simon.kagstrom
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332264abcb
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Add screenshot to network connect messages (not tested)
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2010-02-06 14:00:12 +00:00 |
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simon.kagstrom
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328c6db22e
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Copy in the new GUI code. Builds but will not work now.
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2010-01-25 13:01:22 +00:00 |
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simon.kagstrom
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ac52ec73fe
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Higher lowest kbps
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2009-11-10 05:44:10 +00:00 |
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simon.kagstrom
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5275eda76b
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Only wait for 5 tries (15 seconds) for the bandwidth reply
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2009-11-10 05:43:43 +00:00 |
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simon.kagstrom
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de583835c3
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Correct FSM to go to the CONN_CONNECTED state
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2009-11-08 16:10:19 +00:00 |
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simon.kagstrom
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d554070fc3
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Move up ConnectToPeer
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2009-11-08 15:59:18 +00:00 |
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simon.kagstrom
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78c7473510
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Larger limit
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2009-11-08 15:51:59 +00:00 |
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simon.kagstrom
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a3e4556785
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Don't display the bandwidth message
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2009-11-08 15:34:47 +00:00 |
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simon.kagstrom
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92c007817d
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Add printout of network bw, reduce size to 1024
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2009-11-08 15:21:53 +00:00 |
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simon.kagstrom
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ba7ee22494
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Cap at 80kbps and 300kbps
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2009-11-08 12:52:54 +00:00 |
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simon.kagstrom
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a909b551b2
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Add bandwidth testing code
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2009-11-08 12:50:56 +00:00 |
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simon.kagstrom
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1033f94d24
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Check that the network magic is correct
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2009-11-08 09:34:00 +00:00 |
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simon.kagstrom
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4a183a000e
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Correct description
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2009-11-08 09:16:10 +00:00 |
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simon.kagstrom
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3073af1d84
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Move network status updates to Network
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2009-11-08 09:04:48 +00:00 |
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simon.kagstrom
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32a405739b
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Remove unused var
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2009-11-07 14:06:10 +00:00 |
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simon.kagstrom
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914bcd03ba
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Correct handling of data > 4096 bytes. This is for example sent out as
screenshots when multiple servers are waiting on the frodo network
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2009-11-07 13:52:22 +00:00 |
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simon.kagstrom
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334d729bf1
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Do sound transfer at the correct time
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2009-11-07 12:33:09 +00:00 |
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simon.kagstrom
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8607e7827d
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Move linecount to c64
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2009-11-07 10:12:49 +00:00 |
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simon.kagstrom
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0209c7eb86
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More debugging, allow writes from the client
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2009-11-07 10:03:49 +00:00 |
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simon.kagstrom
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f1bd3a86f4
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More sound fixes
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2009-11-07 09:54:51 +00:00 |
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simon.kagstrom
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4946f709c3
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Remove printout
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2009-11-07 09:38:25 +00:00 |
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simon.kagstrom
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898d330979
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Correct ring buffer copy and marshal iteration
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2009-11-07 09:36:01 +00:00 |
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simon.kagstrom
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17177212b9
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Sigh. don't demarshal flags twice...
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2009-11-07 08:52:46 +00:00 |
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simon.kagstrom
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67464bc2ac
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Correct tail setting after send
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2009-11-07 08:39:07 +00:00 |
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simon.kagstrom
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f4357b88bd
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Fix sending of the data
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2009-11-07 08:32:51 +00:00 |
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simon.kagstrom
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1a9c4b8c1d
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Do sound decoding
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2009-11-06 19:57:02 +00:00 |
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simon.kagstrom
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22fad7d05b
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Also handle the client (well, a bit)
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2009-11-06 17:16:35 +00:00 |
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simon.kagstrom
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6d79aaee12
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Demarshal and marshal data, use linecnt for delay
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2009-11-06 06:31:06 +00:00 |
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simon.kagstrom
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e65c29ed4c
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More client-side sound implementation (not done yet)
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2009-11-06 06:18:22 +00:00 |
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simon.kagstrom
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4a7efdbb68
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Add function to unqueue the current sound info (for the client).
Still needs code to actually push the data to the client!
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2009-11-05 06:24:36 +00:00 |
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simon.kagstrom
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441e9f4890
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Encode sound buffers, still untested
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2009-11-04 20:09:04 +00:00 |
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simon.kagstrom
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2ac3409df4
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OOps, correct type
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2009-11-04 17:43:05 +00:00 |
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simon.kagstrom
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977f3042f0
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Implement some of the sound stuff (not working)
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2009-11-04 17:41:54 +00:00 |
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simon.kagstrom
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3a72e6a87c
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Remove current sound implementation (doesn't work anyway)
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2009-11-04 17:12:20 +00:00 |
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simon.kagstrom
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a16a2c3d18
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Cleanup: Remove most references of "Network::is_master" and make it
non-static. C64::network_connection_state should be used instead
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2009-11-04 16:43:47 +00:00 |
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simon.kagstrom
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3029688fc6
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Some cleanup
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2009-11-04 16:29:58 +00:00 |
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simon.kagstrom
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45ee58ac8d
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(Untested) refactor menu code a bit - move stuff to menu.c instead
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2009-11-02 06:36:25 +00:00 |
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simon.kagstrom
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3518863b67
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More networking work
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2009-11-01 08:38:13 +00:00 |
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simon.kagstrom
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7be94b966a
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Rework network handling to let go of the server/client approach
You now connect and become server/client on demand.
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2009-10-28 18:04:30 +00:00 |
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simon.kagstrom
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66cf5202e5
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Quit back to the homebrew channel by default, but not if networking has been
enabled
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2009-04-26 06:02:57 +00:00 |
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simon.kagstrom
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729898019b
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Lower network kbps
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2009-04-13 10:57:01 +00:00 |
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simon.kagstrom
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029c4fc7a1
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Correct displaying of text messages on the other end
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2009-04-13 10:10:08 +00:00 |
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simon.kagstrom
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e1926ecd0a
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Sound doesn't work, ignore it
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2009-04-13 08:57:01 +00:00 |
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simon.kagstrom
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ae24458864
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Handle text messages
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2009-04-13 07:49:19 +00:00 |
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simon.kagstrom
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0680b1d8e0
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Add text message stuff (not used yet), simplified some function calls
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2009-04-13 06:31:12 +00:00 |
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simon.kagstrom
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7c216605bc
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Transfer only larger sound buffers
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2009-04-11 11:50:10 +00:00 |
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simon.kagstrom
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a7fd065e14
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Printouts be gone
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2009-04-10 11:47:15 +00:00 |
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simon.kagstrom
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13ebe272a4
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Add handling of RLE encoded sound data, correct handling of throttled data,
implement network transfer of sound for the wii. No testing.
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2009-04-10 11:39:46 +00:00 |
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simon.kagstrom
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42a6e19e0d
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Implemented sound transfer over the network (for Linux). This hasn't
been even the least tested yet, so don't try this code. You have been
warned!
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2009-04-09 13:42:49 +00:00 |
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simon.kagstrom
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4722d9f028
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Good error message if no servers
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2009-04-04 11:18:03 +00:00 |
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