mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-26 03:24:15 +01:00
4904b5172d
* Update 315d61ad21f97614_0000000000000000_vs.txt Proper Cast the variables as floats because they were failing to compile. * Update 4b92e636153d6b54_0000000000000000_vs.txt Proper Cast the variables as floats because they were failing to compile. * Delete 1ed6dd85057f3924_0000000000000000_vs.txt It is not needed as editing this shader won't fix the issue. * Add files via upload Fragment Shader that when modified does the same thing as resizing the pixel mess texture. However the shader is reloadable. * Update rules.txt Presets to load hide the pixel mess broken effect and set it back to original behavior. |
||
---|---|---|
.. | ||
BreathOfTheWild_!AMDShadows | ||
BreathOfTheWild_KakarikoShadows | ||
BreathOfTheWild_LwzxNullCheck | ||
BreathOfTheWild_NVIDIASmoke | ||
ColorSplash_30FPS | ||
ColorSplash_GreenCharactersTint | ||
HyruleWarriors_30FPS | ||
HyruleWarriors_DLCFix | ||
HyruleWarriors_EnemyDeathFix | ||
SonicLostWorld_DisplayFixes | ||
Splatoon_UltrawideFixes219 | ||
SuperSmashBros_NoPixelMess | ||
WindWakerHD_FPSSlowdownFix | ||
WindWakerHD_IntelFixes | ||
Wonderful101_ShadowRemoval | ||
XenobladeX_AdjustableBrightnessAMD | ||
XenobladeX_AdjustableBrightnessNvidia |