cemu-DS4Windows/DS4Windows/DS4Library/DS4Device.cs

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36 KiB
C#
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading;
using System.Runtime.InteropServices;
using Microsoft.Win32.SafeHandles;
using System.Diagnostics;
using System.Threading.Tasks;
using System.Linq;
using System.Text;
using System.IO;
using System.Collections;
using System.Drawing;
using DS4Windows.DS4Library;
namespace DS4Windows
{
public struct DS4Color
{
public byte red;
public byte green;
public byte blue;
public DS4Color(System.Drawing.Color c)
{
red = c.R;
green = c.G;
blue = c.B;
}
public DS4Color(byte r, byte g, byte b)
{
red = r;
green = g;
blue = b;
}
public override bool Equals(object obj)
{
if (obj is DS4Color)
{
DS4Color dsc = ((DS4Color)obj);
return (this.red == dsc.red && this.green == dsc.green && this.blue == dsc.blue);
}
else
return false;
}
public Color ToColor => Color.FromArgb(red, green, blue);
public Color ToColorA
{
get
{
byte alphacolor = Math.Max(red, Math.Max(green, blue));
Color reg = Color.FromArgb(red, green, blue);
Color full = HuetoRGB(reg.GetHue(), reg.GetBrightness(), reg);
return Color.FromArgb((alphacolor > 205 ? 255 : (alphacolor + 50)), full);
}
}
private Color HuetoRGB(float hue, float light, Color rgb)
{
float L = (float)Math.Max(.5, light);
float C = (1 - Math.Abs(2 * L - 1));
float X = (C * (1 - Math.Abs((hue / 60) % 2 - 1)));
float m = L - C / 2;
float R = 0, G = 0, B = 0;
if (light == 1) return Color.White;
else if (rgb.R == rgb.G && rgb.G == rgb.B) return Color.White;
else if (0 <= hue && hue < 60) { R = C; G = X; }
else if (60 <= hue && hue < 120) { R = X; G = C; }
else if (120 <= hue && hue < 180) { G = C; B = X; }
else if (180 <= hue && hue < 240) { G = X; B = C; }
else if (240 <= hue && hue < 300) { R = X; B = C; }
else if (300 <= hue && hue < 360) { R = C; B = X; }
return Color.FromArgb((int)((R + m) * 255), (int)((G + m) * 255), (int)((B + m) * 255));
}
public static bool TryParse(string value, ref DS4Color ds4color)
{
try
{
string[] ss = value.Split(',');
return byte.TryParse(ss[0], out ds4color.red) &&byte.TryParse(ss[1], out ds4color.green) && byte.TryParse(ss[2], out ds4color.blue);
}
catch { return false; }
}
public override string ToString() => $"Red: {red} Green: {green} Blue: {blue}";
}
public enum ConnectionType : byte { BT, USB, SONYWA }; // Prioritize Bluetooth when both BT and USB are connected.
/**
* The haptics engine uses a stack of these states representing the light bar and rumble motor settings.
* It (will) handle composing them and the details of output report management.
*/
public struct DS4HapticState
{
public DS4Color LightBarColor;
public bool LightBarExplicitlyOff;
public byte LightBarFlashDurationOn, LightBarFlashDurationOff;
public byte RumbleMotorStrengthLeftHeavySlow, RumbleMotorStrengthRightLightFast;
public bool RumbleMotorsExplicitlyOff;
public bool IsLightBarSet()
{
return LightBarExplicitlyOff || LightBarColor.red != 0 || LightBarColor.green != 0 || LightBarColor.blue != 0;
}
public bool IsRumbleSet()
{
return RumbleMotorsExplicitlyOff || RumbleMotorStrengthLeftHeavySlow != 0 || RumbleMotorStrengthRightLightFast != 0;
}
}
public class DS4Device
{
private const int BT_OUTPUT_REPORT_LENGTH = 78;
private const int BT_INPUT_REPORT_LENGTH = 547;
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// Use large value for worst case scenario
private static int READ_STREAM_TIMEOUT = 100;
// Isolated BT report can have latency as high as 15 ms
// due to hardware.
