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/****************************************************************************
* FCE Ultra 0.98 .12
* Nintendo Wii / Gamecube Port
*
* Tantric September 2008
*
* gcvideo . c
*
* Video rendering
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# include <gccore.h>
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# include <unistd.h>
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# include <ogcsys.h>
# include <stdio.h>
# include <stdlib.h>
# include <string.h>
# include <wiiuse/wpad.h>
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# include "driver.h"
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# include "gcvideo.h"
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# include "fceugx.h"
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# include "menudraw.h"
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# include "images/nesback.h"
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extern " C " {
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extern void FCEU_ResetPalette ( void ) ;
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}
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int FDSTimer = 0 ;
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u32 FrameTimer = 0 ;
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int FDSSwitchRequested ;
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/*** External 2D Video ***/
/*** 2D Video Globals ***/
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static GXRModeObj * vmode ; // Graphics Mode Object
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unsigned int * xfb [ 2 ] ; // Framebuffers
int whichfb = 0 ; // Frame buffer toggle
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int screenheight ;
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bool progressive = FALSE ;
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/*** 3D GX ***/
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# define TEX_WIDTH 256
# define TEX_HEIGHT 240
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# define DEFAULT_FIFO_SIZE ( 256 * 1024 )
static u8 gp_fifo [ DEFAULT_FIFO_SIZE ] ATTRIBUTE_ALIGN ( 32 ) ;
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static u32 copynow = GX_FALSE ;
static GXTexObj texobj ;
static Mtx view ;
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/*** Texture memory ***/
static unsigned char texturemem [ TEX_WIDTH * TEX_HEIGHT * 2 ] ATTRIBUTE_ALIGN ( 32 ) ;
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static int updateScaling = 1 ;
static int vmode_60hz = 0 ;
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# define HASPECT 256
# define VASPECT 240
// Need something to hold the PC palette
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struct pcpal {
unsigned char r ;
unsigned char g ;
unsigned char b ;
} pcpalette [ 256 ] ;
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static unsigned int gcpalette [ 256 ] ; // Much simpler GC palette
static unsigned short rgb565 [ 256 ] ; // Texture map palette
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static long long prev ;
static long long now ;
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extern " C "
{
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long long gettime ( ) ;
u32 diff_usec ( long long start , long long end ) ;
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}
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/* New texture based scaler */
typedef struct tagcamera
{
Vector pos ;
Vector up ;
Vector view ;
}
camera ;
/*** Square Matrix
This structure controls the size of the image on the screen .
Think of the output as a - 80 x 80 by - 60 x 60 graph .
* * */
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static s16 square [ ] ATTRIBUTE_ALIGN ( 32 ) =
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{
/*
* X , Y , Z
* Values set are for roughly 4 : 3 aspect
*/
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- HASPECT , VASPECT , 0 , // 0
HASPECT , VASPECT , 0 , // 1
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HASPECT , - VASPECT , 0 , // 2
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- HASPECT , - VASPECT , 0 // 3
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} ;
static camera cam = { { 0.0F , 0.0F , 0.0F } ,
{ 0.0F , 0.5F , 0.0F } ,
{ 0.0F , 0.0F , - 0.5F }
} ;
/***
* * * Custom Video modes ( used to emulate original console video modes )
* * */
/** Original NES PAL Resolutions: **/
/* 240 lines progressive (PAL 50Hz) */
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static GXRModeObj PAL_240p =
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{
VI_TVMODE_PAL_DS , // viDisplayMode
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640 , // fbWidth
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240 , // efbHeight
240 , // xfbHeight
( VI_MAX_WIDTH_PAL - 640 ) / 2 , // viXOrigin
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( VI_MAX_HEIGHT_PAL - 480 ) / 2 , // viYOrigin
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640 , // viWidth
480 , // viHeight
VI_XFBMODE_SF , // xFBmode
GX_FALSE , // field_rendering
GX_FALSE , // aa
// sample points arranged in increasing Y order
{
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 0, 3 sample points, 1/12 units, 4 bits each
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 1
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 2
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } // pix 3
} ,
// vertical filter[7], 1/64 units, 6 bits each
{
0 , // line n-1
0 , // line n-1
21 , // line n
22 , // line n
21 , // line n
0 , // line n+1
0 // line n+1
}
} ;
/** Original NES NTSC Resolutions: **/
/* 240 lines progressive (NTSC or PAL 60Hz) */
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static GXRModeObj NTSC_240p =
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{
VI_TVMODE_EURGB60_DS , // viDisplayMode
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640 , // fbWidth
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240 , // efbHeight
240 , // xfbHeight
( VI_MAX_WIDTH_NTSC - 640 ) / 2 , // viXOrigin
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( VI_MAX_HEIGHT_NTSC - 480 ) / 2 , // viYOrigin
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640 , // viWidth
480 , // viHeight
VI_XFBMODE_SF , // xFBmode
GX_FALSE , // field_rendering
GX_FALSE , // aa
// sample points arranged in increasing Y order
{
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 0, 3 sample points, 1/12 units, 4 bits each
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 1
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } , // pix 2
{ 6 , 6 } , { 6 , 6 } , { 6 , 6 } // pix 3
} ,
// vertical filter[7], 1/64 units, 6 bits each
{
0 , // line n-1
0 , // line n-1
21 , // line n
22 , // line n
21 , // line n
0 , // line n+1
0 // line n+1
}
} ;
/* TV Modes table */
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static GXRModeObj * tvmodes [ 2 ] = {
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& NTSC_240p , & PAL_240p
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} ;
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/****************************************************************************
* setFrameTimer ( )
* change frame timings depending on whether ROM is NTSC or PAL
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static long long normaldiff ;
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void setFrameTimer ( )
{
if ( GCSettings . timing = = 1 ) // PAL
normaldiff = 20000 ; // 50hz
else
normaldiff = 16667 ; // 60hz
prev = gettime ( ) ;
}
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static void SyncSpeed ( )
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{
now = gettime ( ) ;
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while ( diff_usec ( prev , now ) < normaldiff )
now = gettime ( ) ;
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prev = now ;
}
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/****************************************************************************
* VideoThreading
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
# define TSTACK 16384
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static lwpq_t videoblankqueue ;
static lwp_t vbthread ;
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static unsigned char vbstack [ TSTACK ] ;
/****************************************************************************
* vbgetback
*
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* This callback enables the emulator to keep running while waiting for a
* vertical blank .
