skidau
88c8b891f7
Changed the frame display to the number of polls. Changed frame counter to VI counter. Changed g_FrameCounter to u32. Patch by bzb95.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7367 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 10:41:56 +00:00
Jordan Woyak
78d9f927e1
Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7366 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-17 10:17:45 +00:00
sl1nk3.s
571013acd8
Fix the video software backend. (closes issue 4269)
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Some warning fixes and cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 22:48:17 +00:00
Glenn Rice
1ee5e3a0e1
Fix the nogui build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7356 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 01:59:24 +00:00
Glenn Rice
5027554beb
Build fix for linux, and fix a deadlock when the core is initiated.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7354 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16 01:12:27 +00:00
Jordan Woyak
41c98f982e
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15 23:09:12 +00:00
Soren Jorvang
bfe7b028ce
pthread_mutexattr_t's must be initialized before the type can be set.
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Fixes issue 4243.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7344 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 15:06:06 +00:00
Jordan Woyak
5f0e073d1c
It seems like CoreTiming's "external event" mutex is being used recursively. This fixes dsp lle jit on thread for me. YMMV
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7342 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-14 10:20:00 +00:00
pierre
ca67d025e2
Core/DSP/Jit: Implement Saturation/Limiting when reading ACM* in 40 bit mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7336 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 17:50:19 +00:00
Glenn Rice
1b583a0441
Fix things so that those who wish to compile with -std=c++0x can. To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable. This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7333 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-12 00:01:33 +00:00
Jordan Woyak
59fd1008ca
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7328 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-11 10:21:46 +00:00
LPFaint99
83209b4afc
add an option to not eject/reinsert memcards on save/load state
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when off certain games like ZTP ZWW maybe other cannot save to a different memory card after loading from a savestate, but for TAS the game will no longer think that the card was ejected
to use add
ReloadMemcardOnState = false
to dolphin.ini
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7323 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-10 00:16:40 +00:00
Nolan Check
a23fb0eef3
Fix a couple apparent typos. a) Don't pass ASCII string to Unicode function. b) If you type "(128 / 1000)" in C++, it will be treated as "0" because the integer division gets truncated. Fixed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7318 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-08 02:23:54 +00:00
Jordan Woyak
5f87642f23
problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7313 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07 00:16:38 +00:00
pierre
3151618cb3
Core/DSP/Jit: Fix register cache state tracking in bloop and loop emitters
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Fixes dsp lle jit crashes with dkcr.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7312 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07 00:12:55 +00:00
Jordan Woyak
9601bf72df
Fix GCPad rumble. Fix issue 4212.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7306 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 22:47:01 +00:00
gnick79
4f0705fd70
* Italian translation update
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+ minor GUI adjustements, CPUID Detect cleanup... video profile selection is disabled if a game is running
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7302 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 16:36:47 +00:00
Jordan Woyak
e16e177148
Missed a critical section.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7295 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 12:05:58 +00:00
Jordan Woyak
423018f811
Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 06:11:26 +00:00
LPFaint99
a037ff2358
Move the cdb.vff file creation out of the wx code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7293 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 05:47:16 +00:00
LPFaint99
278cb45eb9
deleting a channel via the wii sysmenu works now
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Implement ES_DELETETICKET & ES_DELETETITLECONTENT
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7292 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 05:18:21 +00:00
LPFaint99
708f6f7299
Replace install wii menu option tools to install wad
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Add the option to clear a title from the NANDContentLoader and attempt to reload it
This allows the using the system menu immediately after installing rather than requiring a relaunch
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7290 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 05:07:44 +00:00
LPFaint99
7782b7c52d
reconnect all wiimotes on eslaunch
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same hack as r7090
update ES_GETSTOREDTMDSIZE, ES_GETSTOREDTMD to work when called with only 1 inbuffer and no outbuffer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7286 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-04 23:20:08 +00:00
Soren Jorvang
05719ac81a
Move SConscript files out from the Src subdirectories to be
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consistent with the other build systems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7282 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 19:44:56 +00:00
skidau
1e2d922342
Fixed channel loading from the Wii System Menu. The DOL is not being loaded properly by the system probably due to caching. Wiimotes will need to be manually reconnected after the channel loads.
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Also fixed a small bug in the PowerPC ResetRegisters function (clearing CRFast).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7281 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 11:37:12 +00:00
Soren Jorvang
540238cf79
Prepare for the release of Xcode 4, which has working LTO
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with static libraries.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7280 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 04:35:03 +00:00
Jordan Woyak
4b8ed4f2c8
Remove a pointless cast. Name the DSP thread.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7279 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 04:32:37 +00:00
Shawn Hoffman
bda0794adb
Reload sysconf file on stop in order to preserve changes committed during emulation
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7277 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03 00:07:33 +00:00
Glenn Rice
12cd2d41ec
Change YieldCPU to sleep(0) like on windows. Time trials show this to be the most effective. Also, when using usleep(1) and dsp on thread the emulator is painfully slow. With the old _mm_pause() the emulator hangs on shutdown. With sleep(0) the emulator is faster, and doesn't hang on shutdown.
