re3-wiiu/src/core/Frontend.h

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#pragma once
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#ifdef PS2_MENU
#include "Frontend_PS2.h"
#else
#include "Sprite2d.h"
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#ifdef PS2_LIKE_MENU
#define MENUHEADER_POS_X 50.0f
#define MENUHEADER_POS_Y 75.0f
#define MENUHEADER_HEIGHT 1.3f
#else
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#define MENUHEADER_POS_X 35.0f
#define MENUHEADER_POS_Y 93.0f
#define MENUHEADER_HEIGHT 1.6f
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#endif
#define MENUHEADER_WIDTH 0.84f
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#define MENU_X_MARGIN 40.0f
#define MENUACTION_POS_Y 60.0f
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#define MENUACTION_SCALE_MULT 0.9f
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#define MENURADIO_ICON_SCALE 60.0f
#define MENUSLIDER_X 256.0f
#define MENUSLIDER_UNK 256.0f
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#define BIGTEXT_X_SCALE 0.75f // For FONT_HEADING
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#define BIGTEXT_Y_SCALE 0.9f
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#define MEDIUMTEXT_X_SCALE 0.55f // For FONT_HEADING
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#define MEDIUMTEXT_Y_SCALE 0.8f
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#define SMALLTEXT_X_SCALE 0.45f // used for FONT_HEADING and FONT_BANK, but looks off for HEADING
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#define SMALLTEXT_Y_SCALE 0.7f
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#define SMALLESTTEXT_X_SCALE 0.4f // used for both FONT_HEADING and FONT_BANK
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#define SMALLESTTEXT_Y_SCALE 0.6f
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#define HELPER_TEXT_LEFT_MARGIN 320.0f
#define HELPER_TEXT_BOTTOM_MARGIN 120.0f
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#define PLAYERSETUP_LIST_TOP 28.0f
#define PLAYERSETUP_LIST_BOTTOM 125.0f
#define PLAYERSETUP_LIST_LEFT 200.0f
#define PLAYERSETUP_LIST_RIGHT 36.0f
#ifdef FIX_BUGS // See the scrollbar button drawing code
#define PLAYERSETUP_SCROLLBAR_WIDTH 19.0f
#else
#define PLAYERSETUP_SCROLLBAR_WIDTH 16.0f
#endif
#define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f
#define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64
#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f
#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f
#define PLAYERSETUP_LIST_BODY_TOP 47
#define PLAYERSETUP_ROW_HEIGHT 9
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#define STATS_SLIDE_Y_PER_SECOND 30.0f
#define STATS_ROW_HEIGHT 20.0f
#define STATS_ROW_X_MARGIN 50.0f
#define STATS_BOTTOM_MARGIN 135.0f
#define STATS_TOP_MARGIN 40.0f
#define STATS_TOP_DIMMING_AREA_LENGTH (93.0f - STATS_TOP_MARGIN)
#define STATS_BOTTOM_DIMMING_AREA_LENGTH 55.0f
#define STATS_PUT_BACK_TO_BOTTOM_Y 50.0f
#define STATS_RATING_X 24.0f
#define STATS_RATING_Y 20.0f
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#define BRIEFS_TOP_MARGIN 40.0f
#define BRIEFS_LINE_X 50.0f
#define BRIEFS_LINE_HEIGHT 60.0f
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#define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f
#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f
#define CONTSETUP_BOUND_HIGHLIGHT_HEIGHT 10
#define CONTSETUP_BOUND_COLUMN_WIDTH 190.0f
#define CONTSETUP_LIST_HEADER_HEIGHT 20.0f
#define CONTSETUP_LIST_TOP 28.0f
#define CONTSETUP_LIST_RIGHT 18.0f
#define CONTSETUP_LIST_BOTTOM 120.0f
#define CONTSETUP_LIST_LEFT 18.0f
#define CONTSETUP_COLUMN_1_X 40.0f
