Format the code via clang-format

This commit is contained in:
Maschell 2022-02-03 17:08:07 +01:00
parent 485d339c51
commit 36bd8584c4
37 changed files with 448 additions and 381 deletions

67
.clang-format Normal file
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@ -0,0 +1,67 @@
# Generated from CLion C/C++ Code Style settings
BasedOnStyle: LLVM
AccessModifierOffset: -4
AlignAfterOpenBracket: Align
AlignConsecutiveAssignments: Consecutive
AlignConsecutiveMacros: AcrossEmptyLinesAndComments
AlignOperands: Align
AllowAllArgumentsOnNextLine: false
AllowAllConstructorInitializersOnNextLine: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Always
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: Always
AllowShortLambdasOnASingleLine: All
AllowShortLoopsOnASingleLine: true
AlwaysBreakAfterReturnType: None
AlwaysBreakTemplateDeclarations: Yes
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterFunction: false
AfterNamespace: false
AfterUnion: false
BeforeCatch: false
BeforeElse: false
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: true
BreakBeforeBinaryOperators: None
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
BreakInheritanceList: BeforeColon
ColumnLimit: 0
CompactNamespaces: false
ContinuationIndentWidth: 8
IndentCaseLabels: true
IndentPPDirectives: None
IndentWidth: 4
KeepEmptyLinesAtTheStartOfBlocks: true
MaxEmptyLinesToKeep: 2
NamespaceIndentation: All
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
PointerAlignment: Right
ReflowComments: false
SpaceAfterCStyleCast: true
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: false
SpaceBeforeAssignmentOperators: true
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyParentheses: false
SpacesBeforeTrailingComments: 1
SpacesInAngles: false
SpacesInCStyleCastParentheses: false
SpacesInContainerLiterals: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
TabWidth: 4
UseTab: Never

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@ -6,8 +6,16 @@ on:
- master - master
jobs: jobs:
clang-format:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: clang-format
run: |
docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./src
build-binary: build-binary:
runs-on: ubuntu-18.04 runs-on: ubuntu-18.04
needs: clang-format
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- name: build binary - name: build binary

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@ -3,8 +3,16 @@ name: CI-PR
on: [pull_request] on: [pull_request]
jobs: jobs:
clang-format:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: clang-format
run: |
docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./src
build-binary: build-binary:
runs-on: ubuntu-18.04 runs-on: ubuntu-18.04
needs: clang-format
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
- name: build binary - name: build binary

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@ -14,21 +14,21 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/ ****************************************************************************/
#include "Application.h"
#include "common/common.h"
#include "resources/Resources.h"
#include "utils/AsyncExecutor.h"
#include "utils/logger.h"
#include <coreinit/core.h> #include <coreinit/core.h>
#include <coreinit/foreground.h> #include <coreinit/foreground.h>
#include <coreinit/title.h> #include <coreinit/title.h>
#include <proc_ui/procui.h>
#include <sysapp/launch.h>
#include "Application.h"
#include "common/common.h"
#include <gui/FreeTypeGX.h> #include <gui/FreeTypeGX.h>
#include <gui/VPadController.h> #include <gui/VPadController.h>
#include <gui/WPadController.h> #include <gui/WPadController.h>
#include "resources/Resources.h"
#include <gui/sounds/SoundHandler.hpp>
#include <gui/memory.h> #include <gui/memory.h>
#include "utils/logger.h" #include <gui/sounds/SoundHandler.hpp>
#include "utils/AsyncExecutor.h" #include <proc_ui/procui.h>
#include <sysapp/launch.h>
#include <thread> #include <thread>
Application *Application::applicationInstance = nullptr; Application *Application::applicationInstance = nullptr;
@ -62,7 +62,7 @@ Application::~Application() {
DEBUG_FUNCTION_LINE("Destroy controller"); DEBUG_FUNCTION_LINE("Destroy controller");
for (auto &i: controller) { for (auto &i : controller) {
delete i; delete i;
} }
@ -94,9 +94,7 @@ void Application::quit(int32_t code) {
} }
void Application::fadeOut() { void Application::fadeOut() {
GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color) { GuiImage fadeOut(video->getTvWidth(), video->getTvHeight(), (GX2Color){0, 0, 0, 255});
0, 0, 0, 255
});
for (int32_t i = 0; i < 255; i += 10) { for (int32_t i = 0; i < 255; i += 10) {
if (i > 255) if (i > 255)
@ -185,7 +183,6 @@ bool Application::procUI() {
DEBUG_FUNCTION_LINE("Initialize main window"); DEBUG_FUNCTION_LINE("Initialize main window");
mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight()); mainWindow = new MainWindow(video->getTvWidth(), video->getTvHeight());
} }
} }
executeProcess = true; executeProcess = true;
} }
@ -212,7 +209,7 @@ void Application::executeThread() {
mainWindow->process(); mainWindow->process();
//! Read out inputs //! Read out inputs
for (auto &i: controller) { for (auto &i : controller) {
if (!i->update(video->getTvWidth(), video->getTvHeight())) if (!i->update(video->getTvWidth(), video->getTvHeight()))
continue; continue;

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@ -18,8 +18,8 @@
#define _APPLICATION_H #define _APPLICATION_H
#include "menu/MainWindow.h" #include "menu/MainWindow.h"
#include <gui/video/CVideo.h>
#include "system/CThread.h" #include "system/CThread.h"
#include <gui/video/CVideo.h>
// forward declaration // forward declaration
class FreeTypeGX; class FreeTypeGX;
@ -77,7 +77,6 @@ private:
GuiController *controller[5]{}; GuiController *controller[5]{};
int exitCode; int exitCode;
BOOL sFromHBL = FALSE; BOOL sFromHBL = FALSE;
}; };
#endif //_APPLICATION_H #endif //_APPLICATION_H

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@ -13,4 +13,3 @@ extern "C" {
#endif #endif
#endif /* COMMON_H */ #endif /* COMMON_H */

