getdls
97140a765d
Test auto scaling aspect fixes
2018-03-22 21:09:35 +01:00
getdls
696d9f0d07
[XCX] Re-add sharpen pass as default setting
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XCX engine quick/cheap blur AA combined with a sharpen pass.
This aproximates original setting but scales to any res.
Edit sharpen_strength to personal preference
const float sharpen_strength = 0.2; //0 off, 1 full (edge haloing)
note, off = use only blur aa
2018-03-19 22:40:37 +01:00
getdls
9a9362e0c3
[XCX] 21:9 fix flashlight, blur scaling less aggressive on low res
2018-03-19 00:09:03 +01:00
getdls
da421eb94a
[XCX] scaling test, to be reverted
2018-03-18 17:54:08 +01:00
getdls
58b37a6798
[XCX] scaling test 3, to be reverted
2018-03-18 17:07:18 +01:00
getdls
c49b9a0953
Revert "[XCX] Test, to be reverted"
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This reverts commit 9ba1afe0fa
.
2018-03-18 16:55:14 +01:00
getdls
b41e4133cd
Revert "[XCX] to be reverted 2..."
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This reverts commit c21653bdc9
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2018-03-18 16:54:17 +01:00
getdls
c21653bdc9
[XCX] to be reverted 2...
2018-03-18 16:45:36 +01:00
getdls
9ba1afe0fa
[XCX] Test, to be reverted
2018-03-18 16:42:26 +01:00
getdls
8fa52937c9
[XCX] Alignment cleanup + 8k fix inital commit
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Fixes alignment drifting on higher resolutions. By replacing with fixes
earlier in the rendering pipe.
This should also improve a lot of light leaking, but full res tweak will
be in upcoming commits.
As this is the initial commit, skell view may still be off and some
specific shadow fixes will probably be retired.
2018-03-18 12:22:26 +01:00
getdls
f7ef21ef54
[XCX] Improve point light scaling
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One value was off in the first version, less bright instead of scaling
2018-03-17 00:58:12 +01:00
getdls
bd40700371
[XCX] Shadow scaling - Indoor point lights
2018-03-14 23:44:26 +01:00
getdls
6191ba1223
[XCX] Adjustable brightness new default, bloom alignment
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Slight lift to shadows + gamma balancing loss of contrast. Works better
for hardcoded night scenes, NLA attack, opening
Bloom alignment merge pass, mostly for 4k+
2018-03-13 23:42:29 +01:00
getdls
63f5630a36
Revert "[XCX] rounding test, to be reverted"
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This reverts commit f0d2bc5ea2
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2018-03-12 23:18:32 +01:00
getdls
f0d2bc5ea2
[XCX] rounding test, to be reverted
2018-03-12 23:04:11 +01:00
getdls
9feef75009
[XCX] Two pass blur prelim scaling... again
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Input to two-pass is pre-blured, so full res scaling is overkill.
2018-03-12 22:52:09 +01:00
getdls
9bc060f481
[XCX] further AA tweaks
2018-03-04 12:47:01 +01:00
getdls
edb182c491
[XCX} Default to super sampling 0x01a LOD and AA removal
2018-03-04 03:10:33 +01:00
getdls
12f2c6c8fe
[XCX} Complete otion blur scaling, alpha + sample
2018-03-03 16:06:52 +01:00
getdls
0ddef1ca5b
[XCX] Header fix
2018-03-03 02:39:09 +01:00
getdls
c430a7747d
[XCX] motion blur -> const to scaling
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fixes artifacts but less blurry on 4k+
2018-03-03 02:27:38 +01:00
getdls
47aa3c10b2
[XCX] Fix - Separate AA scaling for skell view, align bloom skell view
2018-03-01 21:43:03 +01:00
getdls
f42fd6b791
[XCX} Skell view fix, AA sharpen fix,
2018-03-01 19:05:35 +01:00
getdls
d804e1429a
Revert "Revert "[XCX] fix - Sharpness scaling add skell view brightness fix""
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This reverts commit d9b2dc9e86
