cemu_graphic_packs/Source/SuperSmashBros/rules.txt

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<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1920.0;
$scaleFactorY = $fullHeight / 1080.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. for Wii U - <?=$title?>"
version = 2
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = <?=round($scaleFactorX*1920)?>
overwriteHeight = <?=round($scaleFactorY*1080)?>
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = <?=round($scaleFactorX*960)?>
overwriteHeight = <?=round($scaleFactorY*540)?>
[TextureRedefine]
width = 960
height = 360
overwriteWidth = <?=round($scaleFactorX*960)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = <?=round($scaleFactorX*480)?>
overwriteHeight = <?=round($scaleFactorY*270)?>
[TextureRedefine]
width = 480
height = 180
overwriteWidth = <?=round($scaleFactorX*480)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = <?=round($scaleFactorX*240)?>
overwriteHeight = <?=round($scaleFactorY*135)?>
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = <?=round($scaleFactorX*120)?>
overwriteHeight = <?=round($scaleFactorY*67)?>
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = <?=round($scaleFactorX*60)?>
overwriteHeight = <?=round($scaleFactorY*33)?>
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = <?=round($scaleFactorX*30)?>
overwriteHeight = <?=round($scaleFactorY*16)?>
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = <?=round($scaleFactorX*8)?>
overwriteHeight = <?=round($scaleFactorY*1)?>
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = <?=round($scaleFactorX*820)?>
overwriteHeight = <?=round($scaleFactorY*410)?>
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = <?=round($scaleFactorX*730)?>
overwriteHeight = <?=round($scaleFactorY*365)?>
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = <?=round($scaleFactorX*420)?>
overwriteHeight = <?=round($scaleFactorY*210)?>
[TextureRedefine]
width = 249
height = 250
overwriteWidth = <?=round($scaleFactorX*249)?>
overwriteHeight = <?=round($scaleFactorY*250)?>
[TextureRedefine]
width = 160
height = 160
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*160)?>
[TextureRedefine]
width = 135
height = 135
overwriteWidth = <?=round($scaleFactorX*135)?>
overwriteHeight = <?=round($scaleFactorY*135)?>
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = <?=round($scaleFactorX*1920)?>
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#overwriteHeight = <?=round($scaleFactorY*1080)?>