)

The commit moves the version call where it's used, eg inside the "if (platform) {"
and checks that "eglGetPlatformDisplay" has been correctly loaded.
2021-04-20 13:46:25 +02:00
Ryan C. Gordon
03503423e9
filesystem: Better OpenBSD support for SDL_GetBasePath().
Fixes #3752.
2021-04-19 23:32:45 -04:00
ReNoM
de6d290266 Fix keymap updating for X11 backend 2021-04-19 15:54:09 -04:00
Ethan Lee
509228c423 wayland: Implement GetDisplayDPI 2021-04-19 00:14:15 -04:00
Ethan Lee
fcbfe33ce5 wayland: Implement SetWindowModalFor 2021-04-19 00:14:15 -04:00
Ethan Lee
213bfc194e wayland: Implement RestoreWindow for xdg/zxdg 2021-04-19 00:14:15 -04:00
Ethan Lee
0f51800229 wayland: Removed unused GetDisplayModes/SetDisplayMode functions 2021-04-19 00:14:15 -04:00
Ethan Lee
46df195b2a wayland: Implement GetDisplayBounds 2021-04-19 00:14:15 -04:00
Ethan Lee
ed24c3452a wayland: Implement basic window move events via wl_surface_listener.
This unearthed an unspeakably large amount of bugs in the wl_output enumerator,
notably the fact that the wl_output user pointer was to temporary memory!
This was "fixed" in e862856, and was then pointed out as a leak in 4183211,
which was undone in d9ba204. The busted fix was correct that the malloc was an
issue, but wrong about _why_; SDL_AddVideoDisplay copies by value and does not
reuse the pointer, so generally you want your VideoDisplay to be on the stack,
but of course the callbacks don't allow that, so a malloc was a workaround. But
we can do better and just host our temporary display inside WaylandOutputData
because that will be persistent while also not leaking.

Wait, wasn't I talking about move events? Right, that: wl_surface_listener does
at least give us the ability to know what monitor we're on, even though we have
no idea where we are on the monitor. All we need to do is check the wl_output
against the display list and then push a move event that both indicates the
correct display while also not being _too_ much of a lie (but enough of a lie
to where our event doesn't get discarded as "undefined" or whatever). The index
check for the video display is what spawned the great nightmare you see before
you; aside from the bugfix this is actually a really basic patch.
2021-04-16 21:12:02 -07:00
Sylvain
b4f89c56c6
AAudio: add aaudio pause/resume function to android events loop 2021-04-15 21:16:10 +02:00
Sylvain
f1fab24e35
AAudio: add bootstrap in SDL_audio.c 2021-04-15 21:00:00 +02:00
Sylvain
04b2f5f6ec
Android: add AAudio back-end, with playback and capture (see #3710)
https://developer.android.com/ndk/guides/audio/aaudio/aaudio
2021-04-15 20:54:58 +02:00
Sylvain
4118fe62fe
Android: OpenSLES, explicitly initialise the global variable 'bqPlayerPlay',
it may be read even if OpenSLES back-end hasn't been intialized
2021-04-15 20:52:43 +02:00
Sam Lantinga
499d31e9cd Cleanup Linux joystick code 2021-04-13 17:00:24 -07:00
Luis Cáceres
5c78df9c23
Support key composing (i.e. dead keys) in Wayland driver (#4296)
Based on an old patch by chw from the old Bugzilla issue tracker.

Authored-by: chw

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2021-04-13 16:56:50 -07:00
Sam Lantinga
b04136e75e Fixed Xbox controller when using the default Linux gamepad mapping
Tested with the Xbox Series X controller and the xow driver
2021-04-13 16:29:48 -07:00
Sam Lantinga
1aaafc2bd8 Show the real name of the Xbox controller when using the generic mapping on Linux 2021-04-13 16:29:46 -07:00
Paul Cercueil
1542300a89 joystick: linux: Avoid checking for gamepad mapping each frame
The information whether a specific joystick can be used as a gamepad is
not going to change every frame, so we can cache the result into a
variable.

This dramatically reduces the performance impact of SDL2 on small
embedded devices, since the code path that is now avoided was quite
heavy.

