Commit Graph

234 Commits

Author SHA1 Message Date
Michael
5cb91dd77b
TMS color depth increase 2018-02-25 17:49:34 -08:00
Crementif
dd98e92938 Update SM3DW blurs
Should now pretty much fix all the blurs I could see (although the main menu (maybe other scenes too) has multiple blurs depending on the weather, not fixing that one tho).
2018-02-26 00:14:11 +01:00
getdls
bdb2f06ee4 [XCX] bloom scaling tweak 2018-02-25 23:45:08 +01:00
getdls
4e07f2ec85 [XCX] 21:9 fixes, cut-scene alignment fixes 2018-02-25 14:00:51 +01:00
Michael
520dfce1db Revert "[FRN] rulesGen"
This reverts commit f28af7cda0.
2018-02-24 23:10:50 -08:00
Michael
f28af7cda0 [FRN] rulesGen 2018-02-24 23:03:54 -08:00
Michael
240ace5cc2 Revert "[TMS] Fix title screen"
This reverts commit bc5456e807.
2018-02-24 22:26:35 -08:00
Michael
bc5456e807 [TMS] Fix title screen 2018-02-24 22:24:50 -08:00
Michael
b561743bec [SLW] Increase color depth 2018-02-24 21:24:11 -08:00
getdls
9003c2a89e [WWHD] Shadow scaling x2
Light bleed fix sacles all sub 1920 res to x2
2018-02-20 19:25:03 +01:00
getdls
6490a99614 [XCX] [WWHD] [MK8] Shadow flicker fix v2 - Rounding
Fixes rounding so shadows should work fine for res packs below 1280 x
720
2018-02-20 18:29:24 +01:00
getdls
a740eeb463 [XCX] rounding fix 2018-02-20 18:04:19 +01:00
getdls
0eff3cf278 [WWHD] [XCX] [MK8] 21:9 shadow flicker fix
[WWHD] [XCX] [MK8]  21:9 shadows should still scale to pow2  or they
will flicker. Fixed by scaling both X and Y to Y value.
[XCX] further 21:9 late game fixes
2018-02-19 23:13:55 +01:00
epigramx
b4bcaaf478 Fix for the physics of Arrow projectiles 2018-02-14 17:23:21 -08:00
SteveLeafo
4cb131a175 Added Chariot 2018-02-13 12:56:21 +01:00
SteveLeafo
9dce2ff29e Fixed an incorrect titleid for Pokken Tournament 2018-02-11 21:00:41 -08:00
SteveLeafo
6ceb2d9e99 Added The Smurfs 2 2018-02-11 21:00:41 -08:00
epigramx
fff4410dd2 Autogeneration of static FPS mods + Rajkosto's mod_onearg() in build.sh 2018-02-08 10:49:59 +02:00
Michael
f1b19a36d4 [Smash 4] add 8-player results framebuffers from GX2 log
i didn't bother finding formats for 160 and 135, let me know on discord if anything breaks
2018-02-06 17:58:06 -08:00
getdls
3840899252 [GBHD] - Updated rules 2018-02-04 23:13:06 +01:00
Michael
3954c9e243
[Rio] fix message background 2018-02-04 11:30:12 -08:00
Michael
0288012386
[RoL] fix loading screen 2018-02-04 11:15:44 -08:00
Michael
5c7859eeda [Rio] Scale gamepad 2018-02-03 23:32:52 -08:00
Michael
46e193f8cb [RoL/Rio] Add support
Games don't currently boot in 1.11.4 but I'm adding back support for later versions