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Also fix a possible undefined operation (according to gcc).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7275 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 22:19:56 +00:00
Shawn Hoffman
a80429b020
Fix the wiimote speaker problem in the core and remove the HLE patch for it.
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Real wiimote tested on windows, untested but should work on linux, dunno about osx.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7272 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 12:06:06 +00:00
Glenn Rice
3af93e8cf3
If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7271 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 05:16:49 +00:00
Marko Pusljar
6073600084
DSP: implemented saturation in dsplle-int
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7270 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 20:20:04 +00:00
Glenn Rice
a5b471f490
More conversion from char * to std::string.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01 03:06:14 +00:00
Glenn Rice
ba54fac9eb
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-28 20:40:15 +00:00
pierre
d56390407f
Core/DSP: Access all registers except ST* through the regcache
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No speed difference, probably because our basic blocks are
too small to contain more than one access to any register
or used too seldom for multiple accesses to make a difference.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7260 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 18:04:35 +00:00
Glenn Rice
217ee43063
Fix a memory leak in the breakpoint window.
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Parent message alerts by the active window. This way if another window is open it isn't pushed behind the main window. We probably should parent the message alerts by the calling window instead, but this may be good enough.
Make sure there is only one instance of some modeless windows (Cheats Manager and Net Play).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7257 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-27 02:27:43 +00:00
pierre
8351177738
Core/Core/Src/DSP: Drop the indirect addressing hackery from DSP Jit
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Was made possible by the move of Core/DSPCommon to Core/Core.
This should not give a significant speed difference, but frees
another register for register allocator use on x64 and
generally simplifies the code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7252 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-26 21:30:49 +00:00
Glenn Rice
992f8be5b0
If video backend initialization fails, have the emulator die gracefully instead of crashing the application. Also a little clean up of the passage of the video window handle to the backend and back.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7248 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 21:14:13 +00:00
Shawn Hoffman
d7a9dc7df8
debugger: better saving/loading of breakpoints/memchecks to file
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no more softice style :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7240 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 09:35:56 +00:00
Glenn Rice
7d3ad0b1fe
Fix the hang on windows when wiimote refresh is used during a game.
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Fixes issue 4161.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7239 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 05:19:59 +00:00
Shawn Hoffman
ef63bccfc1
vs2010: make -d be passed to debugfast builds launched from vs
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revert r7200. instead, wrap the Interpreter_FloatingPoint.cpp in fp:precise for msvc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7238 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 04:00:16 +00:00
Shawn Hoffman
de25440bb3
debugger: don't make spacebar step the ppc.
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don't call UpdateGUI() each time the statusbar is updated.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7234 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-24 05:59:46 +00:00
skidau
9680d3ac95
Added an option to disable the Wiimote speaker. The checkbox has 3 states:
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Ticked = Clear sound but a bit unresponsive to controls
Filled = Same as r7225
Clear = Disable speaker
The option is in the Wii tab of the configuration.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7231 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-23 10:01:04 +00:00
Shawn Hoffman
39573ca959
Use HLE::Patch, so struct order doesn't matter. add a fun symbol :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7228 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 16:18:43 +00:00
Shawn Hoffman
85227934d6
unbreak OSPatches[]
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7227 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 15:07:38 +00:00
Soren Jorvang
2b6a8c1cf8
Build Speaker.cpp.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7226 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 14:06:06 +00:00
skidau
d92aad4430
Added Wiimote speaker support by hack patching out the IsBusyStream function using HLE. DSP LLE is required to process the speaker data. This commit works with real Wiimotes. I have added the code to decode the audio from the emulated wiimotes but have not added the code to output their audio to the PC speakers.
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* Added HLE function IsBusyStream which signals that the Wiimote is ready to accept speaker data. This function is not a conversion from the real PPC code. It a simple function that returns the "ready" status after being polled.
* Added code to find and patch HLE functions on boot
* Added 4bit Yamaha ADPCM decoder from the ffmpeg project
* Removed some test code
* Added some copyright notices
Fixes issue 438.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7225 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 12:48:35 +00:00
Shawn Hoffman
6e4923399e
revert r7212 (express users must modify a single line, instead)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7220 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 15:17:41 +00:00
Glenn Rice
3b6f7644fd
Make log options an AUI window instead of a dialog.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7217 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21 15:01:00 +00:00
Shawn Hoffman
62cb8ebe46
Force dolphin to use the windows7.1sdk (the windows7.1sdk installer is silly and refuses to recognize that vs2010 exists).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7212 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20 18:08:20 +00:00