#define CONTSETUP_COLUMN_2_X 210.0f
#define CONTSETUP_COLUMN_3_X (CONTSETUP_COLUMN_2_X + CONTSETUP_BOUND_COLUMN_WIDTH + 10.0f)
#define CONTSETUP_BACK_RIGHT 35.0f
#define CONTSETUP_BACK_BOTTOM 122.0f
#define CONTSETUP_BACK_HEIGHT 25.0f
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enum eFrontendSprites
{
FE2_MAINPANEL_UL,
FE2_MAINPANEL_UR,
FE2_MAINPANEL_DL,
FE2_MAINPANEL_DR,
FE2_MAINPANEL_DR2,
FE2_TABACTIVE,
FE_ICONBRIEF,
FE_ICONSTATS,
FE_ICONCONTROLS,
FE_ICONSAVE,
FE_ICONAUDIO,
FE_ICONDISPLAY,
FE_ICONLANGUAGE,
FE_CONTROLLER,
FE_CONTROLLERSH,
FE_ARROWS1,
FE_ARROWS2,
FE_ARROWS3,
FE_ARROWS4,
FE_RADIO1,
FE_RADIO2,
FE_RADIO3,
FE_RADIO4,
FE_RADIO5,
FE_RADIO6,
FE_RADIO7,
FE_RADIO8,
FE_RADIO9,
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NUM_FE_SPRITES
};
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enum eMenuSprites
{
MENUSPRITE_CONNECTION,
MENUSPRITE_FINDGAME,
MENUSPRITE_HOSTGAME,
MENUSPRITE_MAINMENU,
MENUSPRITE_PLAYERSET,
MENUSPRITE_SINGLEPLAYER,
MENUSPRITE_MULTIPLAYER,
MENUSPRITE_DMALOGO,
MENUSPRITE_GTALOGO,
MENUSPRITE_RSTARLOGO,
MENUSPRITE_GAMESPY,
MENUSPRITE_MOUSE,
MENUSPRITE_MOUSET,
MENUSPRITE_MP3LOGO,
MENUSPRITE_DOWNOFF,
MENUSPRITE_DOWNON,
MENUSPRITE_UPOFF,
MENUSPRITE_UPON,
MENUSPRITE_GTA3LOGO,
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MENUSPRITE_UNUSED,
NUM_MENU_SPRITES
};
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enum eSaveSlot
{
SAVESLOT_NONE,
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SAVESLOT_0,
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SAVESLOT_1,
SAVESLOT_2,
SAVESLOT_3,
SAVESLOT_4,
SAVESLOT_5,
SAVESLOT_6,
SAVESLOT_7,
SAVESLOT_8,
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SAVESLOT_LABEL = 36,
};
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#ifdef MENU_MAP
enum MapSprites
{
MAPMID1,
MAPMID2,
MAPMID3,
MAPBOT1,
MAPBOT2,
MAPBOT3,
MAPTOP1,
MAPTOP2,
MAPTOP3,
NUM_MAP_SPRITES
};
#endif
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enum eMenuScreen
{
MENUPAGE_DISABLED = -1,
MENUPAGE_NONE = 0,
MENUPAGE_STATS = 1,
MENUPAGE_NEW_GAME = 2,
MENUPAGE_BRIEFS = 3,
MENUPAGE_CONTROLLER_SETTINGS = 4,
MENUPAGE_SOUND_SETTINGS = 5,
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MENUPAGE_DISPLAY_SETTINGS = 6,
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MENUPAGE_LANGUAGE_SETTINGS = 7,
MENUPAGE_CHOOSE_LOAD_SLOT = 8,
MENUPAGE_CHOOSE_DELETE_SLOT = 9,
MENUPAGE_NEW_GAME_RELOAD = 10,
MENUPAGE_LOAD_SLOT_CONFIRM = 11,
MENUPAGE_DELETE_SLOT_CONFIRM = 12,
MENUPAGE_NO_MEMORY_CARD = 13, // hud adjustment page in mobile
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MENUPAGE_LOADING_IN_PROGRESS = 14,
MENUPAGE_DELETING_IN_PROGRESS = 15,
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MENUPAGE_PS2_LOAD_FAILED = 16,
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MENUPAGE_DELETE_FAILED = 17,
MENUPAGE_DEBUG_MENU = 18,
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MENUPAGE_MEMORY_CARD_DEBUG = 19,
MENUPAGE_MEMORY_CARD_TEST = 20,
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MENUPAGE_MULTIPLAYER_MAIN = 21,
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MENUPAGE_PS2_SAVE_FAILED = 22,
MENUPAGE_PS2_SAVE_FAILED_2 = 23,
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MENUPAGE_SAVE = 24,
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MENUPAGE_NO_MEMORY_CARD_2 = 25,
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MENUPAGE_CHOOSE_SAVE_SLOT = 26,
MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27,
MENUPAGE_MULTIPLAYER_MAP = 28,
MENUPAGE_MULTIPLAYER_CONNECTION = 29,
MENUPAGE_MULTIPLAYER_FIND_GAME = 30,
MENUPAGE_MULTIPLAYER_MODE = 31,