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*
* Putting LWP to good use : )
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static void *
vbgetback ( void * arg )
{
while ( 1 )
{
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/*if(GCSettings.timing != vmode_60hz)
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VIDEO_WaitVSync ( ) ;
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else */
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SyncSpeed ( ) ;
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LWP_SuspendThread ( vbthread ) ;
}
return NULL ;
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}
/****************************************************************************
* InitVideoThread
*
* libOGC provides a nice wrapper for LWP access .
* This function sets up a new local queue and attaches the thread to it .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
InitVideoThread ( )
{
/*** Initialise a new queue ***/
LWP_InitQueue ( & videoblankqueue ) ;
/*** Create the thread on this queue ***/
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LWP_CreateThread ( & vbthread , vbgetback , NULL , vbstack , TSTACK , 150 ) ;
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}
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/****************************************************************************
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* copy_to_xfb
*
* Stock code to copy the GX buffer to the current display mode .
* Also increments the frameticker , as it ' s called for each vb .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static void
copy_to_xfb ( u32 arg )
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{
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if ( copynow = = GX_TRUE )
{
GX_CopyDisp ( xfb [ whichfb ] , GX_TRUE ) ;
GX_Flush ( ) ;
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copynow = GX_FALSE ;
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}
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FrameTimer + + ;
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// FDS switch disk requested - need to eject, select, and insert
// but not all at once!
if ( FDSSwitchRequested )
{
switch ( FDSSwitchRequested )
{
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case 1 :
FCEUI_FDSEject ( ) ; // eject disk
FDSSwitchRequested + + ;
break ;
case 2 :
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if ( FDSTimer > 60 )
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{
FCEUI_FDSSelect ( ) ; // select other side
FCEUI_FDSInsert ( 0 ) ; // insert disk
FDSSwitchRequested = 0 ;
FDSTimer = 0 ;
}
break ;
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}
FDSTimer + + ;
}
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}
/****************************************************************************
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* Scaler Support Functions
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static void
draw_init ( )
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{
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GX_ClearVtxDesc ( ) ;
GX_SetVtxDesc ( GX_VA_POS , GX_INDEX8 ) ;
GX_SetVtxDesc ( GX_VA_CLR0 , GX_INDEX8 ) ;
GX_SetVtxDesc ( GX_VA_TEX0 , GX_DIRECT ) ;
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GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_POS , GX_POS_XYZ , GX_S16 , 0 ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_CLR0 , GX_CLR_RGBA , GX_RGBA8 , 0 ) ;
GX_SetVtxAttrFmt ( GX_VTXFMT0 , GX_VA_TEX0 , GX_TEX_ST , GX_F32 , 0 ) ;
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GX_SetArray ( GX_VA_POS , square , 3 * sizeof ( s16 ) ) ;
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GX_SetNumTexGens ( 1 ) ;
GX_SetNumChans ( 0 ) ;
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GX_SetTexCoordGen ( GX_TEXCOORD0 , GX_TG_MTX2x4 , GX_TG_TEX0 , GX_IDENTITY ) ;
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GX_SetTevOp ( GX_TEVSTAGE0 , GX_REPLACE ) ;
GX_SetTevOrder ( GX_TEVSTAGE0 , GX_TEXCOORD0 , GX_TEXMAP0 , GX_COLORNULL ) ;
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memset ( & view , 0 , sizeof ( Mtx ) ) ;
guLookAt ( view , & cam . pos , & cam . up , & cam . view ) ;
GX_LoadPosMtxImm ( view , GX_PNMTX0 ) ;
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GX_InvVtxCache ( ) ; // update vertex cache
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}
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static void
draw_vert ( u8 pos , u8 c , f32 s , f32 t )
{
GX_Position1x8 ( pos ) ;
GX_Color1x8 ( c ) ;
GX_TexCoord2f32 ( s , t ) ;
}
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static void
draw_square ( Mtx v )
{
Mtx m ; // model matrix.
Mtx mv ; // modelview matrix.
guMtxIdentity ( m ) ;
guMtxTransApply ( m , m , 0 , 0 , - 100 ) ;
guMtxConcat ( v , m , mv ) ;
GX_LoadPosMtxImm ( mv , GX_PNMTX0 ) ;
GX_Begin ( GX_QUADS , GX_VTXFMT0 , 4 ) ;
draw_vert ( 0 , 0 , 0.0 , 0.0 ) ;
draw_vert ( 1 , 0 , 1.0 , 0.0 ) ;
draw_vert ( 2 , 0 , 1.0 , 1.0 ) ;
draw_vert ( 3 , 0 , 0.0 , 1.0 ) ;
GX_End ( ) ;
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}
/****************************************************************************
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* StartGX
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*
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* This function initialises the GX .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static void
StartGX ( )
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{
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Mtx44 p ;
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GXColor background = { 0 , 0 , 0 , 0xff } ;
/*** Clear out FIFO area ***/
memset ( & gp_fifo , 0 , DEFAULT_FIFO_SIZE ) ;
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/*** Initialise GX ***/
GX_Init ( & gp_fifo , DEFAULT_FIFO_SIZE ) ;
GX_SetCopyClear ( background , 0x00ffffff ) ;
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GX_SetViewport ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight , 0 , 1 ) ;
GX_SetDispCopyYScale ( ( f32 ) vmode - > xfbHeight / ( f32 ) vmode - > efbHeight ) ;
GX_SetScissor ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
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GX_SetDispCopySrc ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
GX_SetDispCopyDst ( vmode - > fbWidth , vmode - > xfbHeight ) ;
GX_SetCopyFilter ( vmode - > aa , vmode - > sample_pattern , GX_TRUE , vmode - > vfilter ) ;
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GX_SetFieldMode ( vmode - > field_rendering , ( ( vmode - > viHeight = = 2 * vmode - > xfbHeight ) ? GX_ENABLE : GX_DISABLE ) ) ;
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GX_SetPixelFmt ( GX_PF_RGB8_Z24 , GX_ZC_LINEAR ) ;
GX_SetCullMode ( GX_CULL_NONE ) ;
GX_SetDispCopyGamma ( GX_GM_1_0 ) ;
GX_SetZMode ( GX_TRUE , GX_LEQUAL , GX_TRUE ) ;
GX_SetColorUpdate ( GX_TRUE ) ;
guOrtho ( p , vmode - > efbHeight / 2 , - ( vmode - > efbHeight / 2 ) , - ( vmode - > fbWidth / 2 ) , vmode - > fbWidth / 2 , 10 , 1000 ) ; // matrix, t, b, l, r, n, f
GX_LoadProjectionMtx ( p , GX_ORTHOGRAPHIC ) ;
GX_CopyDisp ( xfb [ whichfb ] , GX_TRUE ) ; // reset xfb
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}
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/****************************************************************************
* UpdateScaling
*
* This function updates the quad aspect ratio .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static void
UpdateScaling ( )
{
int xscale , yscale ;
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// update scaling
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if ( GCSettings . render = = 0 ) // original render mode
{
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xscale = 640 / 2 ; // use GX scaler instead VI
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yscale = 240 / 2 ;
}
else // unfiltered and filtered mode
{
xscale = vmode - > fbWidth / 2 ;
yscale = vmode - > efbHeight / 2 ;
}
// aspect ratio scaling (change width scale)
// yes its pretty cheap and ugly, but its easy!
if ( GCSettings . widescreen )
xscale = ( 3 * xscale ) / 4 ;
xscale * = GCSettings . ZoomLevel ;
yscale * = GCSettings . ZoomLevel ;
// update vertex position matrix
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square [ 0 ] = square [ 9 ] = ( - xscale ) ;
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square [ 3 ] = square [ 6 ] = ( xscale ) ;
square [ 1 ] = square [ 4 ] = ( yscale ) ;
square [ 7 ] = square [ 10 ] = ( - yscale ) ;
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DCFlushRange ( square , 32 ) ; // update memory BEFORE the GPU accesses it!
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draw_init ( ) ;
if ( updateScaling )
updateScaling - - ;
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}
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/****************************************************************************
* UpdatePadsCB
*
* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static void
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UpdatePadsCB ( )
{
# ifdef HW_RVL
WPAD_ScanPads ( ) ;
# endif
PAD_ScanPads ( ) ;
}
/****************************************************************************
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* InitGCVideo
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*
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* This function MUST be called at startup .
* - also sets up menu video mode
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
InitGCVideo ( )
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{
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// init video
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VIDEO_Init ( ) ;
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// get default video mode
vmode = VIDEO_GetPreferredMode ( NULL ) ;
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switch ( vmode - > viTVMode > > 2 )
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{
case VI_PAL :
// 576 lines (PAL 50Hz)
// display should be centered vertically (borders)
vmode = & TVPal574IntDfScale ;
vmode - > xfbHeight = 480 ;
vmode - > viYOrigin = ( VI_MAX_HEIGHT_PAL - 480 ) / 2 ;
vmode - > viHeight = 480 ;
vmode_60hz = 0 ;
break ;
case VI_NTSC :
// 480 lines (NTSC 60hz)
vmode_60hz = 1 ;
break ;
default :
// 480 lines (PAL 60Hz)
vmode_60hz = 1 ;
break ;
}
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# ifdef HW_DOL
/* we have component cables, but the preferred mode is interlaced
* why don ' t we switch into progressive ?
* on the Wii , the user can do this themselves on their Wii Settings */
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if ( VIDEO_HaveComponentCable ( ) )
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vmode = & TVNtsc480Prog ;
# endif
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// check for progressive scan
if ( vmode - > viTVMode = = VI_TVMODE_NTSC_PROG )
progressive = true ;
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# ifdef HW_RVL
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// widescreen fix
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if ( CONF_GetAspectRatio ( ) )
{
vmode - > viWidth = 678 ;
vmode - > viXOrigin = ( VI_MAX_WIDTH_PAL - 678 ) / 2 ;
}
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# endif
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// configure VI
VIDEO_Configure ( vmode ) ;
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// always 480 lines
screenheight = vmode - > xfbHeight ;
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// Allocate the video buffers
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xfb [ 0 ] = ( u32 * ) MEM_K0_TO_K1 ( SYS_AllocateFramebuffer ( vmode ) ) ;
xfb [ 1 ] = ( u32 * ) MEM_K0_TO_K1 ( SYS_AllocateFramebuffer ( vmode ) ) ;
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// A console is always useful while debugging.
console_init ( xfb [ 0 ] , 20 , 64 , vmode - > fbWidth , vmode - > xfbHeight , vmode - > fbWidth * 2 ) ;
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// Clear framebuffers etc.
VIDEO_ClearFrameBuffer ( vmode , xfb [ 0 ] , COLOR_BLACK ) ;
VIDEO_ClearFrameBuffer ( vmode , xfb [ 1 ] , COLOR_BLACK ) ;
VIDEO_SetNextFramebuffer ( xfb [ 0 ] ) ;
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// video callbacks
VIDEO_SetPostRetraceCallback ( ( VIRetraceCallback ) UpdatePadsCB ) ;
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VIDEO_SetPreRetraceCallback ( ( VIRetraceCallback ) copy_to_xfb ) ;
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VIDEO_SetBlack ( FALSE ) ;
VIDEO_Flush ( ) ;
VIDEO_WaitVSync ( ) ;
if ( vmode - > viTVMode & VI_NON_INTERLACE )
VIDEO_WaitVSync ( ) ;
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copynow = GX_FALSE ;
StartGX ( ) ;
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draw_init ( ) ;
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InitVideoThread ( ) ;
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// Finally, the video is up and ready for use :)
