getdls
c430a7747d
[XCX] motion blur -> const to scaling
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fixes artifacts but less blurry on 4k+
2018-03-03 02:27:38 +01:00
getdls
47aa3c10b2
[XCX] Fix - Separate AA scaling for skell view, align bloom skell view
2018-03-01 21:43:03 +01:00
getdls
f42fd6b791
[XCX} Skell view fix, AA sharpen fix,
2018-03-01 19:05:35 +01:00
getdls
d804e1429a
Revert "Revert "[XCX] fix - Sharpness scaling add skell view brightness fix""
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This reverts commit d9b2dc9e86
.
2018-03-01 19:01:21 +01:00
getdls
d9b2dc9e86
Revert "[XCX] fix - Sharpness scaling add skell view brightness fix"
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This reverts commit 0fbf2f464b
.
2018-02-28 22:38:21 +01:00
getdls
0fbf2f464b
[XCX] fix - Sharpness scaling add skell view brightness fix
2018-02-28 22:24:22 +01:00
getdls
3c49e8617a
[XCX] Replace broken sharpen pass in AA with configurable version
2018-02-28 00:49:05 +01:00
getdls
bdb2f06ee4
[XCX] bloom scaling tweak
2018-02-25 23:45:08 +01:00
getdls
4e07f2ec85
[XCX] 21:9 fixes, cut-scene alignment fixes
2018-02-25 14:00:51 +01:00
getdls
6490a99614
[XCX] [WWHD] [MK8] Shadow flicker fix v2 - Rounding
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Fixes rounding so shadows should work fine for res packs below 1280 x
720
2018-02-20 18:29:24 +01:00
getdls
a740eeb463
[XCX] rounding fix
2018-02-20 18:04:19 +01:00
getdls
0eff3cf278
[WWHD] [XCX] [MK8] 21:9 shadow flicker fix
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[WWHD] [XCX] [MK8] 21:9 shadows should still scale to pow2 or they
will flicker. Fixed by scaling both X and Y to Y value.
[XCX] further 21:9 late game fixes
2018-02-19 23:13:55 +01:00
getdls
ca7c6521a4
[XCX] reduce fog shimmer
2018-02-03 12:44:48 +01:00
getdls
033723d929
[XCX] Tweak of prev commit
2018-01-23 23:59:37 +01:00
getdls
3eb451a13c
[XCX] 21:9 fixes, de-band bloom/sun
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Fix - Muzzle flash for 21:9
Fix - Bloom banding (sun/overbright transitions), by dithering and
increased colour depth
2018-01-23 23:12:14 +01:00
getdls
ad7fecf802
[XCX] PR screen restore
2018-01-22 21:36:29 +01:00
getdls
bc95f7c122
[XCX] missing header...
2018-01-21 22:38:07 +01:00
getdls
4ee64d1bb1
[XCX} buildfix- trailing space
2018-01-21 22:23:14 +01:00
getdls
29322c144e
[XCX] scaling 806,820
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Scaling 32,x32 8 etc if not
0x031,0x032,0x033,0x034,0x431,0x432,0x433,0x434,0x435,0x081
2018-01-21 22:10:15 +01:00
getdls
052019c690
Revert "[xcx]Test tules build - to be reverted"
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This reverts commit 8f461c8d25
.
2018-01-20 18:39:39 +01:00
getdls
8f461c8d25
[xcx]Test tules build - to be reverted
2018-01-20 18:32:48 +01:00
getdls
4bd4fc40d4
[XCX] light bleed scaling, blending of light sources
2017-12-28 11:44:30 +01:00
getdls
aeb0234c20
[XCX] Copy paste fix
2017-12-17 20:14:09 +01:00
getdls
e1cda328f8
[XCX] Move shadow scaling to main source
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As discussed in issue #143
2017-12-17 20:04:43 +01:00
getdls
2a62d54fee
[XCX] Cleanup - Bloom and brightness tweaks
2017-12-17 19:56:55 +01:00
getdls
5f6725df66
[XCX] ambient occlusion scaling
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Add - Scaling of AO noise, blur steps and partial coverage
2017-12-17 18:17:40 +01:00
getdls
f8b64c7e98
[XCX] - Cleanup scale and remove old blur
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Fix - Scales to res cut scene blur
Update - Remove old blur that doesn't scale
2017-12-14 00:33:11 +01:00
getdls
ff166d11e1
[XCX] Fix - Wrong AA deleted
2017-12-07 13:24:49 +01:00
getdls
f99d4a2e51
Revert "[XCX] Back to pre-scale setting"
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This reverts commit caf0b08fe4
.
