Commit Graph

136 Commits

Author SHA1 Message Date
Jamie
4f96c9ab45 ClarityGFX
Added Gamma Gain to AVG Luma Build.
2017-11-10 04:50:55 -08:00
Jamie
d0d4cc57e8 ClarityGFX
Updated with Serfrost's Defaults for Public.
2017-11-10 03:07:43 -08:00
Jamie
fa114060eb ClarityGFX
Uppdated With Tonemap
2017-11-10 00:27:42 -08:00
Jamie
a1f07fb370 ClarityGFX
Fixed a issue where Gamma would not return any value.
2017-11-09 22:46:06 -08:00
Jamie
20ea9b085a ClarityGFX
Skyrim Preset Upload.
2017-11-09 20:55:21 -08:00
Jamie
3991feee73 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-08 17:09:43 -08:00
Jamie
9bb46a31b9 Clarity GFX
Reversion Tell I can rework a few things with bloom.
2017-11-08 17:09:41 -08:00
NAVras-Z
82f206c67f
[BotW] update contrasty
clamp now also with exposure...
filmic refine the same way as botw
contrasty use reshade vibrance because they look almost identical
2017-11-08 21:33:33 +08:00
Jamie
d8e6907007 Clarity GFX
Uploaded with the wrong Values Corrected.
2017-11-08 02:16:52 -08:00
Jamie
b95938b9f3 Clarity GFX
Fixed Bloom issues and a few other things with ToneMapping and Clamping.
2017-11-08 01:41:23 -08:00
Jamie
39b0890668 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-07 23:22:18 -08:00
Jamie
7f7db477f3 Clarity GFX
Removed old presets , fixed some ToneMapping.
2017-11-07 23:22:16 -08:00
NAVras-Z
26f9bcfaaa
[BotW] contrasty remove reshade tonemap
Turns out it's not tonemap
Credit SkalFate on discord
ACES now with a simple exposure that can be tweaked, default 0.6 to
match original curve according the author
2017-11-08 15:09:43 +08:00
Jamie
abc63dd890 Clarity GFX
Updated values , added in its own bloom / fog effects .
2017-11-07 19:25:07 -08:00
NAVras-Z
1a2f99f1d6
[BotW] update contrasty... again
this one does not seem to make a different in my test, assume it's safe to change it like this
2017-11-07 20:42:49 +08:00
NAVras-Z
870a70f169
[BotW] update contrasty
SkalFate edition
2017-11-07 19:52:21 +08:00
Jamie
0b6816a490 Clarity GFX
Some Code addtion's , Per request a brighter Preset.
2017-11-07 00:19:14 -08:00
Jamie
a5e693e25b ClarityGFX
Just another version of Clarity with Diffrent color controls.
2017-11-06 18:30:52 -08:00
Jamie
5da2653bae Clarity GFX
Added 2 preset values Default's to SerFrost's values the other sheet is Jamie's Values.
2017-11-05 19:55:03 -08:00
Jamie
f425378e68 Clarity GFX
Fixed Problem with Bloom and normalzied / Unnormalized values,   Removed some Clamp values  from the pipleline that were just there to simulate Saturate.
2017-11-05 15:51:11 -08:00
Crementif
ed34a8efc3 Added CleanCameraRune Pack
Check the documentation out in this graphic pack for the customizability.
2017-11-05 22:42:04 +01:00
Jamie
135226e205 Clarity GFX
Added HDR + lumashapening to the same Shader, Everything now should work as intended, Thank you Navras for helping means alot.
2017-11-04 02:44:51 -07:00
NAVras-Z
a2630204fc [BotW] contrasty experimental saturation... again
only scales original weight (saturation) so at least doesn't potentially mess things up like the last one.
still no idea what's that two in uf_remappedPS, together they affect the threshold of saturate/desaturate and how much.
perhaps just two calculated values based on some preset.
2017-11-04 13:55:31 +08:00
NAVras-Z
7999d1816e revert 'contrasty saturation'
the assumption is wrong
figure it out or nah
2017-11-04 05:37:54 +08:00
NAVras-Z
a83434897f [BotW] contrasty add experimental saturation
adjust native saturation found in shader
2017-11-04 04:21:20 +08:00
NAVras-Z
87d967bc6a [botw] fxaa luma no need for 0 2017-11-03 08:38:50 +08:00
NAVras-Z
e82e1f0563
[BotW] FXAA3.11 (#128)
Replace game's post-aa with fxaa3.11 pc version, more performance heavy.
