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dummy_headers
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
.gitignore
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Added function patching, began reorganizing UI code, added native file dialog library
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2023-11-11 17:42:07 -05:00 |
actor_transform_tagging.c
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
autosave.rgba32.bin
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
autosave.rgba32.png
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
autosaving.c
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Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly
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2024-05-04 13:08:14 -04:00 |
billboard_tagging.c
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Skip rotation interpolation on the ground in the intro cutscene
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2024-04-01 03:40:54 -04:00 |
camera_patches.c
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Added origin adjustment for item equip animation in pause screen, disabled some WIP patches
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2023-12-24 02:01:22 -05:00 |
camera_transform_tagging.c
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Added camera interpolation workarounds for specific modes or scenes
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2024-05-03 19:55:34 -04:00 |
cheats.c
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Disable infinite magic cheat
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2023-12-17 21:43:09 -05:00 |
culling.c
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Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
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2024-02-24 16:14:48 -05:00 |
cutscene_patches.c
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
debug_patches.c
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added set time debug ui
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2024-04-05 11:25:45 -05:00 |
dpad.rgba32.bin
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Implemented D-Pad transformation masks and ocarina
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2024-03-05 02:55:05 -05:00 |
dpad.rgba32.png
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Implemented D-Pad transformation masks and ocarina
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2024-03-05 02:55:05 -05:00 |
effect_patches.c
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Fixed telescope effect breaking when the scale is 0
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2024-04-01 14:42:33 -04:00 |
effect_transform_tagging.c
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Transform tagging for clear tag actor (mainly for bomb explosions), update RT64
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2024-04-24 14:56:23 -04:00 |
fixes.c
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Patch giants cutscene to fix music desync, update RT64
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2024-03-15 01:17:56 -04:00 |
graphics.h
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
input_latency.c
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update rumble on vi thread
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2024-04-16 10:58:43 -04:00 |
input.c
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
input.h
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Implemented mouse aiming
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2024-04-26 01:48:26 -04:00 |
item_transform_tagging.c
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Transform tagging for clear tag actor (mainly for bomb explosions), update RT64
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2024-04-24 14:56:23 -04:00 |
Makefile
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Slightly reorganized some of the transform tagging patches, tagged Wart's bubbles
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2024-03-27 18:45:09 -04:00 |
misc_funcs.h
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Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly
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2024-05-04 13:08:14 -04:00 |
ocarina_effect_patches.c
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Patched ocarina wipe effects to work in widescreen by injecting new vertex and triangle lists
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2024-04-04 20:37:08 -04:00 |
options.c
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Implement rewind button in save menu to load the base file instead of the owl save/autosave
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2024-05-04 01:20:14 -04:00 |
particle_transform_tagging.c
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Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance
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2024-04-15 20:05:31 -04:00 |
patch_helpers.h
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Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64
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2024-02-17 22:11:07 -05:00 |
patches.h
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Refined conditions for when autosaving is allowed
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2024-05-02 02:38:17 -04:00 |
patches.ld
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Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro
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2024-03-21 02:46:08 -04:00 |
play_patches.c
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
play_patches.h
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
print.c
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
quicksave_patches.c
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Prototype quicksave functionality, disabled for now
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2024-01-13 01:39:41 -05:00 |
rewind.ia16.bin
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Implement rewind button in save menu to load the base file instead of the owl save/autosave
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2024-05-04 01:20:14 -04:00 |
rewind.ia16.png
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Implement rewind button in save menu to load the base file instead of the owl save/autosave
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2024-05-04 01:20:14 -04:00 |
room_patches.c
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Patched branch commands on Clock Town geometry in Termina field to fix force branch issue
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2024-03-28 00:44:30 -04:00 |
save_patches.c
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Asynchronous saving
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2024-05-01 02:38:33 -04:00 |
sky_transform_tagging.c
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
song_transform_tagging.c
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Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance
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2024-04-15 20:05:31 -04:00 |
sound_patches.c
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Added background music volume and low health beep settings, imported warp names
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2024-03-10 16:40:41 -04:00 |
sound.h
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Added background music volume and low health beep settings, imported warp names
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2024-03-10 16:40:41 -04:00 |
specific_actor_transform_tagging.c
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Interpolation fixes for snowhead/ikana boulders and beaver race rings (#18)
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2024-05-03 12:57:07 -04:00 |
syms.ld
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Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly
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2024-05-04 13:08:14 -04:00 |
terrain_transform_tagging.c
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Skip rotation interpolation on the ground in the intro cutscene
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2024-04-01 03:40:54 -04:00 |
transform_ids.h
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
ui_patches.c
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
ui_transform_tagging.c
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Fix bug with pause tiles being in wrong location when unpausing, update RT64
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2024-04-06 12:42:15 -04:00 |