Travis Nickles
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424b252a95
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Comment out delay when re-enabling a device
Will likely remove later
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2020-02-14 15:25:41 -06:00 |
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Travis Nickles
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20962895b0
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Move elevation code to ControlService class
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2020-02-13 17:01:14 -06:00 |
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Travis Nickles
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9890fc7cdf
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Removed some outdated Stopwatch usage code
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2020-02-12 13:20:11 -06:00 |
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Travis Nickles
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af5d06c42b
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Opt to use high resolution counter
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2020-02-12 12:38:07 -06:00 |
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Travis Nickles
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3177530ccd
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Check for presence of PS button in idle check
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2020-02-10 19:31:04 -06:00 |
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mika-n
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77e713e7b9
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User configurable (profile) max time in seconds for a rumble effect. The rumble watchdog timer used to be fixed 2 secs, but now it is possible to disable this watchdog timer (0 secs value) or set the max time in profile editor.
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2020-01-05 22:11:44 +02:00 |
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Travis Nickles
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12b2466111
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Minor tweak for VS
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2019-12-28 13:38:16 -06:00 |
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mika-n
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a3946dc7e9
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Workaround to inverted YAW gyro axis issue in some DS4 v1 gamepads.
Also fixed compile time warning about bezierCurve.ToString hiding a base method (override keyword missing).
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2019-12-22 23:04:02 +02:00 |
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Travis Nickles
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906946a7ea
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Import DS4WindowsWPF code
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2019-12-18 15:33:23 -06:00 |
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mika-n
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e97c767560
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Tweaked "runCalib=false" check for Nacon gamepads. Nowadays there are Nacon gamepads with full PS4 compatible gyro, so by default run calibration by default. Skip the gyro calib only for the couple old supported Nacon gamepads for which this "skip runcalib check" was supposed to be here (not sure if this check is required at all)
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2019-12-15 20:21:55 +02:00 |
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mika-n
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c93ea35338
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Nacon Revolution Infinite support. Sometimes known as Nacon Revolution Unlimited Pro v2?
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2019-12-15 20:03:53 +02:00 |
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mika-n
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6bf693026e
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Nacon Revolution Pro v3 gamepad support
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2019-11-19 08:39:23 +02:00 |
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mika-n
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c600dc1175
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Hori Fighting Commander and Nacon Revolution Unlimited Pro gamepad supports. Also, fixed index out of bounds errors in Hid.readSerial function if a gamepad doesn't have a real MAC address (or reading of it failed for some reason)
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2019-10-20 17:25:18 +03:00 |
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mika-n
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c9d532a75a
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Nacon Revolution Ultimate support
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2019-10-18 20:33:37 +03:00 |
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mika-n
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b9ef4bb45a
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Steel Play MetalTech P4 gamepad support
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2019-09-07 17:23:03 +03:00 |
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Travis Nickles
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e89c8b6c3a
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Added identifier name to meta info
Related to issue #816
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2019-09-07 08:29:25 -05:00 |
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Travis Nickles
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114b07699a
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Create CRC table in ControlService
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2019-09-06 09:41:55 -05:00 |
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mika-n
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c64ebc6c9f
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Support for Warrior Joypad JS083 gamepad. See issue #713 for more details.
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2019-05-28 21:58:40 +03:00 |
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mika-n
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fb0ba669df
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Support for Razer Raiju Ultimate (USB wired connection only at the moment). #689. VID/PID provided by Neodraon and Voovoodoo.
Support for CronusMax PS4OutputMode. #702. VID/PID provided by Aidolii.
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2019-05-17 16:00:03 +03:00 |
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Travis Nickles
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78dcbe666c
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Added Razer Raiju Tournament Edition support
Related to issue #580
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2019-04-29 22:17:15 -05:00 |
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Travis Nickles
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dc5e34f1be
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Test DS4 emulation
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2019-04-17 21:29:16 -05:00 |
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Travis Nickles
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db74ea04da
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Added PS4 Fun Controller support
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2019-04-16 15:56:51 -05:00 |
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mika-n
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746587ebbd
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Brute force timer fix to the "stuck rumble motor" bug in ViGem virtual gamepad driver. This rumble autostop timer should be removed when a signed ViGem driver has a fix to this issue. Existing autostop timer is 2 secs, so this assumes that game keeps on updating a rumble values at least once in 2 secs. If rumble-0 event is lost or game doesn't send a new rumble value within 2 secs then rumble motor is automagically stopped (=assumed it is stuck). Usually games keep on sending rumble values as long an effect needs it, so this autostop timer works reasonable good in most games.
