Commit Graph

1946 Commits

Author SHA1 Message Date
getdls
d5ef8208fe [TMS] Scale 3rd level bloom/blur
Scaling artifacts was visible in higher resolutions, lights soruces in
the office for example
2018-07-07 15:52:09 +02:00
getdls
cfa4eeaaae [XCX] Re-added controller acceleration slowdown 2018-07-05 13:19:47 +02:00
getdls
8b923f3557 [TMS] 21:9 Movies and GUI aspect fix - Shader version
Enough playing around with gamepad res.. here's the regular shader GUI
aspect fix instead
Fixes aspect ratio for movies, touchpad, gui, and text
2018-07-05 10:46:48 +02:00
getdls
a3ebab0b85 Revert "[TMS] gampad aspect test 2"
This reverts commit c8a057b564.
2018-07-05 00:47:45 +02:00
getdls
c8a057b564 [TMS] gampad aspect test 2
Why was the gamepad scaled from 1280??
2018-07-05 00:17:41 +02:00
getdls
47359193d5 Revert "[TMS] Aspect fix WiiU Pad"
This reverts commit 58027b1a6e.
2018-07-04 23:59:23 +02:00
getdls
58027b1a6e [TMS] Aspect fix WiiU Pad
Testing : Since gamepad res is unique, it should be possible  the aspect
ratio correct in any game by simply not scaling the width to Ultra
wide..
2018-07-04 23:32:07 +02:00
Michael
2e89ac8d60 Add 30fps lock to Color Splash
Workaround to fix timing issues caused by the broken frame lock
https://redd.it/8vndg0
2018-07-02 18:39:00 -07:00
Michael
e282b15a5d Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2018-07-02 14:49:03 -07:00
Michael
5597e0e5d9 Next time, make a PR. 2018-07-02 14:48:57 -07:00
getdls
687b2a2442 [SM3DW] Fix lensflare 2018-07-02 18:10:55 +02:00
getdls
b7e05e4e45 [TMS] Build check 2018-07-01 00:32:43 +02:00
getdls
9dc80a18eb [TMS] Ultrawide added to buildscript 2018-07-01 00:30:03 +02:00
getdls
a55831c43c [TMS] Ultra wide aspect
No GUI, just 3d so far.
2018-07-01 00:24:53 +02:00
Morph1984
dd078640ce Add 768p and 1536p to uncommon resolutions pack (#228)
* Add 768p and 1536p to uncommon resolutions pack

1366x768, commonly known as 768p or "laptop" resolution is found on some (cheaper) laptops, monitors, and TVs.
2x resolution of 768p is 1536p. Available for downsampling perfectly to 768p for better image quality if there is enough GPU speed/for games that do not depend much on GPU power.

720p performs marginally better than 768p but delivers worse quality (due to imperfect upscaling) on 768p screens.
For 900p, it performs worse than 768p and also delivers worse quality (due to imperfect downscaling).

* Update build.sh
2018-06-28 12:55:33 -07:00
Michael
70bd6c3e00 fix color splash blur
before: https://cdn.discordapp.com/attachments/235194499343712256/461363940073406464/2018-06-26_19-55-27.png
after: https://cdn.discordapp.com/attachments/235194499343712256/461365095080001536/2018-06-26_20-00-03.png
2018-06-26 20:06:51 -07:00
Michael
46a0ed13e3 remove color splash workaround
colorless spots fixed in 1.12.2d
2018-06-26 19:33:19 -07:00
Michael
c575d39c71 Revert "Add Ultrawide to RoL"
This reverts commit adc5e21601.
2018-06-24 22:30:29 -07:00
Michael
adc5e21601 Add Ultrawide to RoL
giving shit games goodies they don't even deserve
2018-06-24 14:37:08 -07:00
Michael
d152a36515 fix a bloom shader 2018-06-23 23:45:23 -07:00
Michael
600530e262 Keep consistency with naming (part 2) 2018-06-22 12:27:43 -07:00
Michael
378da6d93e Keep consistency with naming (part 1) 2018-06-22 12:27:35 -07:00
Michael
6a96a9f1fe Rise of Lyric 60fps patch
Windows 10 64-bit
GeForce GTX 1060 6GB
i5-7600k
16GB RAM