private static int WARN_INTERVAL_BT = 20;
private static int WARN_INTERVAL_USB = 10;
private HidDevice hDevice;
private string Mac;
private DS4State cState = new DS4State();
private DS4State pState = new DS4State();
private ConnectionType conType;
private byte[] accel = new byte[6];
private byte[] gyro = new byte[6];
private byte[] inputReport;
private byte[] inputReport2;
private byte[] btInputReport = null;
private byte[] outputReportBuffer, outputReport;
private readonly DS4Touchpad touchpad = null;
private readonly DS4SixAxis sixAxis = null;
private byte rightLightFastRumble;
private byte leftHeavySlowRumble;
private DS4Color ligtBarColor;
private byte ledFlashOn, ledFlashOff;
private Thread ds4Input, ds4Output;
private int battery;
private DS4Audio audio = new DS4Audio();
public DateTime lastActive = DateTime.UtcNow;
public DateTime firstActive = DateTime.UtcNow;
private bool charging;
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private bool outputRumble = false;
private int warnInterval = WARN_INTERVAL_USB;
private bool exitOutputThread = false;
private object exitLocker = new object();
public event EventHandler<EventArgs> Report = null;
public event EventHandler<EventArgs> Removal = null;
public HidDevice HidDevice => hDevice;
public bool IsExclusive => HidDevice.IsExclusive;
public bool IsDisconnecting { get; private set; }
public bool IsRemoving { get; set; }
public object removeLocker = new object();
public string MacAddress => Mac;
public ConnectionType ConnectionType => conType;
public int IdleTimeout { get; set; } // behavior only active when > 0
public int Battery => battery;
public int getBattery()
{
return battery;
}
public bool Charging => charging;
public bool isCharging()
{
return charging;
}
public byte RightLightFastRumble
{
get { return rightLightFastRumble; }
set
{
if (value == rightLightFastRumble) return;
rightLightFastRumble = value;
}
}
public byte LeftHeavySlowRumble
{
get { return leftHeavySlowRumble; }
set
{
if (value == leftHeavySlowRumble) return;
leftHeavySlowRumble = value;
}
}
public byte getLeftHeavySlowRumble()
{
return leftHeavySlowRumble;
}
public DS4Color LightBarColor
{
get { return ligtBarColor; }
set
{
if (ligtBarColor.red != value.red || ligtBarColor.green != value.green || ligtBarColor.blue != value.blue)
{
ligtBarColor = value;
}
}
}
public byte LightBarOnDuration
{
get { return ledFlashOn; }
set
{
if (ledFlashOn != value)
{
ledFlashOn = value;
}
}
}
public byte getLightBarOnDuration()
{
return ledFlashOn;
}
public byte LightBarOffDuration
{
get { return ledFlashOff; }
set
{
if (ledFlashOff != value)
{
ledFlashOff = value;
}
}
}
public byte getLightBarOffDuration()
{
return ledFlashOff;
}
public DS4Touchpad Touchpad { get { return touchpad; } }
public DS4SixAxis SixAxis { get { return sixAxis; } }
public static ConnectionType HidConnectionType(HidDevice hidDevice)
{
ConnectionType result = ConnectionType.USB;
if (hidDevice.Capabilities.InputReportByteLength == 64)
{
if (hidDevice.Capabilities.NumberFeatureDataIndices == 22)
{
result = ConnectionType.SONYWA;
}
}
else
{
result = ConnectionType.BT;
}
return result;
}
public DS4Device(HidDevice hidDevice)
{
hDevice = hidDevice;
conType = HidConnectionType(hDevice);
Mac = hDevice.readSerial();
if (conType == ConnectionType.USB || conType == ConnectionType.SONYWA)
{
inputReport = new byte[64];
inputReport2 = new byte[64];
outputReport = new byte[hDevice.Capabilities.OutputReportByteLength];
outputReportBuffer = new byte[hDevice.Capabilities.OutputReportByteLength];
if (conType == ConnectionType.USB)
{
warnInterval = WARN_INTERVAL_USB;
}
else
{
warnInterval = WARN_INTERVAL_BT;
}
}
else
{
btInputReport = new byte[BT_INPUT_REPORT_LENGTH];
inputReport = new byte[btInputReport.Length - 2];
outputReport = new byte[BT_OUTPUT_REPORT_LENGTH];
outputReportBuffer = new byte[BT_OUTPUT_REPORT_LENGTH];
warnInterval = WARN_INTERVAL_BT;
}
touchpad = new DS4Touchpad();
sixAxis = new DS4SixAxis();
}
public void StartUpdate()
{
if (ds4Input == null)
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> start");
sendOutputReport(true); // initialize the output report
ds4Output = new Thread(performDs4Output);
ds4Output.Priority = ThreadPriority.AboveNormal;
ds4Output.Name = "DS4 Output thread: " + Mac;
ds4Output.IsBackground = true;
if (conType == ConnectionType.BT)
{
// Only use the output thread for Bluetooth connections.