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}
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/****************************************************************************
* ResetVideo_Emu
*
* Reset the video / rendering mode for the emulator rendering
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
ResetVideo_Emu ( )
{
GXRModeObj * rmode ;
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Mtx44 p ;
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// set VI modes
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switch ( vmode - > viTVMode > > 2 )
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{
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case VI_PAL : /* 574 lines (PAL 50Hz) */
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// 50Hz only
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NTSC_240p . viTVMode = VI_TVMODE_PAL_DS ;
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NTSC_240p . viYOrigin = ( VI_MAX_HEIGHT_PAL - 480 ) / 2 ;
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break ;
case VI_NTSC : /* 480 lines (NTSC 60hz) */
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// 60Hz only
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PAL_240p . viTVMode = VI_TVMODE_NTSC_DS ;
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PAL_240p . viYOrigin = ( VI_MAX_HEIGHT_NTSC - 480 ) / 2 ;
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NTSC_240p . viTVMode = VI_TVMODE_NTSC_DS ;
break ;
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default : /* 480 lines (PAL 60Hz) */
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// supports both 50/60Hz but better use 60hz by default
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PAL_240p . viTVMode = VI_TVMODE ( vmode - > viTVMode > > 2 , VI_NON_INTERLACE ) ;
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PAL_240p . viYOrigin = ( VI_MAX_HEIGHT_NTSC - 480 ) / 2 ;
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NTSC_240p . viTVMode = VI_TVMODE ( vmode - > viTVMode > > 2 , VI_NON_INTERLACE ) ;
break ;
}
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// choose current VI mode
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if ( GCSettings . render = = 0 ) // original render mode
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{
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rmode = tvmodes [ GCSettings . timing ] ;
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}
else if ( GCSettings . render = = 2 ) // unfiltered
{
rmode = vmode ;
}
else // filtered
{
rmode = vmode ; // same mode as menu
}
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// reconfigure VI
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VIDEO_Configure ( rmode ) ;
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VIDEO_ClearFrameBuffer ( rmode , xfb [ whichfb ] , COLOR_BLACK ) ;
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VIDEO_Flush ( ) ;
VIDEO_WaitVSync ( ) ;
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if ( rmode - > viTVMode & VI_NON_INTERLACE )
VIDEO_WaitVSync ( ) ;
else
while ( VIDEO_GetNextField ( ) )
VIDEO_WaitVSync ( ) ;
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// reconfigure GX
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GX_SetViewport ( 0 , 0 , rmode - > fbWidth , rmode - > efbHeight , 0 , 1 ) ;
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GX_SetDispCopyYScale ( ( f32 ) rmode - > xfbHeight / ( f32 ) rmode - > efbHeight ) ;
GX_SetScissor ( 0 , 0 , rmode - > fbWidth , rmode - > efbHeight ) ;
GX_SetDispCopySrc ( 0 , 0 , rmode - > fbWidth , rmode - > efbHeight ) ;
GX_SetDispCopyDst ( rmode - > fbWidth , rmode - > xfbHeight ) ;
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GX_SetCopyFilter ( rmode - > aa , rmode - > sample_pattern , ( GCSettings . render = = 1 ) ? GX_TRUE : GX_FALSE , rmode - > vfilter ) ; // deflickering filter only for filtered mode
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GX_SetFieldMode ( rmode - > field_rendering , ( ( rmode - > viHeight = = 2 * rmode - > xfbHeight ) ? GX_ENABLE : GX_DISABLE ) ) ;
GX_SetPixelFmt ( GX_PF_RGB8_Z24 , GX_ZC_LINEAR ) ;
guOrtho ( p , rmode - > efbHeight / 2 , - ( rmode - > efbHeight / 2 ) , - ( rmode - > fbWidth / 2 ) , rmode - > fbWidth / 2 , 10 , 1000 ) ; // matrix, t, b, l, r, n, f
GX_LoadProjectionMtx ( p , GX_ORTHOGRAPHIC ) ;
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// reinitialize texture
GX_InvalidateTexAll ( ) ;
GX_InitTexObj ( & texobj , texturemem , TEX_WIDTH , TEX_HEIGHT , GX_TF_RGB565 , GX_CLAMP , GX_CLAMP , GX_FALSE ) ; // initialize the texture obj we are going to use
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if ( ! ( GCSettings . render & 1 ) )
GX_InitTexObjLOD ( & texobj , GX_NEAR , GX_NEAR_MIP_NEAR , 2.5 , 9.0 , 0.0 , GX_FALSE , GX_FALSE , GX_ANISO_1 ) ; // original/unfiltered video mode: force texture filtering OFF