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@ -1,9 +1,9 @@
#include "common/common.h"
#include <whb/log_cafe.h>
#include <whb/log_udp.h>
#include <whb/log_module.h>
#include "utils/logger.h"
#include "Application.h" #include "Application.h"
#include "common/common.h"
#include "utils/logger.h"
#include <whb/log_cafe.h>
#include <whb/log_module.h>
#include <whb/log_udp.h>
int32_t main(int32_t argc, char **argv) { int32_t main(int32_t argc, char **argv) {
bool moduleInit; bool moduleInit;

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@ -1,9 +1,9 @@
#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <strings.h>
#include <fs/CFile.hpp> #include <fs/CFile.hpp>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <strings.h>
CFile::CFile() { CFile::CFile() {
iFd = -1; iFd = -1;
@ -171,5 +171,3 @@ int32_t CFile::fwrite(const char *format, ...) {
return result; return result;
} }

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@ -1,10 +1,10 @@
#ifndef CFILE_HPP_ #ifndef CFILE_HPP_
#define CFILE_HPP_ #define CFILE_HPP_
#include <stdio.h>
#include <string>
#include <string.h>
#include <fcntl.h> #include <fcntl.h>
#include <stdio.h>
#include <string.h>
#include <string>
#include <unistd.h> #include <unistd.h>
#include <wut_types.h> #include <wut_types.h>

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@ -24,14 +24,14 @@
* DirList Class * DirList Class
* for WiiXplorer 2010 * for WiiXplorer 2010
***************************************************************************/ ***************************************************************************/
#include <algorithm>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <string> #include <string>
#include <strings.h> #include <strings.h>
#include <algorithm>
#include <sys/stat.h>
#include <sys/dirent.h> #include <sys/dirent.h>
#include <sys/stat.h>
#include <fs/DirList.h> #include <fs/DirList.h>
#include <utils/StringTools.h> #include <utils/StringTools.h>

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@ -27,8 +27,8 @@
#ifndef ___DIRLIST_H_ #ifndef ___DIRLIST_H_
#define ___DIRLIST_H_ #define ___DIRLIST_H_
#include <vector>
#include <string> #include <string>
#include <vector>
#include <wut_types.h> #include <wut_types.h>
typedef struct { typedef struct {
@ -97,6 +97,7 @@ public:
Dirs = 0x02, Dirs = 0x02,
CheckSubfolders = 0x08, CheckSubfolders = 0x08,
}; };
protected: protected:
// Internal parser // Internal parser
BOOL InternalLoadPath(std::string &path); BOOL InternalLoadPath(std::string &path);

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@ -1,11 +1,11 @@
#include <malloc.h>
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include "fs/FSUtils.h" #include "fs/FSUtils.h"
#include "fs/CFile.hpp" #include "fs/CFile.hpp"
#include "utils/logger.h" #include "utils/logger.h"
#include <fcntl.h>
#include <malloc.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size) { int32_t FSUtils::LoadFileToMem(const char *filepath, uint8_t **inbuffer, uint32_t *size) {
//! always initialze input //! always initialze input
@ -139,4 +139,3 @@ int32_t FSUtils::saveBufferToFile(const char *path, void *buffer, uint32_t size)
file.close(); file.close();
return written; return written;
} }

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@ -1,14 +1,14 @@
#include <algorithm> #include <algorithm>
#include <string> #include <coreinit/cache.h>
#include <string.h>
#include <coreinit/mcp.h> #include <coreinit/mcp.h>
#include <nn/acp/nn_acp_types.h> #include <nn/acp/nn_acp_types.h>
#include <nn/acp/title.h> #include <nn/acp/title.h>
#include <coreinit/cache.h> #include <string.h>
#include <string>
#include "utils/AsyncExecutor.h"
#include "GameList.h" #include "GameList.h"
#include "common/common.h" #include "common/common.h"
#include "utils/AsyncExecutor.h"
#include "fs/FSUtils.h" #include "fs/FSUtils.h"
#include "utils/logger.h" #include "utils/logger.h"
@ -24,7 +24,7 @@ GameList::~GameList() {
void GameList::clear() { void GameList::clear() {
lock(); lock();
for (auto const &x: fullGameList) { for (auto const &x : fullGameList) {
if (x != nullptr) { if (x != nullptr) {
if (x->imageData != nullptr) { if (x->imageData != nullptr) {
AsyncExecutor::pushForDelete(x->imageData); AsyncExecutor::pushForDelete(x->imageData);
@ -55,7 +55,7 @@ gameInfo *GameList::getGameInfo(uint64_t titleId) {
int32_t GameList::readGameList() { int32_t GameList::readGameList() {
// Clear list // Clear list
for (auto const &x: fullGameList) { for (auto const &x : fullGameList) {
delete x; delete x;
} }
@ -92,7 +92,7 @@ int32_t GameList::readGameList() {
MCP_APP_TYPE_ACCOUNT_APPS, MCP_APP_TYPE_ACCOUNT_APPS,
}; };
for (auto appType: menuAppTypes) { for (auto appType : menuAppTypes) {
uint32_t titleCountByType = 0; uint32_t titleCountByType = 0;
MCPError err = MCP_TitleListByAppType(mcp, appType, &titleCountByType, titles.data() + realTitleCount, MCPError err = MCP_TitleListByAppType(mcp, appType, &titleCountByType, titles.data() + realTitleCount,
(titles.size() - realTitleCount) * sizeof(decltype(titles)::value_type)); (titles.size() - realTitleCount) * sizeof(decltype(titles)::value_type));
@ -106,7 +106,7 @@ int32_t GameList::readGameList() {
titles.resize(realTitleCount); titles.resize(realTitleCount);
} }
for (auto title_candidate: titles) { for (auto title_candidate : titles) {
auto *newGameInfo = new gameInfo; auto *newGameInfo = new gameInfo;
newGameInfo->titleId = title_candidate.titleId; newGameInfo->titleId = title_candidate.titleId;
newGameInfo->appType = title_candidate.appType; newGameInfo->appType = title_candidate.appType;