MENUPAGE_MULTIPLAYER_CREATE = 32,
MENUPAGE_MULTIPLAYER_START = 33,
MENUPAGE_SKIN_SELECT_OLD = 34,
MENUPAGE_CONTROLLER_PC = 35,
MENUPAGE_CONTROLLER_PC_OLD1 = 36,
MENUPAGE_CONTROLLER_PC_OLD2 = 37,
MENUPAGE_CONTROLLER_PC_OLD3 = 38,
MENUPAGE_CONTROLLER_PC_OLD4 = 39,
MENUPAGE_CONTROLLER_DEBUG = 40,
MENUPAGE_OPTIONS = 41,
MENUPAGE_EXIT = 42,
MENUPAGE_SAVING_IN_PROGRESS = 43,
MENUPAGE_SAVE_SUCCESSFUL = 44,
MENUPAGE_DELETING = 45,
MENUPAGE_DELETE_SUCCESS = 46,
MENUPAGE_SAVE_FAILED = 47,
MENUPAGE_LOAD_FAILED = 48,
MENUPAGE_LOAD_FAILED_2 = 49,
MENUPAGE_FILTER_GAME = 50,
MENUPAGE_START_MENU = 51,
MENUPAGE_PAUSE_MENU = 52,
MENUPAGE_CHOOSE_MODE = 53,
MENUPAGE_SKIN_SELECT = 54,
MENUPAGE_KEYBOARD_CONTROLS = 55,
MENUPAGE_MOUSE_CONTROLS = 56,
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MENUPAGE_MISSION_RETRY = 57,
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#ifdef MENU_MAP
MENUPAGE_MAP = 58,
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#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
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#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUPAGE_DETECT_JOYSTICK,
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#endif
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#endif
MENUPAGE_UNK, // originally 58. Custom screens are inserted above, because last screen in CMenuScreens should always be empty to make CFO work
MENUPAGES
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};
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enum eMenuAction
{
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#ifdef CUSTOM_FRONTEND_OPTIONS
MENUACTION_CFO_SELECT = -2,
MENUACTION_CFO_DYNAMIC = -1,
#endif
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MENUACTION_NOTHING,
MENUACTION_LABEL,
MENUACTION_CHANGEMENU,
MENUACTION_CTRLVIBRATION,
MENUACTION_CTRLCONFIG,
MENUACTION_CTRLDISPLAY,
MENUACTION_FRAMESYNC,
MENUACTION_FRAMELIMIT,
MENUACTION_TRAILS,
MENUACTION_SUBTITLES,
MENUACTION_WIDESCREEN,
MENUACTION_BRIGHTNESS,
MENUACTION_DRAWDIST,
MENUACTION_MUSICVOLUME,
MENUACTION_SFXVOLUME,
MENUACTION_UNK15,
MENUACTION_RADIO,
MENUACTION_LANG_ENG,
MENUACTION_LANG_FRE,
MENUACTION_LANG_GER,
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MENUACTION_LANG_ITA,
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MENUACTION_LANG_SPA,
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MENUACTION_POPULATESLOTS_CHANGEMENU,
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MENUACTION_CHECKSAVE,
MENUACTION_UNK24,
MENUACTION_NEWGAME,
MENUACTION_RELOADIDE,
MENUACTION_RELOADIPL,
MENUACTION_SETDBGFLAG,
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT,
MENUACTION_PEDROADGROUPS,
MENUACTION_CARROADGROUPS,
MENUACTION_COLLISIONPOLYS,
MENUACTION_REGMEMCARD1,
MENUACTION_TESTFORMATMEMCARD1,
MENUACTION_TESTUNFORMATMEMCARD1,
MENUACTION_CREATEROOTDIR,
MENUACTION_CREATELOADICONS,
MENUACTION_FILLWITHGUFF,
MENUACTION_SAVEONLYTHEGAME,
MENUACTION_SAVEGAME,
MENUACTION_SAVEGAMEUNDERGTA,
MENUACTION_CREATECOPYPROTECTED,
MENUACTION_TESTSAVE,
MENUACTION_TESTLOAD,
MENUACTION_TESTDELETE,
MENUACTION_PARSEHEAP,
MENUACTION_SHOWCULL,
MENUACTION_MEMCARDSAVECONFIRM,
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MENUACTION_RESUME_FROM_SAVEZONE,
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MENUACTION_UNK50,
MENUACTION_DEBUGSTREAM,
MENUACTION_MPMAP_LIBERTY,
MENUACTION_MPMAP_REDLIGHT,
MENUACTION_MPMAP_CHINATOWN,
MENUACTION_MPMAP_TOWER,
MENUACTION_MPMAP_SEWER,
MENUACTION_MPMAP_INDUSTPARK,
MENUACTION_MPMAP_DOCKS,
MENUACTION_MPMAP_STAUNTON,
MENUACTION_MPMAP_DEATHMATCH1,
MENUACTION_MPMAP_DEATHMATCH2,
MENUACTION_MPMAP_TEAMDEATH1,
MENUACTION_MPMAP_TEAMDEATH2,
