Commit Graph

55 Commits

Author SHA1 Message Date
Roman Masanin
0f119ed371 cleanup processVehicleEngine and some fixes 2020-09-21 02:49:35 +03:00
Roman Masanin
5b9e4c4780 some style and bug fixes, updated sfx enum, and implemented processVehicleEngine 2020-09-21 01:55:22 +03:00
Roman Masanin
223cd11835 just more cleanup... 2020-09-18 20:32:25 +03:00
Roman Masanin
5f810ff21c cleanup processVehicle 2020-09-18 19:14:36 +03:00
Roman Masanin
7f77e8a441 cleanup processPlayerVehicleEngine 2020-09-18 19:11:28 +03:00
Roman Masanin
3ab01fa6a3 fix conditions for processPlayerVehicleEngine 2020-09-18 18:11:49 +03:00
Roman Masanin
2d3d5d67ee revisit processVehicle 2020-09-15 22:06:18 +03:00
Roman Masanin
16dab00bec finish work on ProcessPlayerVehicleEngine and cleanup 2020-09-14 21:47:00 +03:00
Roman Masanin
8f948228d5 Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-09-13 21:45:53 +03:00
Roman Masanin
aa2f1b6b29 vehicle audio(first part) and temp fix for openAL 2020-09-13 21:45:42 +03:00
Sergeanur
7aca08a954 player mood enum 2020-09-10 00:32:51 +03:00
Sergeanur
4f4b1f9145 cMusicManager, cDMAudio, radio position save/load, a few commands implemented 2020-09-09 19:37:44 +03:00
eray orçunus
b54bb62c94 Stats(except displaying), PlayerInfo, marker fix 2020-08-14 01:14:04 +03:00
Sergeanur
f882586eb8 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	README.md
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/peds/Ped.cpp
#	src/peds/Ped.h
#	src/render/Renderer.cpp
#	src/vehicles/Plane.cpp
2020-07-22 18:29:17 +03:00
Sergeanur
7d51995640 Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher 2020-07-22 03:32:46 +03:00
Sergeanur
f760696a9f Fix another float 2020-07-18 19:37:28 +03:00
Sergeanur
28d7d6b2f1 Fix some audio floats 2020-07-18 19:18:58 +03:00
Sergeanur
ebdc5cca7f Merge branch 'master' into miami 2020-07-16 23:03:31 +03:00
Sergeanur
81c03f8e6d Audio fixes 2020-07-16 22:30:55 +03:00
eray orçunus
67a3c7d2ee VC fighting, Peds, many fixes including ghost bikes 2020-07-09 17:01:07 +03:00
Sergeanur
8045bec6a5 Merge branch 'master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioManager.h
2020-06-30 19:12:06 +03:00
Sergeanur
da93b0a078 Audio fixes 2020-06-30 19:06:58 +03:00
Sergeanur
b26eec5daf Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/soundlist.h
#	src/control/Script.cpp
#	src/control/ScriptCommands.h
#	src/core/Cam.cpp
#	src/core/Camera.cpp
#	src/core/Camera.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.cpp
#	src/core/MenuScreens.cpp
#	src/core/Pad.cpp
#	src/core/Pad.h
#	src/core/config.h
#	src/entities/Entity.cpp
#	src/render/Credits.cpp
#	src/render/Fluff.cpp
#	src/render/Hud.cpp
#	src/render/MBlur.cpp
#	src/render/Timecycle.cpp
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
#	src/text/Text.cpp
2020-06-29 12:56:50 +03:00
Fire_Head
0cd2ac7e5e
Update AudioLogic.cpp 2020-06-29 09:41:56 +03:00
eray orçunus
e44704dc82 Ped, Weapon and fixes 2020-06-17 21:24:59 +03:00
Sergeanur
95e9fe7693 fixes 2020-06-08 16:22:49 +03:00
Sergeanur
8cd87236c9 miamification of some audio structs 2020-06-08 14:29:55 +03:00
Sergeanur
36a6d124aa Mission audio slots 2020-06-08 10:34:31 +03:00
Sergeanur
be9954ecc6 IsMissionAudioSamplePlaying (from VC) 2020-06-08 10:33:32 +03:00
Sergeanur
afa4fa6510 Merge branch 'master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/audio/AudioSamples.h
#	src/audio/soundlist.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/peds/Ped.cpp
#	src/peds/PlayerPed.cpp
#	src/render/Hud.cpp
#	src/vehicles/Vehicle.h
2020-06-06 08:42:58 +03:00
Sergeanur
2016cd54b0 ps2 audio banks 2020-06-06 03:45:24 +03:00
Sergeanur
147dca44fa ProcessTrainAnnouncements 2020-06-05 11:27:33 +03:00
eray orçunus
016ebc0b00 fixes, mostly from miami 2020-06-04 06:03:12 +03:00
eray orçunus
5dc410a999 Peds, eSound and PedState enum, fixes 2020-06-03 17:01:11 +03:00
Sergeanur
7a79b74778 Restore original logic 2020-05-27 03:33:27 +03:00
Sergeanur
408faf8a66 Support of original mp3/wav/adf 2020-05-27 03:29:54 +03:00
Sergeanur
1991aa388b Very basic compatibility with original sfx.raw/sdt 2020-05-26 18:25:34 +03:00
Sergeanur
0ce2af7a0d Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/control/Garages.cpp
#	src/core/SurfaceTable.cpp
#	src/core/SurfaceTable.h
#	src/core/World.cpp
#	src/core/main.cpp
#	src/modelinfo/PedModelInfo.cpp
#	src/peds/Ped.cpp
#	src/render/Timecycle.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/Heli.cpp
#	src/vehicles/Vehicle.cpp
#	src/weapons/Weapon.cpp
#	src/weapons/WeaponInfo.h
2020-05-26 17:24:47 +03:00
aap
7e5dde1f1a eSurfaceType 2020-05-26 11:37:46 +02:00
aap
d8528ebbbe eSurfaceType 2020-05-26 11:34:20 +02:00
Sergeanur
52644192e3 Even more audio cleanups 2020-05-25 19:36:09 +03:00
Sergeanur
ad896d5f81 Ped comments cleanup 2020-05-25 19:10:15 +03:00
Sergeanur
cebc3bbd48 More audio cleanup and bugfixes 2020-05-25 18:39:16 +03:00
Sergeanur
fd06ab4db8 Fix names of static variables 2020-05-25 03:56:17 +03:00
Sergeanur
80c2018b51 cAudioManager::ProcessPlayersVehicleEngine cleanup and fixes 2020-05-25 03:40:47 +03:00
Sergeanur
56683dbed3 Clean cAudioManager::ProcessGarages up a bit 2020-05-24 20:33:30 +03:00
Sergeanur
ac208ce02c Even more small audio cleanup 2020-05-23 23:25:14 +03:00
Sergeanur
f2790f610b More audio cleanup 2020-05-23 22:48:50 +03:00
eray orçunus
5357957fe1 Compatibility with VC weapon.dat + new shotguns 2020-05-23 16:53:20 +03:00
eray orçunus
5b953228b4 Pickup and audio fix 2020-05-20 21:22:40 +03:00