getdls
f99d4a2e51
Revert "[XCX] Back to pre-scale setting"
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This reverts commit caf0b08fe4
.
2017-12-07 13:21:28 +01:00
getdls
caf0b08fe4
[XCX] Back to pre-scale setting
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Fix - Constant works better (5760p) with pre-blur. Sticking with that
until two pass has been tweaked to go from 720 -> 5760
2017-12-07 12:33:36 +01:00
Michael
a541e5a868
separate brightness fix
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need to figure out how to do it via vertex shaders and not pixel shaders
2017-12-06 21:05:28 -08:00
Michael
5fee18ae84
Remove unbooting games
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They haven't booted in a long time, why keep them?
2017-12-06 17:13:07 -08:00
getdls
80f032414a
[XCX] Bloom pixelation and scale fix
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Smoother bloom
2017-12-07 00:19:27 +01:00
Michael
c4db15cc03
Merge pull request #141 from MelonSpeedruns/master
2017-12-06 09:22:34 -08:00
MelonSpeedruns
0a807751ca
Update rules.txt
2017-12-06 12:05:26 -05:00
Michael
86953f3f62
[HWarriors] remove unused shadows texture redefine
2017-12-04 16:20:08 -08:00
Alex Kiri
eb66f85d05
[BotW] Added back DoF blur shader for Battle, Camera and Scope
2017-12-04 22:54:57 +02:00
MelonSpeedruns
8c6d64636f
Added Temporary Hyrule Warriors 30 FPS Lock. ( #138 )
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* Create rules.txt
* Update rules.txt
* Update rules.txt
* Update rules.txt
* Update rules.txt
* Update rules.txt
2017-12-03 15:33:52 -08:00
Michael
c1e7166566
Update rules.txt
2017-12-03 15:33:28 -08:00
MelonSpeedruns
ea1128bf1c
Update rules.txt
2017-12-03 18:32:29 -05:00
MelonSpeedruns
aeacc754b0
Update rules.txt
2017-12-03 18:20:26 -05:00
MelonSpeedruns
adc3e4250a
Update rules.txt
2017-12-03 18:19:08 -05:00
Michael
5798b7c713
[Pokken] fix some lines
2017-12-03 15:10:14 -08:00
Michael
2860720fc5
[Rio 2016] add other resolutions
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taken from LW, similar enough engines that it might work with no issue
2017-12-02 18:33:22 -08:00
getdls
17c3070a04
[XCX] XCX logo screen shows after flyover
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Fix - NLA fly over logo screen - Cheers GITech
2017-12-02 11:32:23 +01:00
Michael
a1afb1e8cc
[Pokken] Re-add high res shadows
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Taking images from old commit:
http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
2017-12-01 18:34:28 -08:00
getdls
9b9bd602cd
[XCX] scale test pt1
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Just testing
2017-12-02 00:33:42 +01:00
MelonSpeedruns
3ccd0a9837
Update rules.txt
2017-12-01 15:52:27 -05:00
getdls
1f97be0d35
[XCX] Build fix
2017-12-01 21:18:01 +01:00
getdls
584831d7a8
[XCX] LOD Gaussian
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Add - Lod Gauss - Initial commit, to be scaled after some testing
2017-12-01 00:56:37 +01:00
getdls
e81f9e967d
[XCX] Alignment cutscene
2017-11-30 00:47:24 +01:00
getdls
f53f4fdaeb
[XCX] XYZ capped not just X
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Fix - Scale R G B, not just R even if source is monochrome
2017-11-28 23:19:41 +01:00
getdls
9ffc9b6cdb
Revert "[XCX] XYZ capped not just X,"
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This reverts commit fa8bdc20c6
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2017-11-28 01:09:42 +01:00
getdls
05aa203ea5
Revert "[XCX] ... and cut-scenes"
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This reverts commit 00e785fde5
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2017-11-28 01:09:19 +01:00
getdls
00e785fde5
[XCX] ... and cut-scenes
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Plz tell me I didn't **** up this one..
