Commit Graph

115 Commits

Author SHA1 Message Date
M&M
253f4fbf23 [Website] possibly fix switch case issue 2021-04-24 23:30:14 -07:00
M&M
e1a3058551 [Website] Reword some stuff related to the site 2021-04-24 22:18:11 -07:00
M&M
21584dc876 Mario has resurrected. 2021-04-01 21:10:56 -07:00
M&M
4ad5c38825 remove deadname 2021-04-01 18:10:28 -07:00
M&M
7470ce1a4f Mario has passed away. 2021-04-01 00:00:13 -07:00
M&M
4e5fc5bb1b
[Website] Make issues redirect to selection instead 2021-02-21 00:49:18 -08:00
Crementif
908654ee8c
[docs] Update versions listed 2020-11-30 01:24:35 +01:00
M&M
4ec0563711 [GitHub] Update readme and pages for new username 2020-11-29 15:53:51 -08:00
M&M
2b3ab6f061 [Credits] Rename Slashiee to M&M
I go by M&M now in most places, so it makes sense to change the crediting.
2020-11-29 15:30:58 -08:00
RandomGuyJCI
3ff4452a84 [docs] Fix outdated name in FAQ (#424) 2020-01-20 13:48:29 -08:00
RandomGuyJCI
8d75f31147 [docs] Fix typo 2020-01-20 13:48:08 -08:00
Michele
38e98abbf2 Update Tokyo Mirage to v4
Couldn't verify vertex shader 3259d3b3ca333bf3, but the rest came out okay. Do note that Vulkan still has issues with this game.
2020-01-20 13:47:02 -08:00
Crementif
f81f8299e1
Update Lego Star Wars packs to v4
Even though the game isn't playable with Vulkan, let's just have everything converted for tidiness sake.
2020-01-18 20:02:21 +01:00
Crementif
22c1e06151
[docs] Update docs with v4 graphic packs
Was mostly a test to see if the filters now work. There shouldn't be a release for this change.
2020-01-18 18:57:42 +01:00
Michele
f38cbda89d forgot to change a game to version 4 2020-01-09 19:48:52 -08:00
Michele
cc4b6a3213 Update game list for website 2020-01-09 19:47:07 -08:00
Michele
944a119e4c update website a little bit 2020-01-09 19:33:10 -08:00
Crementif
b67946e3ff
Update website for version 4 changes 2020-01-10 01:39:20 +01:00
Crementif
3d492aa656
[BotW] Fixes for updated Vulkan graphic packs
Should fix the native anti-aliasing preset most importantly, but since I ported all of the packs now the script "watermark" is at least a proper sentence, heh.

Also, I fixed the porting scripts. Basically, there were a bug in the verification script that wouldn't check if the uf_* variables matched and the conversion script also had a fun bug where it wasn't automatically fixing an incorrect order of the uf_* variables. So that basically made both of them slip through. Both are now fixed however.

Don't know if it's needed to check the previously ported graphic packs to see if the error affected those, but it might not hurt.
2020-01-05 04:16:42 +01:00
Crementif
24b9b1eb29
Update XCX packs for Vulkan (#413)
Xenoblade Chronicles X packs are now ported too! Which has, after BotW, the most shaders I think made by all of the efforts from getdls. All shaders were successfully verified and tested in-game (from what I could tell).
2020-01-01 20:10:18 +01:00
Crementif
549758507f Update BotW packs for Vulkan (#411)
But now done properly! Basically, a bunch of improvements were made to the script. The previous attempt at this conversion was quickly followed by a rollback since I realized that the script was overlooking certain things that made most of the packs hit or miss whether they would work. A few things missing were:
- It only tested the values from 1 preset. Now, each shader gets compiled per each preset, like what Cemu would do. It also merges the changes done for each preset into one. This should solve cases where one shader would define things separately or repeatedly from preset to preset. 
- All* of the shaders are tested to see if they use the converter used the right values for the locations for Vulkan.

Both of these *should* mean that they should both compile and be linkable in Vulkan, which means that I don't have to test each individual shader to see if they work. I will release the two scripts (one used for converting, one used for checking the right values for the locations) tomorrow so that other people might be able to help, if they want. It's fairly straightforward now at least.

* Organize workaround graphic packs

Pretty hard to organize these correctly, but according to our discord discussion, this was the best layout from a bunch I proposed, together with some suggestions.

* Add V4 converter script and instructions on how to use it

Now everyone BotW is done and all of the bugs have been kinked out using it (hopefully...), here's the release of the converter script in all of it's very badly coded glory. I hope I didn't leave too much debug glory in there...

