Commit Graph

11 Commits

Author SHA1 Message Date
Maschell
1024338498 Added new macros for FS and overlay access.
Now the plugin don't need to use the INITIALIZE_PLUGIN hook for fs and overlay access, but use the WUPS_FS_ACCESS()/WUPS_ALLOW_OVERLAY() macro.
2018-02-25 15:18:52 +01:00
Maschell
2aadfcf68e Added new hook-methods, added more information to the example_plugin
- Split up the WUPS includes into multiple seperate files, renamed some structs
- Added the hooks functions. (INITIALIZE_PLUGIN, DEINITIALIZE_PLUGIN, ON_VYSNC, ON_APP_STATUS_CHANGED, ON_APPLICATION_ENDING). INITIALZE is now "ON_APPLICATION_START". See the example for more information.
- Updated all plugins to fit the new hook. Some profit of the new hooks and are simpler now. (For example SwipSwapMe doesn't need to check if it's the first boot)
- arguments of the ON_APPLICATION_START have changed. It's not a pointer anymore and now has the boolean fields sd_mounted/usb_mounted which indicate if the device was mounted and it available via sd:/ or usb:/
- Some minor cleanups and formatting.
2018-02-25 13:07:49 +01:00
Maschell
409527fb21 [ALL] Added overlay callback
- Improved the overlay example. It's now using the wups api.
- Not working on TV when the game is rendered in 1080p. (Maybe add option to force screen to 720p?)
2018-02-20 12:41:58 +01:00
Maschell
d64f221a92 [ALL] Added more fields to the metadata
- Now the plugin it holds the build timestamp and a description
- Added descriptions for all plugins
2018-02-18 18:43:51 +01:00
Maschell
41da4db58c Replaced all instances of the word "module" with "plugin" 2018-02-18 16:10:27 +01:00
Maschell
749ce215cf Updated the READMEs of the plugins 2018-02-16 22:22:41 +01:00
Maschell
797e58f576 [General] Moving the FS-wrapper into an own lib, no more macro madness
The library now needs to be build with "make" and installed with "make install".
Make sure to include the -lwups into the plugin projecs.
If you call "WUPS_InitFS(args);" in the INITIALIZE method, the plugin has full SD/USB access.
2018-02-16 21:51:35 +01:00
Maschell
401c742362 [General] Updated the readmes 2018-02-14 23:42:06 +01:00
Maschell
46358ce67a Added SD/USB support for plugins!
Now the plugins inherit the SD/USB access from the loader.
Check
(args != NULL && (args->device_mounted & WUPS_SD_MOUNTED) > 0)
in your INITIALZE method if you have SD access, and
(args != NULL && (args->device_mounted & WUPS_USB_MOUNTED) > 0)
for usb access.
You can simply use open, read etc. then with "sd:/" and "usb:".
No (un)mounting required.
NTFS support is NOT implemented yet.

So:
HID to VPAD plugin can now read configurations
SDCafiine now has support for libfat (other games than SSBU + FAT32 USB)
2018-02-14 22:52:16 +01:00
Maschell
78a160a74c [Plugins] Added readmes to the plugins, renamed SwapDRC to SwipSwapMe 2018-02-13 08:22:05 +01:00
Maschell
96224310b0 [Plugin] Added HID to VPAD support
- Missing support for configuration files
- Missing controller mapper (all controller map to the gamepad by default)

BUT:
- Network controller support!
- Support for pads with built in support (Switch Pro Controller via USB, GC Adapter, XInput via network client etc.)

- Updated travis script
2018-02-12 20:53:37 +01:00