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@ -1,13 +1,13 @@
#ifndef GAME_LIST_H_ #ifndef GAME_LIST_H_
#define GAME_LIST_H_ #define GAME_LIST_H_
#include <vector> #include <coreinit/cache.h>
#include <coreinit/mcp.h>
#include <gui/GuiImageData.h>
#include <gui/sigslot.h>
#include <mutex> #include <mutex>
#include <stdint.h> #include <stdint.h>
#include <coreinit/mcp.h> #include <vector>
#include <coreinit/cache.h>
#include <gui/sigslot.h>
#include <gui/GuiImageData.h>
typedef struct _gameInfo { typedef struct _gameInfo {
uint64_t titleId; uint64_t titleId;

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@ -1,11 +1,11 @@
#include "GameIcon.h" #include "GameIcon.h"
#include "GameIconModel.h"
#include "Application.h" #include "Application.h"
#include "GameIconModel.h"
#include "utils/logger.h"
#include "utils/utils.h"
#include <gui/video/CVideo.h> #include <gui/video/CVideo.h>
#include <gui/video/shaders/Shader3D.h> #include <gui/video/shaders/Shader3D.h>
#include <gui/video/shaders/ShaderFractalColor.h> #include <gui/video/shaders/ShaderFractalColor.h>
#include "utils/utils.h"
#include "utils/logger.h"
static const float cfIconMirrorScale = 1.15f; static const float cfIconMirrorScale = 1.15f;
static const float cfIconMirrorAlpha = 0.45f; static const float cfIconMirrorAlpha = 0.45f;

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@ -1,6 +1,7 @@
#ifndef ICON_MODEL_H_ #ifndef ICON_MODEL_H_
#define ICON_MODEL_H_ #define ICON_MODEL_H_
// clang-format off
static const float cfGameIconPosVtxs[] = { static const float cfGameIconPosVtxs[] = {
-0.844501f, -0.861263f, 0.050154f, -0.802664f, -0.8797f, 0.054004f, -0.809968f, -0.828995f, 0.061777f, -0.864233f, -0.822169f, 0.054004f, -0.844501f, -0.861263f, 0.050154f, -0.802664f, -0.8797f, 0.054004f, -0.809968f, -0.828995f, 0.061777f, -0.864233f, -0.822169f, 0.054004f,
-0.802664f, -0.8797f, 0.054004f, -0.726455f, -0.89991f, 0.058224f, -0.730326f, -0.842312f, 0.067487f, -0.809968f, -0.828995f, 0.061777f, -0.802664f, -0.8797f, 0.054004f, -0.726455f, -0.89991f, 0.058224f, -0.730326f, -0.842312f, 0.067487f, -0.809968f, -0.828995f, 0.061777f,