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memset ( texturemem , 0 , TEX_WIDTH * TEX_HEIGHT * 2 ) ; // clear texture memory
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// set aspect ratio
updateScaling = 5 ;
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}
/****************************************************************************
* ResetVideo_Menu
*
* Reset the video / rendering mode for the menu
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
ResetVideo_Menu ( )
{
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Mtx44 p ;
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VIDEO_Configure ( vmode ) ;
VIDEO_ClearFrameBuffer ( vmode , xfb [ whichfb ] , COLOR_BLACK ) ;
VIDEO_Flush ( ) ;
VIDEO_WaitVSync ( ) ;
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if ( vmode - > viTVMode & VI_NON_INTERLACE )
VIDEO_WaitVSync ( ) ;
else
while ( VIDEO_GetNextField ( ) )
VIDEO_WaitVSync ( ) ;
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GX_SetViewport ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight , 0 , 1 ) ;
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GX_SetDispCopyYScale ( ( f32 ) vmode - > xfbHeight / ( f32 ) vmode - > efbHeight ) ;
GX_SetScissor ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
GX_SetDispCopySrc ( 0 , 0 , vmode - > fbWidth , vmode - > efbHeight ) ;
GX_SetDispCopyDst ( vmode - > fbWidth , vmode - > xfbHeight ) ;
GX_SetCopyFilter ( vmode - > aa , vmode - > sample_pattern , GX_TRUE , vmode - > vfilter ) ;
GX_SetFieldMode ( vmode - > field_rendering , ( ( vmode - > viHeight = = 2 * vmode - > xfbHeight ) ? GX_ENABLE : GX_DISABLE ) ) ;
GX_SetPixelFmt ( GX_PF_RGB8_Z24 , GX_ZC_LINEAR ) ;
guOrtho ( p , vmode - > efbHeight / 2 , - ( vmode - > efbHeight / 2 ) , - ( vmode - > fbWidth / 2 ) , vmode - > fbWidth / 2 , 10 , 1000 ) ; // matrix, t, b, l, r, n, f
GX_LoadProjectionMtx ( p , GX_ORTHOGRAPHIC ) ;
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}
/****************************************************************************
* RenderFrame
*
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* Render a single frame
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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void RenderFrame ( unsigned char * XBuf )
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{
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// Ensure previous vb has complete
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while ( ( LWP_ThreadIsSuspended ( vbthread ) = = 0 ) | | ( copynow = = GX_TRUE ) )
usleep ( 50 ) ;
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// swap framebuffers
whichfb ^ = 1 ;
// zoom has changed
if ( updateScaling )
UpdateScaling ( ) ;
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int width , height ;
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u8 borderheight = 0 ;
u8 borderwidth = 0 ;
// 0 = off, 1 = vertical, 2 = horizontal, 3 = both
if ( GCSettings . hideoverscan = = 1 | | GCSettings . hideoverscan = = 3 )
borderheight = 8 ;
if ( GCSettings . hideoverscan > = 2 )
borderwidth = 8 ;
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u16 * texture = ( unsigned short * ) texturemem + ( borderheight < < 8 ) + ( borderwidth < < 2 ) ;
u8 * src1 = XBuf + ( borderheight < < 8 ) + borderwidth ;
u8 * src2 = XBuf + ( borderheight < < 8 ) + borderwidth + 256 ;
u8 * src3 = XBuf + ( borderheight < < 8 ) + borderwidth + 512 ;
u8 * src4 = XBuf + ( borderheight < < 8 ) + borderwidth + 768 ;
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// clear texture objects
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GX_InvalidateTexAll ( ) ;
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// fill the texture
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for ( height = 0 ; height < 240 - ( borderheight < < 1 ) ; height + = 4 )
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{
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for ( width = 0 ; width < 256 - ( borderwidth < < 1 ) ; width + = 4 )
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{
// Row one
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* texture + + = rgb565 [ * src1 + + ] ;
* texture + + = rgb565 [ * src1 + + ] ;
* texture + + = rgb565 [ * src1 + + ] ;
* texture + + = rgb565 [ * src1 + + ] ;
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// Row two
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* texture + + = rgb565 [ * src2 + + ] ;
* texture + + = rgb565 [ * src2 + + ] ;
* texture + + = rgb565 [ * src2 + + ] ;
* texture + + = rgb565 [ * src2 + + ] ;
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// Row three
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* texture + + = rgb565 [ * src3 + + ] ;
* texture + + = rgb565 [ * src3 + + ] ;
* texture + + = rgb565 [ * src3 + + ] ;
* texture + + = rgb565 [ * src3 + + ] ;
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// Row four
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* texture + + = rgb565 [ * src4 + + ] ;
