2019-06-02 17:13:56 +02:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "Ped.h"
|
2020-03-28 15:47:52 +01:00
|
|
|
|
|
|
|
class CPad;
|
|
|
|
class CCopPed;
|
|
|
|
class CWanted;
|
2019-06-02 17:13:56 +02:00
|
|
|
|
2019-06-17 02:10:55 +02:00
|
|
|
class CPlayerPed : public CPed
|
|
|
|
{
|
2019-06-02 17:13:56 +02:00
|
|
|
public:
|
2019-06-15 01:34:19 +02:00
|
|
|
CWanted *m_pWanted;
|
|
|
|
CCopPed *m_pArrestingCop;
|
2019-06-17 00:16:38 +02:00
|
|
|
float m_fMoveSpeed;
|
|
|
|
float m_fCurrentStamina;
|
|
|
|
float m_fMaxStamina;
|
|
|
|
float m_fStaminaProgress;
|
2020-01-11 18:36:46 +01:00
|
|
|
int8 m_nSelectedWepSlot; // eWeaponType
|
2019-06-17 00:16:38 +02:00
|
|
|
bool m_bSpeedTimerFlag;
|
2020-02-13 21:34:36 +01:00
|
|
|
uint8 m_nEvadeAmount;
|
2019-06-15 01:34:19 +02:00
|
|
|
int8 field_1367;
|
2020-02-13 00:33:21 +01:00
|
|
|
uint32 m_nSpeedTimer;
|
2020-04-15 07:03:53 +02:00
|
|
|
uint32 m_nHitAnimDelayTimer;
|
2020-04-15 19:34:58 +02:00
|
|
|
float m_fAttackButtonCounter;
|
2020-01-23 21:21:50 +01:00
|
|
|
bool m_bHaveTargetSelected; // may have better name
|
|
|
|
CEntity *m_pEvadingFrom; // is this CPhysical?
|
2019-06-15 01:34:19 +02:00
|
|
|
int32 m_nTargettableObjects[4];
|
2019-06-17 00:16:38 +02:00
|
|
|
bool m_bAdrenalineActive;
|
|
|
|
bool m_bHasLockOnTarget;
|
2019-09-13 21:04:55 +02:00
|
|
|
uint32 m_nAdrenalineTime;
|
2019-06-17 00:16:38 +02:00
|
|
|
bool m_bCanBeDamaged;
|
2019-06-15 01:34:19 +02:00
|
|
|
int8 field_1413;
|
2019-08-02 00:04:30 +02:00
|
|
|
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
|
2019-09-29 18:44:51 +02:00
|
|
|
CPed *m_pPedAtSafePos[6];
|
2019-07-03 18:34:42 +02:00
|
|
|
float m_fWalkAngle;
|
2019-06-17 00:16:38 +02:00
|
|
|
float m_fFPSMoveHeading;
|
2019-06-29 13:38:37 +02:00
|
|
|
|
2019-08-02 00:04:30 +02:00
|
|
|
CPlayerPed();
|
2019-06-30 12:59:55 +02:00
|
|
|
~CPlayerPed();
|
2019-12-26 23:15:27 +01:00
|
|
|
void SetMoveAnim() { };
|
2019-06-30 12:59:55 +02:00
|
|
|
|
2019-06-29 13:38:37 +02:00
|
|
|
void ReApplyMoveAnims(void);
|
2019-08-02 00:04:30 +02:00
|
|
|
void ClearWeaponTarget(void);
|
2019-07-09 18:50:35 +02:00
|
|
|
void SetWantedLevel(int32 level);
|
|
|
|
void SetWantedLevelNoDrop(int32 level);
|
2019-07-11 12:48:49 +02:00
|
|
|
void KeepAreaAroundPlayerClear(void);
|
2019-07-18 04:26:46 +02:00
|
|
|
void AnnoyPlayerPed(bool);
|
2019-08-02 00:04:30 +02:00
|
|
|
void MakeChangesForNewWeapon(int8);
|
|
|
|
void SetInitialState(void);
|
|
|
|
void ProcessControl(void);
|
2019-09-13 21:04:55 +02:00
|
|
|
void ClearAdrenaline(void);
|
2019-12-26 23:15:27 +01:00
|
|
|
void UseSprintEnergy(void);
|
2019-10-07 23:29:30 +02:00
|
|
|
class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
|
2019-12-26 23:15:27 +01:00
|
|
|
void SetRealMoveAnim(void);
|
2020-01-07 15:23:09 +01:00
|
|
|
void RestoreSprintEnergy(float);
|
|
|
|
bool DoWeaponSmoothSpray(void);
|
|
|
|
void DoStuffToGoOnFire(void);
|
|
|
|
bool DoesTargetHaveToBeBroken(CVector, CWeapon*);
|
|
|
|
void RunningLand(CPad*);
|
|
|
|
bool IsThisPedAttackingPlayer(CPed*);
|
|
|
|
void PlayerControlSniper(CPad*);
|
|
|
|
void PlayerControlM16(CPad*);
|
|
|
|
void PlayerControlFighter(CPad*);
|
|
|
|
void ProcessWeaponSwitch(CPad*);
|
2020-01-03 17:48:13 +01:00
|
|
|
void MakeObjectTargettable(int32);
|
2020-01-23 21:21:50 +01:00
|
|
|
void PlayerControl1stPersonRunAround(CPad *padUsed);
|
|
|
|
void EvaluateNeighbouringTarget(CEntity*, CEntity**, float*, float, float, bool);
|
|
|
|
void EvaluateTarget(CEntity*, CEntity**, float*, float, float, bool);
|
|
|
|
bool FindNextWeaponLockOnTarget(CEntity*, bool);
|
|
|
|
bool FindWeaponLockOnTarget(void);
|
|
|
|
void ProcessAnimGroups(void);
|
|
|
|
void ProcessPlayerWeapon(CPad*);
|
2020-02-13 00:33:21 +01:00
|
|
|
void PlayerControlZelda(CPad*);
|
2019-07-09 22:38:05 +02:00
|
|
|
|
|
|
|
static void SetupPlayerPed(int32);
|
|
|
|
static void DeactivatePlayerPed(int32);
|
|
|
|
static void ReactivatePlayerPed(int32);
|
2020-05-02 17:02:17 +02:00
|
|
|
|
|
|
|
#ifdef COMPATIBLE_SAVES
|
|
|
|
virtual void Save(uint8*& buf);
|
|
|
|
virtual void Load(uint8*& buf);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static const uint32 nSaveStructSize;
|
2019-06-02 17:13:56 +02:00
|
|
|
};
|
2019-06-15 01:34:19 +02:00
|
|
|
|
2020-04-23 22:25:18 +02:00
|
|
|
#ifndef PED_SKIN
|
2019-06-02 17:13:56 +02:00
|
|
|
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
|
2020-04-23 22:25:18 +02:00
|
|
|
#endif
|