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@ -14,16 +14,16 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/ ****************************************************************************/
#include <map>
#include <algorithm>
#include <gui/GuiIconGrid.h>
#include <gui/GuiController.h>
#include <coreinit/cache.h>
#include "common/common.h"
#include "Application.h" #include "Application.h"
#include <gui/video/CVideo.h> #include "common/common.h"
#include "utils/logger.h"
#include "gui/GameIcon.h" #include "gui/GameIcon.h"
#include "utils/logger.h"
#include <algorithm>
#include <coreinit/cache.h>
#include <gui/GuiController.h>
#include <gui/GuiIconGrid.h>
#include <gui/video/CVideo.h>
#include <map>
GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex, bool sortByName) GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex, bool sortByName)
: GuiTitleBrowser(w, h, GameIndex), : GuiTitleBrowser(w, h, GameIndex),
@ -126,18 +126,18 @@ GuiIconGrid::GuiIconGrid(int32_t w, int32_t h, uint64_t GameIndex, bool sortByNa
GuiIconGrid::~GuiIconGrid() { GuiIconGrid::~GuiIconGrid() {
containerMutex.lock(); containerMutex.lock();
for (auto const &x: gameInfoContainers) { for (auto const &x : gameInfoContainers) {
remove(x.second->button); remove(x.second->button);
delete x.second; delete x.second;
} }
gameInfoContainers.clear(); gameInfoContainers.clear();
containerMutex.unlock(); containerMutex.unlock();
for (auto const &x: emptyButtons) { for (auto const &x : emptyButtons) {
delete x; delete x;
} }
for (auto const &x: emptyIcons) { for (auto const &x : emptyIcons) {
delete x; delete x;
} }
@ -163,7 +163,7 @@ void GuiIconGrid::setSelectedGame(uint64_t idx) {
containerMutex.lock(); containerMutex.lock();
GameInfoContainer *container = nullptr; GameInfoContainer *container = nullptr;
for (auto const &x: gameInfoContainers) { for (auto const &x : gameInfoContainers) {
container = x.second; container = x.second;
if (x.first == idx) { if (x.first == idx) {
container->image->setSelected(true); container->image->setSelected(true);
@ -218,7 +218,7 @@ void GuiIconGrid::OnGameTitleListUpdated(GameList *gameList) {
gameInfo *info = gameList->at(i); gameInfo *info = gameList->at(i);
GameInfoContainer *container = nullptr; GameInfoContainer *container = nullptr;
for (auto const &x: gameInfoContainers) { for (auto const &x : gameInfoContainers) {
if (info->titleId == x.first) { if (info->titleId == x.first) {
container = x.second; container = x.second;
break; break;
@ -268,7 +268,6 @@ void GuiIconGrid::OnLeftClick(GuiButton *button, const GuiController *controller
setSelectedGame(newTitleId); setSelectedGame(newTitleId);
gameSelectionChanged(this, selectedGame); gameSelectionChanged(this, selectedGame);
} }
} }
void GuiIconGrid::OnRightClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) { void GuiIconGrid::OnRightClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
@ -379,7 +378,7 @@ void GuiIconGrid::OnGameButtonHeld(GuiButton *button, const GuiController *contr
if (currentlyHeld == nullptr) { if (currentlyHeld == nullptr) {
bool found = false; bool found = false;
// We don't want to drag empty buttons // We don't want to drag empty buttons
for (auto const &x: emptyButtons) { for (auto const &x : emptyButtons) {
if (x == button) { if (x == button) {
found = true; found = true;
break; break;
@ -395,11 +394,9 @@ void GuiIconGrid::OnGameButtonHeld(GuiButton *button, const GuiController *contr
} }
void GuiIconGrid::OnGameButtonPointedOn(GuiButton *button, const GuiController *controller) { void GuiIconGrid::OnGameButtonPointedOn(GuiButton *button, const GuiController *controller) {
} }
void GuiIconGrid::OnGameButtonPointedOff(GuiButton *button, const GuiController *controller) { void GuiIconGrid::OnGameButtonPointedOff(GuiButton *button, const GuiController *controller) {
} }
void GuiIconGrid::OnDrag(GuiDragListener *element, const GuiController *controller, GuiTrigger *trigger, int32_t dx, int32_t dy) { void GuiIconGrid::OnDrag(GuiDragListener *element, const GuiController *controller, GuiTrigger *trigger, int32_t dx, int32_t dy) {
@ -412,7 +409,7 @@ void GuiIconGrid::OnDrag(GuiDragListener *element, const GuiController *controll
void GuiIconGrid::OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) { void GuiIconGrid::OnGameButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
containerMutex.lock(); containerMutex.lock();
for (auto const &x: gameInfoContainers) { for (auto const &x : gameInfoContainers) {
if (x.second->button == button) { if (x.second->button == button) {
if (selectedGame == (x.second->info->titleId)) { if (selectedGame == (x.second->info->titleId)) {
if (gameLaunchTimer < 30) if (gameLaunchTimer < 30)
@ -483,7 +480,7 @@ void GuiIconGrid::OnGameTitleUpdated(gameInfo *info) {
DEBUG_FUNCTION_LINE("Updating infos of %016llX", info->titleId); DEBUG_FUNCTION_LINE("Updating infos of %016llX", info->titleId);
GameInfoContainer *container = nullptr; GameInfoContainer *container = nullptr;
containerMutex.lock(); containerMutex.lock();
for (auto const &x: gameInfoContainers) { for (auto const &x : gameInfoContainers) {
if (info->titleId == x.first) { if (info->titleId == x.first) {
container = x.second; container = x.second;
break; break;
@ -514,7 +511,7 @@ void GuiIconGrid::process() {
std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t, GameInfoContainer *>>>(vec)); std::copy(gameInfoContainers.begin(), gameInfoContainers.end(), std::back_inserter<std::vector<std::pair<uint64_t, GameInfoContainer *>>>(vec));
containerMutex.unlock(); containerMutex.unlock();
uint64_t targetTitleId = 0; uint64_t targetTitleId = 0;
for (auto const &x: vec) { for (auto const &x : vec) {
if (x.second->button == dragTarget) { if (x.second->button == dragTarget) {
targetTitleId = x.first; targetTitleId = x.first;
break; break;
@ -602,14 +599,14 @@ void GuiIconGrid::updateButtonPositions() {
containerMutex.unlock(); containerMutex.unlock();
for (auto const &x: vec) { for (auto const &x : vec) {
if (x.second->button == currentlyHeld) { if (x.second->button == currentlyHeld) {
currentlyHeldTitleId = x.first; currentlyHeldTitleId = x.first;
} }
remove(x.second->button); remove(x.second->button);
} }
for (auto const &x: emptyButtons) { for (auto const &x : emptyButtons) {
remove(x); remove(x);
} }
@ -665,7 +662,7 @@ void GuiIconGrid::updateButtonPositions() {
uint32_t endPage = startPage; uint32_t endPage = startPage;
if (targetLeftPosition != currentLeftPosition) { if (targetLeftPosition != currentLeftPosition) {
for (auto const &x: vec) { for (auto const &x : vec) {
x.second->button->setHoldable(false); x.second->button->setHoldable(false);
} }
endPage++; endPage++;
@ -673,7 +670,7 @@ void GuiIconGrid::updateButtonPositions() {
endPage = pages; endPage = pages;
} }
} else { } else {
for (auto const &x: vec) { for (auto const &x : vec) {
x.second->button->setHoldable(true); x.second->button->setHoldable(true);
} }
} }

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@ -16,13 +16,13 @@
****************************************************************************/ ****************************************************************************/
#pragma once #pragma once
#include <map>
#include "gui/GuiTitleBrowser.h"
#include "gui/GameIcon.h" #include "gui/GameIcon.h"
#include "gui/GuiDragListener.h" #include "gui/GuiDragListener.h"
#include <gui/GuiParticleImage.h> #include "gui/GuiTitleBrowser.h"
#include "utils/AsyncExecutor.h" #include "utils/AsyncExecutor.h"
#include "utils/logger.h" #include "utils/logger.h"
#include <gui/GuiParticleImage.h>
#include <map>
class GuiIconGrid : public GuiTitleBrowser, public sigslot::has_slots<> { class GuiIconGrid : public GuiTitleBrowser, public sigslot::has_slots<> {
public: public:
@ -173,6 +173,4 @@ private:
std::vector<GuiImage *> emptyIcons; std::vector<GuiImage *> emptyIcons;
std::vector<GuiButton *> emptyButtons; std::vector<GuiButton *> emptyButtons;
}; };

View File

@ -1,8 +1,8 @@
#pragma once #pragma once
#include "game/GameList.h"
#include <gui/Gui.h> #include <gui/Gui.h>
#include <gui/sigslot.h> #include <gui/sigslot.h>
#include "game/GameList.h"
class GuiTitleBrowser : public GuiFrame { class GuiTitleBrowser : public GuiFrame {
public: public:

View File

@ -1,25 +1,23 @@
#include "GameSplashScreen.h" #include "GameSplashScreen.h"
#include "utils/logger.h"
#include "common/common.h" #include "common/common.h"
#include "fs/FSUtils.h" #include "fs/FSUtils.h"
#include "utils/AsyncExecutor.h" #include "utils/AsyncExecutor.h"
#include "utils/logger.h"
GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool onTV) : GuiFrame(w, h), GameSplashScreen::GameSplashScreen(int32_t w, int32_t h, gameInfo *info, bool onTV) : GuiFrame(w, h),
bgImageColor(w, h, (GX2Color) { bgImageColor(w, h, (GX2Color){0, 0, 0, 0}) {
0, 0, 0, 0 bgImageColor.setImageColor((GX2Color){
}) { 79, 153, 239, 255},
bgImageColor.setImageColor((GX2Color) { 0);
79, 153, 239, 255 bgImageColor.setImageColor((GX2Color){
}, 0); 79, 153, 239, 255},
bgImageColor.setImageColor((GX2Color) { 1);
79, 153, 239, 255 bgImageColor.setImageColor((GX2Color){
}, 1); 59, 159, 223, 255},
bgImageColor.setImageColor((GX2Color) { 2);
59, 159, 223, 255 bgImageColor.setImageColor((GX2Color){
}, 2); 59, 159, 223, 255},
bgImageColor.setImageColor((GX2Color) { 3);
59, 159, 223, 255
}, 3);
append(&bgImageColor); append(&bgImageColor);
this->onTV = onTV; this->onTV = onTV;
this->info = info; this->info = info;

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@ -1,8 +1,8 @@
#pragma once #pragma once
#include "game/GameList.h" #include "game/GameList.h"
#include <gui/GuiImage.h>
#include <gui/GuiFrame.h> #include <gui/GuiFrame.h>
#include <gui/GuiImage.h>
class GameSplashScreen : public GuiFrame, public sigslot::has_slots<> { class GameSplashScreen : public GuiFrame, public sigslot::has_slots<> {
public: public:
@ -15,6 +15,7 @@ public:
virtual void draw(CVideo *v); virtual void draw(CVideo *v);
sigslot::signal3<GuiElement *, gameInfo *, bool> gameGameSplashScreenFinished; sigslot::signal3<GuiElement *, gameInfo *, bool> gameGameSplashScreenFinished;
private: private:
GuiImage bgImageColor; GuiImage bgImageColor;
GuiImageData *splashScreenData = nullptr; GuiImageData *splashScreenData = nullptr;

View File

@ -1,7 +1,7 @@
#include <nn/swkbd.h>
#include "KeyboardHelper.h" #include "KeyboardHelper.h"
#include "utils/logger.h" #include "utils/logger.h"
#include <coreinit/memdefaultheap.h> #include <coreinit/memdefaultheap.h>
#include <nn/swkbd.h>
KeyboardHelper::KeyboardHelper() { KeyboardHelper::KeyboardHelper() {
auto *_fsClient = (FSClient *) MEMAllocFromDefaultHeap(sizeof(FSClient)); auto *_fsClient = (FSClient *) MEMAllocFromDefaultHeap(sizeof(FSClient));

View File

@ -1,7 +1,7 @@
#pragma once #pragma once
#include <string>
#include <coreinit/filesystem.h> #include <coreinit/filesystem.h>
#include <string>
class KeyboardHelper { class KeyboardHelper {
public: public:
@ -24,7 +24,6 @@ public:
std::string getResult(); std::string getResult();
private: private:
void *workMemory = nullptr; void *workMemory = nullptr;
FSClient *fsClient = nullptr; FSClient *fsClient = nullptr;
bool keyboardOpen = false; bool keyboardOpen = false;

View File

@ -69,6 +69,7 @@ public:
sigslot::signal1<GuiElement *> settingsButtonClicked; sigslot::signal1<GuiElement *> settingsButtonClicked;
sigslot::signal1<GuiElement *> layoutSwitchClicked; sigslot::signal1<GuiElement *> layoutSwitchClicked;
sigslot::signal1<GuiElement *> gameListFilterClicked; sigslot::signal1<GuiElement *> gameListFilterClicked;
private: private:
void OnSettingsButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *) { void OnSettingsButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *) {
settingsButtonClicked(this); settingsButtonClicked(this);

