Now the plugins inherit the SD/USB access from the loader.
Check
(args != NULL && (args->device_mounted & WUPS_SD_MOUNTED) > 0)
in your INITIALZE method if you have SD access, and
(args != NULL && (args->device_mounted & WUPS_USB_MOUNTED) > 0)
for usb access.
You can simply use open, read etc. then with "sd:/" and "usb:".
No (un)mounting required.
NTFS support is NOT implemented yet.
So:
HID to VPAD plugin can now read configurations
SDCafiine now has support for libfat (other games than SSBU + FAT32 USB)
- Missing support for configuration files
- Missing controller mapper (all controller map to the gamepad by default)
BUT:
- Network controller support!
- Support for pads with built in support (Switch Pro Controller via USB, GC Adapter, XInput via network client etc.)
- Updated travis script
- Stiil need to add iosuhax support (probably thrpugh iosuhax n the loader)
- modpack chooser needs complety rewritten in C =(
So currently this is only compatible with games with nativ sd access.
Probably unstable!
- Using a different base for the makefile, which provides some more function
- Linking with stdlib should work now
- C++ _should_ work. not really tested yet.
[Example Plugin] Updated example plugin to log all FSOpen actions.
- Copied the function patcher from the function_patcher example and modified to work with this porject
- Minor formatting
- Added global struct with stores the replacement functions
- Extended the useable space for plugins
The new OSFatal function logs the old message, and the calls the "real" OSFatal with a new String.
[General] - Added the .sdata section to the wups.ld
- Added all library_types to the enum
- Updated the wups_loader_entry_t struct to store the needed data
- Simplified the WUPS_MUST_REPLACE macro
- Removed unneeded stuff
- It's now linking with libc/libutils/libdynamiclibs
- moved the main.c into the a "src" folder
[Loader]- Added DCFlushRange and DCInvalidateRange
- Improved logging.
Finally we can load the plugin from the sdcard and call it's function!