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2018-03-01 19:01:21 +01:00
getdls
d9b2dc9e86
Revert "[XCX] fix - Sharpness scaling add skell view brightness fix"
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This reverts commit 0fbf2f464b
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2018-02-28 22:38:21 +01:00
getdls
0fbf2f464b
[XCX] fix - Sharpness scaling add skell view brightness fix
2018-02-28 22:24:22 +01:00
getdls
3c49e8617a
[XCX] Replace broken sharpen pass in AA with configurable version
2018-02-28 00:49:05 +01:00
getdls
bdb2f06ee4
[XCX] bloom scaling tweak
2018-02-25 23:45:08 +01:00
getdls
4e07f2ec85
[XCX] 21:9 fixes, cut-scene alignment fixes
2018-02-25 14:00:51 +01:00
getdls
6490a99614
[XCX] [WWHD] [MK8] Shadow flicker fix v2 - Rounding
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Fixes rounding so shadows should work fine for res packs below 1280 x
720
2018-02-20 18:29:24 +01:00
getdls
a740eeb463
[XCX] rounding fix
2018-02-20 18:04:19 +01:00
getdls
0eff3cf278
[WWHD] [XCX] [MK8] 21:9 shadow flicker fix
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[WWHD] [XCX] [MK8] 21:9 shadows should still scale to pow2 or they
will flicker. Fixed by scaling both X and Y to Y value.
[XCX] further 21:9 late game fixes
2018-02-19 23:13:55 +01:00
getdls
ca7c6521a4
[XCX] reduce fog shimmer
2018-02-03 12:44:48 +01:00
getdls
033723d929
[XCX] Tweak of prev commit
2018-01-23 23:59:37 +01:00
getdls
3eb451a13c
[XCX] 21:9 fixes, de-band bloom/sun
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Fix - Muzzle flash for 21:9
Fix - Bloom banding (sun/overbright transitions), by dithering and
increased colour depth
2018-01-23 23:12:14 +01:00
getdls
ad7fecf802
[XCX] PR screen restore
2018-01-22 21:36:29 +01:00
getdls
bc95f7c122
[XCX] missing header...
2018-01-21 22:38:07 +01:00
getdls
4ee64d1bb1
[XCX} buildfix- trailing space
2018-01-21 22:23:14 +01:00
getdls
29322c144e
[XCX] scaling 806,820
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Scaling 32,x32 8 etc if not
0x031,0x032,0x033,0x034,0x431,0x432,0x433,0x434,0x435,0x081
2018-01-21 22:10:15 +01:00
getdls
052019c690
Revert "[xcx]Test tules build - to be reverted"
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This reverts commit 8f461c8d25
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2018-01-20 18:39:39 +01:00
getdls
8f461c8d25
[xcx]Test tules build - to be reverted
2018-01-20 18:32:48 +01:00
getdls
4bd4fc40d4
[XCX] light bleed scaling, blending of light sources
2017-12-28 11:44:30 +01:00
getdls
aeb0234c20
[XCX] Copy paste fix
2017-12-17 20:14:09 +01:00
getdls
e1cda328f8
[XCX] Move shadow scaling to main source
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As discussed in issue #143
2017-12-17 20:04:43 +01:00
getdls
2a62d54fee
[XCX] Cleanup - Bloom and brightness tweaks
2017-12-17 19:56:55 +01:00
getdls
5f6725df66
[XCX] ambient occlusion scaling
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Add - Scaling of AO noise, blur steps and partial coverage
2017-12-17 18:17:40 +01:00
getdls
f8b64c7e98
[XCX] - Cleanup scale and remove old blur
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Fix - Scales to res cut scene blur
Update - Remove old blur that doesn't scale
2017-12-14 00:33:11 +01:00
getdls
ff166d11e1
[XCX] Fix - Wrong AA deleted
2017-12-07 13:24:49 +01:00
getdls
f99d4a2e51
Revert "[XCX] Back to pre-scale setting"
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This reverts commit caf0b08fe4
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2017-12-07 13:21:28 +01:00
getdls
caf0b08fe4
[XCX] Back to pre-scale setting
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Fix - Constant works better (5760p) with pre-blur. Sticking with that
until two pass has been tweaked to go from 720 -> 5760
2017-12-07 12:33:36 +01:00