- added missing *BI2 = 0x817E5480; to Disc_SetLowMem() for wii games.
- added missing memcpy((void*)0x80001800, (void*)Disc_ID, 8); needed for debugger and ocarina cheats engine.
- fixed default setting for savegame emulation back to OFF (0). v5.5.0 and v5.5.1 new clean install's would set it to FULL (2) which caused wii games to crash on boot up. if you have this issue you can simply go to main settings>nand emulation settings and set it to OFF.
- changes to STexture::fromPNG() to hopefully clear up the out of mem issue when downloading and converting the cover png to a wfc cache file.
- v5.5.2
- fixed reloading wiiflow after any changes on Startup Settings menu.
- changed the order of functions for ShutdownBeforeExit() to possible fix any shutdown and gameboot issues.
- v5.5.2 beta 1
- fixed launching of real nand channels.
- fixed launching of forwarder channels, but some apps (ie. wiimcc and savegame manager gx) don't connect with USB devices. if they are on real nand use the 'custom' option in game settings for these forwarders.
- fixed launching HBC on real nand. don't know if its even possible on a emu nand.
- 480p pixel patch for nand wiiware/vc games no longer requires apploader setting ON.
- Exclude Prince of Persia: The Forgotten Sands and a few games that use MetaFortress from using 480p pixel patch
- added giantpunes returnto patch for channels just in case not using d2x cios. some reason it was missing.
- changed the order of bootup settings
- (wii and GC) changed prefer_usb to preferred_partition. defaults to -1 (not used), else 0(sd), 1(usb1), 2(usb2) etc...
- beta 9
- added 'no SSL only' as a private server choice (issue #217). this allows you to patch games on your own with other wifi server url's besides wiimmfi.
- added private server as an option for nand wiiware games.
- added 480p pixel patch as option for nand wiiware/vc games. seems to only work if apploader is set to ON. loading via main dol is broke for the time being.
- mainly just some various code cleanups
- added 'Always show main icons' option page 14 of main settings. this prevents the main screen icons from hiding.
- fixed a minor issue when changing a plugins rom dir but then exiting the source menu via B button without selecting a source, it wouldn't reload the current coverflow but now it does.
- now when you have only the front cover image wiiflow will use that platform's custom blank cover image for the spine and back of the cover.
- made source menu setup menu's more noticable when you switch from select a source to selecting a plugin and back. before it was hard to tell you had moved to a new menu cause they look nearly identical.
- added wiiflow/covers/homebrew_small folder so when using homebrew smallbox mode you can use your own custom covers instead of the apps icon.png
- fixed music resample to 48k option on main settings to not crash wiiflow if only one song file in wiiflow music folder.
- fixed displaying music title when you only have one music file in wiiflow music folder.
- fixed saving and loading enabled plugins upon exit and startup. This stops the "no plugins selected" message upon returning to wiiflow when you previously used the Select Plugin Menu.
- fixed custom backgrounds after using the Select Plugin Menu.
- fixed the Source Menu to display source buttons properly when switching tiers or pages.
- fixed refreshing Source Menu buttons after using the options menu to hide them.
- fixed cache covers progress bar to not show when viewing sourceflow and its tiers unless wiiflow detects that a cached cover is missing.
- fixed source on start to only work if their is a source menu.
- cleaned up some of game cios loading.
- hopefully removed split second green screen when sourceflow on startup is used.
- fixed startup for wiivc (although untested).
- made changes to cios loading on startup.
- fixed if wiiflow fails on startup to not exit to HBC unless booted from HBC.
- fixed crash when pressing 1/x or 2/y buttons (change coverflow layout) when no covers are loaded.
- fixed hiding the wait loading animation when using source menu on start.
- fixed exiting source menu on start via B button so covers show properly.
- fixed using homebrew icon.png's with transparency as covers for smallbox by restoring some old code I didn't understand. But ... sometimes the icon.png textures (.wfc) are saved as empty black boxes.
- if you get an empty black box for your homebrew cover image you can select the cover and click the 'X' delete icon. it will not delete your homebrew app but will instead delete the cover texture file (.wfc). Then you can do reload cache and hopefully your cover will be fixed.
- tried fixing cacheing covers after downloading them. works sometimes. It's a low free mem2 error if using rhapsodii shima theme and having a lot of games. if covers do not appear after downloading then i suggest rebooting wiiflow and doing reload cache first thing or switch to wiiflow's default theme and then download the covers and then switch back to rhapsodii shima theme.
- reverted change in 5.4.0 that may be the reason some users have issues loading games from sd card. especially on vWii.
- changed wiinertag to riitag and cleaned up code for it. More info here - https://gbatemp.net/threads/riitag-gamertag-for-wii-replacement-for-wiinnertag-and-dutag.559500/
- removed dutag
- changed optimmization from from -os to -o2 to hopefully compile better.
- other minor code cleanup.
- fixed setting scummvm cover's color via plugin
- now scummvm list is cached like all the other lists. but still does not use custom titles or titles from the plugins data xml.
- fixed the random bug where covers sometimes were not cached.
- fixed minor memory leaks via gametdb.cpp
- fixed an issue with using custom backgrounds via source menu.
- added the ability to move to next and previous game while on game info menu by using the controllers '+' and '-' buttons
- added the ability to launch a game directly from the game info menu by pressing 'A' on the controller.
- added the abilty to launch super smash bros melee via nintendont slippi. manually edit wiiflow_lite.ini by adding use_slippi=yes under [GAMECUBE]. google nintendont slippi and slippi project to learn about it.
- upped to version 5.4.1