Fixes #4229.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-04-13 16:07:35 -07:00
Ethan Lee
f88d91d596 wayland: Minor whitespace fix 2021-04-13 16:02:53 -07:00
Ethan Lee
d785dab5fd wayland: Add unscaled resolutions to the display mode list 2021-04-13 16:02:53 -07:00
Cacodemon345
b0178fe518 KMSDRM: Report correct window position to the application 2021-04-13 16:01:44 -07:00
Ethan Lee
dfcd5fbcad wayland: Set the keymap in keyboard_handle_modifiers 2021-04-13 13:30:50 -07:00
Sylvain
e87c7940f5
Fixed bug 3829 - Don't FOURCC format for target textures
FOURCC isn't supported by renderer back-ends for target access
So use a correct format and fallback to with native/yuv path
2021-04-13 14:42:38 +02:00
Sam Lantinga
9ef0b97c6d Changes to macOS event handler to better interact with the running app
- Only focus a new window when one closes if the window that was closed was an SDL window

- If the application already has a key window set that is not an SDL window, don't replace it when the application is activated

- Only register the URL event handler when SDLAppDelegate is going to be set as the applications app delegate. This is to
   be consistent with previous behavior that would only register the handler in -[SDLAppDelegate applicationDidFinishLaunching:]
   and allows the running app to opt out of the behavior by setting its own app delegate.

- The URL event handler is now removed if it was set on SDLAppDelegate dealloc
2021-04-12 11:25:44 -07:00
Sam Lantinga
2a20cc0f1d SDL: let through a SetLED command every 5sec to deall with situations where the controller loses power when a computer is suspended
CR: SamL
2021-04-12 11:25:42 -07:00
Ethan Lee
c59d4dcd38 wayland: Dramatically lower the timeout when reading/writing pipes 2021-04-09 22:30:08 -07:00
Ethan Lee
cf12496311 wayland: Fall back to clipboard source data if offer came up empty 2021-04-09 22:30:08 -07:00
Ethan Lee
282c052479 wayland: Another strlen->SDL_strlen 2021-04-09 22:30:08 -07:00
Ethan Lee
bec133d77b wayland: Use SDL_strlen instead of strlen 2021-04-09 22:30:08 -07:00
Ethan Lee
e28d978509 wayland: Minor whitespace cleanup in clipboard.c 2021-04-09 22:30:08 -07:00
Ethan Lee
875f839df4 wayland: A bunch of clipboard safety fixes.
Also removed Wayland_get_data_device because it was a pointless getter function.
2021-04-09 22:30:08 -07:00
Ethan Lee
7510245af9 wayland: Create the data_device only after both device_manager and input exist.
There is no guarantee on what order the Wayland interfaces will come in, but the
callbacks were assuming that wl_data_device_manager would could before wl_seat.
This would cause certain desktops to not have any data_device to work with,
meaning certain features like the clipboard would silently no-op.
2021-04-09 22:30:08 -07:00
Dean Herbert
89b6209313 Fix race condition that can lead to ENTER/LEAVE window events never firing
On windows, when toggling the state of RelativeMode rapidly, there is a
high chance that SDL_WINDOWEVENT_ENTER / SDL_WINDOWEVENT_LEAVE events
will stop firing indefinitely.

This aims to resolve that shortcoming by ensuring mouse focus state is
correctly updated via WM_MOUSELEAVE events arriving via the windows
event hook.
2021-04-07 14:02:43 -07:00
David Edmundson
6fd37194bc wayland: Fix leaked zxdg_decoration_manager 2021-04-07 13:56:48 -07:00
David Edmundson
f6a09ef1a9 wayland: Drop support for kwin specific decoration management
KWin has supported the shared and formalised zxdg_decoration since
Plasma 5.16 which came out mid 2019.