MENUACTION_MPMAP_STASH,
MENUACTION_MPMAP_CAPTURE,
MENUACTION_MPMAP_RATRACE,
MENUACTION_MPMAP_DOMINATION,
MENUACTION_STARTMP,
MENUACTION_UNK69,
MENUACTION_UNK70,
MENUACTION_FINDMP,
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MENUACTION_KEYBOARDCTRLS,
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MENUACTION_UNK73,
MENUACTION_INITMP,
MENUACTION_MP_PLAYERCOLOR,
MENUACTION_MP_PLAYERNAME,
MENUACTION_MP_GAMENAME,
MENUACTION_GETKEY,
MENUACTION_SHOWHEADBOB,
MENUACTION_UNK80,
MENUACTION_INVVERT,
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MENUACTION_CANCELGAME,
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MENUACTION_MP_PLAYERNUMBER,
MENUACTION_MOUSESENS,
MENUACTION_CHECKMPGAMES,
MENUACTION_CHECKMPPING,
MENUACTION_MP_SERVER,
MENUACTION_MP_MAP,
MENUACTION_MP_GAMETYPE,
MENUACTION_MP_LAN,
MENUACTION_MP_INTERNET,
MENUACTION_RESUME,
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MENUACTION_DONTCANCEL,
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MENUACTION_SCREENRES,
MENUACTION_AUDIOHW,
MENUACTION_SPEAKERCONF,
MENUACTION_PLAYERSETUP,
MENUACTION_RESTOREDEF,
MENUACTION_CTRLMETHOD,
MENUACTION_DYNAMICACOUSTIC,
MENUACTION_LOADRADIO,
MENUACTION_MOUSESTEER,
MENUACTION_UNK103,
MENUACTION_UNK104,
MENUACTION_UNK105,
MENUACTION_UNK106,
MENUACTION_UNK107,
MENUACTION_UNK108,
MENUACTION_UNK109,
MENUACTION_UNK110,
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MENUACTION_UNK111,
MENUACTION_UNK112,
MENUACTION_REJECT_RETRY,
MENUACTION_UNK114,
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//#ifdef ANISOTROPIC_FILTERING
// MENUACTION_MIPMAPS,
// MENUACTION_TEXTURE_FILTERING,
//#endif
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};
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enum eCheckHover
{
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HOVEROPTION_0,
HOVEROPTION_1,
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HOVEROPTION_RANDOM_ITEM,
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HOVEROPTION_3,
HOVEROPTION_4,
HOVEROPTION_5,
HOVEROPTION_6,
HOVEROPTION_7,
HOVEROPTION_8,
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HOVEROPTION_BACK, // also layer in controller setup and skin menu
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HOVEROPTION_10,
HOVEROPTION_11,
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HOVEROPTION_OVER_SCROLL_UP,
HOVEROPTION_OVER_SCROLL_DOWN,
HOVEROPTION_CLICKED_SCROLL_UP,
HOVEROPTION_CLICKED_SCROLL_DOWN,
HOVEROPTION_HOLDING_SCROLLBAR,
HOVEROPTION_PAGEUP,
HOVEROPTION_PAGEDOWN,
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HOVEROPTION_LIST, // also layer in controller setup and skin menu
HOVEROPTION_SKIN,
HOVEROPTION_USESKIN, // also layer in controller setup and skin menu
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HOVEROPTION_RADIO_0,
HOVEROPTION_RADIO_1,
HOVEROPTION_RADIO_2,
HOVEROPTION_RADIO_3,
HOVEROPTION_RADIO_4,
HOVEROPTION_RADIO_5,
HOVEROPTION_RADIO_6,
HOVEROPTION_RADIO_7,
HOVEROPTION_RADIO_8,
HOVEROPTION_RADIO_9,
HOVEROPTION_INCREASE_BRIGHTNESS,
HOVEROPTION_DECREASE_BRIGHTNESS,
HOVEROPTION_INCREASE_DRAWDIST,
HOVEROPTION_DECREASE_DRAWDIST,
HOVEROPTION_INCREASE_MUSICVOLUME,
HOVEROPTION_DECREASE_MUSICVOLUME,
HOVEROPTION_INCREASE_SFXVOLUME,
HOVEROPTION_DECREASE_SFXVOLUME,
HOVEROPTION_INCREASE_MOUSESENS,
HOVEROPTION_DECREASE_MOUSESENS,
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HOVEROPTION_NOT_HOVERING,
};
enum
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{
NUM_MENUROWS = 18,
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};
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enum eControlMethod
{
