This pack basically allows you to use modded figures or use unreleased content from the game since the game originally comes with a signature patch to prevent that.
This pack was made by @WinnerNombre!
This removes the function call that rotates the camera when the player moves left or right. This makes it much easier to control your aim with both motion and mouse (via Xapfish) since you don't have to fight against the camera when you move.
Thanks for @Gloomy31 adding this pack!
This update introduces enhancements to the graphical settings of Xenoblade Chronicles X by modifying the game's boot configuration file. The following adjustable parameters have been identified to produce noticeable visual differences:
* sRGB Mode Toggle: Enables or disables sRGB color mode, affecting color accuracy and vibrancy.
* Anti-Aliasing Toggle: Turns anti-aliasing on or off, impacting the smoothness of object edges and overall image clarity.
* Bloom Effect Toggle: Allows the activation or deactivation of the bloom effect, influencing the intensity of light glow and scene brightness.
* Cloud Height Minimum: Adjusts the minimum altitude at which clouds appear, altering the cloud coverage and atmospheric depth.
* Cloud Height Maximum: Sets the maximum altitude for cloud rendering, affecting the vertical span of cloud formations in the sky.
Thanks to @intra0 for these awesome new mods!
**Quality-of-Life Improvements:**
- Start Battles with Maximum Tension Points (TP): Players now begin combat with full TP, eliminating the need to build up TP at the start of each encounter.
- Skell TP Retention: Skells will no longer lose their accumulated TP when the player exits them, addressing a mechanic that many found frustrating.
- Camera Settings Memory Fix: Resolves an issue where camera settings would reset upon entering areas with ceilings, ensuring a consistent viewing experience.
**Optional Features:**
- Disable Automatic HP Regeneration: Introduces an option to turn off the automatic healing of HP, allowing for a more challenging gameplay experience.
- Synchronized HP and TP Mode: Offers a new mode where HP and TP values are linked, introducing unique strategic considerations.
**Additional Modifications:**
- Blade Division Change: Restores the ability to change Blade divisions, a feature previously inaccessible in offline mode.
- Skell Flight Module Toggle: Allows players to manually enable or disable the Skell flight module, providing greater control over Skell capabilities.
With this mod enabled, you can hold A and then press the DPAD to trigger a super jump instead of having to use the mouse/touchscreen to trigger it.
Thanks to @primaviera for making this mod, and the original SwapDRC developers that inspired this port!
Currently this graphic pack does nothing for anyone but people who use the Metal build from the https://github.com/cemu-project/Cemu/pull/1287 PR.
Thanks to @SamoZ256 for making the graphic packs work on a much faster renderer!
Some users might've lost their brightness settings while this error was active. If you've enabled the Brightness New graphic pack wondering where the old brightness pack was, its now possible to experience the regular brightness workaround.
Thanks to @intra0 for adding these changes. You might have to reconfigure the graphic pack settings for the Virtual Console packs due to some internal changes.
Thanks to @Ryce-Fast for adding the new Lego City Undercover graphic pack, which allows for changing the resolution and texture sharpness (anisotrophic filtering) of the game.
The changes in this update make it so that going above 120 FPS on Skylanders: Spyro's Adventure, Giants, or Trap Team, the game no longer speeds up.
Thanks to WinnerHombre and @SuperSamus for these changes!
It no longer ignores user preferences and only applies the divide damage mod when selected as such.
Thanks to @intra0 for this change (and his patience)!
Thanks @intra0 for all of these changes!
Besides adding customizability (and support for more versions) to some existing XCX packs, this adds the following big features:
* Anisotropic filtering for WWHD and TPHD
* Donkey Kong now has coin, banana and live cheats
* Xenoblade Chronicles X now has options to change many attributes of your party like name, height, chest size, weapons, field skill, arts and levels
You might have to reconfigure some graphic pack settings after updating since the name of some options changed.
* Add files via upload
* Update rules.txt
* Rename src/XenobladeChroniclesX/Mods/GraphicsNpcInfoBubblesDistance/patch_bubbles.asm to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/patch_bubbles.asm
move file location
* Rename src/XenobladeChroniclesX/Mods/GraphicsNpcInfoBubblesDistance/rules.txt to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/rules.txt
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDFreecam/patch_Freecam.asm to src/XenobladeChroniclesX/Mods/GraphicsFreecam/patch_Freecam.asm
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDFreecam/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsFreecam/rules.txt
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDNoModelFade/patch_NoModelFade.asm to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/patch_NoModelFade.asm
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDNoModelFade/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/rules.txt
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDRemoveOverdriveBlur/patch_RemoveBlur.asm to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/patch_RemoveBlur.asm
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDRemoveOverdriveBlur/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/rules.txt
Move file location
* Update rules.txt
* Add files via upload
fix for blade metal mod
* Update rules.txt
* Update patch_Metal.asm
same line that was added in nemesis offline. when ever you turn the mod off your -1 what your supposed to be, this new line fixes that. (being 9998 instead of 9999 though is barely noticeable but it can be fixed so its being fixed)
* Update rules.txt
* Update patch_Metal.asm
1.0.1E and 1.0.2U had the same address values
* Update patch_Metal.asm
added comments
* typo fix oops
put 'metal' instead of 'medal'
* typo fix oops
put 'metal' instead of 'medal'
* Add files via upload
makes the new infinite blade metal line optional
* and I just figured out how to make blade medals unneeded
ok, I think I'm actually done at this point
* fixed readablilty and made it easier to change
sorry for all the commits
* small typo fix
again sorry for all the commits
* changed addi to subi
makes the rules.txt look nicer
* Update patch_offline_nemesis.asm
* Add files via upload