2017-12-07 13:21:28 +01:00
getdls
caf0b08fe4
[XCX] Back to pre-scale setting
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Fix - Constant works better (5760p) with pre-blur. Sticking with that
until two pass has been tweaked to go from 720 -> 5760
2017-12-07 12:33:36 +01:00
getdls
80f032414a
[XCX] Bloom pixelation and scale fix
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Smoother bloom
2017-12-07 00:19:27 +01:00
getdls
17c3070a04
[XCX] XCX logo screen shows after flyover
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Fix - NLA fly over logo screen - Cheers GITech
2017-12-02 11:32:23 +01:00
getdls
9b9bd602cd
[XCX] scale test pt1
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Just testing
2017-12-02 00:33:42 +01:00
getdls
1f97be0d35
[XCX] Build fix
2017-12-01 21:18:01 +01:00
getdls
584831d7a8
[XCX] LOD Gaussian
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Add - Lod Gauss - Initial commit, to be scaled after some testing
2017-12-01 00:56:37 +01:00
getdls
e81f9e967d
[XCX] Alignment cutscene
2017-11-30 00:47:24 +01:00
getdls
f53f4fdaeb
[XCX] XYZ capped not just X
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Fix - Scale R G B, not just R even if source is monochrome
2017-11-28 23:19:41 +01:00
getdls
9ffc9b6cdb
Revert "[XCX] XYZ capped not just X,"
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This reverts commit fa8bdc20c6
.
2017-11-28 01:09:42 +01:00
getdls
05aa203ea5
Revert "[XCX] ... and cut-scenes"
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This reverts commit 00e785fde5
.
2017-11-28 01:09:19 +01:00
getdls
00e785fde5
[XCX] ... and cut-scenes
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Plz tell me I didn't **** up this one..
2017-11-28 01:02:30 +01:00
getdls
fa8bdc20c6
[XCX] XYZ capped not just X,
2017-11-28 00:41:40 +01:00
getdls
6331abdc50
[XCX] Colour banding fix, godray stencil, AA and brightness tweaks
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Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding, increase depth + dithering
Improve - Brightness truncation banding, increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
getdls
ab9df35fea
[XCX] Alignment fix, const scaling of FX
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Add - Alignment fix for specular lights in cutscenes
Tweak - Static /2 scaling of motion blur and secondary dof blur.. A
tradeoff between good looking and not visible at higher scaling
2017-11-25 23:25:51 +01:00
getdls
7caacf21fb
[XCX] Remove brightness part out of main build
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Play nice with jamie
2017-11-25 11:16:39 +01:00
Crementif
3a7514660f
Revert "Revert "Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs ""
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This reverts commit 796f2eea95
.
2017-11-24 00:25:47 +01:00
Crementif
796f2eea95
Revert "Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs "
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This reverts commit d9377ac3c7
, reversing
changes made to a970fa0f64
.
2017-11-24 00:14:06 +01:00
getdls
85a879011f
[XCX] Balance lights pt1
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Balances lightsources to match previous commit.
2017-11-23 01:09:34 +01:00
getdls
d226a06fa1
[XCX] Alignment PS -> VS part 2
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[FIX] Cut-scene alignment
2017-11-23 00:39:44 +01:00
getdls
c1d361fa4d
[XCX] Aligment PS -> VS
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[Update] Move alignment from PS to VS for more consistent behaviour
[Remove] Remove magic alignment values no longer needed in PS
2017-11-22 00:04:44 +01:00
getdls
c130421f7a
[XCX] Aligment tweak
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[fix] Rule aligment fix. Game uses 16:9 logic for aligment, but had to
scale smallest buffer to even. So upscaling from even multiplied the
error.
2017-11-21 21:25:15 +01:00