libgui/include/gui/sounds/SoundHandler.hpp

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef SOUNDHANDLER_H_
#define SOUNDHANDLER_H_
#include <vector>
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#include <gui/system/CThread.h>
#include <gui/sounds/SoundDecoder.hpp>
#include <gui/sounds/Voice.h>
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#include <sndcore2/voice.h>
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#define MAX_DECODERS 16 // can be increased up to 96
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class SoundHandler : public CThread {
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public:
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static SoundHandler *instance() {
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if (!handlerInstance)
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handlerInstance = new SoundHandler();
return handlerInstance;
}
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static void DestroyInstance() {
delete handlerInstance;
handlerInstance = NULL;
}
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void AddDecoder(int32_t voice, const char *filepath);
void AddDecoder(int32_t voice, const uint8_t *snd, int32_t len);
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void RemoveDecoder(int32_t voice);
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SoundDecoder *getDecoder(int32_t i) {
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return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]);
};
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Voice *getVoice(int32_t i) {
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return ((i < 0 || i >= MAX_DECODERS) ? NULL : voiceList[i]);
};
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void ThreadSignal() {
resumeThread();
};
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bool IsDecoding() {
return Decoding;
};
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protected:
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SoundHandler();
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~SoundHandler();
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static void axFrameCallback(void);
void executeThread(void);
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void ClearDecoderList();
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SoundDecoder *GetSoundDecoder(const char *filepath);
SoundDecoder *GetSoundDecoder(const uint8_t *sound, int32_t length);
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static SoundHandler *handlerInstance;
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bool Decoding;
bool ExitRequested;
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Voice *voiceList[MAX_DECODERS];
SoundDecoder *DecoderList[MAX_DECODERS];
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};
#endif