simon.kagstrom
0298df2061
Lots of wii network fixes, updated changelog
2009-03-08 19:02:19 +00:00
simon.kagstrom
ca77dcfb1d
Handle classic analogue parts, refactoring
2009-03-08 09:46:20 +00:00
simon.kagstrom
470d14d24a
Nunchuk fire, some cleanup
2009-03-08 09:03:45 +00:00
simon.kagstrom
b634d52637
Python 2.4 support
2009-03-08 09:00:13 +00:00
simon.kagstrom
f42186e0ef
Add nunchuk support (Aaron Morris)
2009-03-08 08:59:29 +00:00
simon.kagstrom
2bbbe035ff
Make the stuff compile for Wii, removed some cruft and correct the network key
2009-03-01 15:47:50 +00:00
simon.kagstrom
ae2a0a2fb2
Network cleanup (merge some stuff into the wii part)
2009-03-01 14:41:18 +00:00
simon.kagstrom
a81356aee7
Allow setting host on local connections
2009-03-01 14:27:17 +00:00
simon.kagstrom
cca6c03c00
Handle errors, better logging of sent messages
2009-03-01 14:26:40 +00:00
simon.kagstrom
34359ec7bb
Implement the user interface for the network support. You can now
...
connect from the menu as well and also abort connections.
2009-03-01 11:04:47 +00:00
simon.kagstrom
4e2de3ac50
Whitespace
2009-03-01 11:03:29 +00:00
simon.kagstrom
e65ac515f7
Handle network settings in the menu
2009-03-01 08:27:53 +00:00
simon.kagstrom
fa543ac596
Log from the daemon
2009-03-01 07:47:22 +00:00
simon.kagstrom
b6010f9508
Classic + and - reversed
2009-03-01 07:15:53 +00:00
simon.kagstrom
efb8cbd0a1
Removed some printouts
2009-02-28 19:52:41 +00:00
simon.kagstrom
20d7d7cb87
Correct handling of server id to allow multiple connects
2009-02-28 19:42:11 +00:00
simon.kagstrom
ee84f8f727
First working version of the network broker + UDP hole punching. Well, at
...
least locally on the machine :-)
2009-02-28 18:45:26 +00:00
simon.kagstrom
aa7c41770b
Correct shifted key bindings
2009-02-28 11:26:57 +00:00
simon.kagstrom
049a3846b4
Fix binding bug
2009-02-28 11:13:00 +00:00
simon.kagstrom
7ac3932818
Prepare for next release
2009-02-23 18:52:40 +00:00
simon.kagstrom
b4a1e7f865
Release
2009-02-23 18:30:43 +00:00
simon.kagstrom
5c890597f0
New prefs
2009-02-23 18:29:34 +00:00
simon.kagstrom
4c4c43991e
Exit to the menu (for Wads)
2009-02-23 18:24:36 +00:00
simon.kagstrom
e92e166f77
Speed changes - AGAIN
2009-02-21 13:05:29 +00:00
simon.kagstrom
54c033bc61
Correct key bindings for directions
2009-02-21 09:49:20 +00:00
simon.kagstrom
f02a2d7055
Fix case when multiple buttons are bound to the same key
2009-02-21 09:01:33 +00:00
simon.kagstrom
ed13ce7073
Re-fix Wii compile
2009-02-21 07:59:45 +00:00
simon.kagstrom
4e90dad903
The network stuff should be finsihed now. But it's untested still
2009-02-16 19:20:00 +00:00
simon.kagstrom
18b0f333f5
Even more menu simplification
2009-02-13 07:58:33 +00:00
simon.kagstrom
b2ca587041
Implemented broker communication (untested, might not compile)
2009-02-13 07:57:40 +00:00
simon.kagstrom
debf526c38
Implement binding of keys to any wiimote direction or button. If it
...
works? Who knows :-)
Also some comments about what network should do.
2009-02-11 20:07:28 +00:00
simon.kagstrom
331320c6e5
Don't wait forever
2009-02-08 11:52:09 +00:00
simon.kagstrom
09bca43d1c
Yet another refactoring of the network stuff. When will this end? Who knows?
2009-02-08 11:27:56 +00:00
simon.kagstrom
63e7cab880
Naming
2009-02-08 08:22:15 +00:00
simon.kagstrom
1daa74debe
Remove some gibberish and german
2009-02-07 18:50:01 +00:00
simon.kagstrom
ef79dac020
Fixed network communication with UDP now. Connection is still ad-hoc so this
...
isn't really finished yet. Well, well. We'll see about that :-)
2009-02-07 18:24:50 +00:00
simon.kagstrom
e5ca00de87
No need to link the unused SDL_image
2009-02-07 12:12:55 +00:00
simon.kagstrom
1f1c7da4ef
Unbreak Wii again
2009-02-07 11:28:29 +00:00
simon.kagstrom
b714e699fb
lots of very broken network stuff
2009-02-07 11:08:50 +00:00
simon.kagstrom
138854cc88
Moved network data structures out of the union, added some future defines
2009-02-03 18:10:09 +00:00
simon.kagstrom
568e6eb5b7
Sound network stuff (not working yet)
2009-02-02 19:51:58 +00:00
simon.kagstrom
a0a3097dec
Throttle before encoding display, otherwise updates can be missed
2009-02-02 18:36:51 +00:00
simon.kagstrom
8c73c900df
Refactored the network implementation. It's now based on a
...
singleton/factory pattern where peers are equal (almost!). This has
simplified the code a bit and also in theory allows clients to
"re-export" connections to third/fourth/... parties.
2009-02-01 19:47:21 +00:00
simon.kagstrom
2ab9d452dc
Prepare for the future...
2009-02-01 10:52:32 +00:00
simon.kagstrom
c593cd43dd
Allow setting hostname
2009-02-01 09:04:46 +00:00
simon.kagstrom
1a29531f81
Added binding of joystick directions, add throttling info to the traffic meter
2009-01-31 07:51:23 +00:00
simon.kagstrom
f317afd4e8
Implemented traffic throttling (skipping frames if needed). There is
...
probably some work to do to get a steady transfer state working well.
2009-01-30 17:49:47 +00:00
simon.kagstrom
47f73f2b83
Minor refactoring, only send joystick data on changes
2009-01-30 15:37:15 +00:00
simon.kagstrom
5a0941ff7e
Send joystick data over the network as well, games are mostly playable now
2009-01-29 21:11:04 +00:00
simon.kagstrom
3c3d364190
Actually receive disconnects, allow server updates
2009-01-29 20:48:58 +00:00