Also updated the skylander game's statuses in the list.
They did do some optimizations. Also, the music is so god damn repetitive, I think I've listened 1 hour of what felt like a 30 second music loop...
Still an improvement over the 720p resolution even though most of it is hand-drawn. The assets are actually far more higher-resolution then the game renders them at.
Removed the resolution ratio indicators since it's not needed if there's no other aspect ratio resolution available, also removed the disclaimer about not being able to change them on the fly since Cemu warns you via it's interface already when you change a preset on rules.txt with texture redefine's
Probably the easiest version 3 resolution pack to make! No viewports with some margin or half-res stuff, 2 formats for all of it's rendering (doesn't even blur by downscaling viewports)...
Also added a shader edit for the background, just because. This game is also pretty cool.
Previously wouldn't show puzzle pieces in the level selection screen.
The texture that would also need to be scaled is 0x033 which is a compressed texture which can't be scaled, so removing this filter was the only option. But this was mostly pointless anyway since the GUI is also just images which won't really become sharper.
Issue reported by Nathan in the discord.
Remove 30 fps lock packs for Hyrule Warriors, and Paper Mario Color Splash. These games run at the correct frame rate as of 1.15.7.
Removed the Paper Mario intro softlock pack. Also fixed in 1.15.7.
Also removed the version indicator in Windwaker's contrasty file since any updates to that number would remove all the configuration set by the user for that pack.
Hmmmmmmmmmmmmmmmmmm...
Many of these new versions had weird white-lines, missing EU and Japan titles. Also changed the name to 3 and 4 multiplayer titles since the 30FPS cap is also there with 30FPS. Changed the description to be more descriptive. Fixed spelling of warriors orochi.