Commit Graph

52 Commits

Author SHA1 Message Date
simon.kagstrom
4a7efdbb68 Add function to unqueue the current sound info (for the client).
Still needs code to actually push the data to the client!
2009-11-05 06:24:36 +00:00
simon.kagstrom
441e9f4890 Encode sound buffers, still untested 2009-11-04 20:09:04 +00:00
simon.kagstrom
977f3042f0 Implement some of the sound stuff (not working) 2009-11-04 17:41:54 +00:00
simon.kagstrom
3a72e6a87c Remove current sound implementation (doesn't work anyway) 2009-11-04 17:12:20 +00:00
simon.kagstrom
3ba94e90c5 delay_cycles in 16 bits 2009-11-04 17:00:56 +00:00
simon.kagstrom
a16a2c3d18 Cleanup: Remove most references of "Network::is_master" and make it
non-static. C64::network_connection_state should be used instead
2009-11-04 16:43:47 +00:00
simon.kagstrom
3029688fc6 Some cleanup 2009-11-04 16:29:58 +00:00
simon.kagstrom
e83e24f785 Add sound structures, fix build of menu.h 2009-11-03 17:27:21 +00:00
simon.kagstrom
3518863b67 More networking work 2009-11-01 08:38:13 +00:00
simon.kagstrom
7be94b966a Rework network handling to let go of the server/client approach
You now connect and become server/client on demand.
2009-10-28 18:04:30 +00:00
simon.kagstrom
76c522249c Bump network protocol version 2009-10-28 17:49:30 +00:00
simon.kagstrom
66cf5202e5 Quit back to the homebrew channel by default, but not if networking has been
enabled
2009-04-26 06:02:57 +00:00
simon.kagstrom
86e66fb0a6 Bump network protocol version, adjust 110 speed 2009-04-14 18:17:46 +00:00
simon.kagstrom
0680b1d8e0 Add text message stuff (not used yet), simplified some function calls 2009-04-13 06:31:12 +00:00
simon.kagstrom
d9171701f8 Whitespace 2009-04-13 05:45:20 +00:00
simon.kagstrom
7c216605bc Transfer only larger sound buffers 2009-04-11 11:50:10 +00:00
simon.kagstrom
13ebe272a4 Add handling of RLE encoded sound data, correct handling of throttled data,
implement network transfer of sound for the wii. No testing.
2009-04-10 11:39:46 +00:00
simon.kagstrom
42a6e19e0d Implemented sound transfer over the network (for Linux). This hasn't
been even the least tested yet, so don't try this code. You have been
warned!
2009-04-09 13:42:49 +00:00
simon.kagstrom
4722d9f028 Good error message if no servers 2009-04-04 11:18:03 +00:00
simon.kagstrom
5ab6b38e6c Add versioning to the peer list 2009-04-04 07:40:17 +00:00
simon.kagstrom
bc6bc61cf0 Implemented ping / ack between the broker and the peers. Every 5 seconds
the broker will try to ping the peers, and if the peer hasn't replied
within 15 seconds, it is removed lazily when a client connects.
2009-03-28 15:18:50 +00:00
simon.kagstrom
bd757f9479 Periodically refresh the screen if bandwidth allows 2009-03-28 12:37:06 +00:00
simon.kagstrom
2536022038 Correct quit when the wii is using networking, move network init to Network.cpp 2009-03-28 09:34:31 +00:00
simon.kagstrom
0916f0025d Send at most 4096 bytes so that wii networking *can* work. The Wii can now
connect at least, but the connection (through the broker) still doesn't
work. Well, well, might be some other problem.
2009-03-16 20:56:04 +00:00
simon.kagstrom
0298df2061 Lots of wii network fixes, updated changelog 2009-03-08 19:02:19 +00:00
simon.kagstrom
ee84f8f727 First working version of the network broker + UDP hole punching. Well, at
least locally on the machine :-)
2009-02-28 18:45:26 +00:00
simon.kagstrom
4e90dad903 The network stuff should be finsihed now. But it's untested still 2009-02-16 19:20:00 +00:00
simon.kagstrom
b2ca587041 Implemented broker communication (untested, might not compile) 2009-02-13 07:57:40 +00:00
simon.kagstrom
debf526c38 Implement binding of keys to any wiimote direction or button. If it
works? Who knows :-)

Also some comments about what network should do.
2009-02-11 20:07:28 +00:00
simon.kagstrom
331320c6e5 Don't wait forever 2009-02-08 11:52:09 +00:00
simon.kagstrom
09bca43d1c Yet another refactoring of the network stuff. When will this end? Who knows? 2009-02-08 11:27:56 +00:00
simon.kagstrom
63e7cab880 Naming 2009-02-08 08:22:15 +00:00
simon.kagstrom
ef79dac020 Fixed network communication with UDP now. Connection is still ad-hoc so this
isn't really finished yet. Well, well. We'll see about that :-)
2009-02-07 18:24:50 +00:00
simon.kagstrom
b714e699fb lots of very broken network stuff 2009-02-07 11:08:50 +00:00
simon.kagstrom
138854cc88 Moved network data structures out of the union, added some future defines 2009-02-03 18:10:09 +00:00
simon.kagstrom
568e6eb5b7 Sound network stuff (not working yet) 2009-02-02 19:51:58 +00:00
simon.kagstrom
8c73c900df Refactored the network implementation. It's now based on a
singleton/factory pattern where peers are equal (almost!). This has
simplified the code a bit and also in theory allows clients to
"re-export" connections to third/fourth/... parties.
2009-02-01 19:47:21 +00:00
simon.kagstrom
2ab9d452dc Prepare for the future... 2009-02-01 10:52:32 +00:00
simon.kagstrom
f317afd4e8 Implemented traffic throttling (skipping frames if needed). There is
probably some work to do to get a steady transfer state working well.
2009-01-30 17:49:47 +00:00
simon.kagstrom
47f73f2b83 Minor refactoring, only send joystick data on changes 2009-01-30 15:37:15 +00:00
simon.kagstrom
5a0941ff7e Send joystick data over the network as well, games are mostly playable now 2009-01-29 21:11:04 +00:00
simon.kagstrom
3c3d364190 Actually receive disconnects, allow server updates 2009-01-29 20:48:58 +00:00
simon.kagstrom
1fc28d9bbf Small bug fix, close socket 2009-01-29 20:35:06 +00:00
simon.kagstrom
978f0ce537 Do network vblank last, correct spelling 2009-01-29 20:26:40 +00:00
simon.kagstrom
f8f469ddaa Disconnection code, some refactoring, sock opts (broken) 2009-01-29 18:04:31 +00:00
simon.kagstrom
0a40441b46 This is now dead code. Bye bye 2009-01-28 20:59:37 +00:00
simon.kagstrom
bdcad56361 Merged the display encoding 2009-01-28 20:57:48 +00:00
simon.kagstrom
5eca531105 Corrected the diff implementation, refactored the networking
implementation
2009-01-26 21:00:23 +00:00
simon.kagstrom
404dfdc409 Added diff update as well, more frequent kb/s updates 2009-01-25 10:07:51 +00:00
simon.kagstrom
83d797ede3 Somewhat working networking (hey - hardcoding!) 2009-01-24 20:57:23 +00:00