// USB will utilize overlapped IO instead.
ds4Output.Start();
}
ds4Input = new Thread(performDs4Input);
ds4Input.Priority = ThreadPriority.AboveNormal;
ds4Input.Name = "DS4 Input thread: " + Mac;
ds4Input.IsBackground = true;
ds4Input.Start();
}
else
Console.WriteLine("Thread already running for DS4: " + Mac);
}
public void StopUpdate()
{
if (ds4Input.IsAlive && !ds4Input.ThreadState.HasFlag(System.Threading.ThreadState.Stopped) &&
!ds4Input.ThreadState.HasFlag(System.Threading.ThreadState.AbortRequested))
{
try
{
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ds4Input.Abort();
ds4Input.Join();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
StopOutputUpdate();
}
private void StopOutputUpdate()
{
lock (exitLocker)
{
if (ds4Output.IsAlive && !ds4Output.ThreadState.HasFlag(System.Threading.ThreadState.Stopped) &&
!ds4Output.ThreadState.HasFlag(System.Threading.ThreadState.AbortRequested))
{
try
{
exitOutputThread = true;
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/*lock (outputReport)
{
Monitor.PulseAll(outputReport);
}
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*/
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ds4Output.Interrupt();
ds4Output.Join();
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
}
}
private bool writeOutput()
{
if (conType == ConnectionType.BT)
{
return hDevice.WriteOutputReportViaControl(outputReport);
}
else
{
return hDevice.WriteAsyncOutputReportViaInterrupt(outputReport);
}
}
private void performDs4Output()
{
lock (outputReport)
{
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try
{
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int lastError = 0;
while (!exitOutputThread)
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{
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bool result = false;
if (outputRumble)
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{
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result = writeOutput();
if (!result)
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{
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int thisError = Marshal.GetLastWin32Error();
if (lastError != thisError)
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered write failure: " + thisError);
lastError = thisError;
}
}
else
{
outputRumble = false;
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}
}
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if (!outputRumble)
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{
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lastError = 0;
Monitor.Wait(outputReport);
/*if (testRumble.IsRumbleSet()) // repeat test rumbles periodically; rumble has auto-shut-off in the DS4 firmware
Monitor.Wait(outputReport, 10000); // DS4 firmware stops it after 5 seconds, so let the motors rest for that long, too.
else
Monitor.Wait(outputReport);
*/
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}
}
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}
catch (ThreadInterruptedException)
{
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}
}
}
/** Is the device alive and receiving valid sensor input reports? */
public bool IsAlive()
{
return priorInputReport30 != 0xff;
}
private byte priorInputReport30 = 0xff;
public double Latency = 0;
bool warn = false;
public string error;
private void performDs4Input()
{
firstActive = DateTime.UtcNow;
System.Timers.Timer readTimeout = new System.Timers.Timer(); // Await 30 seconds for the initial packet, then 3 seconds thereafter.
