Zelda64Recomp/patches
2024-05-04 13:08:14 -04:00
..
dummy_headers Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
.gitignore Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
actor_transform_tagging.c Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
autosave.rgba32.bin WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosave.rgba32.png WIP autosave functionality 2024-05-01 04:06:53 -04:00
autosaving.c Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly 2024-05-04 13:08:14 -04:00
billboard_tagging.c Skip rotation interpolation on the ground in the intro cutscene 2024-04-01 03:40:54 -04:00
camera_patches.c Added origin adjustment for item equip animation in pause screen, disabled some WIP patches 2023-12-24 02:01:22 -05:00
camera_transform_tagging.c Added camera interpolation workarounds for specific modes or scenes 2024-05-03 19:55:34 -04:00
cheats.c Disable infinite magic cheat 2023-12-17 21:43:09 -05:00
culling.c Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations 2024-02-24 16:14:48 -05:00
cutscene_patches.c Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
debug_patches.c added set time debug ui 2024-04-05 11:25:45 -05:00
dpad.rgba32.bin Implemented D-Pad transformation masks and ocarina 2024-03-05 02:55:05 -05:00
dpad.rgba32.png Implemented D-Pad transformation masks and ocarina 2024-03-05 02:55:05 -05:00
effect_patches.c Fixed telescope effect breaking when the scale is 0 2024-04-01 14:42:33 -04:00
effect_transform_tagging.c Transform tagging for clear tag actor (mainly for bomb explosions), update RT64 2024-04-24 14:56:23 -04:00
fixes.c Patch giants cutscene to fix music desync, update RT64 2024-03-15 01:17:56 -04:00
graphics.h Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
input_latency.c update rumble on vi thread 2024-04-16 10:58:43 -04:00
input.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
input.h Implemented mouse aiming 2024-04-26 01:48:26 -04:00
item_transform_tagging.c Transform tagging for clear tag actor (mainly for bomb explosions), update RT64 2024-04-24 14:56:23 -04:00
Makefile Slightly reorganized some of the transform tagging patches, tagged Wart's bubbles 2024-03-27 18:45:09 -04:00
misc_funcs.h Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly 2024-05-04 13:08:14 -04:00
ocarina_effect_patches.c Patched ocarina wipe effects to work in widescreen by injecting new vertex and triangle lists 2024-04-04 20:37:08 -04:00
options.c Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
particle_transform_tagging.c Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance 2024-04-15 20:05:31 -04:00
patch_helpers.h Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64 2024-02-17 22:11:07 -05:00
patches.h Refined conditions for when autosaving is allowed 2024-05-02 02:38:17 -04:00
patches.ld Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro 2024-03-21 02:46:08 -04:00
play_patches.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
play_patches.h WIP autosave functionality 2024-05-01 04:06:53 -04:00
print.c Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
quicksave_patches.c Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
rewind.ia16.bin Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
rewind.ia16.png Implement rewind button in save menu to load the base file instead of the owl save/autosave 2024-05-04 01:20:14 -04:00
room_patches.c Patched branch commands on Clock Town geometry in Termina field to fix force branch issue 2024-03-28 00:44:30 -04:00
save_patches.c Asynchronous saving 2024-05-01 02:38:33 -04:00
sky_transform_tagging.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
song_transform_tagging.c Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance 2024-04-15 20:05:31 -04:00
sound_patches.c Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
sound.h Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
specific_actor_transform_tagging.c Interpolation fixes for snowhead/ikana boulders and beaver race rings (#18) 2024-05-03 12:57:07 -04:00
syms.ld Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly 2024-05-04 13:08:14 -04:00
terrain_transform_tagging.c Skip rotation interpolation on the ground in the intro cutscene 2024-04-01 03:40:54 -04:00
transform_ids.h Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
ui_patches.c WIP autosave functionality 2024-05-01 04:06:53 -04:00
ui_transform_tagging.c Fix bug with pause tiles being in wrong location when unpausing, update RT64 2024-04-06 12:42:15 -04:00