.. |
dummy_headers
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
.gitignore
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Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation
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2024-05-06 14:11:00 -04:00 |
actor_transform_tagging.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
autosave.rgba32.bin
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
autosave.rgba32.png
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
autosaving.c
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add exports and events for moon crash save and owl save (#487)
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2024-10-14 15:32:18 -04:00 |
billboard_tagging.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
camera_patches.c
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Add API function export for camera Z-targeting fixes (#503)
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2024-11-20 22:48:22 -05:00 |
camera_patches.h
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Adds analog camera and other controller options (#264)
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2024-05-26 09:34:26 -04:00 |
camera_transform_tagging.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
cheats.c
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Disable infinite magic cheat
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2023-12-17 21:43:09 -05:00 |
culling.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
custom_syms.toml
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Add custom symbols toml and made non-relocatable versions of original gamestate functions, added base patch for Play_Init
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2024-10-14 15:32:31 -04:00 |
cutscene_patches.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
debug_patches.c
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added set time debug ui
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2024-04-05 11:25:45 -05:00 |
dpad.rgba32.bin
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Implemented D-Pad transformation masks and ocarina
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2024-03-05 02:55:05 -05:00 |
dpad.rgba32.png
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Implemented D-Pad transformation masks and ocarina
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2024-03-05 02:55:05 -05:00 |
effect_patches.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
effect_transform_tagging.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
fixes.c
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Update RT64 for HD texture framework and DXIL linker (#262)
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2024-07-25 23:08:23 -04:00 |
game_patches.c
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Relocated reset code to allow reset any time, not just in-game.
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2024-11-24 16:37:23 -05:00 |
game_patches.h
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Relocated reset code to allow reset any time, not just in-game.
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2024-11-24 16:37:23 -05:00 |
graphics.h
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Support for high precision framebuffers and dither noise (RT64) (#252)
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2024-05-26 01:24:46 -04:00 |
input_latency.c
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Added Recomp Events for before and after first-person aiming update. (#511)
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2024-11-23 21:55:31 -05:00 |
input.c
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Added Recomp Events for before and after first-person aiming update. (#511)
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2024-11-23 21:55:31 -05:00 |
input.h
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Added Recomp Events for before and after first-person aiming update. (#511)
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2024-11-23 21:55:31 -05:00 |
item_transform_tagging.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
Makefile
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Remove decomp elf dependency and automate patch relocations (#419)
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2024-07-05 16:33:34 -04:00 |
misc_funcs.h
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Building Instructions & CI (#178)
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2024-05-18 04:23:48 +02:00 |
ocarina_effect_patches.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
options.c
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Add custom symbols toml and made non-relocatable versions of original gamestate functions, added base patch for Play_Init
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2024-10-14 15:32:31 -04:00 |
particle_transform_tagging.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
patch_helpers.h
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Migrate to N64ModernRuntime (#354)
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2024-06-05 01:12:43 +02:00 |
patches.h
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Update modern runtime for mod support, add some exports and events in the patches
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2024-10-14 15:28:30 -04:00 |
patches.ld
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Update modern runtime for mod support, add some exports and events in the patches
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2024-10-14 15:28:30 -04:00 |
play_patches.c
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removing unused additions to play_patches.c
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2024-11-24 17:07:20 -05:00 |
play_patches.h
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reverting header additions in play_patches, as they are no longer needed.
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2024-11-24 17:04:24 -05:00 |
print.c
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Update modern runtime for mod support, add some exports and events in the patches
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2024-10-14 15:28:30 -04:00 |
quicksave_patches.c
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Prototype quicksave functionality, disabled for now
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2024-01-13 01:39:41 -05:00 |
required_patches.c
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add exports and events for moon crash save and owl save (#487)
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2024-10-14 15:32:18 -04:00 |
rewind.ia16.bin
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Implement rewind button in save menu to load the base file instead of the owl save/autosave
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2024-05-04 01:20:14 -04:00 |
rewind.ia16.png
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Implement rewind button in save menu to load the base file instead of the owl save/autosave
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2024-05-04 01:20:14 -04:00 |
room_patches.c
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Patched branch commands on Clock Town geometry in Termina field to fix force branch issue
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2024-03-28 00:44:30 -04:00 |
save_patches.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
skip_sos.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
sky_transform_tagging.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
song_transform_tagging.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
sound_patches.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
sound.h
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Added background music volume and low health beep settings, imported warp names
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2024-03-10 16:40:41 -04:00 |
specific_actor_transform_tagging.c
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Fix strict mode validation failure in latest N64Recomp version and update N64Recomp commit in github workflow
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2024-09-06 16:56:58 -04:00 |
syms.ld
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Attempts to reset majora's mask internally. Not working yet.
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2024-11-20 16:25:10 -05:00 |
terrain_transform_tagging.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |
transform_ids.h
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Various transform tagging
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2024-05-05 19:09:11 -04:00 |
ui_patches.c
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Updated RT64 and enabled RT64 extended RDRAM mode
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2024-10-14 15:28:30 -04:00 |
ui_transform_tagging.c
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Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441)
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2024-07-25 22:17:00 -04:00 |