Also, I hope that I didn't make too many grammatical mistakes in the instructions, but hopefully it's easy enough to follow.
2019-12-27 20:55:52 -08:00
Crementif
30668e3f33
[Docs] Add Devil's Third to the list 2019-07-27 00:01:52 +02:00
Crementif
c732c869f2 [Docs] Add Darksiders to the list 2019-07-12 14:08:49 +02:00
Flávio Monteiro
1078e5543a [docs] Fix grammar mistake 2019-06-13 17:14:29 +02:00
Crementif
f7d3cf68cd
Add Skylanders Trap Team res pack
Also updated the skylander game's statuses in the list.

They did do some optimizations. Also, the music is so god damn repetitive, I think I've listened 1 hour of what felt like a 30 second music loop...
2019-06-05 15:56:14 +02:00
Crementif
6ac196e885 Add Child of Light res pack
Still an improvement over the 720p resolution even though most of it is hand-drawn. The assets are actually far more higher-resolution then the game renders them at.
2019-05-31 20:16:46 +02:00
Crementif
60548c02a5 Add Hyrule Historia res pack by Morph
Removed the resolution ratio indicators since it's not needed if there's no other aspect ratio resolution available, also removed the disclaimer about not being able to change them on the fly since Cemu warns you via it's interface already when you change a preset on rules.txt with texture redefine's
2019-05-31 10:44:29 +02:00
Crementif
3c8621e665 Add Runner2 res pack
Probably the easiest version 3 resolution pack to make! No viewports with some margin or half-res stuff, 2 formats for all of it's rendering (doesn't even blur by downscaling viewports)...

Also added a shader edit for the background, just because. This game is also pretty cool.
2019-05-31 10:12:09 +02:00
Crementif
40382eabdb Add Fist of the North Star res pack
Closes https://github.com/slashiee/cemu_graphic_packs/issues/370 where this game got requested.
2019-05-28 22:15:29 +02:00
Crementif
7b47c8d45b
Add Ducktales: Remastered res pack
Also normalized the name of a resolution pack
2019-05-25 22:29:53 +02:00
Crementif
209d464422
Add Star Fox Guard and Tekken Tag 2 res packs
Also added the european title id to Star Fox Zero since that was missing.
2019-05-25 18:10:46 +02:00
Crementif
a0232c2c6f
Add Lego Star Wars Resolution pack
Plus add Marvels Avengers and The Lego Movie 60FPS patches.
2019-05-24 02:14:20 +02:00
Crementif
e0f99ada11
Add Kirby and the Rainbow Curse/Paintbrush res pack 2019-05-24 01:25:33 +02:00
Crementif
1a60bfef91
[docs] Add disclaimer about adding ultrawide resolutions 2019-05-20 01:02:26 +02:00
Crementif
13381af699
Reflect status and correct alphabetical order
Hm, guess I need to follow my own rules...
2019-05-04 20:28:30 +02:00
Crementif
e619010716 [docs] Add "view all games" button, reflect other statuses
Also added a thing where you can add totally not available packs, for situations where there isn't any graphic pack for either V2 or V3
2019-05-04 17:36:19 +02:00
Crementif
3a55b30126 [docs] Reflect Dr. Luigi and Color Splash status 2019-04-30 16:28:39 +02:00
Crementif
9ac770b5aa
[docs] Reflect Minecraft story mode and ZombiU's status 2019-04-30 16:16:26 +02:00
Skal Fate
41c38f5568
Changed Categories for CelShade Pack and Distant Fog (#341)
* Changed Category For Cel-Shade & Distant Fog
2019-03-13 12:34:57 -06:00
getdls
4d428e5279 Revert "[WWHD] Pictograph res scaling added"
This reverts commit c2a3ab05bb.
2019-02-25 19:36:29 +01:00
getdls
c2a3ab05bb [WWHD] Pictograph res scaling added 2019-02-24 16:20:37 +01:00
getdls
9983a5d8d7 Add Taiko Drum master to titles 2019-02-24 03:38:49 +01:00
getdls
906206fe53 Revert "[TPHD] Truncated contrast presets"
This reverts commit d4116ba63d.
2019-01-31 20:41:31 +01:00
getdls
d4116ba63d [TPHD] Truncated contrast presets 2019-01-31 20:38:56 +01:00
Michael
aa18b68bee update site for SFZ 2019-01-28 15:40:33 -08:00
Crementif
5370bc6364
Fix this minor bug on the website 2019-01-28 22:21:50 +01:00
Crementif
2ffc85976c Website direct links instead of anything relative
The weirdest errors... this should just bypass it since it works now.
2019-01-09 00:15:42 +01:00
Crementif
b517bd04ab [BotW] Add clarity presets
Also, still trying to fix the website... soon™️
2019-01-08 22:43:06 +01:00
Crementif
1549003b46 Website bug fixes
Images weren't requested as small images, also some more permanent fixes (I've tested it now on my own fork...)
2019-01-08 21:13:49 +01:00
Crementif
5b4c6b75ca Fix relative linking to resources on websites
I'll push a more absolute fix later, but this should be fine for now for the website atleast.
2019-01-08 20:03:24 +01:00