2019-06-13 02:35:26 +02:00
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#pragma once
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class CStats
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{
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public:
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2019-06-17 00:16:38 +02:00
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static int32 &DaysPassed;
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2019-08-17 21:03:57 +02:00
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static int32 &HeadsPopped;
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2019-07-07 15:26:55 +02:00
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static bool& CommercialPassed;
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2019-07-10 11:36:47 +02:00
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static bool& IndustrialPassed;
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2020-01-03 17:48:13 +01:00
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static bool& SuburbanPassed;
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2019-07-04 22:31:21 +02:00
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static int32 &NumberKillFrenziesPassed;
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static int32 &PeopleKilledByOthers;
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2019-08-04 00:31:00 +02:00
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static int32 &HelisDestroyed;
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static int32 *PedsKilledOfThisType; //[NUM_PEDTYPES]
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2019-10-07 23:29:30 +02:00
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static int32 &TimesDied;
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static int32 &TimesArrested;
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static int32 &KillsSinceLastCheckpoint;
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2019-12-10 00:02:02 +01:00
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static int32 &DistanceTravelledInVehicle;
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static int32 &DistanceTravelledOnFoot;
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2020-01-07 15:37:20 +01:00
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static int32 &CarsExploded;
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static int32 &PeopleKilledByPlayer;
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2020-01-01 00:35:54 +01:00
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static int32 &ProgressMade;
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static int32 &TotalProgressInGame;
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static float &MaximumJumpDistance;
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static float &MaximumJumpHeight;
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static int32 &MaximumJumpFlips;
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static int32 &MaximumJumpSpins;
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static int32 &BestStuntJump;
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static int32 &NumberOfUniqueJumpsFound;
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static int32 &TotalNumberOfUniqueJumps;
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static int32 &PassengersDroppedOffWithTaxi;
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static int32 &MoneyMadeWithTaxi;
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static int32 &MissionsGiven;
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static int32 &MissionsPassed;
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static char (&LastMissionPassedName)[8];
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static int32 &TotalLegitimateKills;
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2019-07-04 22:31:21 +02:00
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2019-07-07 09:13:04 +02:00
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public:
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2019-07-04 22:31:21 +02:00
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static void AnotherKillFrenzyPassed();
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2019-10-07 23:29:30 +02:00
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static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
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2020-01-01 00:35:54 +01:00
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static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
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2019-06-13 02:35:26 +02:00
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};
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