Commit Graph

263 Commits

Author SHA1 Message Date
Milan
02c824f327 Pulled recent changes, made mergeable with Slashiee's master, fixed Cemu 1.10.0 support
Cemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). Can't do much about it. I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here.
2017-10-03 20:54:50 +02:00
Milan
6a4494faa1 Merge branch 'master' into master 2017-10-03 20:26:30 +02:00
JoelAlone
1c2cbd22e6 [Splatoon] Better color depth
before:
https://cdn.discordapp.com/attachments/292733452590120961/364390992209641472/before.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/364391012317134868/after.jpg
2017-10-02 15:21:35 +02:00
JoelAlone
a5957ffcef [MK8] Better color depth
before:
https://cdn.discordapp.com/attachments/292733452590120961/364377909693251585/before.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/364377918622924800/after.jpg
2017-10-02 13:54:57 +02:00
Michael
439c197476 [Hyrule Warriors] 1440p 2017-10-01 22:38:10 -07:00
Michael
bcb9454a89 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-10-01 20:49:03 -07:00
Michael
d0ad823a28 [Sploot] Increase Color Depth 2017-10-01 20:49:02 -07:00
NAVras-Z
a3f25148b0 [BOTW] Update ZL focus blur (#89)
approximate circle point spread
add one line to decide if it's in the radius
no more squarish no more workaround
2017-10-01 22:40:58 +02:00
Michael
918f0650d3 [Sploot] [2160p] Increase color depth 2017-10-01 11:10:08 -07:00
Crementif
e689e313b0 Proper scaling of Mario Kart 8 and Splatoon Blur Fix
Might or might not have caused an issue, but it's fixed regardless.
2017-10-01 15:54:03 +02:00
Crementif
74a298d9b3 Mario Kart 8 (improved) and Splatoon General Blur Fix
- Mario Kart 8 now has the general blur fix, added to Quality&Enthusiast. Showcase
 + Fixed previous low radius
 + Added support for all resolutions by using general blur fix
 + Details: Used Horizontal&Vertical blur, 2 shaders added

- Splatoon now has the general blur fix, added to Quality&Enthusiast. Showcase
 + Details: Used Horizontal&Vertical blur, 2 shaders added
2017-10-01 14:44:14 +02:00
Milan
39757a4b2b Merged changes made in the Slashiee's master to my fork. (#1)
* Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)

* Fixed Inventory FXAA naming, added comments to those shaders

Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.

* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal

Fixed AA Removal file names (didn't work before) and added comments to those files.

* [BOTW] Add custom blur shaders (#86)

* Fix some pixelated blur in high res

* forgot to add rule

* double offset to get similar blur

more powah

* move into every res pack (excepth res<= 720)

credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?

*  [BOTW] FXAA (#88)

* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs
2017-10-01 14:06:04 +02:00
NAVras-Z
2c3d552cbf [BOTW] Add custom blur shaders (#86)
* Fix some pixelated blur in high res

* forgot to add rule

* double offset to get similar blur

more powah

* move into every res pack (excepth res<= 720)

credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?
2017-09-30 00:01:54 +02:00
Milan
bcd04fc229 Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)
* Fixed Inventory FXAA naming, added comments to those shaders

Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.

* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal

Fixed AA Removal file names (didn't work before) and added comments to those files.
2017-09-29 23:56:12 +02:00
Crementif
858535f121 Whoops, it didn't fix the replacement FXAA, but rather the AA Removal
Fixed AA Removal file names (didn't work before) and added comments to those files.
2017-09-29 23:52:40 +02:00
Crementif
915ad6ee7c Fixed Inventory FXAA naming, added comments to those shaders
Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.
2017-09-29 23:40:07 +02:00
JoelAlone
5fccad671c [MK8] [2160p] Add menu background blur shader fix
before:
https://cdn.discordapp.com/attachments/292733452590120961/362716291439525888/before.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/362729590453436416/unknown.png
2017-09-29 14:03:24 +02:00
JoelAlone
4178e1a20c [MK8] [2160p] Add multiplayer kart preview upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/362580915198754827/Untitled.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/362581086506844171/Untitled.jpg
2017-09-29 14:01:49 +02:00
JoelAlone
2e61bcc79c [BOTW] Merge AA removal with contrastry (optional) with quality and enthusiast graphic packs
Because currently upscaling BoTW breaks AA I'm merging AA removal and contrastry (can be turned on in shader f14bb57cd5c9cb77) with quality and enthusiast packs
2017-09-26 17:40:40 +02:00
JoelAlone
ee77e0b504 [BOTW][2160p][1440p] Add shader edit to fix dof when focused on enemy
before:
https://cdn.discordapp.com/attachments/186102414317846529/362008127085871114/unknown.png
after:
https://cdn.discordapp.com/attachments/186102414317846529/362008294186811393/unknown.png
2017-09-26 01:06:29 +02:00
JoelAlone
31dacea9ca [BOTW] Add shader edits with blur rules and menu bloom rules from 2160p to the other resolution 2017-09-25 13:57:15 +02:00
JoelAlone
9035f99485 [BOTW] [1440uw] Correct resolution in name 2017-09-25 13:47:01 +02:00
JoelAlone
e456d926ea [BOTW] [2160p] Add title menu background bloom upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/361791150027309057/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/361791219493502976/unknown.png
2017-09-25 11:49:59 +02:00
JoelAlone
0ef4de084c [BOTW] Add action blur upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/361667088420438016/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/361681695998738433/unknown.png
2017-09-25 03:14:46 +02:00
JoelAlone
1ae263b01f [BOTW] [1440p] Add shader edits to fix background blur upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/361625689713147904/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/361625703575453708/unknown.png
2017-09-25 00:41:30 +02:00
JoelAlone
aaea78b1ea [BOTW] [2160p] Add shader edits to fix background blur upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/361625689713147904/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/361625703575453708/unknown.png
2017-09-25 00:08:50 +02:00
Jorl
d03977f094 Better color depth on blurred menu and inventory backgrounds, and added format exclusion to 1080uw at 640x360 (#84)
* [BOTW] Added format exclusion to 1080uw at 640x360

