Commit Graph

187 Commits

Author SHA1 Message Date
intra0
258802ef8a
delete battle damage divisor mod
I merged the devisor mod with the multiplier mod
2024-11-08 04:02:01 -06:00
intra0
6646f35ea4
Update xcx graphics mod to version 7
was version 5 and version 5 is weird and version 7 makes the code easier to read, and the moduleMatch for XCX 1.0.1U was for some reason in decimal and not hex
2024-11-08 04:00:40 -06:00
intra0
d789437df2
update some XCX mods and add some new mods
adding some new mods. sorry the character arts mod rules.txt is 11000 lines.
it needs to be that way to work properly and it does currently work properly
if I had better formatting I may be able to get it down to 9000 lines but not worth it
also the conditional statements are so gnarly because I added support to change the mod behavior is another mod comes allong to either get a different weapon on the character or find a way arround the game preventing characters unlocking arts they shouldn't have.
all it takes to activate that support is uncomment 4 pressets

I was working on a similar mod for skills last year. knew what I was doing that time so formatted it cleanly and skills are less complicated than arts so it was 5000 lines
but my harddrive died and I lost my motivation to return to it or graphics packs in general

also hid the native aa option in the antialiasing pack
that pack was all kinds of broken, aa removal didn't work, fixed that
fxaa wasn't working fixed that
tried to get native aa mod to not produce massive ammounts of artifacts but couldn't
2024-11-08 03:59:01 -06:00
Justin Strawn
7e47616407
[BotW] Add Cobalt Clarity Preset
Thanks @justinstrawn for this new preset!
2024-10-12 16:09:08 +02:00
SuperSamus
546f593cf5
[Skylanders] Fix infinite fall softlock at high FPS (#639)
Thanks to @SuperSamus (and Winner Nombre)!
2024-10-12 14:45:05 +02:00
Crementif
c713d33f14
[NSMBU] Enable title screen fix workaround by default 2024-08-30 21:13:38 +02:00
SuperSamus
d8d9bf7210
[Skylanders Spyro's Adventure] Move new pack to /src (#638)
Thanks to @SuperSamus for these changes!
2024-07-27 13:44:16 +02:00
Ryce-Fast
8a968e637d
[NSMBU] Add Texture LOD graphic pack (#630) 2024-07-14 11:11:19 +02:00
YeMaoWuXin
598ec30f22
[BotW] Add yemaowuxin's Vivid & Clear Clarity preset 2024-07-14 11:10:26 +02:00
Michael
61f9a304b7
[Splatoon] Fix grid pattern on ink with high AF values (#622)
Thanks to @ActualMandM!
2024-04-19 22:11:42 +02:00
Michael
af6b1fc472
[Splatoon] Fix black sky in Arowana Mall (#621)
Thanks @ActualMandM!
2024-04-13 11:47:08 +02:00
goeiecool9999
a0377d9867
MK8: Fix cup screen black lines (#618)
Thanks to @goeiecool9999 for this fix!
2024-04-06 14:02:18 +02:00
Ryce-Fast
66c6594e06
[BotW] Add Glowing White to GlowingGuardianColor (#613)
Thanks to @Ryce-Fast!
2024-03-17 10:43:25 +01:00
goeiecool9999
7739e08187
Fix Mario kart 8 lines bug (#610)
Thanks @goeiecool9999 for contributing this fix!
2024-03-12 16:36:48 +01:00
icup321
ca34aadc0d
Fix M&S Olympic Games bug and add M&S Sochi Winter 2014 (#608)
Thanks @icup321!
2024-02-29 08:25:15 +01:00
Crementif
d803646c74
[MK8] Add support for v81/v4.2 update
Also ported the patches from the legacy Cemuhook format to the Cemu patches format.
2023-08-03 16:57:30 +02:00
Crementif
943347080b
[BotW] Minor formatting updates 2023-08-03 15:58:25 +02:00
Michael
4198c9f70d
[Splatoon] Add 2.12.1 support (#604) 2023-08-03 01:26:34 -07:00
Chris Purnell
d3721c93ad
[BotW] Some additions to the Day Length pack (#599) 2023-06-26 00:23:49 -07:00
YeMaoWuXin
7ce34edef4
[BotW] Add new yemaowuxin's preset to clarity options (#598) 2023-05-15 19:30:23 +02:00
Crementif
2b2e3f17ac
[BotW] Fix mastercycle charged boost in FPS++
Previously it wasn't possible to rev your mastercycle to get a charged speed boost. Should be fixed now!
2023-04-18 03:15:12 +02:00
Michael
2cfeafa453 Update URL references. 2023-04-09 16:31:45 -07:00
intra
07b232af2c
[Xenoblade X] New blade metal count mod + some other stuff (#583)
* Add files via upload