readTimeout.Elapsed += delegate { HidDevice.CancelIO(); };
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NativeMethods.HidD_SetNumInputBuffers(hDevice.safeReadHandle.DangerousGetHandle(), 2);
List<long> Latency = new List<long>();
long oldtime = 0;
Stopwatch sw = new Stopwatch();
sw.Start();
while (true)
{
string currerror = string.Empty;
Latency.Add(sw.ElapsedMilliseconds - oldtime);
oldtime = sw.ElapsedMilliseconds;
if (Latency.Count > 100)
Latency.RemoveAt(0);
this.Latency = Latency.Average();
if (this.Latency > warnInterval && !warn && sw.ElapsedMilliseconds > 4000)
{
warn = true;
//System.Diagnostics.Trace.WriteLine(System.DateTime.UtcNow.ToString("o") + "> " + "Controller " + /*this.DeviceNum*/ + 1 + " (" + this.MacAddress + ") is experiencing latency issues. Currently at " + Math.Round(this.Latency, 2).ToString() + "ms of recomended maximum 10ms");
}
else if (this.Latency <= warnInterval && warn) warn = false;
if (readTimeout.Interval != 3000.0)
{
if (readTimeout.Interval != 30000.0)
readTimeout.Interval = 30000.0;
else
readTimeout.Interval = 3000.0;
}
readTimeout.Enabled = true;
if (conType == ConnectionType.BT)
{
//HidDevice.ReadStatus res = hDevice.ReadFile(btInputReport);
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HidDevice.ReadStatus res = hDevice.ReadAsyncWithFileStream(btInputReport, READ_STREAM_TIMEOUT);
readTimeout.Enabled = false;
if (res == HidDevice.ReadStatus.Success)
{
Array.Copy(btInputReport, 2, inputReport, 0, inputReport.Length);
}
else
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error());
sendOutputReport(true); // Kick Windows into noticing the disconnection.
StopOutputUpdate();
IsDisconnecting = true;
if (Removal != null)
Removal(this, EventArgs.Empty);
return;
}
}
else
{
//HidDevice.ReadStatus res = hDevice.ReadFile(inputReport);
HidDevice.ReadStatus res = hDevice.ReadAsyncWithFileStream(inputReport, READ_STREAM_TIMEOUT);
readTimeout.Enabled = false;
if (res != HidDevice.ReadStatus.Success)
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + Marshal.GetLastWin32Error());
StopOutputUpdate();
IsDisconnecting = true;
if (Removal != null)
Removal(this, EventArgs.Empty);
return;
}
else
{
//Array.Copy(inputReport2, 0, inputReport, 0, inputReport.Length);
}
}
if (ConnectionType == ConnectionType.BT && btInputReport[0] != 0x11)
{
//Received incorrect report, skip it
continue;
}
DateTime utcNow = System.DateTime.UtcNow; // timestamp with UTC in case system time zone changes
resetHapticState();
cState.ReportTimeStamp = utcNow;
cState.LX = inputReport[1];
cState.LY = inputReport[2];
cState.RX = inputReport[3];
cState.RY = inputReport[4];
cState.L2 = inputReport[8];
cState.R2 = inputReport[9];
cState.Triangle = ((byte)inputReport[5] & (1 << 7)) != 0;
cState.Circle = ((byte)inputReport[5] & (1 << 6)) != 0;
cState.Cross = ((byte)inputReport[5] & (1 << 5)) != 0;
cState.Square = ((byte)inputReport[5] & (1 << 4)) != 0;
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// First 4 bits denote dpad state. Clock representation
// with 8 meaning centered and 0 meaning DpadUp.