* texture + + = rgb565 [ * src4 + + ] ;
* texture + + = rgb565 [ * src4 + + ] ;
* texture + + = rgb565 [ * src4 + + ] ;
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}
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src1 + = 768 + ( borderwidth < < 1 ) ; // line 4*N
src2 + = 768 + ( borderwidth < < 1 ) ; // line 4*(N+1)
src3 + = 768 + ( borderwidth < < 1 ) ; // line 4*(N+2)
src4 + = 768 + ( borderwidth < < 1 ) ; // line 4*(N+3)
texture + = ( borderwidth < < 3 ) ;
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}
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// load texture into GX
DCFlushRange ( texturemem , TEX_WIDTH * TEX_HEIGHT * 2 ) ;
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GX_LoadTexObj ( & texobj , GX_TEXMAP0 ) ;
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// render textured quad
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draw_square ( view ) ;
GX_DrawDone ( ) ;
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// EFB is ready to be coied into XFB
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VIDEO_SetNextFramebuffer ( xfb [ whichfb ] ) ;
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VIDEO_Flush ( ) ;
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copynow = GX_TRUE ;
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// Return to caller, don't waste time waiting for vb
LWP_ResumeThread ( vbthread ) ;
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}
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/****************************************************************************
* Zoom Functions
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void
zoom ( float speed )
{
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if ( GCSettings . ZoomLevel > 1 )
GCSettings . ZoomLevel + = ( speed / - 100.0 ) ;
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else
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GCSettings . ZoomLevel + = ( speed / - 200.0 ) ;
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if ( GCSettings . ZoomLevel < 0.5 )
GCSettings . ZoomLevel = 0.5 ;
else if ( GCSettings . ZoomLevel > 2.0 )
GCSettings . ZoomLevel = 2.0 ;
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updateScaling = 5 ; // update video
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}
void
zoom_reset ( )
{
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GCSettings . ZoomLevel = 1.0 ;
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updateScaling = 5 ; // update video
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}
void
clearscreen ( )
{
int colour = COLOR_BLACK ;
whichfb ^ = 1 ;
VIDEO_ClearFrameBuffer ( vmode , xfb [ whichfb ] , colour ) ;
memcpy ( xfb [ whichfb ] , & bg , 1280 * 480 ) ;
}
void
showscreen ( )
{
copynow = GX_FALSE ;
VIDEO_SetNextFramebuffer ( xfb [ whichfb ] ) ;
VIDEO_Flush ( ) ;
VIDEO_WaitVSync ( ) ;
}
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/****************************************************************************
* rgbcolor
*
* Support routine for gcpalette
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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static unsigned int rgbcolor ( unsigned char r1 , unsigned char g1 , unsigned char b1 ,
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unsigned char r2 , unsigned char g2 , unsigned char b2 ) {
int y1 , cb1 , cr1 , y2 , cb2 , cr2 , cb , cr ;
y1 = ( 299 * r1 + 587 * g1 + 114 * b1 ) / 1000 ;
cb1 = ( - 16874 * r1 - 33126 * g1 + 50000 * b1 + 12800000 ) / 100000 ;
cr1 = ( 50000 * r1 - 41869 * g1 - 8131 * b1 + 12800000 ) / 100000 ;
y2 = ( 299 * r2 + 587 * g2 + 114 * b2 ) / 1000 ;
cb2 = ( - 16874 * r2 - 33126 * g2 + 50000 * b2 + 12800000 ) / 100000 ;
cr2 = ( 50000 * r2 - 41869 * g2 - 8131 * b2 + 12800000 ) / 100000 ;
cb = ( cb1 + cb2 ) > > 1 ;
cr = ( cr1 + cr2 ) > > 1 ;
return ( ( y1 < < 24 ) | ( cb < < 16 ) | ( y2 < < 8 ) | cr ) ;
}
/****************************************************************************
* SetPalette
*
* A shadow copy of the palette is maintained , in case the NES Emu kernel
* requests a copy .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void FCEUD_SetPalette ( unsigned char index , unsigned char r , unsigned char g ,
unsigned char b ) {
/*** Make PC compatible copy ***/
pcpalette [ index ] . r = r ;
pcpalette [ index ] . g = g ;
pcpalette [ index ] . b = b ;
/*** Generate Gamecube palette ***/
gcpalette [ index ] = rgbcolor ( r , g , b , r , g , b ) ;
/*** Generate RGB565 texture palette ***/
rgb565 [ index ] = ( ( r & 0xf8 ) < < 8 ) |
( ( g & 0xfc ) < < 3 ) |
( ( b & 0xf8 ) > > 3 ) ;
}
/****************************************************************************
* GetPalette
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
void FCEUD_GetPalette ( unsigned char i , unsigned char * r , unsigned char * g ,
unsigned char * b ) {
* r = pcpalette [ i ] . r ;
* g = pcpalette [ i ] . g ;
* b = pcpalette [ i ] . b ;
}
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void SetPalette ( )
