Commit Graph

19 Commits

Author SHA1 Message Date
Michael
a20d9c34c8 [Sploot] add 1440 & 2160 UW and 900p pack 2017-10-17 16:23:43 -07:00
NAVras-Z
6f5bfdfaf2 remove blur shaders (#107)
* [BotW] remove blur shaders
* [Splatoon] remove blur shaders
Removing blur shaders for now we've noticed some of them got really CPU intensive.

Our new plan:
Creating branch with 'fixed' shaders that are less intensive (maybe something with the vertex shaders) and then when they're corrected push them to the master. It probably won't look as good but would (preferable, maybe not possible) remain radius and remove the grid look.
2017-10-14 10:39:05 +02:00
NAVras-Z
94870ed334 ...copy-paste error
fuzzy head
ps: 1.33333333 is actually the original offset is this shader, divide by it then left with whatever you need
maybe could also change vertex shader tho
2017-10-13 13:24:25 +08:00
NAVras-Z
d3de96e30e [Splatoon] adapted some blur related shaders from BotW to Splatoon 2017-10-13 11:52:35 +08:00
Michael
712bffb2b1 [Splatoon] Add player icon setup to other resolution
Once again, for next Cemu version preparation.
2017-10-10 20:08:50 -07:00
NAVras-Z
12ddaa5768 Splatoon bloom & another BotW smoke fix
* fix splatoon missing bloom
the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it
only added one, the rest 3 then is all handled by cemu (tested with 1440p)
* yet another smoke shader
report by Bleed.0xx on discord
only vertex, smoke itself seems to be only a texture
2017-10-09 08:01:09 +02:00
Michael
386882fa8d [Splatoon] add zoom blur
https://cdn.discordapp.com/attachments/292733452590120961/366250779683717120/sub.png
https://cdn.discordapp.com/attachments/292733452590120961/366250788059873300/main.png
2017-10-07 09:10:11 -07:00
Michael
9ed2dab313 [Sploot] Transfer over BotW DoF fix
Apparently share the same shader, discovered by Crementif in Cemu Discord
2017-10-05 17:04:04 -07:00
Milan
02c824f327 Pulled recent changes, made mergeable with Slashiee's master, fixed Cemu 1.10.0 support
Cemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). Can't do much about it. I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here.
2017-10-03 20:54:50 +02:00
Milan
6a4494faa1 Merge branch 'master' into master 2017-10-03 20:26:30 +02:00
Michael
d0ad823a28 [Sploot] Increase Color Depth 2017-10-01 20:49:02 -07:00
Crementif
e689e313b0 Proper scaling of Mario Kart 8 and Splatoon Blur Fix
Might or might not have caused an issue, but it's fixed regardless.
2017-10-01 15:54:03 +02:00
Crementif
74a298d9b3 Mario Kart 8 (improved) and Splatoon General Blur Fix
- Mario Kart 8 now has the general blur fix, added to Quality&Enthusiast. Showcase
 + Fixed previous low radius
 + Added support for all resolutions by using general blur fix
 + Details: Used Horizontal&Vertical blur, 2 shaders added

- Splatoon now has the general blur fix, added to Quality&Enthusiast. Showcase
 + Details: Used Horizontal&Vertical blur, 2 shaders added
2017-10-01 14:44:14 +02:00
Michael
046bab710d [Sploot] Add quarter-res
Used for Jelonzo (clothing) shop
2017-09-14 18:49:23 -07:00
Michael
6eef6e0836 Rename Graphic Pack names to show full resolution instead 2017-09-11 19:13:38 -07:00
Michael
925269d2e4 [Splatoon] version = 2
1.8.0b <3
2017-05-30 16:15:39 -07:00
Michael
aedc384a45 [Splatoon] Gamepad Multiplayer 2017-03-19 16:08:39 -07:00
Michael
e3f015c3cf Remove Super Mario Maker 2017-01-22 13:50:25 -08:00
Michael
2561ab9098 Start adding Preformance and Quality (Gamepad)
Preformance won't actually help much unless it's a GPU bottleneck.
2017-01-14 18:04:12 -08:00