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CONTROL_STANDARD = 0,
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CONTROL_CLASSIC,
};
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// Why??
enum ControllerSetupColumn
{
CONTSETUP_PED_COLUMN = 0,
CONTSETUP_VEHICLE_COLUMN = 14,
};
struct tSkinInfo
{
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int32 skinId;
char skinNameDisplayed[256];
char skinNameOriginal[256];
char date[256];
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tSkinInfo *nextSkin;
};
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struct BottomBarOption
{
char name[8];
int32 screenId;
};
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#ifndef CUSTOM_FRONTEND_OPTIONS
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struct CMenuScreen
{
char m_ScreenName[8];
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int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else, 0 on unused.
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int32 m_PreviousPage[2]; // eMenuScreen
int32 m_ParentEntry[2]; // row
struct CMenuEntry
{
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int32 m_Action; // eMenuAction
char m_EntryName[8];
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int32 m_SaveSlot; // eSaveSlot
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int32 m_TargetMenu; // eMenuScreen
} m_aEntries[NUM_MENUROWS];
};
extern CMenuScreen aScreens[MENUPAGES];
#else
#include "frontendoption.h"
struct CCustomScreenLayout {
eMenuSprites sprite;
int columnWidth;
int headerHeight;
int lineHeight;
int8 font;
int8 alignment;
bool showLeftRightHelper;
float fontScaleX;
float fontScaleY;
};
struct CCFO
{
int8 *value;
const char *save;
};
struct CCFOSelect : CCFO
{
char** rightTexts;
int8 numRightTexts;
bool onlyApplyOnEnter;
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
ChangeFunc changeFunc;
CCFOSelect() {};
CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc){
this->value = value;
if (value)
this->lastSavedValue = this->displayedValue = *value;
this->save = save;
this->rightTexts = (char**)rightTexts;
this->numRightTexts = numRightTexts;
this->onlyApplyOnEnter = onlyApplyOnEnter;
this->changeFunc = changeFunc;
}
};
struct CCFODynamic : CCFO
{
DrawFunc drawFunc;
ButtonPressFunc buttonPressFunc;
CCFODynamic() {};
CCFODynamic(int8* value, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
this->value = value;
this->save = save;
this->drawFunc = drawFunc;
this->buttonPressFunc = buttonPressFunc;
}
};
struct CMenuScreenCustom
{
char m_ScreenName[8];
int32 m_PreviousPage[2]; // eMenuScreen
CCustomScreenLayout *layout;
ReturnPrevPageFunc returnPrevPageFunc;
struct CMenuEntry
{
int32 m_Action; // eMenuAction - below zero is CFO
char m_EntryName[8];
struct {
union {
CCFO *m_CFO; // for initializing
CCFOSelect *m_CFOSelect;
CCFODynamic *m_CFODynamic;
};
int32 m_SaveSlot; // eSaveSlot
int32 m_TargetMenu; // eMenuScreen
};
} m_aEntries[NUM_MENUROWS];
};
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extern CMenuScreenCustom aScreens[MENUPAGES];
#endif
class CMenuManager
{
public:
int32 m_nPrefsVideoMode;
int32 m_nDisplayVideoMode;
int8 m_nPrefsAudio3DProviderIndex;
bool m_bKeyChangeNotProcessed;
char m_aSkinName[256];
int32 m_nHelperTextMsgId;
bool m_bLanguageLoaded;
bool m_bMenuActive;
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bool m_bMenuStateChanged;
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bool m_bWaitingForNewKeyBind;
bool m_bWantToRestart;
bool m_bFirstTime;
bool m_bGameNotLoaded;
int32 m_nMousePosX;
int32 m_nMousePosY;
int32 m_nMouseTempPosX;
int32 m_nMouseTempPosY;
bool m_bShowMouse;
