WiiFlow_Lite/source/music/MusicPlayer.cpp

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/****************************************************************************
* Copyright (C) 2012 FIX94
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <cstdio>
#include <algorithm>
#include <fstream>
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#include "MusicPlayer.hpp"
#include "SoundHandler.hpp"
#include "devicemounter/DeviceHandler.hpp"
#include "list/ListGenerator.hpp"
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#include "gui/text.hpp"
#include "gecko/gecko.hpp"
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#define MUSIC_DEPTH 10
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Musicplayer MusicPlayer;
static vector<string> FileNames;
static vector<string>::const_iterator CurrentFileName;
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void Musicplayer::Cleanup()
{
Stop();
DisplayTime = 0;
CurrentPosition = 0;
MusicChanged = false;
MusicStopped = true;
FileNames.clear();
}
static inline void FileNameAdder(char *Path)
{
/* No need for more checks */
FileNames.push_back(Path);
}
void Musicplayer::Init(Config &cfg, const string& musicDir, const string& themeMusicDir)
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{
if(usingPlaylist)
{
InitPlaylist(cfg, curPlaylist, pl_device);
return;
}
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Cleanup();
FadeRate = cfg.getInt("GENERAL", "music_fade_rate", 8);
Volume = cfg.getInt("GENERAL", "sound_volume_music", 255);
SetVolume(0);
MusicFile.SetVoice(0);
vector<string> Types = stringToVector(".mp3|.ogg", '|');
GetFiles(musicDir.c_str(), Types, FileNameAdder, false, MUSIC_DEPTH);
GetFiles(themeMusicDir.c_str(), Types, FileNameAdder, false, MUSIC_DEPTH);
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if(cfg.getBool("GENERAL", "randomize_music", true) && FileNames.size() > 0)
{
srand(unsigned(time(NULL)));
random_shuffle(FileNames.begin(), FileNames.end());
}
usingPlaylist = false;
OneSong = (FileNames.size() == 1);
CurrentFileName = FileNames.begin();
}
int Musicplayer::InitPlaylist(Config &cfg, const char *playlist, u8 device)
{
ifstream filestr;
filestr.open(playlist);
if(filestr.fail())
return 0;
filestr.seekg(0,ios_base::end);
int size = filestr.tellg();
if(size <= 0)
return -1;
filestr.seekg(0,ios_base::beg);
string song;
FileNames.clear();
while(!filestr.eof())
{
getline(filestr, song, '\r');
if(song.find(".mp3") == string::npos && song.find(".ogg") == string::npos)// if not song path continue to next line
continue;
while(song.find("\\") != string::npos)// convert all '\' to '/'
song.replace(song.find("\\"), 1, "/");
string::size_type p = song.find("/");// remove drive letter and anything else before first /
song.erase(0, p);
const char *songPath = fmt("%s:%s", DeviceName[device], song.c_str());
FileNames.push_back(songPath);
}
filestr.close();
curPlaylist = playlist;
usingPlaylist = true;
pl_device = device;
if(cfg.getBool("GENERAL", "randomize_music", true) && FileNames.size() > 0)
{
srand(unsigned(time(NULL)));
random_shuffle(FileNames.begin(), FileNames.end());
}
OneSong = (FileNames.size() == 1);
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CurrentFileName = FileNames.begin();
LoadCurrentFile();
return 1;
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}
void Musicplayer::SetFadeRate(u8 faderate)
{
FadeRate = faderate;
}
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void Musicplayer::SetMaxVolume(u8 volume)
{
Volume = volume;
SetVolume(volume);
}
void Musicplayer::SetVolume(u8 volume)
{
CurrentVolume = volume;
MusicFile.SetVolume(CurrentVolume);
}
void Musicplayer::SetResampleSetting(bool resample)
{
ResampleSetting = resample;
}
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void Musicplayer::Previous()
{
if(FileNames.empty() || PosFromPrevFile())
return;
if(CurrentFileName == FileNames.begin())
CurrentFileName = FileNames.end();
--CurrentFileName;
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LoadCurrentFile();
}
void Musicplayer::Next()
{
if(FileNames.empty() || PosFromPrevFile())
return;
++CurrentFileName;
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if(CurrentFileName == FileNames.end())
CurrentFileName = FileNames.begin();
LoadCurrentFile();
}
bool Musicplayer::PosFromPrevFile()
{
if(!CurrentPosition)
return false;
MusicFile.Load((*CurrentFileName).c_str());
SoundHandle.Decoder(MusicFile.GetVoice())->Seek(CurrentPosition);
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SetVolume(CurrentVolume);
MusicFile.Play();
CurrentPosition = 0;
MusicStopped = false;
MusicChanged = false;
return true;
}
void Musicplayer::Stop()
{
if(!MusicFile.IsPlaying())
return;
MusicFile.Pause();// pause for now
CurrentPosition = SoundHandle.Decoder(MusicFile.GetVoice())->Tell();
MusicFile.FreeMemory();// does MusicFile.Stop() then frees mem
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MusicStopped = true;
}
void Musicplayer::Pause()
{
if(!MusicFile.IsPlaying())
return;
MusicFile.Pause();
}
void Musicplayer::Resume()
{
MusicFile.Resume();
}
void Musicplayer::Tick(bool attenuate)// attenuate means fade to zero volume
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{
if(FileNames.empty())
return;
if(!attenuate && CurrentVolume < Volume)
SetVolume(CurrentVolume + FadeRate > Volume ? Volume : CurrentVolume + FadeRate);
else if(attenuate && CurrentVolume > 0)
SetVolume(CurrentVolume - FadeRate < 0 ? 0 : CurrentVolume - FadeRate);
if(!attenuate && !MusicFile.IsPlaying())
Next();
}
void Musicplayer::LoadCurrentFile()
{
LoadFile(CurrentFileName->c_str());
}
void Musicplayer::LoadFile(const char *name, bool display_change)
{
if(FileNames.empty())
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{
FileNames.push_back(PLUGIN_DOMAIN);
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CurrentFileName = FileNames.begin();
}
else if(FileNames.size() == 1 && strcmp(name, PLUGIN_DOMAIN) == 0)
{
MusicFile.FreeMemory();// GuiSound is MusicFile in gui_sound.cpp
MusicStopped = true;
return;
}
MusicFile.Load(name);
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SetVolume(CurrentVolume);
MusicFile.Play();
CurrentPosition = 0;
MusicStopped = false;
MusicChanged = display_change;
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}
/* For our GUI */
wstringEx Musicplayer::GetFileName()
{
wstringEx CurrentFile;
string CurrentFileStr((*CurrentFileName).begin()+(*CurrentFileName).find_last_of('/')+1,
(*CurrentFileName).begin()+(*CurrentFileName).find_last_of('.'));
CurrentFile.fromUTF8(CurrentFileStr.c_str());
return CurrentFile;
}
bool Musicplayer::SongChanged()
{
if(!MusicChanged)
return false;
MusicChanged = false;
return true;
}