Some settings can be tweaked, see rules.txt.
2017-11-02 00:39:29 -05:00
NAVras-Z
a78ee2a921 [BotW] AARemoval clean up
get rid of unneeded calculations
solve the conflict for fxaa pull request
2017-11-02 13:35:40 +08:00
Michael
9eb9b8fb08 [BotW] rename folder names to prevent some pack conflicts 2017-11-01 22:19:11 -07:00
Jamie
17cc8f1b39 ClarityGFX
Fixed Formating of Readme.
2017-10-29 21:49:26 -07:00
Jamie
b9165797f7 ClarityGFX
Added FakeHDR as an optional Shader.
    Thank you to Kiri and Navras for some guidence.
2017-10-29 21:47:18 -07:00
Alex Chirila
2d8d3319e1 [BotW] Actually remove the ShadowBlur workaround pack 2017-10-28 23:29:45 +03:00
Alex Chirila
7bc9300860 [Botw] Replaced Pro+ HUD pack with a new experimental implementation 2017-10-28 01:39:26 +03:00
Jamie
7c3de5bb72 ClarityGFX
Cleaned up  some left over text.
2017-10-27 13:55:17 -07:00
Jamie
da53c9b374 ClarityGFX
Added Luma Sharpening, One Text file is With Luma The other is Not.  ( currently buggy with how Cemu handles Scaling.)
2017-10-27 13:51:41 -07:00
Jamie
3d66e2eff7 ClarityGFX
Removed some Duplicated values, ConColor should now work as intended.
2017-10-26 17:58:57 -07:00
Jamie
e8ee451ff2 ClarityGFX
Added Luma RGB sliders to change colors per RGB channel.
2017-10-26 13:48:03 -07:00
NAVras-Z
bcd8faae76 [BotW] shadow blur removal
Credit Kiri
This workaround removes broken shadow blur, temporary solution
Mainly for 4k and up
2017-10-25 22:00:23 +08:00
Jamie
4723cbddd6 ClarityGfx
Cleaned up Language for people to understand values , file looks more uniform.
2017-10-24 21:55:48 -07:00
Jamie
07d27d0167 ClarityGfx
Fixed Gamma, Brightness and Contrast to work as intended.  Exposure should only affect tone map now nothing else.
2017-10-24 17:01:33 -07:00
NAVras-Z
d5e27d2cad [BotW] shadow blur removal 2017-10-25 05:05:59 +08:00
NAVras-Z
0eb4cbda21 [BotW] contrasty also revert rules.txt
forgot this sry ...
credit SkalFate on discord
2017-10-25 03:09:17 +08:00
Michael
fb43806822 30fps lock requires fps++, need to clarify this 2017-10-23 19:02:20 -07:00
NAVras-Z
d07d537ce3 [BotW] fix potential bug in contrasty
credit @alexkiri
2017-10-23 06:12:42 +08:00
Jamie
2591dfd3ef ClarityGFX
Reversion tell I can fix a few bugs that break the shader.
2017-10-22 12:45:32 -07:00
Alex Chirila
ac68d54e4a [BotW] Removed Contrasty leftover from AARemoval 2017-10-22 22:04:20 +03:00
NAVras-Z
8a17072910 [BotW] revert "contrasty happens before tone mapping"
credit Hrebo on discord. https://www.reddit.com/r/cemu/comments/77jxd2/botw_contrasty_graphic_pack_colortone_showcase/dopsvmb/
After futher investigation(?lol), found that shader bd8bb also does color tweaking itself, some part looks very similar to contrasty's saturation (lihe@bestminr.com, also updated credit).
So it's not worthwhile to re-adjust the current contrasty settings, might just revert it before figuring out the game's own color tweaking.
2017-10-23 01:16:40 +08:00
Michael
3082f8c26f tfw no good forums 2017-10-21 20:39:26 -07:00
Jamie
2d1330d261 ClarityGFX
Clarity With Tone Mapping and Luma Sharpen , Cleaned up some of the code to make it more readable to humans.
2017-10-21 14:47:43 -07:00
Jamie
462a84e9d0 ClarityGFX
Added LumaSharpen to Clarity.
2017-10-21 13:48:54 -07:00