Commit Graph

34 Commits

Author SHA1 Message Date
Maschell
d949dc8bd1 [Makefile] Split up the plugin makefiles, now common changes can be done in makefile.mk 2018-03-10 13:26:43 +01:00
Maschell
1157026b8b [Plugin] Increased the stability of the screenshot tool 2018-03-08 20:15:37 +01:00
Maschell
af70ccf83f [Plugin] Fixed the filename of the screenshot 2018-03-08 18:55:10 +01:00
Maschell
117d2ab7d6 [Plugin] Added screenshot plugin 2018-03-08 18:47:43 +01:00
Maschell
b9b8bceebf [Loader] Added mkdir support to the plugins 2018-03-08 16:38:26 +01:00
Maschell
fd5acd8932 Added "ON_FUNCTIONS_PATCHED" hook 2018-03-07 18:53:43 +01:00
Maschell
5c371135c8
Merge pull request #14 from jakobkg/sdcafiine-padscore
[SDCafiine] Add support for more controllers...
2018-03-04 19:03:16 +01:00
jakobkg
8737d4bc54 Moved controller stuff out of the modpack selector files for cleanliness 2018-02-26 10:14:01 +01:00
Maschell
1024338498 Added new macros for FS and overlay access.
Now the plugin don't need to use the INITIALIZE_PLUGIN hook for fs and overlay access, but use the WUPS_FS_ACCESS()/WUPS_ALLOW_OVERLAY() macro.
2018-02-25 15:18:52 +01:00
jakobkg
731860bef2 [SDCafiine] Added support for additional controllers on the modpack selector screen
By including the Padscore functions, the modpack selector now also supports the Wii U Pro Controller, Wiimote, Wii Classic Controller and Wii Classic Controller Pro. This allows users to choose modpacks without being forced to use the Gamepad.
2018-02-25 13:40:43 +01:00
Maschell
2aadfcf68e Added new hook-methods, added more information to the example_plugin
- Split up the WUPS includes into multiple seperate files, renamed some structs
- Added the hooks functions. (INITIALIZE_PLUGIN, DEINITIALIZE_PLUGIN, ON_VYSNC, ON_APP_STATUS_CHANGED, ON_APPLICATION_ENDING). INITIALZE is now "ON_APPLICATION_START". See the example for more information.
- Updated all plugins to fit the new hook. Some profit of the new hooks and are simpler now. (For example SwipSwapMe doesn't need to check if it's the first boot)
- arguments of the ON_APPLICATION_START have changed. It's not a pointer anymore and now has the boolean fields sd_mounted/usb_mounted which indicate if the device was mounted and it available via sd:/ or usb:/
- Some minor cleanups and formatting.
2018-02-25 13:07:49 +01:00
Maschell
db8643d3f5 [Plugin] Added plugin that logs some memory infos 2018-02-24 13:49:59 +01:00
Maschell
409527fb21 [ALL] Added overlay callback
- Improved the overlay example. It's now using the wups api.
- Not working on TV when the game is rendered in 1080p. (Maybe add option to force screen to 720p?)
2018-02-20 12:41:58 +01:00
Maschell
a3b547e7d1 [Plugins] Added a POC overlay plugin 2018-02-18 23:00:38 +01:00
Maschell
d64f221a92 [ALL] Added more fields to the metadata
- Now the plugin it holds the build timestamp and a description
- Added descriptions for all plugins
2018-02-18 18:43:51 +01:00
Maschell
41da4db58c Replaced all instances of the word "module" with "plugin" 2018-02-18 16:10:27 +01:00
Maschell
749ce215cf Updated the READMEs of the plugins 2018-02-16 22:22:41 +01:00
Maschell
797e58f576 [General] Moving the FS-wrapper into an own lib, no more macro madness
The library now needs to be build with "make" and installed with "make install".
Make sure to include the -lwups into the plugin projecs.
If you call "WUPS_InitFS(args);" in the INITIALIZE method, the plugin has full SD/USB access.
2018-02-16 21:51:35 +01:00
Maschell
1cfa474ca9 [Plugins] Moved example_plugin into the plugins folder 2018-02-16 21:25:31 +01:00
Maschell
401c742362 [General] Updated the readmes 2018-02-14 23:42:06 +01:00
Maschell
46358ce67a Added SD/USB support for plugins!
Now the plugins inherit the SD/USB access from the loader.
Check
(args != NULL && (args->device_mounted & WUPS_SD_MOUNTED) > 0)
in your INITIALZE method if you have SD access, and
(args != NULL && (args->device_mounted & WUPS_USB_MOUNTED) > 0)
for usb access.
You can simply use open, read etc. then with "sd:/" and "usb:".
No (un)mounting required.
NTFS support is NOT implemented yet.

So:
HID to VPAD plugin can now read configurations
SDCafiine now has support for libfat (other games than SSBU + FAT32 USB)
2018-02-14 22:52:16 +01:00
Maschell
f8e8f7f52e [Travis] Added Makefile to the plugins folder to build all with one command. 2018-02-14 22:36:28 +01:00
Maschell
b350d7e478 [Travis] Fixed the travis script. Added devkitARM 2018-02-14 19:52:14 +01:00
Maschell
b8d2c51f76 [Plugins] Don't mount the SDCard withing the SDCafiine plugin.
This breaks the SDCafiine, but will be hopefully fixed later!
2018-02-14 19:47:52 +01:00
Maschell
78a160a74c [Plugins] Added readmes to the plugins, renamed SwapDRC to SwipSwapMe 2018-02-13 08:22:05 +01:00
Maschell
96224310b0 [Plugin] Added HID to VPAD support
- Missing support for configuration files
- Missing controller mapper (all controller map to the gamepad by default)

BUT:
- Network controller support!
- Support for pads with built in support (Switch Pro Controller via USB, GC Adapter, XInput via network client etc.)

- Updated travis script
2018-02-12 20:53:37 +01:00
Maschell
48e5ea7e4c [Plugins] Updated the SDCafiine plugin
- Now using the FSWrapper lib
- Added the modpack selector
- Still only support for games with nativ SD Access
2018-02-12 20:50:27 +01:00
Maschell
8c0a3c965b [Plugin] Added a port of SwapDRC (SwipSwapMe) 2018-02-11 19:49:42 +01:00
Maschell
af3e5086f5 [Plugins] Fixed the SDCafiine plugin 2018-02-11 18:43:12 +01:00
Maschell
ac912010f2 [Plugins] Started on creating a SDCafiine plugin. Still WIP.
- Stiil need to add iosuhax support (probably thrpugh iosuhax n the loader)
- modpack chooser needs complety rewritten in C =(

So currently this is only compatible with games with nativ sd access.
Probably unstable!
2018-02-11 18:33:07 +01:00
Maschell
d12bb68c16 [Plugins] Remove the fPIC flag, is not needed. 2018-02-11 18:16:32 +01:00
Maschell
3cc18c2557 [Plugins] Updated the Makefile
- Added some comments
- Linking without --relocatable to check if all symbols can be found
- cleanup
2018-02-11 14:45:20 +01:00
Maschell
d181e445c7 [Plugins] Updated the Makefile. C++ and stdlib should work now.
- Using a different base for the makefile, which provides some more function
- Linking with stdlib should work now
- C++ _should_ work. not really tested yet.

[Example Plugin] Updated example plugin to log all FSOpen actions.
2018-02-11 03:26:54 +01:00
Maschell
e58dc7a506 [Plugins] Added a simple padcon plugin! 2018-02-10 17:06:42 +01:00