Whilst it made sense to support them both for a while, it should not be
needed for future SDL releases.
2021-04-07 13:54:07 -07:00
Ethan Lee
a92cca1ab8 wayland: Use the window's display to get wl_output rather than fullscreen_mode.
Because Wayland only supports FULLSCREEN_DESKTOP, fullscreen_mode never gets
assigned at all, meaning driverdata is always NULL! Depending on what the
compositor does this can lead to dramatically different results. GNOME was fine
without this, but Plasma would trip an event that unintentionally unset the
fullscreen mode and caused the game to fire a configure event _every frame_,
and of course the configure would send the fullscreen_mode output which was
still empty. The fix is to just use the SDL_VideoDisplay directly, which will
always have a valid wl_output.
2021-04-07 13:53:15 -07:00
Ethan Lee
c7e29a9e95 wayland: Fix toggling fullscreen with fixed-size windows 2021-04-07 13:53:15 -07:00
Ryan C. Gordon
0f4aba7bcd
audio: Fixed assertion failure if trying to use dummy backend. 2021-04-06 18:35:20 -04:00
Ryan C. Gordon
64853b7378
audio: Changed a disk and dummy backends to use _this instead of this. 2021-04-06 18:35:20 -04:00
Ozkan Sezer
e97cfe4ad1 KMSDRM_Vulkan_CreateSurface(): fixed pointer-cast warning on 32 bit
Closes: https://github.com/libsdl-org/SDL/issues/4284
2021-04-06 23:56:10 +03:00
okuoku
8fa2ce5601 WinRT: Rename Interface ID symbols
Rename locally-defined Interface ID symbols to avoid conflict with
locally linked dxgi library. Prefixed with `SDL_` to match with
other references in render_d3d11 or wasapi.
2021-04-04 09:19:16 -04:00
Nicholas "LB" Braden
3dbc4cf233 Fix compilation error for Windows SDK 8.1+
https://docs.microsoft.com/en-us/windows/win32/api/shellscalingapi/ne-shellscalingapi-monitor_dpi_type
2021-04-04 08:39:12 -04:00
meyraud705
413a2306bc NULL passed to strcmp in Wayland_ShowMessageBox 2021-04-04 08:15:33 -04:00
Ryan C. Gordon
4914199665
ibus: make sure we don't pass a NULL path string over D-Bus.
Fixes #2941.
2021-04-04 00:29:26 -04:00
Ryan C. Gordon
354cabd4a7
egl: favor truecolor configurations.
If app requested <= 16 color depth and there is a 24-bit config available,
favor that. This fixes things that quietly expect to get truecolor output
but don't request it (...like SDL's render api...) and things that are
probably requesting 16-bit color as a fallback but expecting reasonable
systems to give them full depth.

Specifically, this fixes Life is Strange on Wayland, which uses the latter
approach, and anything using SDL_Render on Wayland, which uses the former.

Fixes #4056.
Fixes #4132.
2021-04-03 18:48:54 -04:00
Ryan C. Gordon
4abe34461f
SDL_EGL_ChooseConfig: cleanups and minor optimizations.
- Move an immutable condition out of a for loop.
- Add a break statement to that loop when we find what we're looking for.
- Add an assert to make sure we don't overflow a buffer.
- Wrap a single-statement if block in braces.
- Adjust some whitespace.
2021-04-03 10:10:58 -04:00
Ryan C. Gordon
7d02248cf5
tls: wrap reference to a mutex into an #if !SDL_THREADS_DISABLED test. 2021-04-02 14:36:53 -04:00
Ryan C. Gordon
dbdbae44c5
linux: (de)initialize d-bus at init and quit.
Previously we had different subsystems quitting it, in conflict, and risked
multiple threads racing to init it at the same time.

Fixes #3643.
2021-04-02 14:35:11 -04:00
Ryan C. Gordon
57c2a4566f
render: draw when hidden, except on iOS and Android.
Fixes #2979.
2021-04-02 14:01:41 -04:00
Vanfanel
fa81883418 [KMSDRM] Fake refresh rate precision on Vulkan display mode creation. 2021-03-31 15:32:17 -04:00
Vanfanel
942aa7bd07 [KMSDRM] No need to use an SDL_VideoDisplay pointer to access display index. 2021-03-31 15:32:17 -04:00
Learath
033c0abb58 Use dispatch_async for -[NSOpenGLContext update]. Fixes #3680 2021-03-31 10:46:31 -04:00
Ethan Lee
eeee730833 wayland: Implement IME support.
Note that this is purely to make it possible to enter text that requires
composition - for example, before this commit Kanji input didn't work at all.