2017-11-28 01:02:30 +01:00
getdls
fa8bdc20c6
[XCX] XYZ capped not just X,
2017-11-28 00:41:40 +01:00
getdls
6331abdc50
[XCX] Colour banding fix, godray stencil, AA and brightness tweaks
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Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding, increase depth + dithering
Improve - Brightness truncation banding, increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
Alex Kiri
52f4c1dbda
[BotW] Added a fix for the ambient occlusion blur
2017-11-26 21:13:38 +02:00
Crementif
0b4600f44c
Add splatoon blur fixes
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This'll supposedly fix Menu Blur, Background DoF and Bloom-ish Background.
2017-11-26 01:13:52 +01:00
getdls
ab9df35fea
[XCX] Alignment fix, const scaling of FX
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Add - Alignment fix for specular lights in cutscenes
Tweak - Static /2 scaling of motion blur and secondary dof blur.. A
tradeoff between good looking and not visible at higher scaling
2017-11-25 23:25:51 +01:00
Crementif
47264be1b8
Add SM3DW blur/bloom fixes
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Fixes intro blur (and possibly more), glitter bloom, more general blur fixes. This fixes the glitter issue from this repository.
2017-11-25 15:03:50 +01:00
Crementif
6fb42060ae
[CTTT] Add experimental glitter fix
2017-11-25 13:24:48 +01:00
Crementif
7feee10f14
Fix Mario Kart 8 blur fix
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Forgot to add the header
2017-11-25 12:30:53 +01:00
getdls
7caacf21fb
[XCX] Remove brightness part out of main build
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Play nice with jamie
2017-11-25 11:16:39 +01:00
Crementif
3a7514660f
Revert "Revert "Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs ""
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This reverts commit 796f2eea95
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2017-11-24 00:25:47 +01:00
Crementif
796f2eea95
Revert "Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs "
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This reverts commit d9377ac3c7
, reversing
changes made to a970fa0f64
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2017-11-24 00:14:06 +01:00
Crementif
d9377ac3c7
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-24 00:11:46 +01:00
Crementif
a970fa0f64
Added Smash4 and Mario Kart 8 blur fixes
2017-11-24 00:11:43 +01:00
Rajko Stojadinovic
4ba87d9ecc
Update BoTW UW patches.txt for 1.3.4
2017-11-23 07:54:05 +01:00
getdls
85a879011f
[XCX] Balance lights pt1
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Balances lightsources to match previous commit.
2017-11-23 01:09:34 +01:00
getdls
d226a06fa1
[XCX] Alignment PS -> VS part 2
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[FIX] Cut-scene alignment
2017-11-23 00:39:44 +01:00
Crementif
220d400ead
(Re)added captain toad bloom shaders
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Now using vertex shaders so no performance impacts. The radius is still smaller like all other blurs but it's likely better this way.
2017-11-22 01:18:51 +01:00
getdls
c1d361fa4d
[XCX] Aligment PS -> VS
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[Update] Move alignment from PS to VS for more consistent behaviour
[Remove] Remove magic alignment values no longer needed in PS
2017-11-22 00:04:44 +01:00
Alex Kiri
9e0c51ec02
[BotW] Self shadowing fix - part 2
2017-11-21 23:30:35 +02:00
Alex Kiri
937e5b074a
[BotW] Self shadowing issue - compile fix
2017-11-21 22:55:07 +02:00
Alex Kiri
972fcc6aa8
[BotW] Fixed self shadowing issue
2017-11-21 22:39:57 +02:00
getdls
c130421f7a
[XCX] Aligment tweak
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[fix] Rule aligment fix. Game uses 16:9 logic for aligment, but had to
scale smallest buffer to even. So upscaling from even multiplied the
error.
2017-11-21 21:25:15 +01:00
getdls
9eb95d1bf5
[XCX] - Brightness balance
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Tweak - Lowers default brigtness to better match new blur implementation
weights
2017-11-20 20:35:03 +01:00