Commit Graph

72 Commits

Author SHA1 Message Date
M&M
2dc4c0f0f4 [BotW] Re-add t3nka Neutral+
Fixes #487
2021-01-13 15:05:46 -08:00
Crementif
ad867f827e
[BotW] Fix FPS++ hot-reloading of FPS targets 2021-01-13 02:01:57 +01:00
Pig
e1c39a5a2d [BotW] Cleanup Crementif comments 2021-01-13 01:17:57 +01:00
Crementif
842866d5ae
[BotW] Fix FPS++ slowdown on higher FPS targets 2021-01-13 01:01:08 +01:00
Crementif
ca22977ef0
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:

General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.

Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!

Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.

Is this FPS++ 2.0?!

* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.

Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!

Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
M&M
c299d513db [Splatoon] update octohax to v7
ditto as the old pack
2020-12-25 17:11:05 -08:00
M&M
9072f1a749 [Splatoon] update map swap to v7
v7 adds support for .string, so pack will work again
2020-12-25 17:10:23 -08:00
M&M
82bb965ac2 [MK8] add advanced options
Reduces the amouint of options shown on screen on initial pack setup
2020-12-22 16:13:07 -08:00
M&M
50279fb4c0 [Credits] Fix M&M crediting 2020-12-16 15:50:06 -08:00
M&M
7f3ef4a624 [MK8] add back 32:9 resolutions
Fixed #480
2020-12-06 15:57:07 -08:00
M&M
2b3ab6f061 [Credits] Rename Slashiee to M&M
I go by M&M now in most places, so it makes sense to change the crediting.
2020-11-29 15:30:58 -08:00
M&M
e450690b11 [Rio 2016] Update to version 6 packs 2020-11-29 15:28:40 -08:00
M&M
3d20892389 [MK8] Fix some description errors 2020-11-23 22:41:52 -08:00
M&M
fd087de915 [Splatoon] Move Bloom Amount to Graphics 2020-11-23 15:05:07 -08:00
M&M
71982fb197 [MK8] Update to version 6 packs 2020-11-23 15:01:57 -08:00
M&M
a9e44731f9 [Smash] Remove gamepad scaling 2020-11-22 19:27:15 -08:00
M&M
43a83f0756 [Smash] Update to version 6 packs
Unfortunately due to issue #347 the TV resolution options have been severely limited. The full list will come back once we fix that issue.
2020-11-22 19:22:13 -08:00
M&M
9c39528d4a [Bayonetta 2] Remove excluded format from AF 2020-11-22 19:22:08 -08:00
M&M
3ef4f6f86c [Splatoon] rename pack to Graphic Options 2020-11-22 16:57:06 -08:00
M&M
b6a7e0b5dd [Bayonetta 2] Update to version 6 packs 2020-11-22 16:56:43 -08:00
M&M
31a7062b4f [Splatoon] Fix BC3 format being part of AF exclusion 2020-11-21 19:45:36 -08:00
M&M
e0ac8a1bdb [Splatoon] Update to version 6 graphic packs
This is the first graphics pack that uses categories with graphics adjustment! TV resolution, gamepad resolution, shadow quality, and anisotrophic filtering quality settings have all been merged into one pack.
2020-11-21 18:11:16 -08:00