cemu_graphic_packs/Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune Pre-Release V1.0" # First release, close to not breaking any gameplay.
version = 2
# Use prohud+ to disable hearts. Affects nothing major besides menu backgrounds (and in this pre-release all the text, will be fixed in the upcoming release) which will be set to a 'clean' look.
# The selfie view is fixed, besides some spare text left over (object labeling). You can try disabling the drawdone setting to glitch out the specific object text which isn't specifically target-able in any shader form.
# Reporting bugs is helpful to improve this pack and can be done on Github.
# >>> Camera UI <<<
[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp
width = 200
height = 200
formats = 0x034
tilemodes = 4
#overwriteHeight = 1
#overwriteWidth = 1
# Affects leaves (and maybe more)!
[TextureRedefine] # Disable Sheikah Opening Animation # 238dd000_fmt0034_mip00_314x358_tm04_sw00000700.bmp
width = 314
height = 358
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # UNORM -> SNORM
[TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp
width = 24
height = 24
formats = 0x001a
tilemodes = 4
overwriteFormat = 0x021a # UNORM -> SNORM
[TextureRedefine] # Removes most text! Also only removes a single element... # 20340000_fmt0001_mip00_1024x1024_tm04_sw00000000.bmp
width = 1024
height = 1024
formats = 0x001
tilemodes = 4
#overwriteHeight = 1
#overwriteWidth = 1
[TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
width = 75
height = 75
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp
width = 8
height = 8
formats = 0x034
tilemodes = 2
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Remove the orange # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
width = 26
height = 26
formats = 0x034
tilemodes = 2
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
# >>> MISC <<<
[TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp
width = 242
height = 162
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp
width = 13
height = 305
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp
width = 32
height = 1024
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp
width = 512
height = 512
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp
width = 1278
height = 387
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp
width = 128
height = 128
formats = 0x035
tilemodes = 4
overwriteFormat = 0x235 # UNORM -> SNORM
# >>> Frame Decoration <<<
[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
width = 97
height = 156
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp
width = 179
height = 40
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp
width = 855
height = 30
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp
width = 151
height = 139
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp
width = 88
height = 77
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp
width = 908
height = 26
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp
width = 57
height = 171
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp
width = 79
height = 187
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp
width = 96
height = 69
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp
width = 107
height = 47
formats = 0x433
tilemodes = 2
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
width = 97
height = 156
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
# >>> Frame Glow <<<
[TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp
width = 92
height = 157
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp
width = 135
height = 188
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp
width = 58
height = 171
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp
width = 148
height = 140
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp
width = 159
height = 152
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
# >>> Frame Decoration Edges <<<
[TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp
width = 108
height = 47
formats = 0x033
tilemodes = 2
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp
width = 97
height = 69
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp
width = 1086
height = 41
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp
width = 110
height = 77
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp
width = 110
height = 77
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp
width = 151
height = 149
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp
width = 97
height = 157
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp
width = 57
height = 160
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp
width = 79
height = 187
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
# >>> Frame Decoration Blur <<<
[TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp
width = 97
height = 80
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp
width = 68
height = 174
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp
width = 157
height = 148
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp
width = 101
height = 168
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp
width = 144
height = 199
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
# >>> Frame Decoration Edges <<<
[TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp
width = 182
height = 152
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp
width = 126
height = 153
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
width = 52
height = 133
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp
width = 279
height = 54
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
width = 52
height = 133
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
width = 292
height = 42
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
width = 292
height = 42
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp
width = 90
height = 69
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp
width = 1098
height = 58
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp
width = 997
height = 58
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM