Alex Chirila
7bc9300860
[Botw] Replaced Pro+ HUD pack with a new experimental implementation
2017-10-28 01:39:26 +03:00
Jamie
7c3de5bb72
ClarityGFX
...
Cleaned up some left over text.
2017-10-27 13:55:17 -07:00
Jamie
da53c9b374
ClarityGFX
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Added Luma Sharpening, One Text file is With Luma The other is Not. ( currently buggy with how Cemu handles Scaling.)
2017-10-27 13:51:41 -07:00
Jamie
3d66e2eff7
ClarityGFX
...
Removed some Duplicated values, ConColor should now work as intended.
2017-10-26 17:58:57 -07:00
Jamie
e8ee451ff2
ClarityGFX
...
Added Luma RGB sliders to change colors per RGB channel.
2017-10-26 13:48:03 -07:00
NAVras-Z
bcd8faae76
[BotW] shadow blur removal
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Credit Kiri
This workaround removes broken shadow blur, temporary solution
Mainly for 4k and up
2017-10-25 22:00:23 +08:00
Jamie
4723cbddd6
ClarityGfx
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Cleaned up Language for people to understand values , file looks more uniform.
2017-10-24 21:55:48 -07:00
Jamie
07d27d0167
ClarityGfx
...
Fixed Gamma, Brightness and Contrast to work as intended. Exposure should only affect tone map now nothing else.
2017-10-24 17:01:33 -07:00
NAVras-Z
d5e27d2cad
[BotW] shadow blur removal
2017-10-25 05:05:59 +08:00
NAVras-Z
0eb4cbda21
[BotW] contrasty also revert rules.txt
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forgot this sry ...
credit SkalFate on discord
2017-10-25 03:09:17 +08:00
Michael
fb43806822
30fps lock requires fps++, need to clarify this
2017-10-23 19:02:20 -07:00
NAVras-Z
d07d537ce3
[BotW] fix potential bug in contrasty
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credit @alexkiri
2017-10-23 06:12:42 +08:00
Jamie
2591dfd3ef
ClarityGFX
...
Reversion tell I can fix a few bugs that break the shader.
2017-10-22 12:45:32 -07:00
Alex Chirila
ac68d54e4a
[BotW] Removed Contrasty leftover from AARemoval
2017-10-22 22:04:20 +03:00
NAVras-Z
8a17072910
[BotW] revert "contrasty happens before tone mapping"
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credit Hrebo on discord. https://www.reddit.com/r/cemu/comments/77jxd2/botw_contrasty_graphic_pack_colortone_showcase/dopsvmb/
After futher investigation(?lol), found that shader bd8bb also does color tweaking itself, some part looks very similar to contrasty's saturation (lihe@bestminr.com , also updated credit).
So it's not worthwhile to re-adjust the current contrasty settings, might just revert it before figuring out the game's own color tweaking.
2017-10-23 01:16:40 +08:00
Michael
3082f8c26f
tfw no good forums
2017-10-21 20:39:26 -07:00
Jamie
2d1330d261
ClarityGFX
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Clarity With Tone Mapping and Luma Sharpen , Cleaned up some of the code to make it more readable to humans.
2017-10-21 14:47:43 -07:00
Jamie
462a84e9d0
ClarityGFX
...
Added LumaSharpen to Clarity.
2017-10-21 13:48:54 -07:00
Jamie
81c99a1a1b
Calrity + Luma
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LumaSharpen now added to Clarity.
2017-10-21 13:43:58 -07:00
Jamie
221352fd6d
Clarity + Luma
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Clarity now with Luma Sharpen
2017-10-21 13:41:31 -07:00
Jamie
5440784a1a
Clarity now with LumaSharp
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Added Luma Sharpen to Clarity
2017-10-21 13:37:52 -07:00
Jamie
d7bda9ec34
Clarity Rewrite
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Rewrote how color is caculated, fixed a few errors in the shader, cleaned up alot of unused code.
2017-10-20 20:49:24 -07:00
NAVras-Z
fa2ff586bd
[Botw] contrasty remove custom tone mapping
...
not mess with it before understanding what the original does
2017-10-20 12:23:51 +08:00
NAVras-Z
b2b3bbbb83
[BotW] fix contrasty...
...
credit SkalFate on discord
2017-10-20 11:16:15 +08:00
NAVras-Z
b57325dee4
[BotW] contrasty with option to only adjust bloom
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the side-effect of current high res bloom, is that it's too concentrated, thus the option for ppl(me :P) who want to only adjust bloom.
simply change #define only_adjustbloom to 1 to use this option
2017-10-20 01:37:24 +08:00
Michael
f47e634122
don't make native res packs, fix most naming issues
2017-10-19 00:22:38 -07:00
Michael
919c17eac4
Add Pokkén, Woolly, and XCX to build script
2017-10-18 20:49:18 -07:00
NAVras-Z
129e8af0e8
[BotW] update contrasty, mainly add more tonemaps
...