The big problem this still has is that we need the window position, and this is
still not implemented. Once we have this information we can do the equivalent
of XTranslateCoordinates to put the rectangle where we want it.
2021-03-29 15:54:36 -07:00
vanfanel
733b3278de [KMSDRM] Minor Vulkan code adjustments regarding pointers and display index. 2021-03-29 11:07:36 -07:00
Ethan Lee
9d294f1fca audio: Allow AudioStreamGet to return 0 in RunAudio.
While we should normally expect _something_ from the stream based on the
AudioStreamAvailable check, it's possible for a device change to flush the
stream at an inconvenient time, causing this function to return 0.

Thing is, this is harmless. Either data will be NULL and the result won't matter
anyway, or the data buffer will be zeroed out and the output will just be
silence for the brief moment that the device change is occurring. Both scenarios
work themselves out, and testing on Windows shows that this behavior is safe.
2021-03-29 08:58:02 -07:00
Ethan Lee
9b7babf96e wasapi: Remove assert added by 67e8522d 2021-03-29 08:55:13 -07:00
Xing Ji
fb283a732a Squashed commit of the following:
commit 6b8f933589aa3925978a23e77a305a7e89c6ae4a
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:31:29 2021 +0800

    update the dynapi by `gendynapi.pl`

commit ebd1790c19983b652713f40ab1e139e485e1a2b7
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:17:48 2021 +0800

    revert the change in src/dynapi

commit 734b5f85c1613070081e39238e84198128971b53
Merge: 5a56e5a8 5ac6bd54
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:14:40 2021 +0800

    Merge remote-tracking branch 'libsdl/main' into jixingcn

commit 5a56e5a8227d9cff6b497b681c618a76bec1cae1
Author: Xing Ji <jixingcn@gmail.com>
Date:   Mon Mar 22 23:55:10 2021 +0800

    Fix #3596, can call the `SDL_TLSCleanup` to cleanup the TLS data when closing the application
2021-03-29 08:54:41 -07:00
Ethan Lee
5ceb674426 linux: Fix ibus support on Wayland/XWayland 2021-03-29 08:50:56 -07:00
Frank Praznik
5f9effaa7e audio: pipewire: Block while waiting on stream state info
Initializing streams, particularly capture streams, can take many milliseconds, which is a bit much for a busy wait.  Use a blocking wait instead.
2021-03-29 08:49:25 -07:00
Frank Praznik
8deb406300 audio: pipewire: Avoid redundant locking
The pw_thread_loop already locks and unlocks the thread mutex at the start and end of each loop iteration, so these locks are unnecessary.
2021-03-29 08:49:25 -07:00
Frank Praznik
5bb2bbd40c audio: pipewire: Don't use uninitialized variables in callbacks
Some of the SDL_AudioDevice struct members aren't initialized until after returning from the OpenDevice function.  Since Pipewire uses it's own processing threads, the callbacks can be entered before all members of SDL_AudioDevice are initialized, such as work_buffer, callbackspec and the processing stream, which creates a race condition.  Don't use these members when in the paused state to avoid potentially using uninitialized values and memory.
2021-03-29 08:49:25 -07:00
Vanfanel
9de7eaf9ac [KMSDRM] Change error message. 2021-03-28 16:38:06 -07:00
Vanfanel
1ec60a38eb [KMSDRM] Remove unnecessary space. 2021-03-28 16:38:06 -07:00
Vanfanel
c13c3c37bd [KMSDRM] For Vulkan, use a mode with the same exact size as the window, if possible, or create a new one. 2021-03-28 16:38:06 -07:00
Ethan Lee
07ba13b7a9 wayland: Pass --no-wrap to Zenity.
There seems to be a bug where it can wrap the text based on the minimum possible
window size, which can be worked around with --no-wrap. This technically uncaps
the width entirely, but this isn't wildly different from what other backends do.
2021-03-27 02:57:39 -04:00
Ethan Lee
54719a9d3d wayland: Assign output_len in ShowMessageBox 2021-03-27 02:57:39 -04:00
Sam Lantinga
4a07c73b80 Added mapping for the Amazon Luna controller on Linux 2021-03-26 13:53:58 -07:00
Sam Lantinga
07af9baa86 Use the correct name for the Amazon Luna Gamepad 2021-03-26 13:05:38 -07:00
Sam Lantinga
ef36355563 Added mapping for the Amazon Luna controller on macOS 2021-03-26 13:03:29 -07:00
Sam Lantinga
3377861ab1 Added support for the Amazon Game Controller to the HIDAPI driver 2021-03-26 11:57:19 -07:00
Ethan Lee
27b74d3334 Implement Wayland_ShowMessageBox using Zenity 2021-03-25 23:37:14 -04:00
Ozkan Sezer
5262b52ddd SDL_kmsdrmvideo.c: define EGL_PLATFORM_GBM_MESA if it's missing.
Fixes:		https://github.com/libsdl-org/SDL/issues/4232
2021-03-25 23:56:56 +03:00
vanfanel
5ac6bd5483 [KMSDRM] Ask for videomode on the correct display when creating a window. 2021-03-23 21:51:36 -07:00
Fabrice Fontaine
b55b11af88 src/thread/pthread/SDL_systhread.c: drop include of SDL_platform.h
Drop include of SDL_platform.h as SDL_plaform.h is already included by
SDL_internal.h -> SDL_config.h -> SDL_platform.h

