was version 5 and version 5 is weird and version 7 makes the code easier to read, and the moduleMatch for XCX 1.0.1U was for some reason in decimal and not hex
adding some new mods. sorry the character arts mod rules.txt is 11000 lines.
it needs to be that way to work properly and it does currently work properly
if I had better formatting I may be able to get it down to 9000 lines but not worth it
also the conditional statements are so gnarly because I added support to change the mod behavior is another mod comes allong to either get a different weapon on the character or find a way arround the game preventing characters unlocking arts they shouldn't have.
all it takes to activate that support is uncomment 4 pressets
I was working on a similar mod for skills last year. knew what I was doing that time so formatted it cleanly and skills are less complicated than arts so it was 5000 lines
but my harddrive died and I lost my motivation to return to it or graphics packs in general
also hid the native aa option in the antialiasing pack
that pack was all kinds of broken, aa removal didn't work, fixed that
fxaa wasn't working fixed that
tried to get native aa mod to not produce massive ammounts of artifacts but couldn't
* Add files via upload
* Update rules.txt
* Rename src/XenobladeChroniclesX/Mods/GraphicsNpcInfoBubblesDistance/patch_bubbles.asm to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/patch_bubbles.asm
move file location
* Rename src/XenobladeChroniclesX/Mods/GraphicsNpcInfoBubblesDistance/rules.txt to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/rules.txt
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDFreecam/patch_Freecam.asm to src/XenobladeChroniclesX/Mods/GraphicsFreecam/patch_Freecam.asm
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDFreecam/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsFreecam/rules.txt
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDNoModelFade/patch_NoModelFade.asm to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/patch_NoModelFade.asm
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDNoModelFade/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/rules.txt
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDRemoveOverdriveBlur/patch_RemoveBlur.asm to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/patch_RemoveBlur.asm
move file location
* Rename src/XenobladeChroniclesX/Mods/HUDRemoveOverdriveBlur/rules.txt to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/rules.txt
Move file location
* Update rules.txt
* Add files via upload
fix for blade metal mod
* Update rules.txt
* Update patch_Metal.asm
same line that was added in nemesis offline. when ever you turn the mod off your -1 what your supposed to be, this new line fixes that. (being 9998 instead of 9999 though is barely noticeable but it can be fixed so its being fixed)
* Update rules.txt
* Update patch_Metal.asm
1.0.1E and 1.0.2U had the same address values
* Update patch_Metal.asm
added comments
* typo fix oops
put 'metal' instead of 'medal'
* typo fix oops
put 'metal' instead of 'medal'
* Add files via upload
makes the new infinite blade metal line optional
* and I just figured out how to make blade medals unneeded
ok, I think I'm actually done at this point
* fixed readablilty and made it easier to change
sorry for all the commits
* small typo fix
again sorry for all the commits
* changed addi to subi
makes the rules.txt look nicer
* Update patch_offline_nemesis.asm
* Add files via upload
* Update rules.txt
Adds support for unused weather conditions in the game
* Update patch_exp_blade.asm
fixes 1.0.2J support
* Update rules.txt
Felt I was credited enough in the github and blingblong did most of the work, I just got the mod in a state where it was polished enough to be published
* Update rules.txt
in v886 I made TA the default instead of DLC to fix a bug it caused in the JP version. This is making TA first in the name to match TA being the first option
* Update rules.txt
* Add files via upload
Small fix with previous commit. this completes everything I wanted to do
* final weather improvement
Actual final commit. Made it so that the preset names now show the $wrt value making easier to understand, and added support for the blade barracks weather conditions (just need to uncomment to use)
* E fix: Online Griefing Patch
It was discovered that the patch_offline_squad could be used to destroy currently active online squad missions that other players are doing. This Fixes that by making the mod kill the online. This also provides some troubleshooting text in the rules.txt if the mod doesn't work for a player.
Ideally a better kill online code should exist but this is the best one that exist rn
* Update rules.txt
Typo fix... oops
* globalnemesis offline feature update
you can now pick between the friday version and the monday version of global nemesis telethia plume. (previously the mod only had monday, which is worse than friday. now it has both)
The theory is that this should fix the Steam Deck speedup issue since it might be caused by the average FPS count not dealing well with removing super big outliers.
Theoretically the previous method could also due to floating point inaccuracies drift over time, so this might help with (super) long play sessions too.
T'was a cool way to calculate the FPS average though.