* Update rules.txt

* Rename src/XenobladeChroniclesX/Mods/GraphicsNpcInfoBubblesDistance/patch_bubbles.asm to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/patch_bubbles.asm

move file location

* Rename src/XenobladeChroniclesX/Mods/GraphicsNpcInfoBubblesDistance/rules.txt to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/rules.txt

move file location

* Rename src/XenobladeChroniclesX/Mods/HUDFreecam/patch_Freecam.asm to src/XenobladeChroniclesX/Mods/GraphicsFreecam/patch_Freecam.asm

move file location

* Rename src/XenobladeChroniclesX/Mods/HUDFreecam/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsFreecam/rules.txt

move file location

* Rename src/XenobladeChroniclesX/Mods/HUDNoModelFade/patch_NoModelFade.asm to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/patch_NoModelFade.asm

move file location

* Rename src/XenobladeChroniclesX/Mods/HUDNoModelFade/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/rules.txt

move file location

* Rename src/XenobladeChroniclesX/Mods/HUDRemoveOverdriveBlur/patch_RemoveBlur.asm to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/patch_RemoveBlur.asm

move file location

* Rename src/XenobladeChroniclesX/Mods/HUDRemoveOverdriveBlur/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/rules.txt

Move file location

* Update rules.txt

* Add files via upload

fix for blade metal mod

* Update rules.txt

* Update patch_Metal.asm

same line that was added in nemesis offline. when ever you turn the mod off your -1 what your supposed to be, this new line fixes that. (being 9998 instead of 9999 though is barely noticeable but it can be fixed so its being fixed)

* Update rules.txt

* Update patch_Metal.asm

1.0.1E and 1.0.2U had the same address values

* Update patch_Metal.asm

added comments

* typo fix oops

put 'metal' instead of 'medal'

* typo fix oops

put 'metal' instead of 'medal'

* Add files via upload

makes the new infinite blade metal line optional

* and I just figured out how to make blade medals unneeded

ok, I think I'm actually done at this point

* fixed readablilty and made it easier to change

sorry for all the commits

* small typo fix

again sorry for all the commits

* changed addi to subi

makes the rules.txt look nicer

* Update patch_offline_nemesis.asm

* Add files via upload
2023-01-16 13:59:08 -08:00
srkizer
880a540b09
[Sonic Boom] Force Alt Costumes 2022-12-28 16:38:33 -08:00
j5155
11d8f04a67
[BotW] Add 3:2 aspect ratio and resolutions for it (#577) 2022-12-20 16:13:23 -08:00
intra
4db55f51cc
[Xenoblade X] Adds support for unused weather conditions | Also fixes a mod that could be used for online griefing (#580)
* Update rules.txt

Adds support for unused weather conditions in the game

* Update patch_exp_blade.asm

fixes 1.0.2J support

* Update rules.txt

Felt I was credited enough in the github and blingblong did most of the work, I just got the mod in a state where it was polished enough to be published

* Update rules.txt

in v886 I made TA the default instead of DLC to fix a bug it caused in the JP version. This is making TA first in the name to match TA being the first option

* Update rules.txt

* Add files via upload

Small fix with previous commit. this completes everything I wanted to do

* final weather improvement

Actual final commit. Made it so that the preset names now show the $wrt value making easier to understand, and added support for the blade barracks weather conditions (just need to uncomment to use)

* E fix: Online Griefing Patch

It was discovered that the patch_offline_squad could be used to destroy currently active online squad missions that other players are doing. This Fixes that by making the mod kill the online. This also provides some troubleshooting text in the rules.txt if the mod doesn't work for a player.