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2021-03-23 11:33:00 +03:00
Sam Lantinga
0bdf4f95bf Disable system gestures on MFi controllers while they're open, so we get access to the back button, etc. 2021-03-22 19:19:01 -07:00
Sam Lantinga
1133ea0349 Fixed crash on macOS when AirPods are connected 2021-03-22 19:18:57 -07:00
Paul Cercueil
c12f46b100 [KMSDRM] Fix segmentation fault
Deference the windata pointer *after* checking that it's non-NULL.

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2021-03-22 22:20:01 +03:00
vanfanel
100166d7d7 [KMSDRM] Improve cursor management. 2021-03-22 10:48:02 -07:00
vanfanel
cf7eef37b0 [KMSDRM] Better error handling: no more segfaults on window creation failure. 2021-03-20 11:03:52 -07:00
Vanfanel
4acd1dcad4 [KMSDRM] Improve the way to test if last window is being destroyed. 2021-03-18 11:04:28 -07:00
Vanfanel
8638674a87 [KMSDRM] Correct comment typo. 2021-03-18 11:04:28 -07:00
vanfanel
82ff6045fa [KMSDRM] Unload GL/EGL libs and destroy GBM only when we are destroying the last window. 2021-03-18 11:04:28 -07:00
vanfanel
c35e71892e [KMSDRM] All non-vulkan windows have to be marked as OPENGL, not only the first created one. 2021-03-18 11:04:28 -07:00
vanfanel
281a7bdbb3 [KMSDRM] Make the gbm_init flag a viddata member to avoid GBM re-init when several displays are connected. 2021-03-18 11:04:28 -07:00
Vanfanel
7d1b9c9f15 [KMSDRM] Remove unneeded function calls and improve comments for future reference. 2021-03-17 11:29:13 -07:00
Ryan C. Gordon
e7e519a466
dsp: Refuse to initialize if there aren't any Open Sound System devices.
This prevents the dsp target from stealing the audio subsystem but not
being able to produce sound, so other audio targets further down the list
can make an attempt instead.

