WiiFlow_Lite/source
Fledge68 13e65956fe - Plugin game list generator now gets rom title and ID from wiimpathy's plugins database files. a 'reload cache' will need to be done for each plugin source so the title and ID can be added to the current cached list. custom titles still work and will override plugin database files. titles are based on custom titles file then plugins database file and finally the rom filename. if the ID is not found in the plugins database files it will have an ID of 'PLUGIN' and no game info will be displayed on the game info screen.
arcade rom clones are not included in the plugins database files to keep the files short. Any arcade rom clones you have will either not be found or will aquire the same ID and title as the parent rom when the CRC of the clone rom is included in the parent roms list of CRC's. you will need to manually edit both the CRC list file and xml database file to include the rom info on any clone you have in order for them to display the correct title and game info. i would think only a small handfull of your roms would be clones.

reload cache may take longer now to create the cached list. I found zipped roms for snes, nes, and others are no problem because even if the filename can't be found the crc does not need to be calculated. it is merely taken from the zip file which already holds the crc. on the other hand, half of my gba roms are unzipped with a gba extension. so my gba list takes 10 seconds or so to make because the crc of the unzipped roms does need to be calculated. mame roms use the filename but if it's a clone then it will calculate the crc of the rom zip file. thus any clones will slow things down unless you add them to the database files mentioned above. I imagine megaCD and PS1 cd games will be slow to reload cache. but at least you only need to do it once or whenever you add or delete a game.

wiimpathy's database files use the no intro naming convention. i'm not crazy about it because it moves any leading 'the' to the end preceded by a comma. in this case i use custom titles ini to put the title the way i want.
2019-09-11 15:57:16 -05:00
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banner -now compiled with ppc r33 and libogc 1.8.21 2018-11-14 18:45:46 -06:00
booter -now compiled with devkitpro ppc r29-1 and libogc 1.8.17 2018-05-08 13:49:43 +00:00
channel - set wiiflow to default to using cIOS. if you want to use IOS58 go to startup settings and set force load cios to 'no'. 2019-04-29 08:14:54 -05:00
cheats -now compiled with devkitpro ppc r29-1 and libogc 1.8.17 2018-05-08 13:49:43 +00:00
config - added using platform ini to get the proper coverflow from the current coverflow ini. requires the updated platform ini and an updated coverflow ini. 2019-03-18 13:39:28 -05:00
devicemounter -fixed sd only the correct way. now it really does work. 2018-07-15 20:23:32 +00:00
fileOps -added the ability for users to set the default/global gamecube settings for devo emu memcard, nintendont emu memcard, and nintendont wii u widescreen. under main settings pg 3 gc default settings. this means users will no longer have to manually edit wiiflow lite ini in a text editor for those settings. 2018-10-15 09:23:34 -05:00
gc -updated to compile with devkitPPC r30 and the latest libogc which i think is 1.8.19. 2018-05-29 09:59:57 +00:00
gecko -back to ppc r30 and libogc 1.8.19 - dosbox wii plugin doesn't like ppc r33 and libogc 1.8.21 2018-11-25 17:37:55 -06:00
gui Merge pull request #105 from Muzzarino/patch-1 2019-07-08 09:06:14 -05:00
homebrew - mapped classic controller + and - buttons to work like wiimote + and - instead of using the classic controller L and R buttons. makes more sense to me. 2019-08-15 16:01:49 -05:00
hw -back to ppc r30 and libogc 1.8.19 - dosbox wii plugin doesn't like ppc r33 and libogc 1.8.21 2018-11-25 17:37:55 -06:00
libwbfs -moved #define APP_WIIFLOW from sys.h to defines.h 2018-11-12 14:38:37 -06:00
list - Plugin game list generator now gets rom title and ID from wiimpathy's plugins database files. a 'reload cache' will need to be done for each plugin source so the title and ID can be added to the current cached list. custom titles still work and will override plugin database files. titles are based on custom titles file then plugins database file and finally the rom filename. if the ID is not found in the plugins database files it will have an ID of 'PLUGIN' and no game info will be displayed on the game info screen. 2019-09-11 15:57:16 -05:00
loader - Added shutdown to idle standby option on page 12 of main settings. Set to yes for idle standby (yellow light). wii u users leave off. 2019-05-06 13:53:33 -05:00
memory -updated to compile with devkitPPC r30 and the latest libogc which i think is 1.8.19. 2018-05-29 09:59:57 +00:00
menu - Plugin game list generator now gets rom title and ID from wiimpathy's plugins database files. a 'reload cache' will need to be done for each plugin source so the title and ID can be added to the current cached list. custom titles still work and will override plugin database files. titles are based on custom titles file then plugins database file and finally the rom filename. if the ID is not found in the plugins database files it will have an ID of 'PLUGIN' and no game info will be displayed on the game info screen. 2019-09-11 15:57:16 -05:00
music - now when changing coverflow layout with '1' and '2' the current cover stays as the current cover. 2019-02-18 14:40:07 -06:00
network - sourceflow small_covers can now go in a subfolder with the same name as the theme. which makes them change when the theme is changed. 2018-11-23 15:31:04 -06:00
plugin - Plugin game list generator now gets rom title and ID from wiimpathy's plugins database files. a 'reload cache' will need to be done for each plugin source so the title and ID can be added to the current cached list. custom titles still work and will override plugin database files. titles are based on custom titles file then plugins database file and finally the rom filename. if the ID is not found in the plugins database files it will have an ID of 'PLUGIN' and no game info will be displayed on the game info screen. 2019-09-11 15:57:16 -05:00
sicksaxis-wrapper -added libwiidrc so now wiiflow lite can be injected in a wii u wiivc game and will run with the gamepad. 2018-08-01 12:27:12 +00:00
unzip - added a fix for plugin rom game info when using a multi platform plugin, ie. genplusgx, wiimednafen, vbagx. if a multi platform plugin is detected then we get the rom's filename extension and use it to determine the platform. if its a zip file we get the filename from inside the zip file. this fix requires an updated platform ini which will be supplied with wfl v5.2.0 2019-02-25 06:09:46 -06:00
wstringEx -fixed too short help and synopsis (issue 146) 2012-11-01 16:39:42 +00:00
btnmap.h - mapped classic controller + and - buttons to work like wiimote + and - instead of using the classic controller L and R buttons. makes more sense to me. 2019-08-15 16:01:49 -05:00
defines.h - fix for saving current coverflow layout number when source button has multiple magic numbers. 2019-09-09 15:17:52 -05:00
fonts.h - made some changes to the plugin rom info display. 2019-01-10 17:13:13 -06:00
lockMutex.hpp mirrored wiiflow r417 2012-01-21 20:57:41 +00:00
main.cpp - more minor code cleanup for game boot 2019-05-27 11:04:46 -05:00
types.h -removed sd only arg and replaced it with eisteinx2's code to detect sd only. with slight change because mountall() is called in other places. 2018-07-09 14:53:35 +00:00