..
dummy_headers
Added patches for skipping interpolation when actors get teleported in cutscenes
2024-04-06 00:34:10 -04:00
.gitignore
Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation
2024-05-06 14:11:00 -04:00
actor_transform_tagging.c
Added patches for skipping interpolation when actors get teleported in cutscenes
2024-04-06 00:34:10 -04:00
autosave.rgba32.bin
WIP autosave functionality
2024-05-01 04:06:53 -04:00
autosave.rgba32.png
WIP autosave functionality
2024-05-01 04:06:53 -04:00
autosaving.c
1.0.1 Hotfixes ( #190 )
2024-05-18 18:46:11 -04:00
billboard_tagging.c
Skip rotation interpolation on the ground in the intro cutscene
2024-04-01 03:40:54 -04:00
camera_patches.c
Enhanced analog cam behavior when spike rolling or in a deku flower ( #306 )
2024-05-30 16:34:10 +01:00
camera_patches.h
Adds analog camera and other controller options ( #264 )
2024-05-26 09:34:26 -04:00
camera_transform_tagging.c
Adds analog camera and other controller options ( #264 )
2024-05-26 09:34:26 -04:00
cheats.c
Disable infinite magic cheat
2023-12-17 21:43:09 -05:00
culling.c
Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
2024-02-24 16:14:48 -05:00
cutscene_patches.c
Added patches for skipping interpolation when actors get teleported in cutscenes
2024-04-06 00:34:10 -04:00
debug_patches.c
added set time debug ui
2024-04-05 11:25:45 -05:00
dpad.rgba32.bin
Implemented D-Pad transformation masks and ocarina
2024-03-05 02:55:05 -05:00
dpad.rgba32.png
Implemented D-Pad transformation masks and ocarina
2024-03-05 02:55:05 -05:00
effect_patches.c
Support for high precision framebuffers and dither noise (RT64) ( #252 )
2024-05-26 01:24:46 -04:00
effect_transform_tagging.c
Fix Skull Kid curse effect in ultrawide (32:9+) ( #259 )
2024-05-26 07:23:25 +01:00
fixes.c
Fix "Dawn of the X day" screen ending too early ( #266 )
2024-05-25 23:41:00 -04:00
graphics.h
Support for high precision framebuffers and dither noise (RT64) ( #252 )
2024-05-26 01:24:46 -04:00
input_latency.c
Adds analog camera and other controller options ( #264 )
2024-05-26 09:34:26 -04:00
input.c
Enhanced analog cam behavior when spike rolling or in a deku flower ( #306 )
2024-05-30 16:34:10 +01:00
input.h
Adds analog camera and other controller options ( #264 )
2024-05-26 09:34:26 -04:00
item_transform_tagging.c
Transform tagging for clear tag actor (mainly for bomb explosions), update RT64
2024-04-24 14:56:23 -04:00
Makefile
Building Instructions & CI ( #178 )
2024-05-18 04:23:48 +02:00
misc_funcs.h
Building Instructions & CI ( #178 )
2024-05-18 04:23:48 +02:00
ocarina_effect_patches.c
Fix Skull Kid curse effect in ultrawide (32:9+) ( #259 )
2024-05-26 07:23:25 +01:00
options.c
Fixed overlay symbol (kerning table) being referenced directly, added map file generation to patch compilation
2024-05-06 14:11:00 -04:00
particle_transform_tagging.c
Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance
2024-04-15 20:05:31 -04:00
patch_helpers.h
Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64
2024-02-17 22:11:07 -05:00
patches.h
Building Instructions & CI ( #178 )
2024-05-18 04:23:48 +02:00
patches.ld
Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro
2024-03-21 02:46:08 -04:00
play_patches.c
Adds analog camera and other controller options ( #264 )
2024-05-26 09:34:26 -04:00
play_patches.h
Adds analog camera and other controller options ( #264 )
2024-05-26 09:34:26 -04:00
print.c
Improved motion blur at higher framerates, reorganized some patch code
2024-03-03 02:36:14 -05:00
quicksave_patches.c
Prototype quicksave functionality, disabled for now
2024-01-13 01:39:41 -05:00
required_patches.c
Building Instructions & CI ( #178 )
2024-05-18 04:23:48 +02:00
rewind.ia16.bin
Implement rewind button in save menu to load the base file instead of the owl save/autosave
2024-05-04 01:20:14 -04:00
rewind.ia16.png
Implement rewind button in save menu to load the base file instead of the owl save/autosave
2024-05-04 01:20:14 -04:00
room_patches.c
Patched branch commands on Clock Town geometry in Termina field to fix force branch issue
2024-03-28 00:44:30 -04:00
save_patches.c
Asynchronous saving
2024-05-01 02:38:33 -04:00
sky_transform_tagging.c
Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
2024-03-31 23:12:22 -04:00
song_transform_tagging.c
Various transform tagging
2024-05-05 19:09:11 -04:00
sound_patches.c
Added background music volume and low health beep settings, imported warp names
2024-03-10 16:40:41 -04:00
sound.h
Added background music volume and low health beep settings, imported warp names
2024-03-10 16:40:41 -04:00
specific_actor_transform_tagging.c
Various transform tagging
2024-05-05 19:09:11 -04:00
syms.ld
Adds analog camera and other controller options ( #264 )
2024-05-26 09:34:26 -04:00
terrain_transform_tagging.c
Various transform tagging
2024-05-05 19:09:11 -04:00
transform_ids.h
Various transform tagging
2024-05-05 19:09:11 -04:00
ui_patches.c
Fix the right edge on the purple background for scene title cards ( #20 )
2024-05-06 20:03:48 -04:00
ui_transform_tagging.c
Fix bug with pause tiles being in wrong location when unpausing, update RT64
2024-04-06 12:42:15 -04:00