View File

@ -16,18 +16,18 @@
****************************************************************************/ ****************************************************************************/
#include "MainWindow.h" #include "MainWindow.h"
#include "Application.h" #include "Application.h"
#include "utils/logger.h"
#include "utils/StringTools.h" #include "utils/StringTools.h"
#include "utils/logger.h"
#include "resources/Resources.h"
#include "gui/GuiTitleBrowser.h"
#include "gui/GuiIconGrid.h"
#include <sysapp/launch.h>
#include <future>
#include <coreinit/title.h>
#include <nn/acp/title.h>
#include "utils/AsyncExecutor.h"
#include "GameSplashScreen.h" #include "GameSplashScreen.h"
#include "gui/GuiIconGrid.h"
#include "gui/GuiTitleBrowser.h"
#include "resources/Resources.h"
#include "utils/AsyncExecutor.h"
#include <coreinit/title.h>
#include <future>
#include <nn/acp/title.h>
#include <sysapp/launch.h>
MainWindow::MainWindow(int32_t w, int32_t h) MainWindow::MainWindow(int32_t w, int32_t h)
: width(w), height(h), gameClickSound(Resources::GetSound("game_click.mp3")), mainSwitchButtonFrame(nullptr), currentTvFrame(nullptr), currentDrcFrame(nullptr) { : width(w), height(h), gameClickSound(Resources::GetSound("game_click.mp3")), mainSwitchButtonFrame(nullptr), currentTvFrame(nullptr), currentDrcFrame(nullptr) {
@ -43,7 +43,6 @@ MainWindow::MainWindow(int32_t w, int32_t h)
gameList.titleUpdated.connect(this, &MainWindow::OnGameTitleUpdated); gameList.titleUpdated.connect(this, &MainWindow::OnGameTitleUpdated);
gameList.titleAdded.connect(this, &MainWindow::OnGameTitleAdded); gameList.titleAdded.connect(this, &MainWindow::OnGameTitleAdded);
AsyncExecutor::execute([&] { gameList.load(); }); AsyncExecutor::execute([&] { gameList.load(); });
} }
MainWindow::~MainWindow() { MainWindow::~MainWindow() {
@ -160,20 +159,20 @@ void MainWindow::update(GuiController *controller) {
} }
} }
// //! only update TV elements that are not updated yet because they are on DRC // //! only update TV elements that are not updated yet because they are on DRC
// for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i) // for(uint32_t i = 0; (i < tvSize) && (i < tvElements.size()); ++i)
// { // {
// uint32_t n; // uint32_t n;
// for(n = 0; (n < drcSize) && (n < drcElements.size()); n++) // for(n = 0; (n < drcSize) && (n < drcElements.size()); n++)
// { // {
// if(tvElements[i] == drcElements[n]) // if(tvElements[i] == drcElements[n])
// break; // break;
// } // }
// if(n == drcElements.size()) // if(n == drcElements.size())
// { // {
// tvElements[i]->update(controller); // tvElements[i]->update(controller);
// } // }
// } // }
if (controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer) { if (controller->chanIdx >= 1 && controller->chanIdx <= 4 && controller->data.validPointer) {
int32_t wpadIdx = controller->chanIdx - 1; int32_t wpadIdx = controller->chanIdx - 1;
@ -354,7 +353,6 @@ void MainWindow::OnCloseEffectFinish(GuiElement *element) {
} }
void MainWindow::OnSettingsButtonClicked(GuiElement *element) { void MainWindow::OnSettingsButtonClicked(GuiElement *element) {
} }
void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, uint64_t selectedIdx) { void MainWindow::OnGameSelectionChange(GuiTitleBrowser *element, uint64_t selectedIdx) {

View File

@ -17,13 +17,13 @@
#ifndef _MAIN_WINDOW_H_ #ifndef _MAIN_WINDOW_H_
#define _MAIN_WINDOW_H_ #define _MAIN_WINDOW_H_
#include <vector>
#include <queue>
#include <gui/Gui.h>
#include "game/GameList.h"
#include "KeyboardHelper.h" #include "KeyboardHelper.h"
#include "gui/GuiTitleBrowser.h"
#include "MainDrcButtonsFrame.h" #include "MainDrcButtonsFrame.h"
#include "game/GameList.h"
#include "gui/GuiTitleBrowser.h"
#include <gui/Gui.h>
#include <queue>
#include <vector>
class CVideo; class CVideo;

View File

@ -1,18 +1,18 @@
#include "Resources.h"
#include "filelist.h"
#include "fs/FSUtils.h"
#include "utils/AsyncExecutor.h"
#include <gui/GuiImageData.h>
#include <gui/GuiSound.h>
#include <malloc.h> #include <malloc.h>
#include <string.h> #include <string.h>
#include <string> #include <string>
#include "Resources.h"
#include "filelist.h"
#include <gui/GuiSound.h>
#include <gui/GuiImageData.h>
#include "fs/FSUtils.h"
#include "utils/AsyncExecutor.h"
#include <chrono> #include <chrono>
#include <future> #include <future>
#include <iostream> #include <iostream>
#include <thread>
#include <strings.h> #include <strings.h>
#include <thread>
Resources *Resources::instance = nullptr; Resources *Resources::instance = nullptr;
@ -82,7 +82,7 @@ GuiImageData *Resources::GetImageData(const char *filename) {
if (!instance) if (!instance)
instance = new Resources; instance = new Resources;
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr = instance->imageDataMap.find(std::string(filename)); std::map<std::string, std::pair<uint32_t, GuiImageData *>>::iterator itr = instance->imageDataMap.find(std::string(filename));
if (itr != instance->imageDataMap.end()) { if (itr != instance->imageDataMap.end()) {
itr->second.first++; itr->second.first++;
return itr->second.second; return itr->second.second;
@ -108,7 +108,7 @@ GuiImageData *Resources::GetImageData(const char *filename) {
} }
void Resources::RemoveImageData(GuiImageData *image) { void Resources::RemoveImageData(GuiImageData *image) {
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr; std::map<std::string, std::pair<uint32_t, GuiImageData *>>::iterator itr;
for (itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++) { for (itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++) {
if (itr->second.second == image) { if (itr->second.second == image) {
@ -128,7 +128,7 @@ GuiSound *Resources::GetSound(const char *filename) {
if (!instance) if (!instance)
instance = new Resources; instance = new Resources;
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr = instance->soundDataMap.find(std::string(filename)); std::map<std::string, std::pair<uint32_t, GuiSound *>>::iterator itr = instance->soundDataMap.find(std::string(filename));
if (itr != instance->soundDataMap.end()) { if (itr != instance->soundDataMap.end()) {
itr->second.first++; itr->second.first++;
return itr->second.second; return itr->second.second;
@ -154,7 +154,7 @@ GuiSound *Resources::GetSound(const char *filename) {
} }
void Resources::RemoveSound(GuiSound *sound) { void Resources::RemoveSound(GuiSound *sound) {
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr; std::map<std::string, std::pair<uint32_t, GuiSound *>>::iterator itr;
for (itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++) { for (itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++) {
if (itr->second.second == sound) { if (itr->second.second == sound) {

View File

@ -2,6 +2,7 @@
#include <map> #include <map>
#include <stdint.h> #include <stdint.h>
#include <string>
//! forward declaration //! forward declaration
class GuiImageData; class GuiImageData;
@ -33,6 +34,6 @@ private:
~Resources() {} ~Resources() {}
std::map<std::string, std::pair<uint32_t, GuiImageData *> > imageDataMap; std::map<std::string, std::pair<uint32_t, GuiImageData *>> imageDataMap;
std::map<std::string, std::pair<uint32_t, GuiSound *> > soundDataMap; std::map<std::string, std::pair<uint32_t, GuiSound *>> soundDataMap;
}; };