byte dpad_state = (byte)(inputReport[5] & 0x0F);
switch (dpad_state)
{
case 0: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
case 1: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
case 2: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;
case 3: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = true; break;
case 4: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = false; break;
case 5: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = true; cState.DpadRight = false; break;
case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;
case 8: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
}
cState.R3 = ((byte)inputReport[6] & (1 << 7)) != 0;
cState.L3 = ((byte)inputReport[6] & (1 << 6)) != 0;
cState.Options = ((byte)inputReport[6] & (1 << 5)) != 0;
cState.Share = ((byte)inputReport[6] & (1 << 4)) != 0;
cState.R1 = ((byte)inputReport[6] & (1 << 1)) != 0;
cState.L1 = ((byte)inputReport[6] & (1 << 0)) != 0;
cState.PS = ((byte)inputReport[7] & (1 << 0)) != 0;
cState.TouchButton = (inputReport[7] & (1 << 2 - 1)) != 0;
cState.FrameCounter = (byte)(inputReport[7] >> 2);
// Store Gyro and Accel values
Array.Copy(inputReport, 14, accel, 0, 6);
Array.Copy(inputReport, 20, gyro, 0, 6);
sixAxis.handleSixaxis(gyro, accel, cState);
try
{
charging = (inputReport[30] & 0x10) != 0;
battery = (inputReport[30] & 0x0f) * 10;
cState.Battery = (byte)battery;
if (inputReport[30] != priorInputReport30)
{
priorInputReport30 = inputReport[30];
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> power subsystem octet: 0x" + inputReport[30].ToString("x02"));
}
}
catch { currerror = "Index out of bounds: battery"; }
// XXX DS4State mapping needs fixup, turn touches into an array[4] of structs. And include the touchpad details there instead.
try
{
for (int touches = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET - 1], touchOffset = 0; touches > 0; touches--, touchOffset += 9)
{
cState.TouchPacketCounter = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset];
cState.Touch1 = (inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // >= 1 touch detected
cState.Touch1Identifier = (byte)(inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
cState.Touch2 = (inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // 2 touches detected
cState.Touch2Identifier = (byte)(inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
cState.TouchLeft = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) >= 1920 * 2 / 5) ? false : true;
cState.TouchRight = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) < 1920 * 2 / 5) ? false : true;
// Even when idling there is still a touch packet indicating no touch 1 or 2
touchpad.handleTouchpad(inputReport, cState, touchOffset);
}
}
catch { currerror = "Index out of bounds: touchpad"; }
/* Debug output of incoming HID data:
if (cState.L2 == 0xff && cState.R2 == 0xff)
{
Console.Write(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + ">");
for (int i = 0; i < inputReport.Length; i++)
Console.Write(" " + inputReport[i].ToString("x2"));
Console.WriteLine();
} */
if (!isDS4Idle())
lastActive = utcNow;
if (conType == ConnectionType.BT)
{
bool shouldDisconnect = false;
if (IdleTimeout > 0)
{
if (isDS4Idle())
{
DateTime timeout = lastActive + TimeSpan.FromSeconds(IdleTimeout);
if (!Charging)
shouldDisconnect = utcNow >= timeout;
}
}
if (shouldDisconnect && DisconnectBT())
return; // all done
}
// XXX fix initialization ordering so the null checks all go away
if (Report != null)
Report(this, EventArgs.Empty);
bool syncWriteReport = true;
if (conType == ConnectionType.BT)
{
syncWriteReport = false;
}
sendOutputReport(syncWriteReport);
if (!string.IsNullOrEmpty(error))
error = string.Empty;
if (!string.IsNullOrEmpty(currerror))
error = currerror;
cState.CopyTo(pState);
}
}
public void FlushHID()
{
hDevice.flush_Queue();
}
private void sendOutputReport(bool synchronous)
{
setTestRumble();
setHapticState();
if (conType == ConnectionType.BT)
{
outputReportBuffer[0] = 0x11;
outputReportBuffer[1] = 0x80;
outputReportBuffer[3] = 0xff;
outputReportBuffer[6] = rightLightFastRumble; //fast motor
outputReportBuffer[7] = leftHeavySlowRumble; //slow motor
outputReportBuffer[8] = LightBarColor.red; //red
outputReportBuffer[9] = LightBarColor.green; //green
outputReportBuffer[10] = LightBarColor.blue; //blue
outputReportBuffer[11] = ledFlashOn; //flash on duration
outputReportBuffer[12] = ledFlashOff; //flash off duration
}
else
{
outputReportBuffer[0] = 0x05;
outputReportBuffer[1] = 0xff;
outputReportBuffer[4] = rightLightFastRumble; //fast motor
outputReportBuffer[5] = leftHeavySlowRumble; //slow motor
outputReportBuffer[6] = LightBarColor.red; //red
outputReportBuffer[7] = LightBarColor.green; //green
outputReportBuffer[8] = LightBarColor.blue; //blue
outputReportBuffer[9] = ledFlashOn; //flash on duration
outputReportBuffer[10] = ledFlashOff; //flash off duration
outputReportBuffer[19] = outputReportBuffer[20] = Convert.ToByte(audio.Volume);
}
bool quitOutputThread = false;
lock (outputReport)
{
if (synchronous)
{
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outputRumble = false;
outputReportBuffer.CopyTo(outputReport, 0);
try
{
if (!writeOutput())
{
Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> encountered synchronous write failure: " + Marshal.GetLastWin32Error());
quitOutputThread = true;
}
}
catch
{
// If it's dead already, don't worry about it.
