.. |
dummy_headers
|
Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks
|
2024-03-31 16:39:47 -04:00 |
.gitignore
|
Added function patching, began reorganizing UI code, added native file dialog library
|
2023-11-11 17:42:07 -05:00 |
actor_transform_tagging.c
|
Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
|
2024-03-31 23:12:22 -04:00 |
billboard_tagging.c
|
Skip rotation interpolation on the ground in the intro cutscene
|
2024-04-01 03:40:54 -04:00 |
camera_patches.c
|
Added origin adjustment for item equip animation in pause screen, disabled some WIP patches
|
2023-12-24 02:01:22 -05:00 |
camera_transform_tagging.c
|
Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
|
2024-03-28 20:36:16 -04:00 |
cheats.c
|
Disable infinite magic cheat
|
2023-12-17 21:43:09 -05:00 |
culling.c
|
Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
|
2024-02-24 16:14:48 -05:00 |
debug_patches.c
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
dpad.rgba32.bin
|
Implemented D-Pad transformation masks and ocarina
|
2024-03-05 02:55:05 -05:00 |
dpad.rgba32.png
|
Implemented D-Pad transformation masks and ocarina
|
2024-03-05 02:55:05 -05:00 |
effect_patches.c
|
Reduce alpha clamp for blur to prevent image retention, update RT64
|
2024-03-28 20:53:17 -04:00 |
effect_transform_tagging.c
|
Add check for programmable sample positions for MSAA settings, fixed fullscreen option going out of sync with alt+enter shortcut
|
2024-04-01 03:19:16 -04:00 |
fixes.c
|
Patch giants cutscene to fix music desync, update RT64
|
2024-03-15 01:17:56 -04:00 |
graphics.h
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
input_latency.c
|
Fixed issue with latency patch not always starting with the correct behavior
|
2024-03-30 22:44:08 -04:00 |
input.c
|
Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro
|
2024-03-21 02:46:08 -04:00 |
input.h
|
Implemented rumble, added control options menu with rumble strength and targeting mode
|
2024-03-04 02:13:12 -05:00 |
item_transform_tagging.c
|
Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
|
2024-03-28 20:36:16 -04:00 |
Makefile
|
Slightly reorganized some of the transform tagging patches, tagged Wart's bubbles
|
2024-03-27 18:45:09 -04:00 |
misc_funcs.h
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
options.c
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
particle_transform_tagging.c
|
Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
|
2024-03-31 23:12:22 -04:00 |
patch_helpers.h
|
Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64
|
2024-02-17 22:11:07 -05:00 |
patches.h
|
Skip rotation interpolation on the ground in the intro cutscene
|
2024-04-01 03:40:54 -04:00 |
patches.ld
|
Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro
|
2024-03-21 02:46:08 -04:00 |
play_patches.c
|
Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
|
2024-03-31 23:12:22 -04:00 |
play_patches.h
|
Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
|
2024-03-31 23:12:22 -04:00 |
print.c
|
Improved motion blur at higher framerates, reorganized some patch code
|
2024-03-03 02:36:14 -05:00 |
quicksave_patches.c
|
Prototype quicksave functionality, disabled for now
|
2024-01-13 01:39:41 -05:00 |
room_patches.c
|
Patched branch commands on Clock Town geometry in Termina field to fix force branch issue
|
2024-03-28 00:44:30 -04:00 |
sky_transform_tagging.c
|
Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
|
2024-03-31 23:12:22 -04:00 |
sound_patches.c
|
Added background music volume and low health beep settings, imported warp names
|
2024-03-10 16:40:41 -04:00 |
sound.h
|
Added background music volume and low health beep settings, imported warp names
|
2024-03-10 16:40:41 -04:00 |
specific_actor_transform_tagging.c
|
Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
|
2024-03-31 23:12:22 -04:00 |
syms.ld
|
Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks
|
2024-03-31 16:39:47 -04:00 |
terrain_transform_tagging.c
|
Skip rotation interpolation on the ground in the intro cutscene
|
2024-04-01 03:40:54 -04:00 |
transform_ids.h
|
Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks
|
2024-03-31 16:39:47 -04:00 |
ui_patches.c
|
Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
|
2024-03-31 23:12:22 -04:00 |
ui_transform_tagging.c
|
Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
|
2024-03-28 20:36:16 -04:00 |