frodo-wii/Src/gui/game_info.cpp

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#if defined(GEKKO)
# include <network.h>
#else
#include <arpa/inet.h>
#endif
#include <sys/stat.h>
#include <SDL.h>
#include <SDL_image.h>
#include <utils.hh>
#include "game_info.hh"
#define VERSION_BASE (0x1978)
#define VERSION(x) (VERSION_BASE + (x))
/* Current magic */
#define VERSION_MAGIC VERSION(1)
struct game_info_v0
{
uint32_t sz;
uint16_t version_magic;
uint16_t author_off;
uint16_t name_off;
uint16_t screenshot_off; /* In PNG format */
uint16_t filename_off;
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uint16_t score;
uint8_t data[]; /* 4-byte aligned */
};
struct game_info_v1
{
uint32_t sz;
uint16_t version_magic;
uint16_t flags;
uint16_t author_off;
uint16_t name_off;
uint16_t screenshot_off; /* In PNG format */
uint16_t filename_off;
uint16_t score;
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uint16_t year;
uint8_t data[]; /* 4-byte aligned */
};
static void demarshal_v0(struct game_info_v0 *src)
{
src->sz = ntohl(src->sz);
src->version_magic = ntohs(src->version_magic);
src->author_off = ntohs(src->author_off);
src->name_off = ntohs(src->name_off);
src->filename_off = ntohs(src->filename_off);
src->screenshot_off = ntohs(src->screenshot_off);
src->score = ntohs(src->score);
}
static void demarshal_v1(struct game_info_v1 *src)
{
src->sz = ntohl(src->sz);
src->version_magic = ntohs(src->version_magic);
src->author_off = ntohs(src->author_off);
src->name_off = ntohs(src->name_off);
src->filename_off = ntohs(src->filename_off);
src->screenshot_off = ntohs(src->screenshot_off);
src->score = ntohs(src->score);
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src->year = ntohs(src->year);
src->flags = ntohs(src->flags);
}
static struct game_info *from_v0(struct game_info_v0 *src)
{
size_t d = sizeof(struct game_info_v1) - sizeof(struct game_info_v0);
struct game_info *dst;
printf("Converting v0->v1\n");
demarshal_v0(src);
dst = (struct game_info*)xmalloc(src->sz + d);
dst->sz = src->sz + d;
dst->version_magic = VERSION_MAGIC;
dst->flags = 0;
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dst->year = 1982; /* Got to assume something, right :-) */
dst->score = src->score;
dst->author_off = src->author_off;
dst->name_off = src->name_off;
dst->screenshot_off = src->screenshot_off;
dst->filename_off = src->filename_off;
memcpy(dst->data, src->data, src->sz - sizeof(struct game_info_v0));
return dst;
}
static struct game_info *from_v1(struct game_info_v1 *src)
{
struct game_info *dst;
demarshal_v1(src);
dst = (struct game_info*)xmalloc(src->sz);
memcpy(dst, src, src->sz);
return dst;
}
GameInfo::GameInfo(const char *filename,
const char *name, const char *author,
SDL_Surface *image)
{
this->filename = xstrdup(filename);
if (strcmp(name, " ") == 0)
this->name = xstrdup(filename);
else
this->name = xstrdup(name);
this->author = xstrdup(author);
this->screenshot = image;
this->score = 0;
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this->year = 1982;
}
GameInfo::GameInfo(GameInfo *gi)
{
if (!gi)
{
this->resetDefaults();
return;
}
this->name = xstrdup(gi->name);
this->author = xstrdup(gi->author);
this->filename = xstrdup(gi->filename);
this->screenshot = NULL;
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this->year = gi->year;
if (gi->screenshot)
this->screenshot = SDL_DisplayFormatAlpha(gi->screenshot);
}
GameInfo::~GameInfo()
{
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free((void*)this->name);
free((void*)this->author);
free((void*)this->filename);
SDL_FreeSurface(this->screenshot);
}
void GameInfo::resetDefaults()
{
free((void*)this->name);
free((void*)this->author);
free((void*)this->filename);
SDL_FreeSurface(this->screenshot);
this->name = xstrdup(" ");
this->author = xstrdup(" ");
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this->filename = xstrdup("unknown");
this->screenshot = NULL;
}
struct game_info *GameInfo::dump()
{
size_t total_sz = sizeof(struct game_info);
size_t png_sz;
struct game_info *out;
void *png_data;
if (!this->screenshot)
return NULL;
/* Convert surface to PNG */
png_data = sdl_surface_to_png(this->screenshot, &png_sz);
panic_if(!png_data, "Cannot create PNG from surface\n");
total_sz += strlen(this->author) + 1;
total_sz += strlen(this->name) + 1;
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total_sz += strlen(this->filename) + 1;