}
}
else
{
bool output = false;
for (int i = 0; !output && i < outputReport.Length; i++)
output = outputReport[i] != outputReportBuffer[i];
if (output)
{
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outputRumble = true;
outputReportBuffer.CopyTo(outputReport, 0);
Monitor.Pulse(outputReport);
}
}
}
if (quitOutputThread)
{
StopOutputUpdate();
}
}
public bool DisconnectBT()
{
if (Mac != null)
{
Console.WriteLine("Trying to disconnect BT device " + Mac);
IntPtr btHandle = IntPtr.Zero;
int IOCTL_BTH_DISCONNECT_DEVICE = 0x41000c;
byte[] btAddr = new byte[8];
string[] sbytes = Mac.Split(':');
for (int i = 0; i < 6; i++)
{
//parse hex byte in reverse order
btAddr[5 - i] = Convert.ToByte(sbytes[i], 16);
}
long lbtAddr = BitConverter.ToInt64(btAddr, 0);
NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS p = new NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS();
p.dwSize = Marshal.SizeOf(typeof(NativeMethods.BLUETOOTH_FIND_RADIO_PARAMS));
IntPtr searchHandle = NativeMethods.BluetoothFindFirstRadio(ref p, ref btHandle);
int bytesReturned = 0;
bool success = false;
while (!success && btHandle != IntPtr.Zero)
{
success = NativeMethods.DeviceIoControl(btHandle, IOCTL_BTH_DISCONNECT_DEVICE, ref lbtAddr, 8, IntPtr.Zero, 0, ref bytesReturned, IntPtr.Zero);
NativeMethods.CloseHandle(btHandle);
if (!success)
if (!NativeMethods.BluetoothFindNextRadio(searchHandle, ref btHandle))
btHandle = IntPtr.Zero;
}
NativeMethods.BluetoothFindRadioClose(searchHandle);
Console.WriteLine("Disconnect successful: " + success);
success = true; // XXX return value indicates failure, but it still works?