* [BOTW] Better color depth on blurred menu and inventory backgrounds
2017-09-24 10:51:02 -07:00
Jorl
cfbc0e63b7 [BOTW] Update quality and enthusiast packs (#83)
* [BOTW] Update quality packs

Updated BOTW  graphic packs, list of fixes:
-resolution is now upscaled in:
  • dyeing ingredients inventory
  • blur behind stable and shop menu
  • dialog box
  • campfire ui box
  • selection boxes
  • new item box
  • some blur related shit (visible in some menus)
  • 3d minimap model of divine beasts and hyrule castle
  • hero's path mode
  • tutorial popups - open inventory, choose weapon, change bow...
-videos thumbnails are now visible
-color depth has been increased, so there is far less banding now
-map and minimap are now in better quality

Gallery of changes: https://imgur.com/a/XNYb4

* [BOTW] Update Enthusiast packs

list of fixes:
-resolution is now upscaled in:
• dyeing ingredients inventory
• blur behind stable and shop menu
• dialog box
• campfire ui box
• selection boxes
• new item box
• some blur related shit (visible in some menus)
• 3d minimap model of divine beasts and hyrule castle
• hero's path mode
• tutorial popups - open inventory, choose weapon, change bow...
-videos thumbnails are now visible
-color depth has been increased, so there is far less banding now
-map and minimap are now in better quality

Gallery of changes: https://imgur.com/a/XNYb4

* Update rules.txt

* [BOTW] removed unnecessary empy lines from gamepad rules

* [BOTW] Fixed texture format overwrite
2017-09-23 13:09:30 -07:00
Michael
e7f09f453d [Nintendo Land] add balloon flight shadow resolution 2017-09-23 10:19:53 -07:00
Michael
323b1ceaed [Sploot] Fix UW pack
didn't actually do quarter, instead rescaled half-res
2017-09-23 09:43:55 -07:00
Xalphenos
14133f6f8a UW Splatoon
Patches for v1.0.0 and 2.12.0
2017-09-20 09:13:33 -05:00
Michael
ca4300eff1 [Yoshi] add 21:9 2017-09-18 21:28:03 -07:00
Michael
815cc13863 [LW] add item framebuffer 2017-09-17 16:47:38 -07:00
Michael
4c4cdd1811 [LW] oops 2017-09-17 15:58:34 -07:00
Michael
6211523eb4 [LW] Add 21:9 2017-09-17 15:57:14 -07:00
Michael
b014826725 [Tropical Freeze] Add Ultrawide Patches 2017-09-16 20:33:46 -07:00
Michael
273143392c [Mario Tennis] add 1080p pack 2017-09-16 15:39:11 -07:00
Michael
0d20f5e94b [Hyrule Warriors] Add 1080p and 2160p 2017-09-14 20:29:28 -07:00
Michael
046bab710d [Sploot] Add quarter-res
Used for Jelonzo (clothing) shop
2017-09-14 18:49:23 -07:00
Michael
6eef6e0836 Rename Graphic Pack names to show full resolution instead 2017-09-11 19:13:38 -07:00
Keelhauled
b783a0904c Ninja Gaiden 3: Razor's Edge basic rules 2017-09-07 05:27:44 +03:00
Michael
65c2e8c03f Fix Baeonetta 2017-08-26 13:07:38 -07:00
Michael
4934dc1751 Fix Project Zero 2017-08-26 12:46:14 -07:00
Michael
edb0487636 [Sochi] version = 2 2017-08-23 13:11:33 -07:00
Xalphenos
0c9b287219 Ultrawide patches for XCX
Adds patches.txt for XCX_1080pUW
2017-08-10 03:31:25 -05:00
Rajko Stojadinovic
4cc1f327d5 Add Botw v112 support for UW patches.txt 2017-08-09 23:54:10 +02:00
Xalphenos
e10d5059f9 Corrected group name MK8 UW
Had an invalid group name for version 4.1.
2017-08-06 04:22:01 -05:00
Xalphenos
1e1c5af472 Updating MK8 UW patches (#76)
* Update patches.txt

Edits aspect ratio a different way.  Resolves 2p split screen, and 3d models on multiplayer character select screen from having incorrect aspect ratio.  Though the latter was close enough that most people probably didn't notice.

* Update patches.txt

Edits aspect ratio a different way.  Resolves 2p split screen, and 3d models on multiplayer character select screen from having incorrect aspect ratio.  Though the latter was close enough that most people probably didn't notice.

* Update patches.txt

Separating 4.1 from 4.0 just in case the changed rodata constant causes problems.

* Update patches.txt

Separating v4.1 from v4 just in case the changed rodata constant causes issues.
2017-08-05 12:13:55 -07:00
Michael
787eb73abd Breath of the Wild: Everything's Fucking Broken Edition 2017-08-03 14:51:31 -07:00
Xalphenos
bd40fd3f41 Updating RPL Checksums.
Verified all offsets and updated rpl module checksum for all regions.
2017-07-31 18:42:10 -05:00