erorcun
53162e23b6
Update README.md
2020-11-27 00:41:29 +03:00
Sergeanur
164f16c85b
Some TODOs done in Peds code
2020-11-25 19:39:57 +02:00
Sergeanur
8f5e60f787
Original enum name
2020-11-24 17:16:39 +02:00
aap
1906a08f72
cam fix; forgot some shaders
2020-11-24 15:18:39 +01:00
Sergeanur
a35b3b4602
Script commands split to original files
2020-11-24 14:06:48 +02:00
erorcun
b7783b19d2
Xbox message screen, disabled by default
2020-11-24 01:45:54 +03:00
aap
b2f9b3175b
two unused functions
2020-11-23 11:06:16 +01:00
Sergeanur
3289bfaa87
Darkel done
2020-11-22 23:18:35 +02:00
Sergeanur
87e6edd554
Renderer fix
2020-11-22 23:16:21 +02:00
Nikolay
2b53f267a7
one more fix
...
# Conflicts:
# src/control/Restart.cpp
2020-11-22 23:13:43 +02:00
Nikolay
6a6551f39b
small improvement
...
# Conflicts:
# src/control/Restart.cpp
2020-11-22 23:13:23 +02:00
aap
b9b7d5ac21
Merge pull request #825 from aap/miami
...
neo screen droplets
2020-11-22 00:12:31 +01:00
Sergeanur
fe40f65703
Reorganize CPed functions into their original cpp files
2020-11-20 01:18:37 +02:00
aap
07fe099b4e
neo screen droplets
2020-11-19 19:07:32 +01:00
erorcun
54214dd2c4
Fix mouse lock/high-dpi
2020-11-18 17:42:21 +03:00
Greg V
2ce9e540da
Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
...
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
Greg V
4091d00057
Add non-amd64 architectures for bsd
2020-11-18 17:12:57 +03:00
Greg V
1544acff05
Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
...
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
Greg V
7c1497a058
glfw: scale cursor position by the ratio of framebuffer to screen size
...
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
Greg V
d05c50ea74
Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
...
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.
Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00
aap
8963cbcb7c
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
2020-11-18 11:15:32 +01:00
aap
acb29e0dad
more fixes to librw stuff
2020-11-18 11:15:27 +01:00
Filip Gawin
f043b6e095
Fix CI
2020-11-18 10:40:14 +01:00
aap
8c70c2a136
changes to librw layer, GLES now runtime choice
2020-11-18 10:32:18 +01:00
aap
448c56647f
Merge pull request #821 from aap/miami
...
CPed review part2
2020-11-18 10:04:12 +01:00
erorcun
1d600c640a
Merge pull request #816 from erorcun/miami
...
Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 01:45:28 +03:00
erorcun
c6f53d25b0
Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 00:33:45 +03:00
Sergeanur
e71da86a5c
pragma twice
2020-11-16 15:05:29 +02:00
Sergeanur
cdd30f4da5
Move ColStore to collision
2020-11-16 12:49:23 +02:00
Nikolay Korolev
15b7126243
small fix of fix
2020-11-16 12:28:20 +03:00
Nikolay Korolev
0ac621588e
small fix
2020-11-16 12:22:55 +03:00
aap
b82b79fa11
CPed review part2; and reverting some stylistic changes
2020-11-16 09:57:33 +01:00
aap
acdf602505
change gl caps.dat constants
2020-11-16 09:48:38 +01:00
aap
6804ad62c6
little fix to ps2 CPad
2020-11-16 09:48:15 +01:00
aap
8a8f2d4e5b
Merge pull request #815 from aap/miami
...
CPed review part 1
2020-11-16 09:45:47 +01:00
Sergeanur
9bb8ebaa10
Make collision code placement more like original (+ small fixes)
...
# Conflicts:
# premake5.lua
# src/CMakeLists.txt
# src/collision/Collision.cpp
# src/core/Collision.h
2020-11-16 00:36:54 +02:00
Nikolay Korolev
26c6908d25
car AI revision
2020-11-14 14:21:56 +03:00
Nikolay Korolev
6682e56f71
small fix
2020-11-13 17:53:03 +03:00
Nikolay Korolev
3048a77a05
fix
2020-11-13 16:02:06 +03:00
aap
257f45c3c3
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
2020-11-13 13:14:56 +01:00
aap
8ab0d25b4a
CPed review, part 1
2020-11-13 13:14:22 +01:00
Nikolay Korolev
a3f24d1bbf
Merge remote-tracking branch 'upstream/miami' into miami
2020-11-13 13:20:07 +03:00
Nikolay Korolev
2e915780aa
some fixes
2020-11-13 13:19:54 +03:00
aap
3d46f2a3af
fixed bike collision damage
2020-11-12 20:05:02 +01:00
erorcun
4f8029ad7c
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
2020-11-12 17:37:04 +03:00
erorcun
b67ed1988f
Peds: Remove redundant lines
2020-11-12 17:36:41 +03:00
Nikolay Korolev
55c9a81922
fixed zone bug
2020-11-12 17:32:16 +03:00
aap
90b624a3e0
Merge pull request #812 from Nick007J/miami
...
CWorld done + top gear fix
2020-11-12 11:40:19 +01:00
aap
0115b0827b
fix wrong blend mode (original bug)
2020-11-11 19:10:22 +01:00
aap
79432dce20
Merge branch 'miami' of github.com:GTAmodding/re3 into miami
2020-11-11 14:42:12 +01:00