cemu_graphic_packs/Quality/MK8_1440p/rules.txt

83 lines
1.8 KiB
Plaintext
Raw Normal View History

2017-01-10 05:09:40 +01:00
[Definition]
2017-01-15 02:13:04 +01:00
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00,ffffffff85887bc1
2017-01-12 02:48:14 +01:00
name = "Mario Kart 8 - 1440p (2K)"
version = 2
2017-01-10 05:09:40 +01:00
# Main Screen Resolution
[TextureRedefine]
2017-01-10 05:09:40 +01:00
width = 1280
height = 720
formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
2017-01-10 05:09:40 +01:00
overwriteWidth = 2560
overwriteHeight = 1440
# Half Res Alpha (and DOF)
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 720
# Quarter Res Alpha (motion blur effect around edges of screen)
[TextureRedefine]
width = 320
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 360
2017-01-17 18:07:29 +01:00
# Multiplayer-Mode Resolution (2p)
[TextureRedefine]
width = 640
height = 720
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1280
overwriteHeight = 1440
2017-01-21 01:18:17 +01:00
# Multiplayer-Mode Half Res Alpha (2p)
[TextureRedefine]
width = 320
height = 360
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 640
overwriteHeight = 720
# Multiplayer-Mode Quarter Res Alpha (2p)
[TextureRedefine]
width = 160
height = 180
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 320
overwriteHeight = 360
2017-01-21 01:18:17 +01:00
# MKTV screen
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1080
# MKTV internal render targets
[TextureRedefine]
width = 960
height = 536
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 1920
overwriteHeight = 1072
# MKTV half res alpha
[TextureRedefine]
width = 480
height = 268
formatsExcluded = 0x41A # exclude obvious textures
overwriteWidth = 960
overwriteHeight = 536
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080