I can get to 60fps on my PC using:
Dual-core recompiler
GPU buffer cache accuracy at low/2
2018-06-22 11:22:29 -07:00
Milan
e8d8a76998
Change line endings to CRLF (windows)
This'll make it so that you can just edit the files with notepad.
2018-06-15 11:44:45 +02:00
Michael
f087d0ec7f More FRN shader fixes 2018-06-08 23:58:52 -07:00
Michael
ea20f69641 Fix FAST Racing NEO, fixes #221
Some thing still look a bit off from my testing, but at least it's playable now.
2018-06-08 21:59:45 -07:00
Milan
e339d8f34b
Add 144p to the uncommon pack
Got requested, so here it is.
2018-06-05 12:48:39 +02:00
Milan
52253f6bfe
Add total download counter and remove some stuff 2018-06-05 10:28:52 +02:00
getdls
38784721f4 [XCX] 60fps fix controller acceleration, Brightness fix, gamma closer to default 2018-06-03 11:50:41 +02:00
Michael
84b5fc8d7a Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2018-06-03 00:20:24 -07:00
Michael
fd38d4e787 Remove course preview textures, fixes #224 2018-06-03 00:19:48 -07:00
getdls
3540909821 [XCX] CemuHook Patches , 21:9 Gui, Wide FOV, No offline tag, 60 fps static
All patches ported to EU, US, JPN
Full changelog
https://github.com/slashiee/cemu_graphic_packs/issues/214
2018-06-03 03:16:38 +02:00
Michael
d1ec2a2be2 Fix BSoD Clarity preset
For some reason it was nowhere near his actual one

Old: https://cdn.discordapp.com/attachments/292733452590120961/452188599992057856/clarity.PNG

New: https://cdn.discordapp.com/attachments/292733452590120961/452188643923197955/clarity_2.PNG
2018-06-01 21:07:01 -07:00
Michael
91e2937ee3 Update Clarity presets
Updated presets:
-Bruz
-Serfrost
-CellHunter
2018-05-31 21:54:21 -07:00
Michael
180ddb444a Move Squid Sisters TV UW fix back to main pack 2018-05-28 10:52:39 -07:00
Milan
9f9e90e4e3 Splatoon Ultrawide fixes (#209)
* Attempt to fix Squid Sisters TV

* Menu and TV UW fixes

* Adjust Crementif's fixes

* Add 48:9 for testing only

Will be reverted before push to master.

* Fix resolution of the TV render

* Fix character selection background

Already buildscripted

* Add another background shader

* Add experimental GUI stretch fix

This will only stretch the background and not the GUI unlike previously using a conditional

* Fix Squid TV without side-effects

* Add UW fix for screen inked and some blur

Pretty much done with all this UW stuff. Some minor imperfections but nothing to major and worthy of fixing, atleast currently.

* Revert added resolution for master merge

* Revert TV fix by 48:9

* Revert Ink Splat fix at 48:9

Will probably be fixed tho for every resolution.

* Replace with Splatoon ultrawide fixes pack
2018-05-28 10:48:13 -07:00
Crementif
719906c120 Add star size addition
GL_VERTEX_POINT_SIZE got enabled in the latest Cemu version, so now we can create a workaround to simulate how the stars look on the console.
2018-05-26 01:06:37 +02:00
Crementif
056efc14d8 Fix github pages request 2018-05-22 21:30:41 +02:00
Crementif
0426b1c402 Request github pages build when Travis is finished 2018-05-22 21:11:44 +02:00
Crementif
af7501b1ff Fix github release order to maintain compatibility 2018-05-21 15:09:37 +02:00
Crementif
b793950ce1 Change order of releases to add compatibility
Also added some documentation on how this hack is constructed.
2018-05-21 11:41:14 +02:00
Crementif
0d0203dd67 Change draft to prerelease and fix edit status 2018-05-21 09:18:22 +02:00
Crementif
aba602706d Make common build 'draft' to prevent issues while building
It doesn't change the draft status though because there's some flaw. Need to make a workaround to fix that, hopefully.
2018-05-21 01:16:04 +02:00
Michael
87c4086a67 Disable AppVeyor
Will break the following:
- NoskLo's upd_cemu application
- Graphic Pack site
2018-05-19 13:52:14 -07:00
Michael
53840f288c fix some fast racing neo shaders
doesn't fix borken display
2018-05-19 13:49:54 -07:00
Michael
a45d61a363 Fix Color Splash AA 2018-05-14 21:32:43 -07:00
Michael
f5f83c1b3d Fix SLW Bloom 2018-05-14 19:16:56 -07:00
Michael
3fe46800d9 Fix Taiko anti-aliasing 2018-05-14 18:49:35 -07:00
Michael
8e8fc3be14 More Tokyo Mirage fixes
Bloom and AA
2018-05-13 23:21:32 -07:00
Michael
94c60d7b83 add travis build status to readme 2018-05-13 22:55:43 -07:00