if(success)
{
IsDisconnecting = true;
StopOutputUpdate();
if (Removal != null)
Removal(this, EventArgs.Empty);
}
return success;
}
return false;
}
public bool DisconnectDongle()
{
bool result = false;
byte[] disconnectReport = new byte[65];
disconnectReport[0] = 0xe2;
disconnectReport[1] = 0x02;
for (int i = 2; i < 65; i++)
disconnectReport[i] = 0;
result = hDevice.WriteFeatureReport(disconnectReport);
if (result)
{
IsDisconnecting = true;
2017-04-06 10:19:12 +02:00
StopOutputUpdate();
if (Removal != null)
Removal(this, EventArgs.Empty);
}
return result;
}
private DS4HapticState testRumble = new DS4HapticState();
public void setRumble(byte rightLightFastMotor, byte leftHeavySlowMotor)
{
testRumble.RumbleMotorStrengthRightLightFast = rightLightFastMotor;
testRumble.RumbleMotorStrengthLeftHeavySlow = leftHeavySlowMotor;
testRumble.RumbleMotorsExplicitlyOff = rightLightFastMotor == 0 && leftHeavySlowMotor == 0;
}
private void setTestRumble()
{
if (testRumble.IsRumbleSet())
{
pushHapticState(testRumble);
if (testRumble.RumbleMotorsExplicitlyOff)
testRumble.RumbleMotorsExplicitlyOff = false;
}
}
public DS4State getCurrentState()
{
return cState.Clone();
}
public DS4State getPreviousState()
{
return pState.Clone();
}
public void getExposedState(DS4StateExposed expState, DS4State state)
{
cState.CopyTo(state);
expState.setAccel(accel);
expState.setGyro(gyro);
}
public void getCurrentState(DS4State state)
{
cState.CopyTo(state);
}
public void getPreviousState(DS4State state)
{
pState.CopyTo(state);
}
private bool isDS4Idle()
{
if (cState.Square || cState.Cross || cState.Circle || cState.Triangle)
return false;
if (cState.DpadUp || cState.DpadLeft || cState.DpadDown || cState.DpadRight)
return false;
if (cState.L3 || cState.R3 || cState.L1 || cState.R1 || cState.Share || cState.Options)
return false;
if (cState.L2 != 0 || cState.R2 != 0)
return false;
// TODO calibrate to get an accurate jitter and center-play range and centered position
const int slop = 64;
if (cState.LX <= 127 - slop || cState.LX >= 128 + slop || cState.LY <= 127 - slop || cState.LY >= 128 + slop)
return false;
if (cState.RX <= 127 - slop || cState.RX >= 128 + slop || cState.RY <= 127 - slop || cState.RY >= 128 + slop)
return false;
if (cState.Touch1 || cState.Touch2 || cState.TouchButton)
return false;
return true;
}
private DS4HapticState[] hapticState = new DS4HapticState[1];
private int hapticStackIndex = 0;
private void resetHapticState()
{
hapticStackIndex = 0;
}
// Use the "most recently set" haptic state for each of light bar/motor.
private void setHapticState()
{
DS4Color lightBarColor = LightBarColor;
byte lightBarFlashDurationOn = LightBarOnDuration, lightBarFlashDurationOff = LightBarOffDuration;
byte rumbleMotorStrengthLeftHeavySlow = LeftHeavySlowRumble, rumbleMotorStrengthRightLightFast = rightLightFastRumble;
int hapticLen = hapticState.Length;
for (int i=0; i < hapticLen; i++)
{
DS4HapticState haptic = hapticState[i];
if (i == hapticStackIndex)
break; // rest haven't been used this time
if (haptic.IsLightBarSet())
{
lightBarColor = haptic.LightBarColor;
lightBarFlashDurationOn = haptic.LightBarFlashDurationOn;
lightBarFlashDurationOff = haptic.LightBarFlashDurationOff;
}
if (haptic.IsRumbleSet())
{
rumbleMotorStrengthLeftHeavySlow = haptic.RumbleMotorStrengthLeftHeavySlow;
rumbleMotorStrengthRightLightFast = haptic.RumbleMotorStrengthRightLightFast;
}
}
LightBarColor = lightBarColor;
LightBarOnDuration = lightBarFlashDurationOn;
LightBarOffDuration = lightBarFlashDurationOff;
LeftHeavySlowRumble = rumbleMotorStrengthLeftHeavySlow;
RightLightFastRumble = rumbleMotorStrengthRightLightFast;
}
public void pushHapticState(DS4HapticState hs)
{
if (hapticStackIndex == hapticState.Length)
{
DS4HapticState[] newHaptics = new DS4HapticState[hapticState.Length + 1];
Array.Copy(hapticState, newHaptics, hapticState.Length);
hapticState = newHaptics;
}
hapticState[hapticStackIndex++] = hs;
}
override
public String ToString()
{
return Mac;
}
}
}