Thanks to Frank Praznik who did a lot of the research on this problem!
2021-03-17 13:04:05 -04:00
Ankith
559be8aab4 fix invalid out of bounds UTF8 handling 2021-03-16 18:51:28 -07:00
Ankith
07fc1bb883 Fix invalid UTF-8 handling of extra bytes 2021-03-16 18:51:28 -07:00
Vanfanel
e14fb54e3f [KMSDRM] Undo SDL_CreateRenderer() modifications aimed at create opengles2 when KMSDRM is in use because it's a harmful solution. 2021-03-16 11:07:54 -07:00
Vanfanel
108bb5aabe [KMSDRM] Modify SDL_CreateRenderer() to create an opengles2 renderer when the KMSDRM backend is being used and no renderer name has been specified. 2021-03-15 18:47:22 -07:00
Ryan C. Gordon
b98b5adcae
wasapi: Don't use the system's resampler. 2021-03-15 10:21:36 -04:00
Haelwenn (lanodan) Monnier
9996cecc72 Set ALT_OGL to libOpenGL.so.0 instead of libOpenGL.so.1 2021-03-15 10:10:38 +03:00
Cacodemon345
5f7eb88ae0 Load libOpenGL.so.1 if libGL.so.1 is not found 2021-03-14 17:37:55 -07:00
Ozkan Sezer
1957ffd21a fixed a typo in SDL_ceilf() 2021-03-14 11:04:28 +03:00
Cacodemon345
dacf6cfbaa Fix compilation with iconv on FreeBSD 2021-03-13 18:39:42 -08:00
nia
a5f3ea1448 netbsdaudio: Handle ioctls failing
A user reported that the mpv video player hangs after attempting to
set an unsupported number of channels with the SDL audio output,
because it thinks it's successfully opened the device. This makes
the failure graceful.
2021-03-13 18:37:21 -08:00
Frank Praznik
4fbd60b817 audio: pipewire: Remove the nickname portion of sink/source names
Removes the node nickname from sink/source nodes as it doesn't provide any useful information and names now match those used in Pulseaudio, so any stored configuration data will be compatible between the two audio backends.
2021-03-13 18:36:47 -08:00
kenmays
72bcf546f9 SDL: Updated patches for HAIKU 2021-03-13 18:36:01 -08:00
Sylvain Becker
3d22731d94
Merge pull request #4175 from 1bsyl/br_blit_rgb555_to_rb1555
Fixed bug 3727 - Blit from RGB555 to ARGB1555
2021-03-11 20:10:07 +01:00
Sylvain
51345623e8
Fixed bug 3727 - Blit from RGB555 to ARGB1555 2021-03-11 20:06:09 +01:00
Ivan Epifanov
33127271e5 Fix typecasting 2021-03-09 12:10:40 +03:00
Ivan Epifanov
a4ddb175f1 Formatting 2021-03-08 09:07:12 -08:00
Ivan Epifanov
4f9fde8766 Fix types 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e58a955e68 Deprecate dolcesdk 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e1d9cbf65c Split mouse/kb grab 2021-03-08 09:07:12 -08:00
uyjulian
29153a1c63 SDL_vitamessagebox: rearrange if/else
Set messageboxdata and buttonid as unused variables
2021-03-08 09:07:12 -08:00
uyjulian
70a19fd5ab SDL_vitamessagebox: if/else wrap preprocessor condition instead of two if conditions 2021-03-08 09:07:12 -08:00
uyjulian
abcfb22b7d Add support for Vita file API in SDL_rwops 2021-03-08 09:07:12 -08:00
uyjulian
c8abc88cd0 Add support for message box 2021-03-08 09:07:12 -08:00
José Cadete
91fe2b67f5 Allow larger texture sizes 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e5cbe7cf7a Add l2/r2 axes, l3/r3 buttons. rumble and ledbar support for ds4 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7c4d20cf04 Fix for dolcesdk 2021-03-08 09:07:12 -08:00
Ivan Epifanov
3c1fe9cea6 WTF 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6fab3323c3 Typo 2021-03-08 09:07:12 -08:00
José Cadete
739f4e1eb2 Only call sceGxmFinish when vsync is on
Also fix oversight with supported textures
2021-03-08 09:07:12 -08:00
uyjulian
b52e9459ba Add support for open URL 2021-03-08 09:07:12 -08:00
Ivan Epifanov
189d3c16f5 FIFO is default (and not defined in vitasdk, ugh) 2021-03-08 09:07:12 -08:00
Ivan Epifanov
87a118b6b6 Use native mutexes 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7423ae1ac7 Formatting 2021-03-08 09:07:12 -08:00
José Cadete
ddfe7200e2 Rendering improvements