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2019-04-06 15:04:21 +03:00 |
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Travis Nickles
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b536ca3a83
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Fixed SonyWA disconnect on Windows 7
Was broken since 1.6.4 with change to sending
output packets
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2019-03-13 18:41:10 -05:00 |
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Travis Nickles
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68f8232441
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Removed more boxing
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2019-02-24 17:11:52 -06:00 |
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Travis Nickles
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2497ced5d5
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Change main report routine to use custom delegate.
Remove the need to box and unbox data every gamepad poll.
Seems to help with performance.
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2019-02-24 15:03:12 -06:00 |
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mika-n
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7da6b3434a
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Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay
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2019-02-19 15:09:00 +02:00 |
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mika-n
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8d087b01ff
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merge conflicts with base branch
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2019-02-19 15:00:17 +02:00 |
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Travis Nickles
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f828eb888c
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Use struct reference rather than copy
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2019-02-19 03:16:42 -06:00 |
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Travis Nickles
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a9e7a3cb5b
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More enumerator usage
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2019-02-16 02:50:53 -06:00 |
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Travis Nickles
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3417c08a87
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Get rid of more ElementAt usage
Old code is commented out as a reference
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2019-02-16 02:41:13 -06:00 |
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Travis Nickles
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ec71282ce3
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Changed DS4Color to use IEquatable interface
Allows for faster Equals method than the previous
implementation
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2019-01-16 05:07:19 -06:00 |
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Travis Nickles
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df1ec44f1c
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Fixed volume updating when sending timeout output reports
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2019-01-16 04:08:51 -06:00 |
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Travis Nickles
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a8a55b46dc
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Start using 128 as proper axis midpoint. Changed some mapping routines.
Helps with mouse cursor in Civ 4
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2019-01-13 13:32:38 -06:00 |
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mika-n
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13607ebc7c
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Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay
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2019-01-13 21:26:50 +02:00 |
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Travis Nickles
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2fe34afe2f
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More removal of old haptic related items
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2019-01-10 19:07:49 -06:00 |
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Travis Nickles
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f887f334df
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Remove some unused fields and methods
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2019-01-10 18:37:39 -06:00 |
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Travis Nickles
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2c471e6eff
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Change how haptic state changes happen
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2019-01-10 18:15:14 -06:00 |
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Travis Nickles
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eb45a6c06c
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Minor tweak
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2019-01-09 23:57:22 -06:00 |
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Travis Nickles
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a253daa95d
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Minimize influence of stopwatch
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2019-01-09 19:30:05 -06:00 |
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Travis Nickles
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18c27b7f10
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Corrections to output packet changes
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2019-01-09 05:41:20 -06:00 |
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Travis Nickles
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bc9a7c3e65
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Change priority of output threads
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2019-01-09 04:24:29 -06:00 |
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Travis Nickles
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cceaa31404
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Send output packet at least once every 4 seconds
Best attempt at resolving issue #399.
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2019-01-09 03:45:39 -06:00 |
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mika-n
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853b1ac650
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Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay
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2019-01-02 21:45:41 +02:00 |
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Travis Nickles
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6156d66ffb
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Added comment noting Scuf Vantage entry
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2018-12-26 23:38:37 -06:00 |
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Travis Nickles
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e570c1c89e
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Added info for Scuf Vantage gamepad
Related to issue #524
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2018-12-26 23:33:38 -06:00 |
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mika-n
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94d5f83db1
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Added config options of sixaxis steering wheel emulation and calibration btn to config GUI form (Options). If controller is calibrated via this config screen then there is no need to define "calibrate" special action key. Improved >360 turn range calculation. Added possibility to map SA steering values to L2+R2 trigger axis (Z-axis). For example in ETS2/ATS game controller settings it is possible to use that axis for steering if triggers are not used for throttling and braking (this would leave all axis of L and R thumbstick available for other purposes).
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2018-12-07 00:09:09 +02:00 |
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mika-n
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1eed418022
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Added support for 180/360/720/900/1440 turn range (or any other turn range between 90-3240 degrees). New SASteeringWheelEmulationRange profile option with int32 value (default 360).
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2018-12-04 00:50:37 +02:00 |
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mika-n
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09c74e9979
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Merge branch 'jay' of https://github.com/Ryochan7/DS4Windows into jay
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2018-11-19 11:40:53 +02:00 |
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Travis Nickles
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c2edbdf946
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Increased timeout for tracking second instance exclusive mode workaround
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2018-11-17 18:47:13 -06:00 |
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