View File

@ -17,29 +17,26 @@
#ifndef CTHREAD_H_ #ifndef CTHREAD_H_
#define CTHREAD_H_ #define CTHREAD_H_
#include <coreinit/thread.h>
#include <malloc.h> #include <malloc.h>
#include <unistd.h> #include <unistd.h>
#include <coreinit/thread.h>
class CThread { class CThread {
public: public:
typedef void (* Callback)(CThread *thread, void *arg); typedef void (*Callback)(CThread *thread, void *arg);
//! constructor //! constructor
CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = nullptr, void *callbackArg = nullptr) CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = nullptr, void *callbackArg = nullptr)
: pThread(nullptr) : pThread(nullptr), pThreadStack(nullptr), pCallback(callback), pCallbackArg(callbackArg) {
, pThreadStack(nullptr)
, pCallback(callback)
, pCallbackArg(callbackArg) {
//! save attribute assignment //! save attribute assignment
iAttributes = iAttr; iAttributes = iAttr;
//! allocate the thread //! allocate the thread
pThread = (OSThread*)memalign(8, sizeof(OSThread)); pThread = (OSThread *) memalign(8, sizeof(OSThread));
//! allocate the stack //! allocate the stack
pThreadStack = (uint8_t *) memalign(0x20, iStackSize); pThreadStack = (uint8_t *) memalign(0x20, iStackSize);
//! create the thread //! create the thread
if(pThread && pThreadStack) if (pThread && pThreadStack)
OSCreateThread(pThread, &CThread::threadCallback, 1, (char*)this, pThreadStack+iStackSize, iStackSize, iPriority, iAttributes); OSCreateThread(pThread, &CThread::threadCallback, 1, (char *) this, pThreadStack + iStackSize, iStackSize, iPriority, iAttributes);
} }
//! destructor //! destructor
@ -48,46 +45,46 @@ public:
} }
static CThread *create(CThread::Callback callback, void *callbackArg, int32_t iAttr = eAttributeNone, int32_t iPriority = 16, int32_t iStackSize = 0x8000) { static CThread *create(CThread::Callback callback, void *callbackArg, int32_t iAttr = eAttributeNone, int32_t iPriority = 16, int32_t iStackSize = 0x8000) {
return ( new CThread(iAttr, iPriority, iStackSize, callback, callbackArg) ); return (new CThread(iAttr, iPriority, iStackSize, callback, callbackArg));
} }
//! Get thread ID //! Get thread ID
virtual void* getThread() const { virtual void *getThread() const {
return pThread; return pThread;
} }
//! Thread entry function //! Thread entry function
virtual void executeThread(void) { virtual void executeThread(void) {
if(pCallback) if (pCallback)
pCallback(this, pCallbackArg); pCallback(this, pCallbackArg);
} }
//! Suspend thread //! Suspend thread
virtual void suspendThread(void) { virtual void suspendThread(void) {
if(isThreadSuspended()) if (isThreadSuspended())
return; return;
if(pThread) if (pThread)
OSSuspendThread(pThread); OSSuspendThread(pThread);
} }
//! Resume thread //! Resume thread
virtual void resumeThread(void) { virtual void resumeThread(void) {
if(!isThreadSuspended()) if (!isThreadSuspended())
return; return;
if(pThread) if (pThread)
OSResumeThread(pThread); OSResumeThread(pThread);
} }
//! Set thread priority //! Set thread priority
virtual void setThreadPriority(int32_t prio) { virtual void setThreadPriority(int32_t prio) {
if(pThread) if (pThread)
OSSetThreadPriority(pThread, prio); OSSetThreadPriority(pThread, prio);
} }
//! Check if thread is suspended //! Check if thread is suspended
virtual bool isThreadSuspended(void) const { virtual bool isThreadSuspended(void) const {
if(pThread) if (pThread)
return OSIsThreadSuspended(pThread); return OSIsThreadSuspended(pThread);
return false; return false;
} }
//! Check if thread is terminated //! Check if thread is terminated
virtual bool isThreadTerminated(void) const { virtual bool isThreadTerminated(void) const {
if(pThread) if (pThread)
return OSIsThreadTerminated(pThread); return OSIsThreadTerminated(pThread);
return false; return false;
} }
@ -98,16 +95,16 @@ public:
//! Shutdown thread //! Shutdown thread
virtual void shutdownThread(void) { virtual void shutdownThread(void) {
//! wait for thread to finish //! wait for thread to finish
if(pThread && !(iAttributes & eAttributeDetach)) { if (pThread && !(iAttributes & eAttributeDetach)) {
if(isThreadSuspended()) if (isThreadSuspended())
resumeThread(); resumeThread();
OSJoinThread(pThread, nullptr); OSJoinThread(pThread, nullptr);
} }
//! free the thread stack buffer //! free the thread stack buffer
if(pThreadStack) if (pThreadStack)
free(pThreadStack); free(pThreadStack);
if(pThread) if (pThread)
free(pThread); free(pThread);
pThread = nullptr; pThread = nullptr;
@ -122,6 +119,7 @@ public:
eAttributeDetach = 0x08, eAttributeDetach = 0x08,
eAttributePinnedAff = 0x10 eAttributePinnedAff = 0x10
}; };
private: private:
static int32_t threadCallback(int32_t argc, const char **argv) { static int32_t threadCallback(int32_t argc, const char **argv) {
//! After call to start() continue with the internal function //! After call to start() continue with the internal function

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@ -1,12 +1,12 @@
#pragma once #pragma once
#include <vector>
#include <future>
#include <thread>
#include <queue>
#include <gui/GuiElement.h>
#include <coreinit/cache.h>
#include "utils/logger.h" #include "utils/logger.h"
#include <coreinit/cache.h>
#include <future>
#include <gui/GuiElement.h>
#include <queue>
#include <thread>
#include <vector>
class AsyncExecutor { class AsyncExecutor {
public: public:

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@ -23,17 +23,16 @@
* *
* for WiiXplorer 2010 * for WiiXplorer 2010
***************************************************************************/ ***************************************************************************/
#include <vector>
#include <string>
#include <string.h>
#include <stdarg.h> #include <stdarg.h>
#include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <stdio.h> #include <string.h>
#include <wchar.h> #include <string>
#include <strings.h> #include <strings.h>
#include <wut_types.h>
#include <stdio.h>
#include <utils/StringTools.h> #include <utils/StringTools.h>
#include <vector>
#include <wchar.h>
#include <wut_types.h>
BOOL StringTools::EndsWith(const std::string &a, const std::string &b) { BOOL StringTools::EndsWith(const std::string &a, const std::string &b) {
@ -214,7 +213,6 @@ bool StringTools::findStringIC(const std::string &strHaystack, const std::string
auto it = std::search( auto it = std::search(
strHaystack.begin(), strHaystack.end(), strHaystack.begin(), strHaystack.end(),
strNeedle.begin(), strNeedle.end(), strNeedle.begin(), strNeedle.end(),
[](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); } [](char ch1, char ch2) { return std::toupper(ch1) == std::toupper(ch2); });
);
return (it != strHaystack.end()); return (it != strHaystack.end());
} }

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@ -26,11 +26,11 @@
#ifndef __STRING_TOOLS_H #ifndef __STRING_TOOLS_H
#define __STRING_TOOLS_H #define __STRING_TOOLS_H
#include <vector>
#include <string>
#include <wut_types.h>
#include <algorithm> #include <algorithm>
#include <cctype> #include <cctype>
#include <string>
#include <vector>
#include <wut_types.h>
class StringTools { class StringTools {
public: public:
@ -91,4 +91,3 @@ public:
}; };
#endif /* __STRING_TOOLS_H */ #endif /* __STRING_TOOLS_H */

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include <whb/log.h>
#include <string.h> #include <string.h>
#include <whb/log.h>
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
@ -10,15 +10,16 @@ extern "C" {
#define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__) #define __FILENAME_X__ (strrchr(__FILE__, '\\') ? strrchr(__FILE__, '\\') + 1 : __FILE__)
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__) #define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILENAME_X__)
#define DEBUG_FUNCTION_LINE(FMT, ARGS...)do { \ #define DEBUG_FUNCTION_LINE(FMT, ARGS...) \
WHBLogPrintf("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \ do { \
WHBLogPrintf("[%23s]%30s@L%04d: " FMT "", __FILENAME__, __FUNCTION__, __LINE__, ##ARGS); \
} while (0) } while (0)
#define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...)do { \ #define DEBUG_FUNCTION_LINE_WRITE(FMT, ARGS...) \
WHBLogWritef("[%23s]%30s@L%04d: " FMT "",__FILENAME__,__FUNCTION__, __LINE__, ## ARGS); \ do { \
WHBLogWritef("[%23s]%30s@L%04d: " FMT "", __FILENAME__, __FUNCTION__, __LINE__, ##ARGS); \
} while (0) } while (0)
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

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@ -1,9 +1,9 @@
#include <string.h> #include <malloc.h>
#include <stdlib.h>
#include <stdarg.h> #include <stdarg.h>
#include <stddef.h> #include <stddef.h>
#include <stdio.h> #include <stdio.h>
#include <malloc.h> #include <stdlib.h>
#include <string.h>
#include <utils/logger.h> #include <utils/logger.h>
// https://gist.github.com/ccbrown/9722406 // https://gist.github.com/ccbrown/9722406

View File

@ -9,21 +9,22 @@ extern "C" {
#define LIMIT(x, min, max) \ #define LIMIT(x, min, max) \
({ \ ({ \
typeof( x ) _x = x; \ typeof(x) _x = x; \
typeof( min ) _min = min; \ typeof(min) _min = min; \
typeof( max ) _max = max; \ typeof(max) _max = max; \
( ( ( _x ) < ( _min ) ) ? ( _min ) : ( ( _x ) > ( _max ) ) ? ( _max) : ( _x ) ); \ (((_x) < (_min)) ? (_min) : ((_x) > (_max)) ? (_max) \
}) : (_x)); \
})
#define DegToRad(a) ( (a) * 0.01745329252f ) #define DegToRad(a) ((a) *0.01745329252f)
#define RadToDeg(a) ( (a) * 57.29577951f ) #define RadToDeg(a) ((a) *57.29577951f)
#define ALIGN4(x) (((x) + 3) & ~3) #define ALIGN4(x) (((x) + 3) & ~3)
#define ALIGN32(x) (((x) + 31) & ~31) #define ALIGN32(x) (((x) + 31) & ~31)
#define le16(i) ((((uint16_t) ((i) & 0xFF)) << 8) | ((uint16_t) (((i) & 0xFF00) >> 8))) #define le16(i) ((((uint16_t) ((i) &0xFF)) << 8) | ((uint16_t) (((i) &0xFF00) >> 8)))
#define le32(i) ((((uint32_t)le16((i) & 0xFFFF)) << 16) | ((uint32_t)le16(((i) & 0xFFFF0000) >> 16))) #define le32(i) ((((uint32_t) le16((i) &0xFFFF)) << 16) | ((uint32_t) le16(((i) &0xFFFF0000) >> 16)))
#define le64(i) ((((uint64_t)le32((i) & 0xFFFFFFFFLL)) << 32) | ((uint64_t)le32(((i) & 0xFFFFFFFF00000000LL) >> 32))) #define le64(i) ((((uint64_t) le32((i) &0xFFFFFFFFLL)) << 32) | ((uint64_t) le32(((i) &0xFFFFFFFF00000000LL) >> 32)))
//Needs to have log_init() called beforehand. //Needs to have log_init() called beforehand.
void dumpHex(const void *data, size_t size); void dumpHex(const void *data, size_t size);