total_sz += png_sz;
/* 4-byte align */
total_sz += 4 - (total_sz & 3);
/* Allocate everything */
out = (struct game_info*)xmalloc(total_sz);
out->sz = total_sz;
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out->score = this->score;
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out->year = this->year;
out->version_magic = VERSION_MAGIC;
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out->author_off = 0; /* Starts AFTER the header */
out->name_off = out->author_off + strlen(this->author) + 1;
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out->filename_off = out->name_off + strlen(this->name) + 1;
out->screenshot_off = out->filename_off + strlen(this->filename) + 1;
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memcpy(out->data + out->author_off, this->author, strlen(this->author) + 1);
memcpy(out->data + out->name_off, this->name, strlen(this->name) + 1);
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memcpy(out->data + out->filename_off, this->filename, strlen(this->filename) + 1);
memcpy(out->data + out->screenshot_off, png_data, png_sz);
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/* Marshall it all */
out->sz = htonl(out->sz);
out->author_off = htons(out->author_off);
out->version_magic = htons(out->version_magic);
out->name_off = htons(out->name_off);
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out->filename_off = htons(out->filename_off);
out->screenshot_off = htons(out->screenshot_off);
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out->score = htons(out->score);
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out->year = htons(out->year);
return out;
}
bool GameInfo::fromDump(struct game_info *gi)
{
struct game_info *p = gi;
SDL_RWops *rw;
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/* Demarshal */
switch (ntohs(p->version_magic))
{
case VERSION(0):
p = from_v0((struct game_info_v0 *)p); break;
case VERSION(1):
p = from_v1((struct game_info_v1 *)p); break;
default:
/* Garbage, let's return */
warning("game info garbage magic: %2x\n",
ntohs(p->version_magic));
return false;
break;
}
this->author = xstrdup((char*)p->data + p->author_off);
this->name = xstrdup((char*)p->data + p->name_off);
this->filename = xstrdup((char*)p->data + p->filename_off);
this->score = p->score;
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this->year = p->year;
rw = SDL_RWFromMem(p->data + p->screenshot_off,
p->sz - p->screenshot_off);
if (!rw)
goto bail_out;
this->screenshot = IMG_Load_RW(rw, 0);
SDL_FreeRW(rw);
if (!this->screenshot)
goto bail_out;
free(p);
return true;
bail_out:
free(p);
this->resetDefaults();
return false;
}
GameInfo *GameInfo::loadFromFile(const char *fileName)
{
struct stat st;
struct game_info *p;
GameInfo *out = NULL;
FILE *fp;
if (stat(fileName, &st) < 0)
return NULL;
if (st.st_size <= (signed)sizeof(struct game_info))
{
warning("Size of %s is too small: %d vs minimum %d bytes\n",
fileName, (int)st.st_size, (signed)sizeof(struct game_info) + 4);
return NULL;
}
if (st.st_size % 4 != 0)
{
warning("Size of %s is unreasonable: %d\n", fileName, (int)st.st_size);
return NULL;
}
fp = fopen(fileName, "r");
if (!fp)
return NULL;
p = (struct game_info*)xmalloc(st.st_size);
if (fread(p, 1, st.st_size, fp) == (unsigned)st.st_size)
{
out = new GameInfo();
if (out->fromDump(p) == false)
{
warning("Converting %s to GameInfo failed\n",
fileName);
delete out;
out = NULL;
}
}
else
warning("Could not read %s\n", fileName);
free(p);
fclose(fp);
return out;
}
void GameInfo::setAuthor(const char *author)
{
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if (strlen(author) == 0)
author = " ";
free((void*)this->author);
this->author = xstrdup(author);
if (strcmp(author, " ") != 0)
this->score++;
}
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void GameInfo::setYear(uint16_t year)
{
this->year = year;
this->score++;
}
void GameInfo::setName(const char *name)
{
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if (strlen(name) == 0)
name = " ";
free((void*)this->name);
this->name = xstrdup(name);
if (strcmp(name, " ") != 0)
this->score++;
}
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void GameInfo::setScreenshot(SDL_Surface *scr)
{
SDL_FreeSurface(this->screenshot);
this->screenshot = scr;
if (scr != NULL)
this->score++;
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}