703a51e4c0
[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
2013-06-11 08:33:56 -05:00
0247b2a97a
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
2013-05-06 06:43:04 -05:00
5ac58a34ea
[Android] Beginning of GLES3 support.
2013-05-05 23:37:02 -05:00
673d256f45
glew1.8 debug build fix
2013-04-24 16:24:55 +02:00
d244bca1f5
Fix a bunch of random typos in comments and logging.
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Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
e78d99e5c1
New license header introduced to all Video based projects.
2013-04-17 23:29:41 -04:00
ef85b9af45
Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
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Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.
Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
39a7096711
Extend our OSD class to support callbacks on init, onframe, and shutdown.
2013-04-13 00:48:53 -05:00
b9ba82ec03
proper ogl primitive restart code
2013-04-10 12:58:52 +02:00
b0108631f6
use templates for primitive restart
2013-04-08 19:39:43 +02:00
702198f39b
Merge branch 'master' into primitive_restart
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Conflicts:
Source/Core/VideoCommon/Src/VideoConfig.h
Source/Plugins/Plugin_VideoDX9/Src/main.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2013-04-08 15:57:51 +02:00
4c40e70b8a
ogl: support glsl120
2013-04-08 14:50:58 +02:00
3e8ba3f3e8
fix msaa detection
2013-04-05 07:08:32 +02:00
a2ebb2b324
ogl: remove "Missing Extension" from osd
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I think it was the best place, but I can't see "this issue is because of ..." any more
2013-04-04 18:55:37 +02:00
e11f5630b1
OGL: use GLEW_ARB_debug_output in debug builds
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should also be used in normal build, but as our ubo "workaround" throws too much errors, it's disabled atm
2013-04-04 17:37:16 +02:00
f432d6038e
Fix some typos and correct some capitalizations in the log messages.
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Makes the logging look more orderly and less spammy when spitting out things.
2013-03-31 19:13:30 -04:00
6958822f19
only apply vsync on changes
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nvidia over bumblebee slows down on changes
2013-03-30 22:17:39 +01:00
ca8554e7d1
first try of primitive restart index generator
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Convert all quads+triangles into trangle_strip and uses primitive restart to split them.
Speed up triangle_strip, but slows down all others primitive formats.
Only implemented in ogl.
2013-03-29 14:27:33 +01:00
c10d9ea87a
Clean up blending code a bit.
2013-03-28 23:00:19 +01:00
8a33d49de2
buildfix for my last commit on Mac OSX
2013-03-28 18:32:59 -03:00
246907d371
Small Blending logic fix for opengl backend
2013-03-28 18:04:33 -03:00
e5841f233a
ogl: fix virtual xfb
2013-03-25 23:23:32 +01:00
d4fadf4b6f
implement 4xSSAA for OGL
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I don't think it's needed, but its requested often
2013-03-25 15:45:10 +01:00
3d5e0a6d3d
move ogl-only settings into backend
2013-03-25 15:14:24 +01:00
ff61dc3840
Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ATI for me.
2013-03-23 15:37:01 -05:00
086252380d
Had this sitting around for a while to fix nogui.
2013-03-23 14:57:55 -05:00
04943cb852
more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1
2013-03-21 09:26:32 +01:00
7c2c4662a7
Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
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D3D9 still doesn't support changing vsync while emulation is running.
Fixes issue 6111.
2013-03-18 20:42:18 -04:00
234604e067
GLSL: also define pinned_memory in renderer.cpp
2013-03-17 19:03:23 +01:00
2312a8d9d5
GLSL: don't apply unsupported msaa settings
2013-03-17 10:44:57 +01:00
4a8ab0fafa
disable pinned memory for fglrx
2013-03-17 10:06:16 +01:00
4a929f85b6
GLSL: fix transparency issues on dual source blend. fix issue 6104
2013-03-17 00:36:13 +01:00
f673e33a7d
fix hotkey osd position
2013-03-07 21:42:40 +01:00
7af0838e98
disable ubo for intel/mesa
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our ubo workaround isn't much better, but not corrupted and much faster (on hd4000) than the ubo one
2013-03-07 21:07:57 +01:00
800a58f01c
reimplement postprocessing and fix one shader as example
2013-03-07 17:00:11 +01:00
a1c5e90083
Merge branch 'master' into GLSL-master
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Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/CMakeLists.txt
Source/Core/DolphinWX/Src/GLInterface.h
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
2b1af36900
Merge branch 'master' into windows-unicode
2013-03-02 15:33:32 -06:00
7682ed22c6
Merge branch 'master' into perfqueries.
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Conflicts:
Source/Core/VideoCommon/Src/VideoConfig.h
Source/Core/VideoCommon/VideoCommon.vcxproj.filters
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
03ec9a2e08
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
56f09d3b91
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
a680d17eef
Buildfix.
2013-02-26 19:59:33 -06:00
f1c990069c
Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
2013-02-26 20:47:48 -05:00
ae481068cd
cleanup ogl extension osd
2013-02-26 23:36:22 +01:00
a650ae8c7b
workaround for base vertex. damn old nvidia driver
2013-02-26 23:15:55 +01:00
9bc8d6e02b
make samplercache global and call constructor/destructor
2013-02-26 18:30:13 +01:00
55c2a01744
Check for sampler object support, just to be nice.
2013-02-19 21:24:08 -06:00
f2647a1216
Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement.
2013-02-19 21:18:53 -06:00
0f2ee45d96
remove ati workaroung for mipmap creation
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isn't needed any more by merging mapmap_fixes
2013-02-19 15:40:34 +01:00
a629dea4dc
Merge branch 'master' into GLSL-master
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Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Src/GLInterface/WX.cpp
Source/Core/DolphinWX/Src/GLInterface/WX.h
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.h
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
0f617183a8
Add a possible TODO.
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Dunno if the hardware behaves like this, but it likely does.
2013-02-18 14:54:24 +00:00