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tSkinInfo m_pSkinListHead;
tSkinInfo *m_pSelectedSkin;
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int32 m_nFirstVisibleRowOnList;
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float m_nScrollbarTopMargin;
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int32 m_nTotalListRow;
int32 m_nSkinsTotal;
char _unk0[4];
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int32 m_nSelectedListRow;
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bool m_bSkinsEnumerated;
bool m_bQuitGameNoCD;
bool m_bRenderGameInMenu;
bool m_bSaveMenuActive;
bool m_bWantToLoad;
char field_455;
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bool m_bStartWaitingForKeyBind;
bool m_bSpritesLoaded;
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CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES];
CSprite2d m_aMenuSprites[NUM_MENU_SPRITES];
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int32 field_518;
int32 m_nMenuFadeAlpha;
bool m_bPressedPgUpOnList;
bool m_bPressedPgDnOnList;
bool m_bPressedUpOnList;
bool m_bPressedDownOnList;
bool m_bPressedScrollButton;
int32 m_CurrCntrlAction;
char _unk1[4];
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int32 m_nSelectedContSetupColumn;
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bool m_bKeyIsOK;
bool field_535;
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int8 m_nCurrExLayer;
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int32 m_nHelperTextAlpha;
int32 m_nMouseOldPosX;
int32 m_nMouseOldPosY;
int32 m_nHoverOption;
int32 m_nCurrScreen;
int32 m_nCurrOption;
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int32 m_nOptionMouseHovering;
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int32 m_nPrevScreen;
uint32 field_558;
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int32 m_nCurrSaveSlot;
int32 m_nScreenChangeDelayTimer;
#ifdef IMPROVED_VIDEOMODE
int32 m_nPrefsWidth;
int32 m_nPrefsHeight;
int32 m_nPrefsDepth;
int32 m_nPrefsWindowed;
int32 m_nPrefsSubsystem;
int32 m_nSelectedScreenMode;
#endif
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#ifdef MULTISAMPLING
static int8 m_nPrefsMSAALevel;
static int8 m_nDisplayMSAALevel;
#endif
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enum LANGUAGE
{
LANGUAGE_AMERICAN,
LANGUAGE_FRENCH,
LANGUAGE_GERMAN,
LANGUAGE_ITALIAN,
LANGUAGE_SPANISH,
#ifdef MORE_LANGUAGES
LANGUAGE_POLISH,
LANGUAGE_RUSSIAN,
LANGUAGE_JAPANESE,
#endif
};
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public:
bool GetIsMenuActive() {return !!m_bMenuActive;}
public:
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static int32 OS_Language;
static int8 m_PrefsUseVibration;
static int8 m_DisplayControllerOnFoot;
static int8 m_PrefsUseWideScreen;
static int8 m_PrefsRadioStation;
static int8 m_PrefsVsync;
static int8 m_PrefsVsyncDisp;
static int8 m_PrefsFrameLimiter;
static int8 m_PrefsShowSubtitles;
static int8 m_PrefsSpeakers;
static int32 m_ControlMethod;
static int8 m_PrefsDMA;
static int32 m_PrefsLanguage;
static int32 m_PrefsBrightness;
static float m_PrefsLOD;
static int8 m_bFrontEnd_ReloadObrTxtGxt;
static int32 m_PrefsMusicVolume;
static int32 m_PrefsSfxVolume;
static char m_PrefsSkinFile[256];
static int32 m_KeyPressedCode;
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static bool m_bStartUpFrontEndRequested;
static bool m_bShutDownFrontEndRequested;
static bool m_PrefsAllowNastyGame;
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static uint8 m_PrefsStereoMono;
static int32 m_SelectedMap;
static int32 m_SelectedGameType;
static uint8 m_PrefsPlayerRed;
static uint8 m_PrefsPlayerGreen;