- Improve performance for unbatched rendering
- Support direct texture access
2021-03-08 09:07:12 -08:00
Ivan Epifanov
23db5381a3 Fix defines 2021-03-08 09:07:12 -08:00
Ivan Epifanov
c7cec2c792 Add more texture formats 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e56c44512a Disable native framebuffer support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
5e30d84b69 Fix display mode 2021-03-08 09:07:12 -08:00
Ivan Epifanov
10038228f9 Properly cleanup framebuffer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
953101defd Oops. Fix default framebuffer color 2021-03-08 09:07:12 -08:00
Ivan Epifanov
1e2eed1a01 Native framebuffer for software renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a7269a9ad3 Update video api to 2.0.14 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7b0b1a12fa Update thread api to 2.0.14 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a05f92da1c Update joystick api to 2.0.14 2021-03-08 09:07:12 -08:00
Ivan Epifanov
ca5e5d6154 VITASDK compatibility 2021-03-08 09:07:12 -08:00
Ivan Epifanov
7d89f09f74 ISO C90 fixes 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0da35d3daf IME support with gxm backend 2021-03-08 09:07:12 -08:00
Ivan Epifanov
47c6270ece Fix a bug in vitagles2 renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
639323ea0d Fixed gxm render flags 2021-03-08 09:07:12 -08:00
Ivan Epifanov
3ac2242e65 Fix PerformanceCounter 2021-03-08 09:07:12 -08:00
Ivan Epifanov
943053a922 Clean up touch a little more 2021-03-08 09:07:12 -08:00
Ivan Epifanov
f61b9e7653 Cleanup touch. Fix back touchscreen 2021-03-08 09:07:12 -08:00
Ivan Epifanov
d9b2bde2f6 Fallback to app0: 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6f7c7c557a sensors corrections 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6d85637786 Fix sensors 2021-03-08 09:07:12 -08:00
Ivan Epifanov
e7edb06e7a Audio fix 2021-03-08 09:07:12 -08:00
Ivan Epifanov
05e5a7cb05 Oops 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a86ba3916e Add SDL_RenderReadPixels 2021-03-08 09:07:12 -08:00
Ivan Epifanov
f623211eea remove sceGxmFinish on render swap 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0b45529e24 Add viewport support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
2209b71789 Refactor render state 2021-03-08 09:07:12 -08:00
Ivan Epifanov
333d5e11e1 Add drawstate cache 2021-03-08 09:07:12 -08:00
Ivan Epifanov
56bde0f633 Rename memory functions to avoid clash with vita2d 2021-03-08 09:07:12 -08:00
Ivan Epifanov
94d7737bef Texture render target 2021-03-08 09:07:12 -08:00
Ivan Epifanov
63e223fa50 Set initial blend mode 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6c3bf56503 Unified build with both renderers 2021-03-08 09:07:12 -08:00
Ivan Epifanov
a1adc8a9d6 Add sensor support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
bd14aa633f Autobuild 2021-03-08 09:07:12 -08:00
Ivan Epifanov
0131105408 Fix render name 2021-03-08 09:07:12 -08:00
Ivan Epifanov
6ba8497518 Remove vita2d render, add raw gxm render 2021-03-08 09:07:12 -08:00
Ivan Epifanov
ef0bbfd6c6 Include anf fix vita2d renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov
dbb730d395 Separate vita piglet renderer. Add proper render initialization and window re-creation. 2021-03-08 09:07:12 -08:00
Ivan Epifanov
d75ea51ac0 Fix texture shaders 2021-03-08 09:07:12 -08:00
Ivan Epifanov
194c813893 Fix filesystem 2021-03-08 09:07:12 -08:00
Ivan Epifanov
73b545ed28 Fix joystick support 2021-03-08 09:07:12 -08:00
Ivan Epifanov
41d6c80b07 Filesystem module 2021-03-08 09:07:12 -08:00
Ivan Epifanov
2e3dd0a668 Remove debug log 2021-03-08 09:07:12 -08:00
Ivan Epifanov
8003623061 Cg shaders for vita gles2 2021-03-08 09:07:12 -08:00
Ivan Epifanov
2d64e37e41 Initial rebase of xerpi's port 2021-03-08 09:07:12 -08:00