{
if ( GCSettings . currpal = = 0 )
{
// Do palette reset
FCEU_ResetPalette ( ) ;
}
else
{
// Now setup this palette
unsigned char i , r , g , b ;
for ( i = 0 ; i < 64 ; i + + )
{
r = palettes [ GCSettings . currpal - 1 ] . data [ i ] > > 16 ;
g = ( palettes [ GCSettings . currpal - 1 ] . data [ i ] & 0xff00 ) > > 8 ;
b = ( palettes [ GCSettings . currpal - 1 ] . data [ i ] & 0xff ) ;
FCEUD_SetPalette ( i , r , g , b ) ;
FCEUD_SetPalette ( i + 64 , r , g , b ) ;
FCEUD_SetPalette ( i + 128 , r , g , b ) ;
FCEUD_SetPalette ( i + 192 , r , g , b ) ;
}
}
}
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struct st_palettes palettes [ ] = {
/* The default NES palette must be the first entry in the array */
{ " loopy " , " Loopy's NES palette " ,
{ 0x757575 , 0x271b8f , 0x0000ab , 0x47009f ,
0x8f0077 , 0xab0013 , 0xa70000 , 0x7f0b00 ,
0x432f00 , 0x004700 , 0x005100 , 0x003f17 ,
0x1b3f5f , 0x000000 , 0x000000 , 0x000000 ,
0xbcbcbc , 0x0073ef , 0x233bef , 0x8300f3 ,
0xbf00bf , 0xe7005b , 0xdb2b00 , 0xcb4f0f ,
0x8b7300 , 0x009700 , 0x00ab00 , 0x00933b ,
0x00838b , 0x000000 , 0x000000 , 0x000000 ,
0xffffff , 0x3fbfff , 0x5f97ff , 0xa78bfd ,
0xf77bff , 0xff77b7 , 0xff7763 , 0xff9b3b ,
0xf3bf3f , 0x83d313 , 0x4fdf4b , 0x58f898 ,
0x00ebdb , 0x000000 , 0x000000 , 0x000000 ,
0xffffff , 0xabe7ff , 0xc7d7ff , 0xd7cbff ,
0xffc7ff , 0xffc7db , 0xffbfb3 , 0xffdbab ,
0xffe7a3 , 0xe3ffa3 , 0xabf3bf , 0xb3ffcf ,
0x9ffff3 , 0x000000 , 0x000000 , 0x000000 }
} ,
{ " quor " , " Quor's palette from Nestra 0.63 " ,
{ 0x3f3f3f , 0x001f3f , 0x00003f , 0x1f003f ,
0x3f003f , 0x3f0020 , 0x3f0000 , 0x3f2000 ,
0x3f3f00 , 0x203f00 , 0x003f00 , 0x003f20 ,
0x003f3f , 0x000000 , 0x000000 , 0x000000 ,
0x7f7f7f , 0x405f7f , 0x40407f , 0x5f407f ,
0x7f407f , 0x7f4060 , 0x7f4040 , 0x7f6040 ,
0x7f7f40 , 0x607f40 , 0x407f40 , 0x407f60 ,
0x407f7f , 0x000000 , 0x000000 , 0x000000 ,
0xbfbfbf , 0x809fbf , 0x8080bf , 0x9f80bf ,
0xbf80bf , 0xbf80a0 , 0xbf8080 , 0xbfa080 ,
0xbfbf80 , 0xa0bf80 , 0x80bf80 , 0x80bfa0 ,
0x80bfbf , 0x000000 , 0x000000 , 0x000000 ,
0xffffff , 0xc0dfff , 0xc0c0ff , 0xdfc0ff ,
0xffc0ff , 0xffc0e0 , 0xffc0c0 , 0xffe0c0 ,
0xffffc0 , 0xe0ffc0 , 0xc0ffc0 , 0xc0ffe0 ,
0xc0ffff , 0x000000 , 0x000000 , 0x000000 }
} ,
{ " chris " , " Chris Covell's NES palette " ,
{ 0x808080 , 0x003DA6 , 0x0012B0 , 0x440096 ,
0xA1005E , 0xC70028 , 0xBA0600 , 0x8C1700 ,
0x5C2F00 , 0x104500 , 0x054A00 , 0x00472E ,
0x004166 , 0x000000 , 0x050505 , 0x050505 ,
0xC7C7C7 , 0x0077FF , 0x2155FF , 0x8237FA ,
0xEB2FB5 , 0xFF2950 , 0xFF2200 , 0xD63200 ,
0xC46200 , 0x358000 , 0x058F00 , 0x008A55 ,
0x0099CC , 0x212121 , 0x090909 , 0x090909 ,
0xFFFFFF , 0x0FD7FF , 0x69A2FF , 0xD480FF ,
0xFF45F3 , 0xFF618B , 0xFF8833 , 0xFF9C12 ,
0xFABC20 , 0x9FE30E , 0x2BF035 , 0x0CF0A4 ,
0x05FBFF , 0x5E5E5E , 0x0D0D0D , 0x0D0D0D ,
0xFFFFFF , 0xA6FCFF , 0xB3ECFF , 0xDAABEB ,
0xFFA8F9 , 0xFFABB3 , 0xFFD2B0 , 0xFFEFA6 ,
0xFFF79C , 0xD7E895 , 0xA6EDAF , 0xA2F2DA ,
0x99FFFC , 0xDDDDDD , 0x111111 , 0x111111 }
} ,
{ " matt " , " Matthew Conte's NES palette " ,
{ 0x808080 , 0x0000bb , 0x3700bf , 0x8400a6 ,
0xbb006a , 0xb7001e , 0xb30000 , 0x912600 ,
0x7b2b00 , 0x003e00 , 0x00480d , 0x003c22 ,
0x002f66 , 0x000000 , 0x050505 , 0x050505 ,
0xc8c8c8 , 0x0059ff , 0x443cff , 0xb733cc ,
0xff33aa , 0xff375e , 0xff371a , 0xd54b00 ,
0xc46200 , 0x3c7b00 , 0x1e8415 , 0x009566 ,
0x0084c4 , 0x111111 , 0x090909 , 0x090909 ,
0xffffff , 0x0095ff , 0x6f84ff , 0xd56fff ,
0xff77cc , 0xff6f99 , 0xff7b59 , 0xff915f ,
0xffa233 , 0xa6bf00 , 0x51d96a , 0x4dd5ae ,
0x00d9ff , 0x666666 , 0x0d0d0d , 0x0d0d0d ,
0xffffff , 0x84bfff , 0xbbbbff , 0xd0bbff ,
0xffbfea , 0xffbfcc , 0xffc4b7 , 0xffccae ,
0xffd9a2 , 0xcce199 , 0xaeeeb7 , 0xaaf7ee ,
0xb3eeff , 0xdddddd , 0x111111 , 0x111111 }
} ,
{ " pasofami " , " Palette from PasoFami/99 " ,
{ 0x7f7f7f , 0x0000ff , 0x0000bf , 0x472bbf ,
0x970087 , 0xab0023 , 0xab1300 , 0x8b1700 ,
0x533000 , 0x007800 , 0x006b00 , 0x005b00 ,
0x004358 , 0x000000 , 0x000000 , 0x000000 ,
0xbfbfbf , 0x0078f8 , 0x0058f8 , 0x6b47ff ,
0xdb00cd , 0xe7005b , 0xf83800 , 0xe75f13 ,
0xaf7f00 , 0x00b800 , 0x00ab00 , 0x00ab47 ,
0x008b8b , 0x000000 , 0x000000 , 0x000000 ,
0xf8f8f8 , 0x3fbfff , 0x6b88ff , 0x9878f8 ,
0xf878f8 , 0xf85898 , 0xf87858 , 0xffa347 ,
0xf8b800 , 0xb8f818 , 0x5bdb57 , 0x58f898 ,
0x00ebdb , 0x787878 , 0x000000 , 0x000000 ,
0xffffff , 0xa7e7ff , 0xb8b8f8 , 0xd8b8f8 ,
0xf8b8f8 , 0xfba7c3 , 0xf0d0b0 , 0xffe3ab ,
0xfbdb7b , 0xd8f878 , 0xb8f8b8 , 0xb8f8d8 ,
0x00ffff , 0xf8d8f8 , 0x000000 , 0x000000 }
} ,
{ " crashman " , " CrashMan's NES palette " ,
{ 0x585858 , 0x001173 , 0x000062 , 0x472bbf ,
0x970087 , 0x910009 , 0x6f1100 , 0x4c1008 ,
0x371e00 , 0x002f00 , 0x005500 , 0x004d15 ,
0x002840 , 0x000000 , 0x000000 , 0x000000 ,
0xa0a0a0 , 0x004499 , 0x2c2cc8 , 0x590daa ,
0xae006a , 0xb00040 , 0xb83418 , 0x983010 ,
0x704000 , 0x308000 , 0x207808 , 0x007b33 ,
0x1c6888 , 0x000000 , 0x000000 , 0x000000 ,
0xf8f8f8 , 0x267be1 , 0x5870f0 , 0x9878f8 ,
