mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one. |
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Bayonetta2_Portal | ||
BreathOfTheWild_!Intel_Shadows | ||
BreathOfTheWild_!ShadowFix | ||
BreathOfTheWild_AMD_ShaderCrash | ||
BreathOfTheWild_GrassWorkaround | ||
BreathOfTheWild_Intel_ExcessBloom | ||
BreathOfTheWild_Intel_FlippedLights | ||
BreathOfTheWild_KakarikoShadows | ||
BreathOfTheWild_LwzxNullCheck | ||
BreathOfTheWild_Nvidia_ExplosionSmoke | ||
BreathOfTheWild_Nvidia_StretchedClouds | ||
ColorSplash_GreenCharactersTint | ||
HyruleWarriors_DLCFix | ||
HyruleWarriors_EnemyDeathFix | ||
MarioKart8_OnlineDesync | ||
NewSuperMarioBrosU_CrashFix | ||
SonicLostWorld_Brightness | ||
SonicLostWorld_DisableLightScattering | ||
SuperMarioMaker_BorderFix | ||
SuperMarioMaker_GridFix | ||
SuperSmashBros_NoPixelMess | ||
WiiU_eShop_RemoveGrayOverlay | ||
WindWakerHD_FPSSlowdownFix | ||
WindWakerHD_IntelFixes | ||
WindWakerHD_PictoBox | ||
Wonderful101_ShadowRemoval | ||
XenobladeX_Brightness |