Also move credits to rules.txt, they're too much
Game original tone mapping is fine (also I can't understand it xD), but it partially causes what ppl might say "washed out".
So added another two for toggling, one is simplified ACES Filmic, which over-saturates also gives a 'film look', another is from kiri, who ripped the one in SweetFX into Clarity pack.
2017-10-19 10:26:55 +08:00
NAVras-Z
01f2f10337
[BotW] make contrasty happen before tone mapping
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*for experimental purpose, haven't tested.
yea bd8bba is tone mapping
2017-10-19 00:36:43 +08:00
Crementif
b1635ac48c
Added ClarityGFX
...
Official and up-to-date source for ClarityGFX. Added v0.1.
2017-10-18 14:29:32 +02:00
NAVras-Z
ecc4ae4653
[BotW] new shader to host contrasty
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this is still the old contrasty not clarity
2017-10-18 15:03:31 +08:00
Michael
bedebb33bf
[Captain Toad] Separate High Quality Shadows
2017-10-17 22:19:05 -07:00
Michael
c68c707a81
[MK8] add build script
2017-10-17 21:59:41 -07:00
Joel
240aabc99b
[BOTW] Change name of AdjustableBloom pack to AdjustableFog
2017-10-17 11:39:03 +02:00
Michael
3b479af442
[BotW] Add 30fps lock
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no more rivatuner
2017-10-12 18:46:00 -07:00
Michael
aabf270f37
[BotW] Change scaling for high shadows to 16x
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[Aqua TV] Remove Space in folder names
2017-10-12 18:39:46 -07:00
Alex Chirila
d3d202d464
[BotW] Updated AARemoval, removed files that interfered with the restored AA
2017-10-13 00:31:46 +03:00
Alex Chirila
d64ade46e8
[BotW] Added ReflExtra - Enhanced Reflections
2017-10-12 22:28:16 +03:00
Michael
65f27a10d1
[BotW] Add dummy FPS pack
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Still need to get Xal's permission to upload it onto the repo.
2017-10-09 21:11:22 -07:00
Michael
3e5849384c
[BotW] shadow stuff
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-disable shadows in resolution packs
-anything past 1800p is 2.5 scale
-high res shadows makes a return, at 4x scale
2017-10-08 08:24:25 -07:00
Michael
0a76fbeb27
[BotW] scale shadows automatically in packs
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Since shadow resolution is limited by 640x360, might as well put them in the packs and scale them by the pack factor
2017-10-07 16:56:25 -07:00
Michael
b5a47f43fe
General cleanup
2017-10-07 07:37:25 -07:00
Michael
e27d368fdd
[BotW] Rename AARemoval to 0AARemoval
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For if someone wants to still use AA removal
2017-10-06 16:15:27 -07:00
JoelAlone
faccacb048
[BOTW] Remove FXAA pack
2017-10-06 14:47:56 +02:00
alexkiri
c10123ff26
FXAA pack improvements; Integrated Contrasty, better FXAA, less blurry( #92 )
...
Pull request #92
* Added resolution independent FXAA for BotW
* Renamed to give FXAA priority over base graphics packs
* Updated FXAA implementation. Integrated Contrasty.
* Sharper default settings, to make it look better at native res.
Contrasty isn't on by default, you can change it by editing `f14bb57cd5c9cb77_00000000000003c9_ps.txt` and changing
```
#define ENABLE_CONTRASTY 0
```
to
```
#define ENABLE_CONTRASTY 1
```
in the graphic pack.
2017-10-05 16:57:30 +02:00
alexkiri
ed36f4ad5f
[BOTW] FXAA ( #88 )
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* Added resolution independent FXAA for BotW
* Renamed to give FXAA priority over base graphics packs
2017-09-30 11:43:15 +02:00
Milan
bcd04fc229
Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. ( #87 )
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* Fixed Inventory FXAA naming, added comments to those shaders
Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.
* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal
Fixed AA Removal file names (didn't work before) and added comments to those files.
2017-09-29 23:56:12 +02:00
JoelAlone
fe88284bbe
[BOTW][720p] Add pack increasing color depth for native resolution
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before:
https://cdn.discordapp.com/attachments/292733452590120961/362259466327949312/unknown.png
after:
https://cdn.discordapp.com/attachments/292733452590120961/362259493272420372/unknown.png
2017-09-26 17:30:21 +02:00
Michael
99196d7660
[XCX] No Offline Tag
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gets rid of "X OFFLINE" in top left
2017-09-24 18:15:23 -07:00
Michael
e7f09f453d
[Nintendo Land] add balloon flight shadow resolution
2017-09-23 10:19:53 -07:00