static uint8 m_PrefsPlayerBlue;
#ifdef CUTSCENE_BORDERS_SWITCH
static bool m_PrefsCutsceneBorders;
#endif
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#ifndef MASTER
static bool m_PrefsMarketing;
static bool m_PrefsDisableTutorials;
#endif // !MASTER
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#ifdef MENU_MAP
static bool bMenuMapActive;
static float fMapSize;
static float fMapCenterY;
static float fMapCenterX;
static CSprite2d m_aMapSprites[NUM_MAP_SPRITES];
void PrintMap();
#endif
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#ifdef NO_ISLAND_LOADING
enum
{
ISLAND_LOADING_LOW = 0,
ISLAND_LOADING_MEDIUM,
ISLAND_LOADING_HIGH
};
static int8 m_PrefsIslandLoading;
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#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
#else
#define ISLAND_LOADING_IS(p)
#define ISLAND_LOADING_ISNT(p)
#endif
public:
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static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2);
static void CentreMousePointer();
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void CheckCodesForControls(int);
bool CheckHover(int x1, int x2, int y1, int y2);
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void CheckSliderMovement(int);
int CostructStatLine(int);
void DisplayHelperText();
int DisplaySlider(float, float, float, float, float, float);
void DoSettingsBeforeStartingAGame();
void Draw();
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void DrawControllerBound(int32, int32, int32, int8);
void DrawControllerScreenExtraText(int, int, int);
void DrawControllerSetupScreen();
void DrawFrontEnd();
void DrawFrontEndNormal();
#ifdef PS2_SAVE_DIALOG
void DrawFrontEndSaveZone();
#endif
void DrawPlayerSetupScreen();
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int FadeIn(int alpha);
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void FilterOutColorMarkersFromString(wchar*, CRGBA &);
int GetStartOptionsCntrlConfigScreens();
static void InitialiseChangedLanguageSettings();
void LoadAllTextures();
void LoadSettings();
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void MessageScreen(const char *);
void PickNewPlayerColour();
void PrintBriefs();
static void PrintErrorMessage();
void PrintStats();
void Process();
void ProcessButtonPresses();
void ProcessOnOffMenuOptions();
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static void RequestFrontEndShutDown();
static void RequestFrontEndStartUp();
void ResetHelperText();
void SaveLoadFileError_SetUpErrorScreen();
void SaveSettings();
void SetHelperText(int text);
void ShutdownJustMenu();
float StretchX(float);
float StretchY(float);
void SwitchMenuOnAndOff();
void UnloadTextures();
void WaitForUserCD();
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void PrintController();
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int GetNumOptionsCntrlConfigScreens();
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int ConstructStatLine(int);
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// Those are either inlined in game, not in function yet, or I can't believe that they're not inlined.
// Names were made up by me.
void ThingsToDoBeforeGoingBack();
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void ScrollUpListByOne();
void ScrollDownListByOne();
void PageUpList(bool);
void PageDownList(bool);
int8 GetPreviousPageOption();
void ProcessList(bool &goBack, bool &optionSelected);
};
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#ifndef IMPROVED_VIDEOMODE
VALIDATE_SIZE(CMenuManager, 0x564);
#endif
extern CMenuManager FrontEndMenuManager;
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#endif