Sylvain
b6b0c908bd
Dynapi: fix 'gendynapi.pl' script for array parameters 2021-03-08 13:56:26 +01:00
Cameron Cawley
391bb80bb9 Replace duplicate functions and lstrlen/lstrcat with SDL string functions 2021-03-05 12:03:58 -08:00
Ethan Lee
67e8522d31 Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
2021-03-05 12:03:07 -08:00
Ozkan Sezer
686935542e dos2unix SDL_dynapi_*.h 2021-03-04 23:50:40 +03:00
Ozkan Sezer
dd5aff308a SDL_fillrect.c: updated SSE_BEGIN macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:56 +03:00
Ozkan Sezer
0ed1713128 update SDL_COMPOSE_ERROR macro for windows clang-cl
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:47 +03:00
Ozkan Sezer
c1c4f274c3 cpuinfo: updated xgetbv call for windows clang-cl.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:32 +03:00
Sylvain
e88d78462e Update SDL_blit_auto.c 2021-03-04 14:36:33 +01:00
Sylvain
ab0cf42a4b
Software nearest scaling: start at the middle of pixel
so that it matches opengl GL_NEAREST mode most of the time
2021-03-04 14:33:56 +01:00
Ozkan Sezer
ac8a3fda8f fix prepare_audiospec() possibly missing a bad SDL_AUDIO_CHANNELS env. 2021-03-03 20:33:20 +03:00
Nicolas Noble
6158621610 Update cpuid code for clang-cl
The clang-cl compiler defines `__llvm__` but not `__GNUC__`. The `__cpuid` intrinsic doesn't seem to exist with clang-cl, so the code won't link properly. The `__GNUC__` versions of these functions will work properly on Windows with clang-cl.
2021-03-03 15:37:21 +03:00
Frank Praznik
4de0c74aa7 audio: pipewire: Add the application name to the stream properties 2021-03-02 12:59:04 -08:00
Frank Praznik
9ed01da701 audio: pipewire: Constify and clarify period size calculations
Constify the min/max period variables, use a #define for the base clock rate used in the calculations and note that changing the upper limit can have dire side effects as it's a hard limit in Pipewire.
2021-03-02 12:59:04 -08:00
Frank Praznik
d7ca855c2b audio: pipewire: Add missing static qualifiers to globals 2021-03-02 12:59:04 -08:00
Oschowa
84c44e01d3 audio: pipewire: fix uninitialized variable warnings 2021-03-01 09:34:04 -08:00
Frank Praznik
7001b531c6 audio: pipewire: Add vim format lines to files and fix indentation
Increase indentation spacing from 2 to 4 to comply with style standards.
2021-02-28 19:40:09 -08:00
Frank Praznik
2fcba50ec9 audio: pipewire: Code and comment cleanups
Replace "magic numbers" with #defines, explain the requirements when using the userdata pointer in the node_object struct and a few other minor code and comment cleanups.
2021-02-28 19:40:09 -08:00
Frank Praznik
4eadd147cd audio: pipewire: Fix outdated comment 2021-02-28 19:40:09 -08:00
Frank Praznik
cd56f1b346 audio: pipewire: Use "rear" designation for rear channels
Use the 'R' (rear) prefixed designations for the rear audio channels instead of 'S' (surround).  Surround designated channels are only used in the 8 channel configuration.
2021-02-28 19:40:09 -08:00
Frank Praznik
adc0a931dd audio: Move Pipewire bootstrap after Jack
Move the Pipewire audio driver below others in the list so it won't be mistakenly initialized when it's not the system mixer.
2021-02-28 19:40:09 -08:00
Frank Praznik
21adec93b9 audio: pipewire: Make enumeration structure and function names more descriptive
Rename the add/remove/clear list functions and rename connected_device to io_node, as a sink/source node isn't necessarily a device.
2021-02-28 19:40:09 -08:00
Frank Praznik
a07f543436 audio: pipewire: Report default devices first
Further refactor the device enumeration code to retrieve the default sink/source node IDs from the metadata node.  Use the retrieved IDs to sort the device list so that the default devices are at the beginning and thus are the first reported to SDL.
2021-02-28 19:40:09 -08:00