Ideally a better kill online code should exist but this is the best one that exist rn

* Update rules.txt

Typo fix... oops

* globalnemesis offline feature update

you can now pick between the friday version and the monday version of global nemesis telethia plume. (previously the mod only had monday, which is worse than friday. now it has both)
2022-12-20 16:06:38 -08:00
Gabriel
b9e4e62236
[Sonic Boom] Disable HUD: fixed description cutting off (#579)
* [Sonic Boom] Disable Combo Reset

* [Sonic Boom] Disable HUD: fixed description cutting off
2022-12-10 02:43:49 -08:00
intra
97c0d90901
[XCX] Port to most versions, added freecam mode and other changes
Thanks to @intra2 for the work!
2022-09-25 15:37:11 +02:00
Crementif
1495a2d811 [XCX] Apply cutscene fix to prerendered cutscenes 2022-08-12 15:17:02 +02:00
Waikuteru
20ab154d2c
[BotW] Add 9999 Map Stamps Limit cheat (#564)
Thanks Waikuteru and Kirbymimi!
2022-08-02 15:20:57 +02:00
Crementif
e5d3d793a6 [XCX] Fix overdrive (oops) 2022-07-31 19:38:54 +02:00
Crementif
c6d1674ad5 [XCX] Fix black bar by just using old 60FPS solution 2022-07-27 18:08:53 +02:00
Crementif
9fd5e5c874 [XCX] Fix black bar appearing in FPS mod 2022-07-27 03:39:03 +02:00
Crementif
cd738463d6 [XCX] Fix QTE bug for real! 2022-07-27 01:08:29 +02:00
Crementif
55efd442df [XCX] Fix QTEs again! 2022-07-26 22:30:34 +02:00
Crementif
e8d5d027f3 [XCX] Fix QTEs at higher FPS 2022-07-26 18:23:44 +02:00
Crementif
e1ac320f89 [XCX] Port FPS++ to 60FPS mod, dynamic FPS limits and fixed cutscenes
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/475.

Thanks to @MetrosexualGarbodor for the generous bounty!
2022-07-26 01:14:38 +02:00
Crementif
468d165cf2
[XCX] Add JP support to BladeMoreTickets mod
Thanks to Just Mimi on Discord!
2022-05-26 23:38:24 +02:00
Makonede
399a05eb75
[BotW] Minor preset name changes (#556)
Thanks to Makonede for making the changes.
2022-05-23 01:34:33 +02:00
Crementif
69561e3ab9 [BotW] Support JP version in Camera Sensitivity pack
Fixes https://github.com/ActualMandM/cemu_graphic_packs/issues/554
2022-05-17 16:23:31 +02:00
Crementif
95812e64b5 Revert "[BotW] Attempt for temporary workaround for Steam Deck users"
This reverts commit 20c00e6731.
2022-05-15 04:29:18 +02:00
Crementif
20c00e6731 [BotW] Attempt for temporary workaround for Steam Deck users 2022-05-15 04:22:30 +02:00
Crementif
c25d816529 [BotW] Calculate FPS sum in FPS++ each frame
The theory is that this should fix the Steam Deck speedup issue since it might be caused by the average FPS count not dealing well with removing super big outliers.

Theoretically the previous method could also due to floating point inaccuracies drift over time, so this might help with (super) long play sessions too.

T'was a cool way to calculate the FPS average though.
2022-05-15 03:43:48 +02:00
Michael
2f65d4ab92 [WIi U] transfer packs to v7
Just a copypaste from the old gfx_pack repo with some adjustments
2022-04-16 18:22:05 -07:00
Michael
728a58c7a3 Fix a small error 2022-04-12 12:40:26 -07:00
Michael
ae599f9b9d [BotW] Add reflection range adjustment to Enhancements
Co-authored-by: blueskythlikesclouds <19259897+blueskythlikesclouds@users.noreply.github.com>
2022-04-12 12:08:11 -07:00
Michael
1753834c5e [BotW] have user-defined clarity preset more match default look 2022-04-12 11:51:12 -07:00
Michael
7f03b02331 [BotW] Remove BSoD's clarity preset 2022-04-10 17:07:40 -07:00
Michael
6b4d39f6d5 [SSB4] Adjust game height variable in code as well
Helps with the HUD but the gameplay area still gets cut off
2022-03-10 20:26:33 -08:00
Michael
5df327fbe3 [SSB4] Switch to Aspect Ratio categories
16:10, 4:3, and 5:4 are disabled until the aspect ratio patch is more developed (otherwise game and HUD get cut off)
2022-03-10 20:14:07 -08:00