also sonic team why the fuck are you using -1 in rio
2018-02-03 23:29:32 -08:00
Michael
803e3ed3fc [TokyoM] Add support
Doesn't boot for me on 1.11.4 but boots for others, so I'm adding it. Got the resolutions via Cemu 1.6.4
2018-02-03 23:02:41 -08:00
Michael
7702becf96
[ACaF] Fix Intro Video
too lazy to open up sourcetree for a single change
2018-02-03 21:30:49 -08:00
Michael
c57f15ca3a [MCSM] Add support 2018-02-03 18:37:29 -08:00
Michael
da458f0af0 [WiiU] Add resolutions from menu 2018-02-03 18:13:01 -08:00
Michael
8dfa5e5d58 [CS, ACaF] Rename ACaF folder name, add more resolutions to CS thanks to rulesGen 2018-02-03 18:01:49 -08:00
Michael
63a447c923 [ACaF] Add limited support
Game softlocks after you get on the train
2018-02-03 17:34:16 -08:00
Michael
d049b1218d [MP10] Add resolutions from rulesGen with format exclusions in place, some things may break! 2018-02-03 15:30:39 -08:00
getdls
ca7c6521a4 [XCX] reduce fog shimmer 2018-02-03 12:44:48 +01:00
getdls
ec2d1be94b [NSMBU] Colour depth n banding fix 2018-02-03 00:41:55 +01:00
getdls
c700b79c3f [NSMBU] build fix - Wrong rules file commited 2018-02-03 00:09:02 +01:00
getdls
60614f47d0 [NSMBU] Scale all, fix AA, fix bloom, fix DOF
Kiri's not around, guess it's safe to commit...
2018-02-02 23:52:49 +01:00
Michael
037c455e3b
Oops!
hi from school
2018-02-02 12:42:55 -08:00
Rajko Stojadinovic
2b45c4095d Update Botw patches.txt (except FPS++) for 1.5.0 2018-02-01 11:40:29 +01:00
Crementif
3e2b7db4ba Add Mario Party 10 Resolution Packs
Just to test the game before people will find the exact resolutions.
2018-01-30 22:17:20 +01:00
getdls
219799c586 [MK8] Fix texture corruption
MKTV, Turbo pads etc  0x431 excluded
2018-01-29 23:01:53 +01:00
getdls
e193c4838d [SMM] - Removing CRT, not good enough.
Let's not encourage lazy commits.. If I ever get around to fixing
issues, I'll re-add CRT
MK8 -> clarification
2018-01-29 08:25:46 +01:00
getdls
f7bf9e451b [MK8] Build fix OK - Kiri comments added 2018-01-28 21:29:12 +01:00
getdls
06f132a66e [MK8] Buildfix ongoing... 2018-01-28 20:38:50 +01:00
getdls
d47f5a6172 [MK8] Bloom fix 2018-01-28 19:42:56 +01:00
Alex Kiri
d4c4569d23 [MK8] Fixed bloom grid artifact (constant blur radius) 2018-01-28 20:11:02 +02:00
Alex Kiri
4b51b5d346 [MK8] Fixed bloom and simple DoF effect 2018-01-28 19:41:34 +02:00
getdls
631116e4ee [SMM] - Scale, blur fix, AA fix 2018-01-26 21:09:15 +01:00
Milan
0b82c38c3a Added Devil's Third resolution pack 2018-01-26 16:50:44 +01:00
nosklo
983c603386 [HW] Typos in the normal resolution file
Fix some errors in the normal resolution file, that are affecting the ultrawide modes. 
The original file uses scaleFactorY for width which shouldn't matter for normal scaling but makes some different values when using non-16:9 proportion.
2018-01-25 15:47:36 -08:00
nosklo
da1b263604 Hyrule Warriors Ultrawide (#169)
* Add patches for ultrawide HyruleWarriors

Credits go to Xalphenos!!

* Extra space seems to be needed to build correctly

* add 21:9 HyruleWarriors to build.sh
2018-01-25 13:26:25 -08:00
nosklo
c9e025ba74 Fix for the touch position in ultrawide resolution
Touching the screen when using ultrawide touches the wrong position, this makes sure the position is correct.

Credits: Xalphenos
2018-01-25 13:26:15 -08:00