Zelda64Recomp/patches
2024-04-01 03:40:54 -04:00
..
dummy_headers Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
.gitignore Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
actor_transform_tagging.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
billboard_tagging.c Skip rotation interpolation on the ground in the intro cutscene 2024-04-01 03:40:54 -04:00
camera_patches.c Added origin adjustment for item equip animation in pause screen, disabled some WIP patches 2023-12-24 02:01:22 -05:00
camera_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
cheats.c Disable infinite magic cheat 2023-12-17 21:43:09 -05:00
culling.c Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations 2024-02-24 16:14:48 -05:00
debug_patches.c Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
dpad.rgba32.bin Implemented D-Pad transformation masks and ocarina 2024-03-05 02:55:05 -05:00
dpad.rgba32.png Implemented D-Pad transformation masks and ocarina 2024-03-05 02:55:05 -05:00
effect_patches.c Reduce alpha clamp for blur to prevent image retention, update RT64 2024-03-28 20:53:17 -04:00
effect_transform_tagging.c Add check for programmable sample positions for MSAA settings, fixed fullscreen option going out of sync with alt+enter shortcut 2024-04-01 03:19:16 -04:00
fixes.c Patch giants cutscene to fix music desync, update RT64 2024-03-15 01:17:56 -04:00
graphics.h Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
input_latency.c Fixed issue with latency patch not always starting with the correct behavior 2024-03-30 22:44:08 -04:00
input.c Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro 2024-03-21 02:46:08 -04:00
input.h Implemented rumble, added control options menu with rumble strength and targeting mode 2024-03-04 02:13:12 -05:00
item_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
Makefile Slightly reorganized some of the transform tagging patches, tagged Wart's bubbles 2024-03-27 18:45:09 -04:00
misc_funcs.h Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
options.c Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
particle_transform_tagging.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
patch_helpers.h Transform tagging to missed skele drawing functions, transform tagging for particles, automatic transform tagging for all actors with only one matrix, update RT64 2024-02-17 22:11:07 -05:00
patches.h Skip rotation interpolation on the ground in the intro cutscene 2024-04-01 03:40:54 -04:00
patches.ld Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro 2024-03-21 02:46:08 -04:00
play_patches.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
play_patches.h Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
print.c Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
quicksave_patches.c Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
room_patches.c Patched branch commands on Clock Town geometry in Termina field to fix force branch issue 2024-03-28 00:44:30 -04:00
sky_transform_tagging.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
sound_patches.c Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
sound.h Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
specific_actor_transform_tagging.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
syms.ld Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
terrain_transform_tagging.c Skip rotation interpolation on the ground in the intro cutscene 2024-04-01 03:40:54 -04:00
transform_ids.h Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
ui_patches.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
ui_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00