0xff73c8 , 0xf060a8 , 0xd07b37 , 0xe09040 ,
0xf8b300 , 0x8cbc00 , 0x40a858 , 0x58f898 ,
0x00b7bf , 0x787878 , 0x000000 , 0x000000 ,
0xffffff , 0xa7e7ff , 0xb8b8f8 , 0xd8b8f8 ,
0xe6a6ff , 0xf29dc4 , 0xf0c0b0 , 0xfce4b0 ,
0xe0e01e , 0xd8f878 , 0xc0e890 , 0x95f7c8 ,
0x98e0e8 , 0xf8d8f8 , 0x000000 , 0x000000 }
} ,
2009-01-25 07:53:21 +01:00
{ " mess " , " palette from MESS NES driver " ,
2008-09-02 03:57:21 +02:00
{ 0x747474 , 0x24188c , 0x0000a8 , 0x44009c ,
0x8c0074 , 0xa80010 , 0xa40000 , 0x7c0800 ,
0x402c00 , 0x004400 , 0x005000 , 0x003c14 ,
0x183c5c , 0x000000 , 0x000000 , 0x000000 ,
0xbcbcbc , 0x0070ec , 0x2038ec , 0x8000f0 ,
0xbc00bc , 0xe40058 , 0xd82800 , 0xc84c0c ,
0x887000 , 0x009400 , 0x00a800 , 0x009038 ,
0x008088 , 0x000000 , 0x000000 , 0x000000 ,
0xfcfcfc , 0x3cbcfc , 0x5c94fc , 0x4088fc ,
0xf478fc , 0xfc74b4 , 0xfc7460 , 0xfc9838 ,
0xf0bc3c , 0x80d010 , 0x4cdc48 , 0x58f898 ,
0x00e8d8 , 0x000000 , 0x000000 , 0x000000 ,
0xfcfcfc , 0xa8e4fc , 0xc4d4fc , 0xd4c8fc ,
0xfcc4fc , 0xfcc4d8 , 0xfcbcb0 , 0xfcd8a8 ,
0xfce4a0 , 0xe0fca0 , 0xa8f0bc , 0xb0fccc ,
0x9cfcf0 , 0x000000 , 0x000000 , 0x000000 }
} ,
{ " zaphod-cv " , " Zaphod's VS Castlevania palette " ,
{ 0x7f7f7f , 0xffa347 , 0x0000bf , 0x472bbf ,
0x970087 , 0xf85898 , 0xab1300 , 0xf8b8f8 ,
0xbf0000 , 0x007800 , 0x006b00 , 0x005b00 ,
0xffffff , 0x9878f8 , 0x000000 , 0x000000 ,
0xbfbfbf , 0x0078f8 , 0xab1300 , 0x6b47ff ,
0x00ae00 , 0xe7005b , 0xf83800 , 0x7777ff ,
0xaf7f00 , 0x00b800 , 0x00ab00 , 0x00ab47 ,
0x008b8b , 0x000000 , 0x000000 , 0x472bbf ,
0xf8f8f8 , 0xffe3ab , 0xf87858 , 0x9878f8 ,
0x0078f8 , 0xf85898 , 0xbfbfbf , 0xffa347 ,
0xc800c8 , 0xb8f818 , 0x7f7f7f , 0x007800 ,
0x00ebdb , 0x000000 , 0x000000 , 0xffffff ,
0xffffff , 0xa7e7ff , 0x5bdb57 , 0xe75f13 ,
0x004358 , 0x0000ff , 0xe7005b , 0x00b800 ,
0xfbdb7b , 0xd8f878 , 0x8b1700 , 0xffe3ab ,
0x00ffff , 0xab0023 , 0x000000 , 0x000000 }
} ,
{ " zaphod-smb " , " Zaphod's VS SMB palette " ,
{ 0x626a00 , 0x0000ff , 0x006a77 , 0x472bbf ,
0x970087 , 0xab0023 , 0xab1300 , 0xb74800 ,
0xa2a2a2 , 0x007800 , 0x006b00 , 0x005b00 ,
0xffd599 , 0xffff00 , 0x009900 , 0x000000 ,
0xff66ff , 0x0078f8 , 0x0058f8 , 0x6b47ff ,
0x000000 , 0xe7005b , 0xf83800 , 0xe75f13 ,
0xaf7f00 , 0x00b800 , 0x5173ff , 0x00ab47 ,
0x008b8b , 0x000000 , 0x91ff88 , 0x000088 ,
0xf8f8f8 , 0x3fbfff , 0x6b0000 , 0x4855f8 ,
0xf878f8 , 0xf85898 , 0x595958 , 0xff009d ,
0x002f2f , 0xb8f818 , 0x5bdb57 , 0x58f898 ,
0x00ebdb , 0x787878 , 0x000000 , 0x000000 ,
0xffffff , 0xa7e7ff , 0x590400 , 0xbb0000 ,
0xf8b8f8 , 0xfba7c3 , 0xffffff , 0x00e3e1 ,
0xfbdb7b , 0xffae00 , 0xb8f8b8 , 0xb8f8d8 ,
0x00ff00 , 0xf8d8f8 , 0xffaaaa , 0x004000 }
} ,
{ " vs-drmar " , " VS Dr. Mario palette " ,
{ 0x5f97ff , 0x000000 , 0x000000 , 0x47009f ,
0x00ab00 , 0xffffff , 0xabe7ff , 0x000000 ,
0x000000 , 0x000000 , 0x000000 , 0x000000 ,
0xe7005b , 0x000000 , 0x000000 , 0x000000 ,
0x5f97ff , 0x000000 , 0x000000 , 0x000000 ,
0x000000 , 0x8b7300 , 0xcb4f0f , 0x000000 ,
0xbcbcbc , 0x000000 , 0x000000 , 0x000000 ,
0x000000 , 0x000000 , 0x000000 , 0x000000 ,
0x00ebdb , 0x000000 , 0x000000 , 0x000000 ,
0x000000 , 0xff9b3b , 0x000000 , 0x000000 ,
0x83d313 , 0x000000 , 0x3fbfff , 0x000000 ,
0x0073ef , 0x000000 , 0x000000 , 0x000000 ,
0x00ebdb , 0x000000 , 0x000000 , 0x000000 ,
0x000000 , 0x000000 , 0xf3bf3f , 0x000000 ,
0x005100 , 0x000000 , 0xc7d7ff , 0xffdbab ,
0x000000 , 0x000000 , 0x000000 , 0x000000 }
} ,
{ " vs-cv " , " VS Castlevania palette " ,
{ 0xaf7f00 , 0xffa347 , 0x008b8b , 0x472bbf ,
0x970087 , 0xf85898 , 0xab1300 , 0xf8b8f8 ,
0xf83800 , 0x007800 , 0x006b00 , 0x005b00 ,
0xffffff , 0x9878f8 , 0x00ab00 , 0x000000 ,
0xbfbfbf , 0x0078f8 , 0xab1300 , 0x6b47ff ,
0x000000 , 0xe7005b , 0xf83800 , 0x6b88ff ,
0xaf7f00 , 0x00b800 , 0x6b88ff , 0x00ab47 ,
0x008b8b , 0x000000 , 0x000000 , 0x472bbf ,
0xf8f8f8 , 0xffe3ab , 0xf87858 , 0x9878f8 ,
0x0078f8 , 0xf85898 , 0xbfbfbf , 0xffa347 ,
0x004358 , 0xb8f818 , 0x7f7f7f , 0x007800 ,
0x00ebdb , 0x000000 , 0x000000 , 0xffffff ,
0xffffff , 0xa7e7ff , 0x5bdb57 , 0x6b88ff ,
0x004358 , 0x0000ff , 0xe7005b , 0x00b800 ,
0xfbdb7b , 0xffa347 , 0x8b1700 , 0xffe3ab ,
0xb8f818 , 0xab0023 , 0x000000 , 0x007800 }
} ,
/* The default VS palette must be the last entry in the array */
{ " vs-smb " , " VS SMB/VS Ice Climber palette " ,
{ 0xaf7f00 , 0x0000ff , 0x008b8b , 0x472bbf ,
0x970087 , 0xab0023 , 0x0000ff , 0xe75f13 ,
0xbfbfbf , 0x007800 , 0x5bdb57 , 0x005b00 ,
0xf0d0b0 , 0xffe3ab , 0x00ab00 , 0x000000 ,
0xbfbfbf , 0x0078f8 , 0x0058f8 , 0x6b47ff ,
0x000000 , 0xe7005b , 0xf83800 , 0xf87858 ,
0xaf7f00 , 0x00b800 , 0x6b88ff , 0x00ab47 ,
0x008b8b , 0x000000 , 0x000000 , 0x3fbfff ,
0xf8f8f8 , 0x006b00 , 0x8b1700 , 0x9878f8 ,
0x6b47ff , 0xf85898 , 0x7f7f7f , 0xe7005b ,
0x004358 , 0xb8f818 , 0x0078f8 , 0x58f898 ,
0x00ebdb , 0xfbdb7b , 0x000000 , 0x000000 ,
0xffffff , 0xa7e7ff , 0xb8b8f8 , 0xf83800 ,
0xf8b8f8 , 0xfba7c3 , 0xffffff , 0x00ffff ,
0xfbdb7b , 0xffa347 , 0xb8f8b8 , 0xb8f8d8 ,
0xb8f818 , 0xf8d8f8 , 0x000000 , 0x007800 }
}
} ;